*
D39A4E05
10th Frame
Platform: ZX Spectrum
Region: UK
Controller: Kempston, Interface 2 and Keyboa
Genre: Sports - Bowling
Gametype: Undefined
Release Year: 1987
Developer: Paragon Programming Ltd
Publisher: US Gold Ltd
Players: 4 Alternating
_________________________
*
Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

http://www.mobygames.com/game/zx-spectrum/10th-frame
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1635465
180
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Sports - Darts
Gametype: Undefined
Release Year: 1984
Developer: John Hunt
Publisher: CCS
Players: 2 Alternating
_________________________
*
The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter finals, the player must win a best of three match to advance through the tournament. Win another match in the semi final stage to advance to the final and face the World Champion Jammy Jim. In the final match however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock, throwing darts around the dartboard from 20 to 1 within a time limit.

http://en.wikipedia.org/wiki/180_%28video_game%29
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AE022874
19 Part 1: Boot Camp 
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Arcade - Action
Gametype: Undefined
Release Year: 1988
Developer: Paul Laidlaw, Tony Warriner, Sean Conran, Damon Redmond 
Publisher: Cascade Games Ltd
Players: 4 Alternating
_________________________
*
As one of up to four newly recruited soldiers at the time of the Vietnam War (these people had an average age of 19, as the title refers to), you must first face the tough Boot Camp. Conceptually its similar to Boot Camp, a fact which cant be disguised even by the Konami game being known as Combat School in Europe. Show enough stamina, skill and determination in these four events and you have proved yourself worthy to fight for the US.

First you must complete a horizontally-scrolling assault course, with jumps to make my holding down fire to get a yellow bar at the bottom of the screen (hold the button for too long or not long enough and you get a red bar and have to abort the jump, thus wasting time), and monkey bars to waggle your way through. Next up is a shooting range, in which you look through a sightscreen to target the enemies (and avoid the innocent civilians) as they appear on the large screen in front of you. Driving through an assault course is your third task, with damage-inducing hazards to drive around and stars to collect for bonus points. Finally you must do some hand-to-hand combat, before getting your final scores. 

Trivia:

The original concept was for a second game to be released, called 19 Part 2: Combat Zone, in which your charges went into battle in Vietnam, with the possibility to use your score from Boot Camp to boost your performance. However, Cascade collapsed before development of the game really started.

The title and inspiration comes from Paul Hardcastle's song 19, which features a sample of a news reporter looped and distorted. This idea was also used for a UK hit record by comedian Rory Bremner, focusing on his love and cricket and his imitations of commentators (with a player declared to have scored "n-n-n-nineteen not out").

http://www.mobygames.com/game/zx-spectrum/19-part-1-boot-camp
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82B77807
1942
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Arcade - Vertical - Shooter
Gametype: Undefined
Release Year: 1986
Developer: Syrox (Dominic Wood)
Publisher: Elite Systems Ltd
Players: 1 or 2 Alternating
_________________________
*
A conversion of the arcade game, 1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival. 


http://www.mobygames.com/game/zx-spectrum/1942

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C97F9144
1943 - The Battle of Midway
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1988
Developer: Capcom Co., Ltd.
Publisher: Go!
Players: 1 or 2 Alternating
_________________________
*
The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting over the clouds during the second world war, this time in an intense battle just off the coast of Midway islands.

Updates to the gameplay include an energy bar, which can be run down by either being hit from incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at the time.

http://www.mobygames.com/game/zx-spectrum/1943-the-battle-of-midway

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62D7A944
1985 - The Day After
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1985
Developer: Severn Software 
Publisher: Mastertronic Ltd
Players: 1
_________________________
*
The control of Big Brother (referring to George Orwell's novel 1984, hence the game's title) has been overthrown, and mankind is self-reliant again. The first task in achieving this is to find the required quantity of energy pods. Big Brother stored them on caverns under the surface of four planets, and it's your job to go and find them. You will have to negotiate through tight sections, using rotational controls where left and right changes the ship's direction and up and down change its speed. When you find a pod you must engage the ship's tractor beam to claim it.

http://www.mobygames.com/game/zx-spectrum/1985-the-day-after

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E4584086
1994 - Ten Years After
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Platformer - Fixed
Gametype: Undefined
Release Year: 1984
Developer: Kevin J. Bezant 
Publisher: Visions Software Factory
Players: 1
_________________________
*
You are Smiffy, a person locked in the world of George Orwell's "1984." The book's totalitarian-spying concept is updated for the early-eighties, when the game was produced. Instead of humans monitoring other humans through the television screen, everything is controlled by a Central Computer. Smiffy decides to turn the computer off, and your adventure begins.

The game is a platform game. In Orwell's book, gigantic buildings dominated the landscape, and whole worlds could be hidden inside them. One of these buildings holds the Central Computer, and the game platforms are the corridors inside the building. You jump over monsters, duck flying objects, and work your way ever upward. Moving through the levels, you work toward the computer.

This game came out in 1983-84, when people were looking at Orwell's book, and seeing that his predictions were not perfect. Some felt that he had got his date wrong. This game plays on that idea, by moving the date back another ten years.

http://www.mobygames.com/game/zx-spectrum/1994-ten-years-after

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DD38C276
1999
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable Keys
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1987
Developer: Ice Cool Coders (Chris Pile, Balor Knight, Stephen Corry) 
Publisher: EDOS
Players: 1
_________________________
*
*

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57FED4FA
1st Division Manager
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Sports - Managerial
Gametype: Undefined
Release Year: 1991
Developer: Nick Thompson, Michael Sanderson, Lyndon Sharp 
Publisher: Code Masters Ltd
Players: 1
_________________________
*
1st Division Manager is a football management game where you take on a team of your choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as your name, the name of your club, your current league position, a rating and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players training, studying the coming fixtures and edit the teams or players. The second icon is a telephone. Press it and you will be able to make a phone call to either the Transfer Market (for buying and selling players) or the the Bank (to get a loan). The third icon is a note book and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After match you will get reports about players being injured, results in the other matches and the finances for that week. 

Trivia:

On the Spectrum at least, most players have the same names as famous stars of the time (such as Lineker and Gascoigne), but are randomly assigned to clubs. Not so random, however, is that Torquay United have a player called Gaylord. Justin Fashanu, who had recent became UK football's first openly gay professional player, played for Torquay at the time.

The game caused something of a surprise by topping the overall UK Amiga sales chart (which listed budget titles alongside full-price ones) in March 1992. As the year went on, many football management games were released, including the first Championship Manager and Premier Manager titles, and the genre was hugely popular again, which it's remained ever since.


http://www.mobygames.com/game/zx-spectrum/1st-division-manager
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DECAEB6E
2088
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1988
Developer: Ian Beynon, Michael Owens
Publisher: Zeppelin Games Ltd 
Players: 2 Alternating
_________________________
*
*

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CA5A76F1
2112 AD 
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Arcade - Adventure
Gametype: Undefined
Release Year: 1985
Developer: Graham Stafford, Stuart Ruecroft
Publisher: Design Design Software
Players: 1
_________________________
*
In the year 2112, I computer has gone haywire and enslaved the human race. It's your job to locate the ten pieces of the Switching Code which will deactivate the computer - your only help is a robot dog called Poddy.

The game uses icons for control, displayed in the bottom right
of the screen. There isn't enough room to show all of them, so
selecting a particular icon changes all those currently shown.
Apart from a Help icon which sends information to the message
window when selected, the icons allow the control of Poddy, the
carrying and use of various items collected during the game, your
current status and game options such as joystick selection.
Double clicking of an icon returns you to direct control of your
character on the screen.


The game begins in the control room where the Switching Codes
have to be placed. To ensure that they are being collected in the
right order, when one is found it should be dropped in this room.
If it appears in the special cells it is correct. If it falls to
the floor it's been returned too soon.

ftp://ftp.worldofspectrum.org/pub/sinclair/games-info/123/2112AD.txt
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788CB9D4
3-D Monster Chase
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Arcade - Maze
Gametype: Undefined
Release Year: 1984
Developer: Dave Noonan
Publisher: Romik Software
Players: 1
_________________________
*
*

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BBF24257
3D Bat Attack
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Maze
Gametype: Undefined
Release Year: 1984
Developer: Mark C. Jones
Publisher: Cheetahsoft Ltd
Players: 1
_________________________
*
Trapped inside a 3D maze, trying to gather up gold blocks, your task is to fight your way along to the next level.
*

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5296E736
3D Combat Zone
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Arcade - Tank - 3D
Gametype: Undefined
Release Year: 1983
Developer: Jon Ritman 
Publisher: Artic Computing Ltd 
Players: 1
_________________________
*
Just like the arcade original you begin the game with three lives. The game takes the viewpoint of looking outwards from the front of your tank, the battlefield complete with various landmarks and of course, enemies to evade and destroy.

http://zxspectrumgames.blogspot.com/2010/12/spectrum-games-3d-combat-zone-classic.html
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007B790A, AA27DE62, E775B63F, 521B4B35
3D Construction Kit Plus
Platform: ZX Spectrum
Media: Tape
Gametype: Undefined
Developer: Unknown
Publisher: Unknown
_________________________
*
*

*
BB04FCEB
3D Grand Prix
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Racing - Arcade
Gametype: Undefined
Release Year: 1991
Developer: Ace Software [2] (Alan P. Cresswell), Tink, Cognito Software
Publisher: Zeppelin Games Ltd 
Players: 4 Alternating
_________________________
*
*

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136F75FE
3D Lunattack
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1984
Developer: Graftgold Ltd (Steve Turner) 
Publisher: Hewson Consultants Ltd 
Players: 2 Alternating
_________________________
*
The war on the Seiddab rages on, and you now take part in an attack on their moon base. You fly a hovercraft a bit above the moon's surface, and must shoot down the enemy's DAB tanks. After that ring of defense is penetrated, you must dodge your way through a space minefield above a mountain range, and then a missile firing range before reach the Seiddab's command base. 

Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more adventurous maneuvers.


http://www.mobygames.com/game/zx-spectrum/3d-lunattack
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018F2184
3D Pinball - Pinball Power
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Pinball
Gametype: Licensed
Release Year: 1989
Developer: Active Magic
Publisher: Mastertronic Plus
Players: 1
Programmer: Davor Magdic
_________________________
*
A standard pinball table is featured in this simulation, but with the original addition of a tilted view of the table, giving an illusion of 3D. As with any table, the aim is to get a high score, and this is done by hitting particular targets repeatedly. There are bonus ramps, bumpers, lights to be hit to increase your bonus count (which can be toggled using the left and right flipper keys). There is no 'pin' between the flippers, and no apparent tilt feature, meaning that luck plays a bigger part than in most pinball games. The ball is always launched at a standard speed on each of your five lives.


http://www.mobygames.com/game/zx-spectrum/3d-pinball
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7A62DCD6
3D Pool
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Sports - Pool
Gametype: Licensed
Release Year: 1989
Developer: Aardvark Software
Publisher: Firebird Software Ltd
Players: 2 Alternating
Programmer: Orlando M. Pilchard, Jeff Caulder
_________________________
*
You take part in a tournament against several other players, all battling to face the champion, Maltese Joe. Alternatively, you can practice, or try out fifteen trick shots - you can also design your own.
*

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22E97EA1
3D Seiddab Attack
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1984
Developer: Graftgold Ltd (Steve Turner)
Publisher: Hewson Consultants Ltd
Players: 2 Alternating
_________________________
*
The Seiddab (look at it twice and you'll get the joke) are on the rampage on the planet, and you have been sent out to stop them in your trusty tank. With a full 3D view, you must first take them on in the cities, shooting 10 down to face the leading man. A scanner is provided to give you a view of which streets the Seiddab lurk on, allowing you to steer left and right to reach them, as well as adjusting your sights to take them down.

Once cleared, you move onto an open-plan countryside area, with more units coming towards you, and they now drop bombs towards you, putting your 3 lives at a greater premium.


http://www.mobygames.com/game/zx-spectrum/3d-seiddab-attack

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EABB499A
3D Snooker
Platform: ZX Spectrum
Region: UK
Media: Tape
Genre: Sports - Pool
Gametype: Undefined
Release Year: 1990
Developer: The Burble Fish
Publisher: Players Premier Software
Players: 2 Alternating
_________________________
*
*

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2493B21A
3D Space-Wars
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1983
Developer: Graftgold Ltd (Steve Turner)
Publisher: Hewson Consultants Ltd
Players: 1
_________________________
*
The first game to star the evil Seiddab, 3D Space Wars gives exactly what the title promises. As soon as you warp into outer space, your cockpit screen is filled with alien spaceships which must be shot down, for you are mankind's last hope, armed with the Earth's only remaining battle spaceship.

Gameplay is arcade-oriented, with few cockpit gauges and displays to keep in mind. The three cockpit instruments are your radar, speed readout and fuel meter. You run out of fuel when you fire your phasors and when you are hit by enemy fire. You can replenish your fuel by docking with the fuel station which comes into view from time to time. Once all Seiddab spacecraft in the area are destroyed, you warp into the next zone.

Trivia:

3D Space Wars was Steve Turner's first game, and was written without any assembler, since it was in the very early days of the Spectrum. Instead, he had to write it in machine code on paper, convert it manually into hex and enter that as BASIC strings. The graphics were designed in a similar manner. The game was written in three months.

http://www.mobygames.com/game/zx-spectrum/3d-space-wars
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4F3F2FBE
3D Starfighter
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable Keys
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1988
Developer: The Oliver Twins, Mervin James, James Wilson, Jon Paul Eldridge
Publisher: Code Masters Ltd
Players: 2 Alternating
_________________________
*
*

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22561F4B
3D Starstrike
Platform: ZX Spectrum
Region: United Kingdom
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Shoot 'em Up - Action - Space
Gametype: Licensed
Release Year: 1984
Developer: Realtime Games Software Ltd
Publisher: Realtime Games Software Ltd
Players: 1
Programmer: Ian Oliver, Andrew Onions, Graeme Baird, Oliver Frey
_________________________
*
The Outsiders have attacked the Earth Federation, laying waste to its defense fleets. In desperation, Federation Command sends the new Starstrike space fighters to attack the Outsiders's main bases (which are converted moons), hoping to exploit a fatal flaw in the design: a direct hit to the reactor at the center of the base might lead to its destruction.

Both regarding graphics and gameplay, 3D Starstrike is essentially a clone of Atari's Star Wars. Using wireframe graphics with a first-person perspective, the player controls the Starstrike fighter in several distinct phases: the first phase is the approach to the enemy base, where Outsider space fighters must be destroyed. The second phase takes place close to the surface of the base, where enemy bunkers and laser towers await. The third phase is a trench run, where gun turrets await at the side of the trench, and catwalks blocking the way must be dogded. The run culminates in the reactor room, where two reactor pods must be hit to destroy the base.

After a base is destroyed, the game continues with a new base in the next level, with later levels having a higher difficulty.


http://www.mobygames.com/game/zx-spectrum/3d-starstrike
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2472807E
3D Starstrike II
Alternative title: Starstrike II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Shoot 'em Up - Arcade
Gametype: Licensed
Release Year: 1986
Developer: Realtime Games Software Ltd
Publisher: Realtime Games Software Ltd
Players: 1
Programmer: Ian Oliver, Graeme Baird
_________________________
*
In Realtime's previous Starstrike game (not to be confused with Star Strike), the evil Outsiders attacked the Federation and had to be forced back. This time, the boot's on the other foot, as the Federation have sent their Starstrike II vehicles in to take them out. Armed with sophisticated computers, lasers and shields, all it needs is a good pilot, such as yourself.

Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which can be chosen at the start of the game. 

The combat is intense, and aims to create the likely feel of space combat, with lots of ducking and weaving to set up shots. The game features filled-in graphics, unlike the Elite-esque wireframes of the first game.


http://www.mobygames.com/game/zx-spectrum/starstrike-ii

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614D2827
3D Stock Car Championship
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Genre: Racing - Cars
Gametype: Undefined
Release Year: 1988
Developer: Ace Software
Publisher: Firebird Software Ltd
Players: 1
_________________________
*
This Super Sprint-inspired racing game uses a forced perspective viewpoint, with 4 small stock cars duking it out for anything between 1 and 99 laps. If you have an Interface II joystick adaptor, all 4 of these can be human controlled. 

The control method is unusual, in that the accelerator and the throttle are controlled in combination - releasing the throttle while at the current gear's highest speed will move you up to the next one of the 8 gears. The brake turns into reverse when you reach zero velocity.

The game has 24 circuits, and points are awarded 7-4-2-1 for each of these, with the championship going to the driver with the most points by the end. Before each race there is a 3-minute qualifying session, in which you lap continuously with the aim of getting the fastest lap.


http://www.mobygames.com/game/zx-spectrum/3d-stock-car-championship

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64AF6A2F
3D Tank Duel
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1984
Developer: Ian Oliver, Andrew Onions, Graeme Baird
Publisher: Realtime Games Software Ltd
_________________________
*
The first game to be released by Realtime Software was 3D Tank Duel, which was a wireframe graphics game in the style of the Battlezone arcade machine. The game was impressive due to it's smooth moving vector graphics tanks, flying saucers and obstacles, and fans of the original Battlezone loved it. 3D Tank Duel was a pretty big hit on the ZX Spectrum and set the scene for the next game (3D Starstrike) from these new 3D experts based in Leeds.

http://hubpages.com/hub/Realtime-Software
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9B1F7C10
3DC
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Arcade - Isometric
Gametype: Undefined
Release Year: 1987
Developer: Fatman, Dobbin, Neil Strudwick
Publisher: Hit-Pak
Players: 1
_________________________
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*

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5DE4A2B8 , 2FE922ED, 83559AEE, 950005AA
4 Soccer Simulators
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Sports - Soccer
Gametype: Undefined
Release Year: 1988
Developer: Supersonic Software Ltd
Publisher: Code Masters Gold
Players: 1 to 4 Alternating
_________________________
*
4 Soccer Simulators is a soccer game that includes 4 independent sub-games:


11-A-Side Soccer is a simulation of the default soccer rules. As the name implies, there are eleven players per team. 

Indoor Soccer is played with five players per team. There are less rules than in outdoor soccer, such as the absence of the corner kick. 

Street Soccer is played in the streets, with very few rules. 

Soccer Skills is a training game in which the player can practice penalties, sprints, corners, goalie skills, etc...

All games except Soccer Skills support up to four players (two per team) and can be played against the computer in three difficulty levels.


http://www.mobygames.com/game/zx-spectrum/4-soccer-simulators

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928366FA
4x4 Off-Road Racing
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Racing - Arcade
Gametype: Undefined
Release Year: 1988
Developer: Steve Marsden, David Cooke
Publisher: US Gold Ltd
Players: 1
_________________________
*
As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares.

There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).


http://www.mobygames.com/game/zx-spectrum/4x4-off-road-racing

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858FB94D
720 Degrees
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Sports - Skateboard
Gametype: Undefined
Release Year: 1987
Developer: Tiertex Ltd
Publisher: US Gold Ltd 
Players: 1
_________________________
*
You're a skateboarder in Skate City, one of the largest skateparks ever built. Ollie off of ramps, grind on rails, and swerve past pedestrians as you bust out tricks. Visit skate shops scattered around the park to upgrade your gear and improve your skills. Participate in competitions to earn medals and cash to use in the shops. But, if you don't get to a competition in time, the infamous "Skate Or Die" message appears, and then you have to hurry!


http://www.mobygames.com/game/zx-spectrum/720

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B2A43A03
750cc Grand Prix
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Racing - Motorcycles
Gametype: Undefined
Release Year: 1991
Developer: W.A.S.P.
Publisher: Code Masters Ltd
Players: 1
_________________________
*
The action in this motorcycle racing game takes place in a small box of the screen, but theres a good reason for this  unlike virtually every other 8-bit motorcycle racing game, the screen tilts as you lean the bike into the corner, giving it a much more realistic feel. Six British racetracks are featured, with 3-lap races. You must finish in the top 3 of the 8-bike field to qualify for the next one. You will often need to pit for fuel and tires during the race. The other bikes get quite a head start on you by being able to accelerate more quickly, but the first few are usually quite easy to pass on the first lap.


http://www.mobygames.com/game/zx-spectrum/750cc-grand-prix

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7F25B3F2
911 TS
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Racing - Arcade
Gametype: Undefined
Release Year: 1985
Developer: Elite Systems Ltd
Publisher: Elite Systems Ltd
Players: 1
_________________________
*
Like the similarly-named C64 game, this driving game puts you in control of a Dunlop-shod Porsche 911. The player must battle through 8 top-view stages packed with obstacles, within a time limit - any remaining time is converted into points. Contact with obstacles (including trees, bicycles and a chasing car) causes damage to accumulate; once this reaches maximum the game is over. 

Before the game starts you can upgrade your car; with 2000 to spend you must choose one (or none) of each of the four categories - tyres, fuel, boost, and handling upgrades such as power-steering and improved brakes. Through trial-and-error you will learn which combinations suit your driving style and the ensuing hazards the most. Further upgrades can be collected on the odd-numbered stages, by driving over them.


http://www.mobygames.com/game/zx-spectrum/911-ts

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9E311C2C
A.M.C. : Astro Marine Corps (Part 1)
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Shoot 'em Up - Side-Scrolling
Gametype: Licensed
Release Year: 1989
Developer: Creepsoft
Publisher: Dinamic Software
Players: 2 Alternating
Programmer: Pablo Ariza Molina, Jose Antonio Martin Tello
_________________________
*
Sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels.

You have 3 lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include 3 way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones.


http://www.mobygames.com/game/zx-spectrum/amc-astro-marine-corps
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7FDADF49
A.M.C. : Astro Marine Corps (Part 2)
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Shoot 'em Up - Side-Scrolling
Gametype: Licensed
Release Year: 1989
Developer: Creepsoft
Publisher: Dinamic Software
Players: 2 Alternating
Programmer: Pablo Ariza Molina, Jose Antonio Martin Tello
_________________________
*
Sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels.

You have 3 lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include 3 way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones.


http://www.mobygames.com/game/zx-spectrum/amc-astro-marine-corps
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11417DD7
Aaargh!
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Arcade - Action
Gametype: Undefined
Release Year: 1989
Developer: Binary Design Ltd
Publisher: Melbourne House 
Players: 1 or 2 Alternating
_________________________
*
What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. 

This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy,

Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

Trivia:

The arcade game was, like other Arcadia titles, running on a modified Amiga.


http://www.mobygames.com/game/zx-spectrum/aaargh
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3F3BB9AF
Abe's Mission: Escape
Platform: ZX Spectrum
Region: Russia
Media: Tape
Controller: Keyboard
Genre: Action - Adventure
Gametype: Undefined
Release Year: 2002
Developer: Brothers
Publisher: Perspective Group
Players: 1
_________________________
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A2660F5F, 94C7BF23
Abu Simbel Profanation
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Platformer
Gametype: Licensed
Release Year: 1985
Developer: Dynamic Software
Publisher: Dinamic Software
Players: 1
Programmer: Victor Ruiz Tejedor, Florentino Pertejo, Santiago Morga, Snatcho
_________________________
*
The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. 

In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. 

As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.

Trivia:

Known for its legendary difficulty level, the developers awarded a prize of 50,000 pesetas to the first player who completed the game and was able to read the sentence Nos veremos en el Polo.


http://www.mobygames.com/game/zx-spectrum/abu-simbel-profanation

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FE7218CA
Academy - Tau Ceti II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Arcade - Shooter
Gametype: Undefined
Release Year: 1987
Developer: Pete Cooke, Ian Ellery
Publisher: CRL Group PLC
Players: 1
_________________________
*
A space simulation with elements from a number of other genres mixed in. Your mission is to destroy a robot army that has taken over a planet. Gameplay includes arcade sequences, where you fly your ship around and shoot the enemy robots; strategy elements, as you attempt to navigate and locate parts to repair the defense system; and even text-adventure elements, in the form of giving commands to your ship's computer.


http://www.mobygames.com/game/zx-spectrum/tau-ceti
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018831F6
Accelerator
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Interface 2 and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1984
Developer: Curtis Jacobs Software Design Ltd
Publisher: Century City Software Ltd
Players: 1
_________________________
*
*

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4EBB46A9
ACE 2088
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Arcade - Shooter
Gametype: Undefined
Release Year: 1989
Developer: Andrew Tuley, John Cassells, Damon Redmond, Alan Jones, Nigel Pr
Publisher: Cascade Games Ltd
Players: 1
_________________________
*
*

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4F850B86
ACE 2: The Ultimate Head to Head Conflict 
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Simulation - Flight
Gametype: Undefined
Release Year: 1987
Developer: Contec (Keith Jackson, Paul Laidlaw, John Cassells)
Publisher: Encore
Players: 2 VS
_________________________
*
A follow-up to ACE. Similar to its predecessor, ACE 2 is an oldie head-to-head air combat flight sim set in modern days of aviation. The game has a very strong arcade feel, as all the missions you fly are nondescript or generic. Your plane is also a generic, hypothetical modern fighter, and the goal is to fly different sorties to kill enemy aircraft. Very similar to ACE, except that you can now play a 2-player hotseat game, or solo competition against the computer, in split-screen mode.


http://www.mobygames.com/game/zx-spectrum/ace-2

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2BFBB756
Ace Of Aces
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Flight Simulator - Action
Gametype: Undefined
Release Year: 1986
Developer: Paragon Programming Ltd 
Publisher: US Gold Ltd 
Players: 1
_________________________
*
Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber. Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?

http://www.mobygames.com/game/zx-spectrum/ace-of-aces

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D8A583D6
ACE: Air Combat Simulator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Simulation - Flight
Gametype: Undefined
Release Year: 1986
Developer: Paul Laidlaw, Ian Martin, Nigel Stevens, Guy Wilhelmy
Publisher: Cascade Games Ltd
Players: 1
_________________________
*
A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters are swarming through the air over South Carolina and are heading for Washington, D.C. For the first time in more than 100 years, a foreign power is invading our proud land!

You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air bases.

You must fly sorties from our bases, and attack and destroy the numerically superior enemy air and ground forces. Only then can you attempt to destroy their nearly invincible navy. Good Luck! The future of the free world hangs in the balance...

Trivia:

The back of the box claimed digitized speech, but actually the C64 version was the only version with digitized speech.


http://www.mobygames.com/game/zx-spectrum/ace-air-combat-emulator
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7D5ADB46
Acro Jet
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Simulation - Flight
Gametype: Undefined
Release Year: 1987
Developer: F. William, J.R. Denman, Imre Kovats, Laszlo Szenttornyai 
Publisher: MicroProse Software Ltd 
Players: 4 Alternating
_________________________
*
Acrojet contains ten acrobatic events which can be played by up to four players and at four different levels of difficulty. In all ten events you fly a BD5J Acrojet over a series of obstacles: 

+ In the Pylon Race you have to fly around pylons and land safely. 

+ In the Slalom Race you have to fly a 'figure 8'. 

+ In the next event, the Ribbon Cut you have to break two ribbons. 

+ In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. 

+ In the Ribbon Roll there are two ribbons in a row and you have to fly under one and complete a full roll followed by flying under the second ribbon. 

+ In the Under Ribbon Race you perform a slalom by flying in sequence under three ribbons. 

+ In the Under Ribbon Loop you fly under a ribbon followed by a loop and passing over the same ribbon upside down. 

+ In the Spot Landing event you have to fly up to 2,000 feet and land on the runway as close as possible to a marked spot. 

+ In the Flame-Out Landing event you perform the same stunt but then without the engines running. 

+ The tenth and last event, the Cuban Eight, you have to make a half-loop over a ribbon, followed by a half-role, a half loop and flying under the first ribbon again. 

Some game parameters can be set. You can decide how the weather conditions are going to be. An instrument panel at the bottom of the screen contains several read-outs, like a altitude meter, a compass, an artificial horizon and a vertical velocity meter.


http://www.mobygames.com/game/zx-spectrum/acrojet
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1A62419A
Action Biker
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Motorcycles
Gametype: Undefined
Release Year: 1985
Developer: M.J. Child
Publisher: Mastertronic Ltd
Players: 1
_________________________
*
Action Biker was commercially tied-in with the KP Skips potato snack range, and features its Clumsy Colin mascot prominently. The task is to rescue Marti, who is trapped in one of the 150 houses which make up the forced-perspective 3D world of roads and buildings in the game. 

Colin is on his trusty bike, which must avoid oil slicks, other traffic and contact with walls, but can pick up Skips for an energy boost. Many of the buildings you can enter have nothing of interest, but many have upgrades for the bike. The most important of these are the headlamps you need so as to see into the darkest area of the game world.


http://www.mobygames.com/game/zx-spectrum/action-biker

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5EEDF02C
Action Fighter
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1989
Developer: CORE Design Ltd
Publisher: Firebird Software Ltd
Players: 1
_________________________
*
This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility.

By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding.

There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible.

Picking up flags gives you bonus points with 10,000 points gaining you an extra life.


http://www.mobygames.com/game/zx-spectrum/action-fighter
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30847930
Action Force I
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1987
Developer: Gang of Five
Publisher: Virgin Games Ltd
Players: 1
_________________________
*
COBRA have launched a surprise attack on the island of Botsneda. In the panic of the evacuation, classified information has been left behind in the eastern sector. An Action Force team must cross to the eastern side of the island in a modified A.W.E. Striker to retrieve the data. Their path must be safely cleared of enemies and obstacles.
The player controls a helicopter which must clear the path for the Striker and its occupants across a dangerous landscape. Rivers may be crossed by picking up pontoon sections and moving them to create pontoon bridges.
The Sinclair Spectrum version of the game differs notably from the Commodore and Amstrad versions.
The Striker contains Flint, Lady Jaye and Quick Kick, while the player controls Snake Eyes, who is equipped with a helipack and an automatic rifle.[1] The Striker will automatically stop when it meets an obstacle, and will begin moving again when the path is cleared. There are no enemy aircraft but missiles and aerial mines must be avoided or destroyed.

The game was praised for its presentation and playability.

http://en.wikipedia.org/wiki/Action_Force_%28video_game%29
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3D4139B7
Action Force II : International Heroes
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Gang of Five
Publisher: Virgin Games Ltd
Players: 1
_________________________
*
The task in Action Force II: International Heroes is to rescue each of the citizens who have been taken hostage by COBRA. It's a two-man operation, with Quick Kick scaling the building, and Airtight destroying hazards along the way from the safety of his helicopter.

The fact that you play Airtight gives the game its unusual nature. You control a cursor, which must hit each of the potential threats before Quick Kick gets to them. These include enemies throwing barrels, shooting enemies on foot, and fighters hidden in bins. As Quick Kick completes each screen the display moves on to the next one. Shooting the US flags which occasionally appear will restore Quick Kick's energy.


http://www.mobygames.com/game/zx-spectrum/action-force-ii-international-heroes

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AADA6209
Action Reflex
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1986
Developer: Christian F. Urquhart, Medusa
Publisher: Mirrorsoft Ltd
Players: 1
_________________________
*
Action Reflex involves steering a bouncy ball through 75 screens of hazards. These include lakes, drains, daggers, and a network of pipes which can send you back several screens. You play against a time limit, and contact with one of these hazards deducts time from your limited amount (there are no 'lives' to worry about), and puts you back at the start of the screen. 

Movement is controlled by moving left and right at increasing speed, and using the fire button to jump vertically. Once the all is aerial, it can be vaulted over hazards through careful steering - the faster the ball is going, the higher it can go, and the longer it takes to bring it back under control - the ball can bounce quite far before being stoppable.

As you play through the game, points bonuses can be collected, which ultimately place useful objects into your possession - keys, hammers and rings, which can be used via an icon system.


http://www.mobygames.com/game/zx-spectrum/action-reflex
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2008E900
Ad Astra
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1984
Developer: Carter Follis Software Associates
Publisher: Gargoyle Games
Players: 2 Alternating
_________________________
*
Ad Astra was an early into-the-screen 3D space shoot 'em up. Your craft is viewed in front of you, with the first task being to dart in between the planets which hurtle towards you. Once this is passed, the serious business of shooting down the enemy craft begins. These shoot at you from a distance, and your angle of attack varies depending on the angle at which you are flying into the screen, in a sort of trick-3D. 

Landmines (shoot these before they disintegrate towards you) and flying saucers (which don't shoot at you, but must be shot several times), before the task of noting down a code to enable you to progress to the next moon, from which the whole task begins again with increased difficulty. The game keeps track of how long you have been playing each game, as well as a high score.


http://www.mobygames.com/game/zx-spectrum/ad-astra

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F4D1671A
Addams Family, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Platformer - Action
Gametype: Undefined
Release Year: 1992
Developer: Andrew P. Deakin, Ivan Horn, Jonathan Dunn
Publisher: Ocean Software Ltd
Players: 1
_________________________
*
The Addams Family is a platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore different parts of the mansion, e.g. the woods, while jumping a lot and avoiding enemies. In comparison to the other versions of the game this one is more puzzle-oriented, meaning the player has to find keys to access certain parts of the game world. Another big difference is that this version is not side-scrolling, the player is always sees the whole room and the game switches to another one if the player leaves the screen or enters a door.

Trivia:

The code of the Spectrum version has a hidden message ranting that burglars and car thieves are the scum of the earth and should be hung, or shot if they enter your home. The programmer also bemoans the fact that his taxes help save their lives.


http://www.mobygames.com/game/zx-spectrum/addams-family_

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8936485
Adidas Championship Football
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Sports - Soccer
Gametype: Undefined
Release Year: 1990
Developer: David Spicer, Jason Brashill, Matthew Cannon
Publisher: Ocean Software Ltd
Players: 2 VS
_________________________
*
Knockout soccer competition between 24 countries - which strangely avoids any reference to the World Cup.  Action is top down, and the game is both good looking and fun.  This said, the game has one glaring flaw - in that you can often score by running up the pitch in a straight line, into the goal.  Was generally fairly well received in reviews, at the time there were a lot of inferior World Cup games doing the rounds on the Spectrum.
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74AACD26
Adidas Championship Tie Break
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Sports - Tennis
Gametype: Undefined
Release Year: 1990
Developer: Probe Software Ltd
Publisher: Ocean Software Ltd
Players: 2 VS
_________________________
*
Tennis game with various modes and options for up to 2 players.  Strangely for a tennis game it scrolls, so you can only see around a quarter of the screen at any one time.  This isn't such a problem because the AI controls player movement, so the only real player interaction is to time the button press to hit the ball - though different shots such as lobs etc are available.
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36A88CED2
Advanced Pinball Simulator
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Pinball
Gametype: Undefined
Release Year: 1988
Developer: The Oliver Twins
Publisher: Code Masters Ltd
Players: 3 Alternating
_________________________
*
Part of Codemasters' original budget-price range, this pinball game aimed to put fast & furious action first.

The table design features extra flippers on both sides, which are at the bases of sections of features. The best scores can be achieved by repeatedly bashing away at sections of blocks.

The essential theme of the table is of magic and wizardry, with the targets to be lit including the word 'MAGIC' as well as a weather potion and a magic cottage. Trapdoors must be shot open to get their bonuses, then shot shut again to prevent the ball being lost in them. Extra balls are offered every 10,000 points.


http://www.mobygames.com/game/zx-spectrum/advanced-pinball-simulator

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4A1EAA7B
Advanced Soccer Simulator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Simulation - Soccer
Gametype: Undefined
Release Year: 1989
Developer: Steven Hannah
Publisher: Mastertronic Plus
Players: 8 Alternating
_________________________
*
"This superb simulation offers all the thrills and heartbreaks of the real thing - from cup glory to nerve-wracking battles against relegation".  In actual fact it isn't incredibly realistic, but is good fun, and includes a decent 2 player mode and also managerial buying and selling player options.
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B4547361
Adventure Quest
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1983
Developer: Pete Austin, Mike Austin, Nick Austin, James Horsler
Publisher: Level 9 Computing Ltd
Players: 1
_________________________
*
The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface. 

The fantasy setting takes a clear influence from Lord of the Rings. After centuries of harmony, Middle Earth has hit problems due to a cataclysmic sequence of events - a crop failure leading to animals turning violent, and then an attack from a mysterious enemy to the north. The evil Demon Lord Alagiarept is discovered to be responsible, and as such the Wizards are given a week to beat him, before Middle Earth must surrender.

You play a rookie magician with Meditation, Mysticism and Moneymaking skills. While the main war goes on, you attempt a much bolder mission - locate the four Stones-of-the-Elements and the Medallion of Life to enter Alagiarept's Dark Tower and kill him.

Your quest will take you through Beaches, Moors and Rocky Outcrops, as well as more specific locations such as the Pillar in the Desert, the Cave of the Sun-Dial and the Mills of God. Wolves, skeletal hands, sharks and octopuses must be dealt with.


http://www.mobygames.com/game/zx-spectrum/adventure-quest

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FA4788B2
Adventureland
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1985
Developer: Scott Adams
Publisher: Adventure International
Players: 1
_________________________
*
Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures. 

The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows": the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.


http://www.mobygames.com/game/zx-spectrum/adventureland

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DE589840
African Trail Simulator
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Racing - Motorcycles
Gametype: Undefined
Release Year: 1990
Developer: Crom Software
Publisher: Positive
Players: 1
_________________________
*
Take to the desert on your off-road bike as you negotiate all the stages of the African trail.

Before you start each stage, you must select three items of equipment to take with you. But make that decision carefully as it may well be crucial. You meet other riders who will try knock you off your bike. Further, you have to gauge your speed correctly and try to perform wheelies while riding over hills.

Don't fall off your bike!


http://www.mobygames.com/game/zx-spectrum/african-trail-simulator

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8E11946D, 16FAF57D
After the War
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Side-Scrolling
Gametype: Undefined
Release Year: 1989
Developer: Enrique Cervera Mateu, Snatcho, Luis Rodriguez Soler, Deborah, M
Publisher: Dinamic Software
Players: 1
_________________________
*
Year 2019, Manhattan. After a nuclear war. 

Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies.

There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later he awaits for the guardians of the scientific complex of McJerin.


http://www.worldofspectrum.org/infoseekid.cgi?id=0000101

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BBA36351
Afterburner
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Arcade - Shooter - 3D
Gametype: Undefined
Release Year: 1988
Developer: Software Studios, Foursfield, Focus Creative Enterprises Ltd
Publisher: Activision Inc
Players: 1
_________________________
*
Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.

The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.

Trivia:

The ZX Spectrum version of the game has the plane firing its cannon constantly throughout and cannot be switched off. This is due to the fire button being used to fire the missiles. 


http://www.mobygames.com/game/zx-spectrum/after-burner

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53F59E66
Afteroids
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Cursor, Redefineable k
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Made in Spain
Publisher: Zigurat Software 
Players: 1
_________________________
*
You control a spaceship that floats around. You have to blast all the meteors and other objects that bounce in the area. However, shooting the meteors will cause them to fragment into several smaller meteors.


http://www.mobygames.com/game/zx-spectrum/afteroids

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112AEDD9
Agent Orange
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Icon Design Ltd
Publisher: A'n'F Software
Players: 1
_________________________
*
A new and unusual concept - intergalactic farming.  Successful deliveries of grain to your home planet provide finance for new and faster ships, however between and on each planet you face attacks from aliens.  Your crops are also under attack from a deadly strain of weed which must  be destroyed.   It's a good concept but the actual space combat, whilst attractive, is slow and uninspiring.
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7FE581AB
Agent X - in the Brain Drain Caper 
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Multi-Screen
Gametype: Undefined
Release Year: 1986
Developer: Zarathrustha Software
Publisher: Mastertronic Ltd
Players: 1
_________________________
*
A mad professor has kidnapped the President, and the ransom note says he plans to turn him into a war-mongering maniac (shouldn't be too difficult as I write this....). As Agent X, you must rescue him before he can be brainwashed.

The game is multi-section, and loads in a number of parts (as they are too big to all fit in the memory together), unusually for a budget-price release . The first section involves driving along a diagonally-scrolling road, attempting to ram various cars and trucks into holes, while avoiding them yourself. Later on you must negotiate shooting galleries and Green Beret-esque beat 'em up sections. Throughout all of this the character's depleting energy is depicted by a graphic of the sprite walking towards a gravestone.


http://www.mobygames.com/game/zx-spectrum/agent-x

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0BF80A16, 58AA9102, 0EDBFEEF
Agent X II - The Mad Prof's Back!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Multi-Screen
Gametype: Undefined
Release Year: 1987
Developer: Software Creations
Publisher: Mastertronic Ltd
Players: 1
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With Agent X having been a success in both critical and commercial terms, a sequel was inevitable. The Mad Professor's cunning plan this time is to infect everybody with acne, thus causing the economy to crumble (and not just the economy for Valentine's cards). As with the original, the game is split into distinct sections - as with the original these are each loaded one at a time.

The first section is a horizontally-scrolling shoot 'em up, where Agent X flies freely and must collect powerful weapons to be able to get through. This is followed by some platform action, which involves climbing a tower collecting code pieces along the way. The final section is a Breakout clone, pre-dating Arkanoid as the first game to give a plot behind basic brick-bashing, with the twist that a moving bat at the top of the screen fires the ball back towards you unpredictably.


http://www.mobygames.com/game/zx-spectrum/agent-x-ii-the-mad-profs-back

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D9D9D420
Ah Diddums
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1983
Developer: David H. Lawson
Publisher: Imagine Software Ltd
Players: 1
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Ah Diddums is a single player game with 99 levels in which the player builds ladders to progress to the next level

Teddy isn't in a normal toy-box, he's in the central toy-box of a nested set of 99 boxes, and to get out he must build a set of steps by piling building bricks in a specific order. In his box Teddy hears baby crying and its his job to take toys to the baby to stop her crying. However, if baby stops crying then the mother will turn out the light. The other toys in the toy-box with Ted can only play when the light is on so they try to stop Teddy comforting the baby. Contact with any of these toys will shred Ted and cost a life.

There are weapons available and these will kill the other toys, however killing all the other toys on a level / in a box brings in the invincible lump of plasticine to hamper Ted Ted's only friend in all this is a jack-in-a-box, Jack jumps out of his box when when Ted touches it and this frightens all the other toys into being still for a short period. The game screen is a top down view of the toy-box. Scattered around are bricks and other items some of which, like the pea-shooter, are weapons. Other toys patrol the game area and contact with any of these is lethal.

+ The game is keyboard controlled with an odd arrangement of keys.

+ To move Ted left or right the keys on the CAPS SHIFT to SPACE row are used in alternating order, i.e. CAPS SHIFT, X, V, N move Ted left, Z, C, B, M moves right. 

+ To move TED up the screen, or to pick up objects, alternating keys on the Q to P row are used, so keys Q, E, T, U, O will move Ted, while keys W,R, Y, I, & P will make Ted pick up an object. 

+ To move Ted down the screen or to fire a weapon the keys on the A to ENTER row are used, A, D, G, J & L moving Ted while the remainder fire the weapon. 

+ The keys 1 to 0 can be used to pause the game at any time


http://www.mobygames.com/game/zx-spectrum/ah-diddums


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6783E2EE
Ahhh!!!
Alternative title: Laser Malfunction
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1984
Developer: Adam, Jay Derrett
Publisher: CRL Group PLC
Players: 1
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A82ED5C5
Airborne Ranger
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Canvas
Publisher: MicroProse Software Ltd 
Players: 1
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In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases: 

1.  Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing. 

2.  Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself. 

3.  Performing the actual missions and reaching the pick-up point before time runs out. There are 12 different missions which include capturing an enemy officer, blowing up an ammunition depot, photographing an experimental aircraft and liberating P.O.W.'s

Missions take place in either an arctic, desert or temperate setting. Using the mission map the player must decide the route towards the mission objective. This might require them to crawl through trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of the first games with some missions that required a stealthy approach (staying undetected until a certain time, taking out a guard and stealing an enemy uniform etc.).

Airborne Ranger can be played in practice or veteran mode. In practice mode, gameplay is limited to a single mission, while in veteran mode, a series of missions or an entire campaign is played in order to earn medals & promotions. All missions can be played on several difficulty levels.

Trivia:

The manual includes a large overview of the history of the rangers (from the American War of Independence until Vietnam) and detailed information about ranger training, weapons and equipment.


http://www.mobygames.com/game/zx-spectrum/airborne-ranger

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F322CE6A
Airwolf
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1984
Developer: Richard Wilcox
Publisher: Elite Systems Ltd
Players: 1
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The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core. Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.

Trivia:

When the game was released, the Central TV franchise based in the Birmingham area heard that the game was programmed by a schoolboy, and wanted to do a feature on this latest programming whizz-kid. To verify the situation they contacted Spectrum magazine Crash! , whose deputy editor Roger Kean quipped (perhaps sensing an opportunity) "I'll have to ask our schoolboy reviewers" (the magazine had strong 'fanzine'-type roots). Soon after Central sent a TV crew to Crash!'s offices in Ludlow, but by fate the journalist they asked about the game was the only one of the three reviewers who wasn't hugely keen on the game, so the final report largely focused on Crash! and ignored Airwolf.


http://www.mobygames.com/game/zx-spectrum/airwolf_

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8F6671EC
Airwolf II
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1987
Developer: Neil Latarche
Publisher: Hit-Pak
Players: 1
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2F97F7EE
Aladdin's Cave
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Platformer - Multi-Screen
Gametype: Undefined
Release Year: 1985
Developer: Keith A. Purkiss, D.J. Burt, M.A. Trace
Publisher: Artic Computing Ltd
Players: 1
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A8E781F2
Albatrossity
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Puzzle
Gametype: Undefined
Release Year: 2008
Developer: Jonathan Cauldwell, Matthew Westcott
Publisher: Jonathan Cauldwell
Players: 4 Alternating
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2008 retrofit.  Essentially, Albatrossity is a sort-of game of crazy golf with the player required to get their ball from the starting position into a hole to progress. However, unlike actual crazy golf, the ball doesn’t need to be putted up and down slopes and through windmills so much as rebounded around platforms and off walls until the player manages to get it into the hole (helpfully indicated with a flagpole) at which point they advance to the next level to do it all again with a different screen. The player is given a limited number of three different types of ball in order to achieve this all of which perform differently: the rubber balls bounce a lot, as you might imagine; the steel balls hardly bounce at all and have a “heavy” feel, they can also break through some obstacles; the sticky balls are the most useful, they stick to any surface they hit making them good for precision shots. The player only has a limited number of “uses” of each ball type per level and once they run out of these it’s game over.
Whilst the first few screens are merely platforms that need to be negotiated with the occasional water hazard (landing in which sends the player back to the start) later screens bring additional problems including moving nasties which the player will need to hit the ball past and “locks” which the ball needs to collide with to remove doors giving access to other parts of the level and the hole itself.
Control is extremely simple: left and right for the angle of shot (indicated by a dotted line protruding from the player’s ball), another key for adjusting shot strength and another for changing the ball type. But whilst this game is very easy to pick-up and play learning to use the different balls and negotiate the levels is more tricky, especially later on when more and more hazards are brought into play. Sound consists of a selection of jolly tunes for 128K machines (although, sadly, nothing in the way of effects) and the graphics, whilst rather plain, are perfectly clear and functional.  Good fun overall.

http://mattyongames.wordpress.com/2009/01/07/albatrossity/
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6356ECE5
Alcatraz Harry
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Scorpio Gamesworld Ltd
Publisher: Mastertronic Ltd
Players: 1
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Imprisoned in Alcatraz, it's up to Harry to search for and steal some secret files which've been stored in an underground vault and, once found, he must escape through a hole in one of the fences. 
Now all this seems pretty simple until you see a grid map of the prison layout, which shows the 144 different locations in which the files could be hidden. To make sure that you visit most of them, it's necessary to search for 30 items of escape equipment as well. This done Harry must be helped back to the compound and begin his walk across the minefield to safety beyond the electrified fence. 
This is no easy game to complete, but with only average use of colour, flickering repetitive graphics and a fairly slow playing speed, it's unlikely anyone would want to. However, to its credit, there are some fun locations to visit; for instance, go past certain guards too many times and you'll be arrested for loitering and have your head blown off - violent stuff, but done with humour. Definitely reasonable value for the price that's being asked. 2/5

Your Spectrum Issue 11
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E9DD2FD7
Alcatraz II: The Doomsday Mission
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1984
Developer: Barry Jones
Publisher: Scorpio Gamesworld Ltd 
Players: 1
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E6F0DF00
Alchemist
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure
Gametype: Undefined
Release Year: 1983
Developer: Ian Weatherburn, Paul Lindale
Publisher: Imagine Software Ltd
Players: 1
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You play an Alchemist (no surprise there) and is aiming to kill a wizard. To do this, he must collect all four parts of a spell, and all the objects required to enact it.

Plenty of beings are out there to stop him, and spells can be cast to vanquish these - your spell energy constantly restores, so finding quiet spaces to wait for it to recharge can be beneficial. By pushing down into the ground, you can turn into an eagle so as to fly across gaps, although activating this mode takes a bit of energy, and you can't use spells while eaglified. Pushing into the ground returns you to human form.


http://www.mobygames.com/game/zx-spectrum/alchemist

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87F35C09
Alien
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Strategy - Turnbased
Gametype: Licensed
Release Year: 1984
Developer: Concept Software Ltd
Publisher: Mind Games
Players: 1
Licensed from: 20th Century Fox
Programmer: John Heap, Paul Clansey
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"In space no-one can hear you scream." That tagline from the movie is apt for this strategy adaptation that follows the plotline of the first movie in the franchise. The action starts after the chestburster scene which unleashes an alien organism into their enclosed spaceship. The remaining crew members must attempt to destroy it while the traitorous android tries to protect the alien. 

There are 3 decks to search with 35 different rooms which are connected by ducts which the alien can use to sneak up on people. You can herd the alien into an airlock to blast it out into space, or set the auto-destruct on the ship and flee in the shuttle with all remaining live crew members plus Jones the cat who must be found and put in a box.

The screen shows you a plan of the deck you are on, and the ducts in the immediate area. There are trackers and sensors which can be used to pinpoint movement in other areas. In ordering each crew member, you are given possible movements or other actions such as picking up weapons, entering the ducts or catching the cat. In certain situations, special options will appear such as starting the self-destruct system when in the command centre. The responses to orders are also affected by the personality of the crew member, and how much they have had to suffer. 

The screen also displays reports on the condition of the crew member youve selected, whether there is any damage to the room youre in and whether the duct grills are open (meaning the Alien has been through there). You also get the occasional message from the ship's computer Mother like when a crew member dies. Sound effects create suspense. At times you hear the alien move around or doors and grills being opened as well as the blip from the tracker.


http://www.mobygames.com/game/zx-spectrum/alien_____

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8CCE2D97
Alien 8
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Isometric
Gametype: Licensed
Release Year: 1985
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1
Programmer: Tim Stamper, Chris Stamper
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This is a puzzle solving game. You are on board a space ship that is heading towards a remote planet. The Cryonaughts, the name of the planets inhabitants have been frozen during the journey.

You have to find 24 valves and the cryogenic chambers that they are to be plugged into before the ship reaches its destination.

The ship contains many rooms filled with obstacles that you have to negotiate. There are several types of enemies such as Dalek-like mice and clockwork mice. Both should be avoided!

You might need a valve to climb over some walls.


http://www.mobygames.com/game/zx-spectrum/alien-8

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AF521D93
Alien Evolution
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Isometric
Gametype: Undefined
Release Year: 1987
Developer: Marco Paulo Carrasco, Rui Manuel Tito
Publisher: Gremlin Graphics Software Ltd
Players: 1
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Set on post nuclear Earth, it's in a Knightlore meets Ant Attack format. It revolves round a small spacecraft called Cyborg 64. All the humans have retreated underground and all the aliens have decided that Earth is now one big adventure playground, and won't go home. They won't take a hint, and they can't be talked to, so it's up to you to wipe them out. 

You wander round, firing at aliens, laying traps and generally acting in an inhuman way, all so's you can watch them die. Mind you, this is a bit of a problem - they don't actually die, but evolve into a higher life form, and you have to kill that too, and so on. When one level is clear, you're on to the next.
 
    The layout's slightly Ant Attackish, and you'll find teleporters to carry you around. Also, if you find yourself out of ammo, there are bubbles to push in front of you as a shield - these too can kill aliens. There's also a square in the game, where letters of the alphabet appear. When I stood on it the letter T flashed up then the game continued. Dunno what it meant, but it was pretty smart.

Your Sinclair 1987 issue 7
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F5A22737
Alien Highway
Alternative title: Encounter 2
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Multi-Screen
Gametype: Undefined
Release Year: 1986
Developer: Mark Haigh-Hutchinson
Publisher: Vortex Software
Players: 1
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The sequel to Highway Encounter, which has a similar game system and appearance despite being written by someone else. Your Vorton robot must penetrate the Alien Industrial Complex by crossing 30 screens of pseudo-random isometric landscape.

The main unique aspect of these games is that not only must you avoid the various monsters and walls, you must also guide a Terratron droid through them. Contact drains your energy, but recharge pods are located along the journey

Control of the Vorton uses left and right to rotate it, and forward to move. It takes a long time to slow down, so precise control and advance planning are required, especially as some screens are much harder if you start them in an awkward position (by exiting the previous one in the wrong way). 


http://www.mobygames.com/game/zx-spectrum/alien-highway-encounter-2

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8AA6B74D
Alien Storm
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Arcade - Action
Gametype: Undefined
Release Year: 1991
Developer: Tiertex Ltd
Publisher: US Gold Ltd
Players: 2 Co-Op
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The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks.

When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO.

When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it.

At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. 

You can play Alien Storm by yourself, or with another person.


http://www.mobygames.com/game/zx-spectrum/alien-storm
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11C4832E
Alien Syndrome
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Arcade - Action
Gametype: Undefined
Release Year: 1988
Developer: Pamela Roberts, Jack Wilkes, Mike Marchant, NT
Publisher: ACE Software
Players: 2 Co-Op
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Alien Syndrome is a scrolling shooter arcade conversion.

Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level.

You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.)

Trivia:

The opening screen of Alien Syndrome features a digitized sound effect through the PC Speaker. However, the 1-bit method used to reproduce the sound effect is so poor that you can't discern what the sound is supposed to be.


http://www.mobygames.com/game/zx-spectrum/alien-syndrome

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5B06A851
Aliens
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure
Gametype: Undefined
Release Year: 1986
Developer: Software Studios (Mevlut Dinc, Mark Eyles), Pennsoft, Soft Machi
Publisher: Electric Dreams Software
Players: 1
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Electric Dreams' game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander.

The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan their view a full 360-degrees inside each room. Doors can be locked to halt Alien progress, or blasted open to get through (at the cost of permanently destroying the door). Alien bio-mass must also be destroyed before it spawns facehuggers, and the Aliens themselves leave lethal puddles of acid when killed (and so shouldn't be killed in front of doors!) 

Aliens prowl the complex and are attracted to gunfire. They will home in on nearby characters and attack, requiring the player to aim that character's gun to defend against the rushing Alien (a headshot kills instantly, while three to the body do the same). If an Alien attacks a character the player is not controlling, they will "capture" that character (indicated by a yellow status light). The player must guide another character to the position of the hostage and kill the guarding Alien to rescue them. If not, the captured character will be lost.

Ammunition for all characters is limited, and refilled only by making a trip to the complex's armory. Similarly, a medical bay can replenish any damage. Characters also have limited stamina, used up with every move made. When stamina is low, the player must find a safe spot for that character to rest up. The complex also houses a generator controlling the lights, which the Aliens can destroy, or the Marines can then repair.

Trivia:

Aliens was the first game to sport digitized cut-scenes in a home 


http://www.mobygames.com/game/zx-spectrum/aliens

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D7C22D0D
Aliens US Version
Alternative title: Aliens: The Computer Game
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard 
Genre: Adventure
Gametype: Undefined
Release Year: 1987
Developer: Mr. Micro Ltd (Steve Cartwright, Peter Kaminski, Gene Smith, Joh
Publisher: Electric Dreams Software
Players: 1
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Based on the science fiction movie "Aliens" from 1986. After the contact got broken to the base on LV-426, Ripley and a group of soldiers make their way to this planet. While the Electric Dreams version of Aliens is a simple action game, Activision version varies with a different kind of mini games which are related to the movie. You must recognize the equipment for this mission, you had to land the drop ship to the base, you must explore the base and defeat evil aliens.

Trivia:

There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


http://www.mobygames.com/game/zx-spectrum/aliens-the-computer-game

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45A89A8D
All or Nothing
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1984
Developer: Abbex Electronics Ltd
Publisher: Abbex Electronics Ltd
Players: 1
Programmer: Paul W. Reynolds
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All or Nothing is a computer game for the ZX Spectrum, released in 1984 by Abbex. 

The basic premise of the game sees the player parachute into hostile territory, retrieve secret documents and destroy the enemy camp. All or Nothing is essentially an arcade style action game that also combined elements of strategy. 

The game has an isometric display that utilises four cameras, meaning that if your character is obscured by an object, the camera will change automatically to keep the player in view. 

The mission in All or Nothing is to retrieve some secret files contained in the enemy camp and escape, all within a limited timescale. The player must initially find his watch that has been lost in the parachute jump in order to keep track of the remaining time, after which a transmitter may be used to request more time if necessary. While searching for the hidden documents, the player must gain access into a series of warehouses, some of which house keys that then allow access to other...
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F4CE807B
Altered Beast
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Arcade - Action
Gametype: Undefined
Release Year: 1989
Developer: Software Studios (Jason Austin, Paul Hiley), MAK Computer Graphi
Publisher: Activision Inc
Players: 2 Co-Op
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In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.

The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.

The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode.

Trivia:

The Brazilian Heavy metal band Megadriver, specialized in SEGA MegaDrive music, did a cover of the first level theme, complete with one of the band members saying "Rise from your grave".


http://www.mobygames.com/game/zx-spectrum/altered-beast
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EB822E8C
Alternative World Games
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Sports - Action
Gametype: Undefined
Release Year: 1987
Developer: Gremlin Graphics Software Ltd
Publisher: Gremlin Graphics Software Ltd
Players: 2 Alternating
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Alternative World Games
 
The roar of the crowd. The taste of victory. Speed, sweat, steroids...sports sims. And here's another of them. Alternative World Games from Gremlin. 
    The inlay says that Alternative World Games will 'recapture the very essence of competitive sport', it also says that AWG will get you in the sack - but we wouldn't put much hope on it doing either. 
    There are eight events collected together in Alternative World Games, each is loaded individually and has its own fab tune. The control technique is similar to that used in the later 'Games' games (Summer Games, World Games, etc) as opposed to the Hypersports destructo-keyboard/joystick method. Believe me it ain't easy, responsiveness isn't one of the game's better points. 
    The events are as follows: 
    The Sack Race: A straight-forward two-player obstacle race against the clock. As the players hop along, the screen scrolls right revealing manholes which open up in a bid to trip you over. 
    Pile of Plates: A single-player race against the clock. More plates mean more points but a higher stack of crockery is a lot harder to handle. 
    Boot Throwing: Time your keyboard jabs carefully to correspond with your character's boot spinning, press fire when your power (shown underneath the playing area) is as high as it's gonna get and the boot'll go sailing off into the distance. 
    River Jump: The basic idea is to take a running jump over a river using a long pole to give you a bit of lift. Speed and timing are crucial if you're to qualify. 
    Pole Climbing: The very strange controls and illiterate instructions (even by our standards) made this event all but unplayable, but more about that later. 
    Run up the Wall: Without doubt the weirdest event in AWG. You first have to retrieve your hat from a parrot who flaps around at the top of the screen just out of reach. The next step is to catch the hat on your players head and then pummel the hell out of your keyboard to build up speed. A couple of nifty keyboard jabs later and you've got your hat stuck halfway up a wall. 
    Pillow Fight: No sports sim is complete without a bash 'em up. And even if you're a girly pacifist you'll be happy with this one - what more could you ask for than pillow fighting on a Gondala in Venice (what Venice has got to do with pillow fighting I'll leave you to decide). 
    Pogo: The last on the tape, but by no means the least, ('cos they're all as bad as each other) is a race against the clock to burst all the balloons in the playing area. 
    The front end has been well thought out and is in itself quite entertaining. 
    The event selector is also fun to play around with. As per usual for this sort of game you can choose to play or practice any of the events in any order. The screen is split up into nine with each section representing an event, choose an event and a short video sequence of it appears on its screen. 
    Getting into the game is made very difficult by the abysmal instructions, we were actually very surprised that something so badly written and un-informative could actually come from a software house as big as Gremlin, perhaps the inlay writer was having a bad day. 
    In fact, all of AWG's eight games have three basic problems; graphics implementation and playability. The graphical style used throughout AWG is chunky and undetailed. The backgrounds are ugly and the scrolling, where there is any, is as jerky as a go-go dancer with hiccups. AWG offers nothing but heartache, hassles, a few neat tunes and a chance to sully the sacrificial altar. 

Your Sinclair September 1988 - http://www.ysrnry.co.uk/articles/alternativeworldgames.htm
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664EB7F8
Amaurote
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Isometric
Gametype: Undefined
Release Year: 1987
Developer: Binary Design Ltd (John Pickford, Ste Pickford, David Whittaker)
Publisher: Mastertronic Added Dimension
Players: 1
_________________________
*
Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. 

There are 3 different types of ants - drones, queens and scouts, each representing their real function in the natural world, so queen bees are the most lethal opponents as they generate new ants. Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are bombs, you need to consider their bounce and distance before firing, to avoid being caught up in stray explosions yourself.


http://www.mobygames.com/game/zx-spectrum/amaurote

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AFB4C0CC
American Tag Team Wrestling
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Sports - Wrestling
Gametype: Undefined
Release Year: 1992
Developer: Stephen Walters, Tink
Publisher: Zeppelin Games Ltd
Players: 2 VS
_________________________
*
Released at a budget price around the peak of the WWF's original popularity, the twist in this wrestling game is the tag-team nature of competition. Each player selects two wrestlers from those on offer, and when the one in the ring is weakened he can go to the edge of the ring and tag his team-mate, who then enters the ring and allows the other to recover.

You can either play individual matches (for one or two players) or a full tournament, with three rounds of variable length. There is no joystick-waggling in the control system, with a variety of kicks, throws and punches on offer using simple joystick motions. Once the players are close together they grapple - this gives you a chance to lift and then piledrive your opponent.


http://www.mobygames.com/game/zx-spectrum/american-tag-team-wrestling

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38544788
American Turbo King
Alternative title: Supercar Trans-AM
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Action
Gametype: Undefined
Release Year: 1989
Developer: Supersonic Software Ltd
Publisher: Virgin Mastertronic Ltd
Players: 1
_________________________
*
Vertically scrolling drive/shoot combo, let down by poor controls and a general lack of any real stand-out features.
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E2F536F2
Amo del Mundo
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1990
Developer: Crom Software
Publisher: Positive
Players: 1
_________________________
*
Good looking side-scrolling platform shooter (Spanish).  Looks somewhat like Exolon, but your character can float around, and it isn't nearly as smooth and refined as Exolon.
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A48348C3
Anarchy
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Cursor, Redefineable keys
Genre: Puzzle
Gametype: Undefined
Release Year: 1987
Developer: Dominic Robinson, Michael Sentinella
Publisher: Rack-It
Players: 2 Alternating
_________________________
*
Inside an Ace Mk2 Interceptor tank, you have been assigned a hazardous 16-stage mission. You must travel to the overrun planet of Sentinel 4, and destroy the weapons caches the rebels have build up. They can't be blasted when you are right next to them, ensuring that a degree of planning and strategy is required.

Viewed from above in levels with simple sideways scrolling, the objective on each level is to shoot each of the weapons crates, before going through the newly-opened exit. Guard droids must be avoided, but shooting them can leave them inactive for a short period of time, and they can now be shot or hit to push them in that direction, which can be used strategically to make more paths available. There is a 2-minute time limit on each level. Every 5th level has a nuclear weapon guarded by a seeking enemy droid, which continually follows you.


http://www.mobygames.com/game/zx-spectrum/anarchy

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F7325498
Android One : The Reactor Run
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard 
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1983
Developer: Costa Panayi
Publisher: Vortex Software
Players: 1
_________________________
*
A horizontally scrolling action shooter with tile-based graphics. The player must reach and destroy the reactor before the time runs out. Along the way various aliens are encountered, some of which can be shot with the android's laser beam, while others are impervious to fire and must be avoided. The player will also have to shoot his way through several brick walls.

The action is divided into individual screens. Once the player reaches the right edge of the screen, the level scrolls onwards by one screenful. A progress slider in the bottom of the screen indicates the player's progress.

Once the player has destroyed the reactor, he must make his way back to the start point for extra points, this time without a time limit.

The android control scheme differs between the keyboard and the joystick. With the keyboard, you use left and right keys to rotate the android in 90 degree steps and forward to move. With the joystick, the android runs in the direction the joystick is moved.


http://www.mobygames.com/game/zx-spectrum/android-one-the-reactor-run

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1FD27088
Android Two
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1983
Developer: Costa Panayi
Publisher: Vortex Software
Players: 1
_________________________
*
Android Two places the player in a maze featuring 5 Militoids to destroy within a time limit. Although they don't shoot back at the player, there are plenty of other hazards in the maze. Aliens are present, which can shoot at the player, as well as land-mines and 20 indestructible robots to block the player's path. There are 3 mazes to clear, each of which has a wrap-around design similar to the original Pac-man game and fills more than one screen. The player have five lives in which to progress as far as possible and try to beat the high score.


http://www.mobygames.com/game/zx-spectrum/android-two

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77F3F490
Andy Capp
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Cu
Genre: Adventure - Graphic
Gametype: Undefined
Release Year: 1988
Developer: Blitter Animations (Nigel Brown, Jim Tripp, Jas C. Brooke) 
Publisher: Mirrorsoft Ltd
Players: 1
_________________________
*
In this game you play the role of Andy Capp the hard drinking northern layabout from the comic strip in the British newspaper The Mirror. The main idea of the game is to keep your alchometer as full as possible while avoid being arrested for fighting various characters including your own wife. You can stop people in the street by blowing a kiss at them. When you stand next to the person you interact by either giving them an item, talking to them or beating them up. 


http://www.mobygames.com/game/zx-spectrum/andy-capp

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FB71B8BF
Anfractuos
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1987
Developer: Andrew Severn, Martin Severn
Publisher: Players Software
Players: 1
_________________________
*
The planet Anfractuos is about to reach the end of its life, due to its sun evolving into a Supernova. All that remains is a mining droid under your control, which is stocked with resources and ideally needs to escape. Viewed from the side with flick-screen scrolling, the game features many one-way paths and dead-ends, so mapping is recommended (the game tells you not to blame the main programmer for this, as he didn't design the levels)

The area's wildlife is hostile to you, but it's protected, so shoot the bare minimum in your attempts to avoid it. 8 fuel crystals (located randomly in each game) must be collected before you can activate the 4 switches which activate the escape shuttle's automated departure sequence (and then return to the shuttle in time).

http://www.mobygames.com/game/zx-spectrum/anfractuos
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70985AEC, ED22B1A9
Angel Nieto Pole 500
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Sports - Motorcycles
Gametype: Undefined
Release Year: 1990
Developer: Opera Soft S.A.
Publisher: Opera Soft S.A.
Players: 2 VS
_________________________
*
"Angel Nieto Pole 500" is a motorcycle game based on the 500cc World Championship, starring the Spanish legend Angel Nieto (champion of the 50cc and 125cc modalities in a lot of years since 1971 to 1985).

This game allows us to choose between an enormous number of options with the primary target to beat all our rivals. In the beginning of the game, you can choose between some game possibilities: joystick or keyboard, 1 player or 2 players, game mode, change your motorcycle characteristics, choose circuit, meteorology and load/save game.

And then, in the World Championship you can choose another option: see the stats of your competitors (his times in the trainings, records and position in start line), also you can run the official training on each circuit to be placed on the best position to start the race.

The game includes 16 circuits in total (the official of this competition), you can try it by separate to train, but if you want to win the title you must to show your abilities in each one of them since the first. Another caract of Pole 500 is the possibility to run in training mode or Championship mode with 2 players simultaneously (in this case the screen will be sectioned horizontally).

Trivia:

Despite the game's title, ngel Nieto never actually raced in the 500cc World Championsip, though he did win the Spanish championship in this class. His primary international success was in the 50cc and 125cc classes, though he also raced in 80cc (which was a direct replacement for the 50ccs) and in five 250cc races. He retired from racing in 1986, four years before the game was launched. He has subsequently been involved in team management, while his sons Angel Jr. and Pablo, and his nephew Fonsi, have also raced at world championship level.


http://www.mobygames.com/game/zx-spectrum/angel-nieto-pole-500

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BD31AF2D
Angle Ball
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Sports - Pool
Gametype: Undefined
Release Year: 1987
Developer: Ian Heath
Publisher: Mastertronic Added Dimension
Players: 2 Alternating
_________________________
*
Angleball is a variation on Pool, using a hexagonal table with 6 pockets and 6 sides. The ball can rebound off these at unusual angles, making the outcomes of shots harder to predict. The basic objective is to pot all the balls, while failing to pot a ball in 3 shots will lose you the frame unless your opponent also fails to do this.

The game can be played by one or two players, with the one-player game consisting of a sequence of 20 different table layouts, each requiring its own style to win. Two-player games can take place on any of these layouts or one of your own design using the inbult table editor. Shot direction, speed and spin can be set on a general level.


http://www.mobygames.com/game/zx-spectrum/angleball

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91CBB1DD
Ant Attack
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Maze
Gametype: Licensed
Release Year: 1983
Developer: Quicksilva Ltd
Publisher: Quicksilva Ltd
Players: 1
Programmer: Sandy White, Angela Sutherland
_________________________
*
An early isometric game that predates Ultimate's classic Knight Lore by a year. Used what it called the "softsolid 3d" algorithm to represent a large scrolling city from a switchable isometric perspective. The city, identified in the inlay blurb as Antescher, a combination of Ant and Escher, the famous visual paradox artist, is teeming with deadly giant ants. The player controls a boy or a girl and races around the city trying to find his/her lost half while jumping on structures to avoid the ants, or fighting the insects by either jumping on them or throwing grenades.

Ant Attack, like most games of its time, was created almost solely by a single programmer, who also designed the graphics and sound. This game had a unique visual appeal in a time before isometric action-adventures became all the rage.


http://www.mobygames.com/game/zx-spectrum/ant-attack

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571D7E4A
Antics - Birds and the Bees II
Alternative title: Birds and the Bees II, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Maze
Gametype: Licensed
Release Year: 1983
Developer: Bug-Byte Software Ltd
Publisher: Bug-Byte Software Ltd
Players: 1
Programmer: Adrian Sherwin, Tim Lewis, Andrew Peckham
_________________________
*
Boris the Bee (star of the first game) has been kidnapped by a gang of antisocial Chavs, and his fantastically-named cousin Barnabee must rescue him.

You control Barnabee as he travels through the underground ant complex, which has two different entry points from the four above-ground screens which are initially in view. In the main bulk of the game, the side view screens contain ants which must be anticipated and avoided, as they reduce your strength. The action is rather frantic at times. At the risk of being pedantic, you need to touch flowers to restore your energy through pollen.

The game arrangement is a maze, with many flowers which remove barriers elsewhere in the maze. Many individual screens are self-contained mazes, with barriers which are removed when you move or fly into them. In keeping with the maziness, many screens have more than 2 exits. Once you find Boris, you must guide him back to the surface at his speed (which, without being flippant, is slower than yours).


http://www.mobygames.com/game/zx-spectrum/birds-and-the-bees-ii-antics

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81A2CB39
APB - All Points Bulletin
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Vehicular Combat - Arcade
Gametype: Undefined
Release Year: 1989
Developer: Walking Circles
Publisher: Domark Ltd
Players: 1
_________________________
*
You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road. There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done.

The game's action is presented with an overhead view of your squad car. Car upgrades are available, to be brought from your reward money. You earn Demerits by crashing, wrongly arresting innocents, or failing to meet your quota. Too many demerits and it is game over.


http://www.mobygames.com/game/zx-spectrum/apb

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AD204CAB
Apple Jam
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefinable Keys
Genre: Action - Static
Gametype: Licensed
Release Year: 1984
Developer: DK'Tronics Ltd
Publisher: DK'Tronics Ltd
Players: 1
Programmer: Ed Hickman
_________________________
*
There’s a lift to the left, a sauna to the right, an overhead jam dispenser and conveyor belt carrying apples in the middle. The idea is to centre your man to catch dripping jam and falling apples, leaping between each to prevent any falling into the rat run below. With every mouthful your man gets fatter and must eventually be taken to the sauna to sweat off his fat. The more food that falls through to the rats, the more adventurous they become, until they come up and try eating your man. Getting into the lift saves him, but it all becomes thoroughly silly and repetitive. Joystick: Protek, AGF, general rating: poor — 47%.
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1064F32A
Aquaplane
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1983
Developer: John Hollis
Publisher: Quicksilva Ltd
Players: 1
_________________________
*
Aquaplane is a side-scrolling action game loosely based around water skiing. You control a motor boat, which must be steered around the hazards and accelerated as necessary. However, the real challenge is that the man behind it moves with it, but often in subtly different directions, meaning that smaller gaps can be quite treacherous to move through. On the first stage, the hazards are mere rocks, but you'll soon have to account for motorboats, yachts and sharks moving across your path.

Trivia:

The Spectrum version uses a pioneering hardware trick to split the display border into light blue (sky) and dark blue (sea), giving the game a slightly more realistic look.


http://www.mobygames.com/game/zx-spectrum/aquaplane

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42287915
Aquarius
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard 
Genre: Action
Gametype: Undefined
Release Year: 1983
Developer: Keith Owens
Publisher: Bug-Byte Software Ltd
Players: 1
_________________________
*
Your enemy has built destructive machines in underwater caverns. As you are skilled in underwater combat, it is your job to reach and destroy them, in this side-view scrolling shooter. You must battle past creatures such as jellyfish, sharks and squirts, by shooting them (sharks can only be shot in the head). Also watch out for the tangling seaweed, and mines the enemy has placed, and pick up oxygen tanks regularly. 

The second level has a jagged Scramble-style cave to negotiate, but with otherwise identical gameplay. Unusually, you are given a colour code at the start of a level - you must give this at the end of a mission to be credited with completing it. This earns you an extra life.


http://www.mobygames.com/game/zx-spectrum/aquarius

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8D07B136
Aquasquad
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Maze - Multi-Screen
Gametype: Undefined
Release Year: 1988
Developer: The Shaw Brothers
Publisher: Atlantis Software Ltd
Players: 1
_________________________
*
Monotonous undersea exploration/shoot em up game.
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99BCFF1A
Arc of Yesod, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure
Gametype: Undefined
Release Year: 1985
Developer: Steve Wetherill, Colin Grunes, Stuart James Fotheringham, Paul S
Publisher: Thor Computer Software
Players: 1
_________________________
*
In Nodes of Yesod, a monolith was discovered on the moon that transferred data vital to earth's security to an alien planet. After an attempt to destroy the monolith failed, it was transported to its creators the Ariatans. Now it is up to Charlie to travel to the planet Ariat and prevent the Ariatans from accessing the data.

Gameplay in Arc of Yesod is very similar to its predecessor. Seen from a side-scrolling perspective, Charlie has to explore many large caverns, filled with enemies and transporters, and find eight crystals that he hopes will help him destroy the monolith for good. To get rid of his enemies, he can once again control a device similar to the mole in Nodes of Yesod. Pressing up on the joystick releases a small sphere that can be moved across the screen (while Charlie stands still) and shoot at enemies. Once again, there are enemies that are immune to the sphere, including a spaceman who, when touched, takes away one of Charlie's crystals. 


http://www.mobygames.com/game/zx-spectrum/arc-of-yesod

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834A6586
Arcade Flight Simulator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Amazing Games
Publisher: Code Masters Ltd
Players: 2 Alternating
_________________________
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B5D98E98
Arcadia
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1982
Developer: David H. Lawson
Publisher: Imagine Software Ltd
Players: 1
_________________________
*
Arcadia is a space shoot 'em up along the lines of Galaxians and Space Invaders. You have a ship at the bottom of the screen. Enemy ships come at you in waves scrolling across the screen from right to left. There are eight levels. When the last level has been completed the game cycles to level one again and continues with no increase in difficulty. You get an extra life if you clear 4 waves. They keep on coming and the object is to get a high score.

Interesting key mapping on this game: the bottom row of keys moves left & right, but they are mapped alternately so Z, C, B, M and SPACE move you right while CAP SHIFT, X, V, N, and SYMBOL SHIFT move you left. The middle row of keys (A, S, D, etc) power the thrusters while the top row (Q, W, E, etc) fire the dual lasers 

Trivia:

Arcadia won the following awards: 4th place in the C&VG 1983 Golden Joystick Awards (Game of the Year 1983 category) and 3rd place in the C&VG 1983 Golden Joystick Awards (Best Arcade Style Game category).


http://www.mobygames.com/game/zx-spectrum/arcadia

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142F5985
Archon I [Ariolasoft UK]
Alternative title: Archon: The Light And The Dark
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Strategy - Action
Gametype: Undefined
Release Year: 1985
Developer: The RamJam Corporation
Publisher: Ariolasoft UK Ltd
Players: 1 or 2  VS
_________________________
*
Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares or by removing all opposing pieces from the board. 

However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat (just like in Star Control, also by Paul Reiche III). If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game.

Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc.

The different pieces have their own movement restrictions regarding the number of squares they're allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles.

Archon can be played with either one or two players. The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it's own colored background and the unit sprites are larger.

Trivia:

The game's striking and distinctive cover artwork is apparently an homage to the work of Dutch artist M.C. Escher, combining his typical preoccupation of repeating and inverted tessellated patterns of animal silhouettes as well as a rendering of an exotic polyhedron. Though it is not a direct adaptation of any of his works, it is evocative of the 1948 wood engraving Stars.

Archon was named #20 overall among the 150 Best Games of All Time by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).

There is actually a third way to win the game besides controlling all five powerpoints and destroying all enemy creatures. You also win if you manage to imprison the last remaining creature of the opposing side.

One of the four large meeting rooms on the first floor of the "Mission Control" building of Electronic Arts Redwood City, CA campus is named Archon. The four meeting rooms are named after EA's first four games.


http://www.mobygames.com/game/zx-spectrum/archon-the-light-and-the-dark

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9E5430BE
Archon II - Adept
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Strategy
Gametype: Undefined
Release Year: 1989
Developer: Lynsoft
Publisher: Electronic Arts
Players: 1
_________________________
*
The sequel to the classic Archon, Archon II: Adept features a more complex board and enhanced gameplay.

Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 demons, common to both.

Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but with arcade elements, especially when two adepts confront each other face-to-face. The board also shifts from time to time, making the strategy less predictable.

http://www.mobygames.com/game/zx-spectrum/archon-ii-adept

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0F401582
Archon: The Light and the Dark
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Strategy
Gametype: Undefined
Release Year: 1989
Developer: Lynsoft
Publisher: Electronic Arts
Players: 1 
_________________________
*
Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares or by removing all opposing pieces from the board. 

However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat (just like in Star Control, also by Paul Reiche III). If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game.

Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc.

The different pieces have their own movement restrictions regarding the number of squares they're allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles.

Archon can be played with either one or two players. The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it's own colored background and the unit sprites are larger.

Trivia:

This game has been ported to the Palm OS (Palm Pilot/Handspring Visor) to very mixed reviews.

The game's striking and distinctive cover artwork is apparently an homage to the work of Dutch artist M.C. Escher, combining his typical preoccupation of repeating and inverted tessellated patterns of animal silhouettes as well as a rendering of an exotic polyhedron. Though it is not a direct adaptation of any of his works, it is evocative of the 1948 wood engraving Stars.

Archon was named #20 overall among the 150 Best Games of All Time by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).

A pair of 13 year olds worked on a game they called Archon III: Exciter for a while, never completing it, and the beta version widely circulated the internet, until eventually myth mixed in with fact and it was wrongly believed to be a genuine unreleased official follow-up.

There is actually a third way to win the game besides controlling all five powerpoints and destroying all enemy creatures. You also win if you manage to imprison the last remaining creature of the opposing side.

One of the four large meeting rooms on the first floor of the "Mission Control" building of Electronic Arts Redwood City, CA campus is named Archon. The four meeting rooms are named after EA's first four games.

Archon III was developed, but apparently was never released. Archon II was developed, but only released for the Apple II and Commodore 64.


http://www.mobygames.com/game/zx-spectrum/archon-the-light-and-the-dark

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691270F1
Arcticfox
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Strategy - Turnbased
Gametype: Undefined
Release Year: 1988
Developer: The Zen Room
Publisher: Electronic Arts
Players: 1
_________________________
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In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. 

Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed.

Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.


http://www.mobygames.com/game/zx-spectrum/arcticfox
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298A17B0
Arena
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Strategy - Turnbased
Gametype: Undefined
Release Year: 1985
Developer: Steve Hughes, Roger Lees
Publisher: MC Lothlorien Ltd
Players: 1
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3D vector game in the style of Stellar 7 and Mercenary.
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192082C1
Arena 3000
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action - Static
Gametype: Undefined
Release Year: 1984
Developer: Microdeal
Publisher: Microdeal
Players: 1
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Microdeal are a company best remembered for almost single-handedly producing games for the *cough* Dragon32 *splutter*. It’s a computer I mainly recall for the fact that 99% of its games were a lurid green colour (I’m guessing this was something to do with the computer and not because it was the pc of choice for the colour-blind programmer). Suffice to say, what is great on the game starved Dragon, may not be so hot on the spoilt for choice Spectrum. Arena3000 is a Berzerk/Robotron variant where your robot has to shoot the baddies and stop them in their tracks before they get you. Once you’ve disabled them all, you progress to the next room. In this version the walls of the room shrink the longer you play to make it a bit harder. The graphics are small and crude but it’s pretty fast and reasonably playable. The saving grace is the sound which is busy with nice effects. Now I’m quite partial to a game of Berzerk, but even in 1984 this was very old hat, and there were several better versions already available (Wild West Hero springs to mind). Certainly, if Microdeal were planning this as their big push into the Spectrum software market then they hadn’t looked at what was available already. Average if you like Berzerk but at least it’s not green.
 
http://spectrum20.org/reviews/912
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5E016415
Arkanoid
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Breakout - Arcade
Gametype: Licensed
Release Year: 1987
Developer: Probe Software Ltd
Publisher: Imagine Software Ltd
Players: 1
Licensed from: Taito Corporation
Programmer: Mike Lamb, Ronnie Fowles, Mark R. Jones
_________________________
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The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.


http://www.mobygames.com/game/zx-spectrum/arkanoid

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0FA0FFB5
Arkanoid - Revenge of Doh
Alternative title: Arkanoid II
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Breakout - Arcade
Gametype: Licensed
Release Year: 1988
Developer: Imagine Software Ltd
Publisher: Imagine Software Ltd
Players: 1
Licensed from: Taito Corporation
Programmer: Mike Lamb, Ronny Fowles, Gari Biasillo, Mark R. Jones
_________________________
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Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!

Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:


A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.


http://www.mobygames.com/game/zx-spectrum/arkanoid-ii-revenge-of-doh

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F4B5B401, 05781DF0, E20843D8
Arkos
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Arcadia Soft
Publisher: Zigurat Software
Players: 1
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398B3AA5
Armageddon
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1983
Developer: David W. Harper
Publisher: Fashionsoft
Players: 1
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This is a space shoot 'em up along the lines of Galaxian. There are three lives and the objective is to achieve a high score.

The player takes the role of 'Terra Man', the sole survivor of mankind's galactic fleets. He must stop Ygothulu and his hordes of space demons from devouring earth by shooting waves of alien ships that scroll down the screen towards you. There is a boss at the top of the screen and this hides behind either earth or the moon. 

In the first level the space demons march down the screen in a manner similar to Space Invaders, all the player has to do is shoot them before being hit by one of them. In later levels the the player starts further up the screen and demons occasionally swoop come down and attack.


http://www.mobygames.com/game/zx-spectrum/armageddon

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DF5A41A6
Armageddon Man, The
Alternative title: Satellite Wars
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Strategy
Gametype: Undefined
Release Year: 1987
Developer: Software Communications Ltd
Publisher: Martech Games Ltd
Players: 1
_________________________
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Known outside Europe as ‘Global Commander’.
The player's goal is to become the successful Global Commander by preventing conflict between the 16 member countries of the U.N.N. These nations possess varying levels of technological capabilities, natural resources, and missile technology. The player's nation has laser-defense satellites to knock down missile attacks from one nation to another, as well as three "Big Bird" Reconnaissance Satellites that can detect military activity. When one nation requests or demands something from another nation, the player receives a warning; the player can also scan radio frequencies for coded messages.

The game was reviewed in 1988 in Dragon #140 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.

http://en.wikipedia.org/wiki/Global_Commander
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FADDECF0
Armalyte [Demo]
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up
Gametype: Undefined
Developer: John Wildsmith, Steven Day [1], Nick Jones
Publisher: Thalamus Ltd
Players: 1
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Spectrum port from C64 was started but never completed.
Armalyte is a shoot 'em up video game developed by Cyberdyne Systems in 1988. It is a left-to-right horizontally scrolling shoot 'em up in the style of Gradius, including a weapons upgrade feature and large end-of-level Bosses. Armalyte was released for the Commodore 64 by Thalamus Ltd and was the company's sixth software release. In 1991 a game called Armalyte was released on the Amiga and Atari ST by Arc Development, this wasn't a port of Armalyte but was based on early work done by Cyberdyne Systems towards a sequel. Unfortunately contractual problems and a lack of money stopped Cyberdyne Systems for completing Armalyte 2 on the Commodore 64, Arc Developments were left to complete the Amiga and Atari ST versions without any guidance.
Armalyte was marketed by Thalamus as the sequel to their earlier release Delta which was also a left-to-right horizontally scrolling shoot 'em up, however Delta was created by a different programming team.
The in-game credits list the members of Cyberdyne Systems as
•	John Kemp (systems programming)
•	Dan Phillips (main programming)
•	Robin Levy (all graphics, attack waves, level design)
Music and sound effects were provided by Martin Walker, who was the programmer of Thalamus' fourth release Hunter's Moon.
On its release Armalyte retailed for £9.99 and £12.99 for the cassette and disk versions, respectively, in the United Kingdom.
The aim of Armalyte is to progress to the end of a long, horizontally-scrolling level where the screen will cease scrolling and battle will commence with a Boss. Beating the Boss allows the player to progress to the next level. There are eight levels in all. Smaller Bosses are encountered midway through each level and these also have to be beaten to progress further.
During each level the player encounters numerous small enemy ships, many of which fly in fixed formation. Levels also feature scenery which can destroy the player's ship if touched. Weapons can be upgraded through an upgrade system (see below).
A crucial difference with a number of earlier Gradius-style shoot 'em ups is that any weapons upgrades gained during a level are not lost if the player's ship is destroyed. However, at the start of the next level, the player's ship loses all upgrades (except for the Batteries and Generators, which are only reduced to one level above their initial level provided the player had upgraded them beforehand.)
A Two Player Mode is available (see below).
Weapon system
The player's ship (coloured blue) begins the game with a forward-firing laser that produces two shots, and a battery with a single storage cell that powers the ship's 'Super Weapon' (see below). In the one player game there is also an automatic drone ship that has the same capability as the main ship and which follows the main ship around the screen. In the two player game the drone is replaced by a second ship (coloured red and with a different design) that is fully controllable by the second player.
A number of "munitions pods" are positioned throughout the levels and, if shot repeatedly, transform sequentially into a variety of power-ups:
•	Extra forward fire - increases the number of forward shots from two to four.
•	Tail fire - adds rear-firing shots.
•	Vertical cannon - adds vertical fire (both up and down directions on screen).
•	Trident - adds two flanking guns to enhance the forward firing rate.
•	Converge - adds two more shots to the forward-firing gun by diverting ammo from the tail gun.
•	Generator - increases the recharge rate of the ship's battery.
•	Battery - adds an extra storage cell to the ship's battery, up to a maximum of four.
The power-ups are collected simply by colliding the ship with them. If the munitions pod is captured without having been converted to a power-up then it makes the ship invulnerable for 5 seconds.
When there is charge in the ship's battery, the player can fire a 'Super Weapon'. There are three types of Super Weapon each of which is fired in the forward direction:
•	Type A - a long, sustained blast that can pass through scenery features.
•	Type B - releases several small laser blasts around the spacecraft.
•	Type C - similar to Type A, only the blast is much shorter and does not pass through scenery features.
Firing these weapons reduces the charge in the battery, with Type A the greatest drain, and Type C the least.
The drone ship in single player mode is indestructible and follows the player's ship around the screen. When the main ship fires any of its weapons, the drone will fire the same weapon at the same time. The drone ship can be made to freeze in its position by pressing the space bar on the keyboard, thus allowing the main ship to move independently.
In the Two Player Mode, the drone ship is replaced by another ship which is fully controllable by the second player and has all the same features. The number of Munitions Pods is doubled in the Two Player Mode.
Armalyte was critically acclaimed by several magazines and was given the following awards and/or ratings:
•	Gold Medal in issue 46 of Zzap!64 magazine, with an overall rating of 97%.
•	SuperStar from Commodore User magazine.
•	C&VG Hit from Computer and Video Games magazine.
•	A FAB award and a 93% rating from Computer Games Week magazine.

http://en.wikipedia.org/wiki/Armalyte
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DD386D25
Army Moves Part 1
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Scrolling - Vertical
Gametype: Licensed
Release Year: 1987
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 1
Programmer: Victor Ruiz Tejedor, Santiago Morga, Manuel Cubedo, Javier Cubed
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Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end.

In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.

Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions.

Trivia:

Spanish company Dinamic Software originally created the ZX Spectrum, Amstrad, PC and MSX versions. When the game got distributed in the UK by Imagine, Imagine themselves developed versions for the C64, the Atari ST and the Amiga to maximize the profits. 

Those systems were not popular in Spain at the time, which explains why Dinamic didn't bother to port the game for them. Eventually, though, most Spanish companies, Dinamic included, ended up programing for them. 


http://www.mobygames.com/game/zx-spectrum/army-moves
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3AC085C7
Army Moves Part 2
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Scrolling - Vertical
Gametype: Licensed
Release Year: 1987
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 1
Programmer: Victor Ruiz Tejedor, Santiago Morga, Manuel Cubedo, Javier Cubed
_________________________
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Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end.

In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.

Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions.

Trivia:

Spanish company Dinamic Software originally created the ZX Spectrum, Amstrad, PC and MSX versions. When the game got distributed in the UK by Imagine, Imagine themselves developed versions for the C64, the Atari ST and the Amiga to maximize the profits. 

Those systems were not popular in Spain at the time, which explains why Dinamic didn't bother to port the game for them. Eventually, though, most Spanish companies, Dinamic included, ended up programing for them. 


http://www.mobygames.com/game/zx-spectrum/army-moves
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CD577355
Artura
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Adventure - Action
Gametype: Undefined
Release Year: 1989
Developer: Sentient Software Ltd
Publisher: Gremlin Graphics Software Ltd
Players: 1
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Artura is a side-scrolling platform game. The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon. Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause. 

You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.


http://www.mobygames.com/game/zx-spectrum/artura
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4185F87A
Aspar GP Master
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston and Keyboard
Genre: Racing - Motorcycles
Gametype: Undefined
Release Year: 1988
Developer: Pedro Sudon, Jose Juan Garcia Quesada, Orlando Araujo, Paco Mart
Publisher: Dinamic Software
Players: 1
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Grand Prix Master is a viewed-from-above, motor cycle racing game in which you find yourself taking part in the 80cc World Motor Cycle Racing Championship. It's a game of points-tables, racetracks and bikes that look like tadpoles in which you get to play the Spanish Motorcyle Champion Jorge Martinez 'Aspar' (there's no Barry Sheene here, matey). The aim of the game is to compete against the other motorcyclists inthe championship in an attempt to win it. So zip up your leathers, sit astride and prepare to race. 
    The game begins at the start of the championship season. There are seven hair-raising tracks ahead of you and you must qualify and compete in each one, picking up enough points en route to become overall winner of the championship. You have but five bikes to your name, so make sure that you don't trash all of them before you reach, say, the third track. Mind you, trashing your bike before completing the championship will be the least of your worries, 'cos first you've got to do the almost impossible - qualify! 
    To do this, you must complete one lap of each circuit in the time given on the right hand side of the screen. This involves racing your bike around the empty viewed-from-above racetrack as quickly as possible and coming home before the given time. But it's easier said than done, race fans, 'cos the weird control system of this game means that it's very difficult to get anywhere fast. The only controls you are given are up, down, left, right and brake. And to get your bike to zip along el pronto you have to steer it in the same direction as the on-screen scrolling. So if the track starts scrolling down screen, you must steer your bike downwards to maintain your speed and so on. Sounds reasonable enough, I hear you say, but if you stop pressing down, or wibble about a bit from left to right, you'll find yourself decelerating. And just as you manage to sort yourself out, that inevitable bend suddenly appears and you have to change direction and lose speed yet again. Aaaargh! 
    This tricky control system makes it very hard to qualify on any of the given tracks. And I found myself spending most of my time going round and round each circuit trying, and largely failing, to qualify for most of the actual races. I managed it once, on the Italian Grand Prix circuit at Imala. The race itself was actually quite fun, with all that jockeying for position and all. But generally, Grand Prix Master is so difficult to play that the whole aim of the game (to win!) becomes an impossible task because you never actually get to qualify for the races. 
    Obviously, our Speccy-loving Spanish cousins like their games hard, but since Grand Prix Master is graphically unastounding and near enough unplayable, I'd give it a miss if I were you - unless of course you're of Spanish descent.

http://www.ysrnry.co.uk/articles/grandprixmaster.htm
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FFA21535
Assault Course
Platform: ZX Spectrum
Region: UK
Controller: Kempston, Interface 2, Redefinea
Genre: Action
Gametype: Undefined
Release Year: 1990
Developer: Brian Cross, Sonic Graffiti, Andrew Severn, Michael Sanderson
Publisher: Players Premier Software
Players: 1
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BD7A64D3
Asterix and the Magic Cauldron
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Action
Gametype: Undefined
Release Year: 1986
Developer: William Tang, Andrew Pierson, Frank Oldham
Publisher: Melbourne House
Players: 1
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Goscinny and Uderzos cartoon characters are from the only Gaullish village in 50BC able to resist the Roman invasion. They can do this due to Getafix the druids magic potion, however the cauldron used to make this has been smashed into several pieces. Can brave Asterix and overweight Obelix find the pieces?

In this arcade adventure, it all comes down to you. The fifty screens you must explore take in your home village, a Roman encampment, and the forests in between. You have five pieces of wild boar, and these are used as you become hungry. 

Contact with wild boars or Roman soldiers triggers a one-on-one fight with punches and kicks. Defeating a boar earns you another piece of food, to restore energy once all lives are gone. Some sections are blocked until you collect their keys.

In the US version the character Asterix was replaced by a barbarian and the game's title was changed to Ardok the Barbarian.

http://www.mobygames.com/game/zx-spectrum/asterix-and-the-magic-cauldron

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00D2B179
Astro Blaster
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Shoot 'em Up - Static
Gametype: Undefined
Release Year: 1983
Developer: John Edwards, Glenn Flood
Publisher: Quicksilva Ltd
Players: 1
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Quicksilva’s go at galaxian/phoenix is creditably fast and difficult to master, featuring five attack waves in three phases — Cybird, Meteor and Plasma, each of which have their own characteristics. Oddly enough the first wave is the most difficult. You’re given five shields. Graphics and sound are neat. Joystick: Kempston.
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92699532
Astroball
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Cursor and Keyboard
Genre: Action - Platform
Gametype: Licensed
Release Year: 1992
Developer: Revelation Software
Publisher: Digital Reality
Players: 1
Programmer: Balor Knight, Chris Pile, Jade Lucas
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Astroball is a platform game  where the player controls a bouncing ball and collects coins from each level before proceeding to a level's exit. Small spikes, named Deathstars, are to be avoided, as any collision results in a life being lost. The game also features "blinking" platforms, which can only be used for bouncing when visible, requiring careful timing from the player.

Various power-ups can be collected, including extra time, temporary invulnerability, and a slow motion mode. The main power-up item will cycle between the various power-ups available, and its sprite updates accordingly. Most levels require the player to determine the appropriate power-ups to be collected to progress through the level.

A sequel, Turbulence, set on a rotating sphere, was released for the Spectrum in 1993.

http://en.wikipedia.org/wiki/Astroball
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FC26B426
Astroclone
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure
Gametype: Undefined
Release Year: 1985
Developer: Graftgold Ltd
Publisher: Hewson Consultants Ltd
Players: 1
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To finally get rid of the vicious Seiddab, a crack pilot has been cloned 15 times, to produce an army of warriors each with their own spacecraft. In this multi-section game you must plan, co-ordinate and fulfil this attack.

You start off aboard a ship, in the home sector of Sol, and must go to the navigation computer to choose a sector to enter - the number of Seiddab it contains is indicated. Once there, the action is a side-scrolling shoot 'em up on a looping Defender-style playfield, with rocks to avoid as well as the Seiddab. Leaving via the portal you used to enter takes you back to the navigational screen.

However, many sectors also contain Seiddab bases (which look like pylons). Enter one of these and another game section begins, this time an arcade adventure set within the base. Each star-base has its own way to be destroyed using the objects you'll find and manipulate, and you'll have to work this out as well as shooting any Seiddab you do find.


http://www.mobygames.com/game/zx-spectrum/astroclone

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3771ADDD
Athena
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Platformer - Action
Gametype: Undefined
Release Year: 1987
Developer: Andrew P. Deakin, Ivan Horn, Martin Galway
Publisher: Imagine Software Ltd
Players: 1
_________________________
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Athena, the Goddess of Wisdom, has grown tired of her life within the castle and ventures into the Fantasy World beyond the castle walls. Strange and fearsome creatures will attack you at every turn, but you will find weapons along the way: a ball and chain, a bow and arrow, and a mighty sword. You can also put on wings and take to the sky, or become a mermaid to explore the ocean depths. 

Trivia:

The character Athena was later resurrected by SNK for appearances in several Neo-Geo King of Fighters games, as well as Gals' Fighters on the Neo-Geo Pocket.

http://www.mobygames.com/game/zx-spectrum/athena

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56520BDF, E386F19B
Atic Atac
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor and Keyboard
Genre: Adventure - Action
Gametype: Licensed
Release Year: 1983
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1
Programmer: Tim Stamper, Christ Stamper
_________________________
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As the game begins, you fall through a trapdoor and end up inside an evil castle with only one way to get out of it - find all the pieces of the great ACG key that lets you unlock the main door.

Many problems lie on your way to freedom, however - not only is the castle pretty big and spread out over several floors, it is also littered with enemies that must be avoided or dispensed of. For some doors, you need keys to open them.

This game pioneered in several ways - the mix of fast-paced action and exploration of the large castle with little "puzzles" was innovative at that time, and you got to choose a character class, each one with its own weapon and skills - each class had different secret routes and shortcuts through the castle.


http://www.mobygames.com/game/zx-spectrum/atic-atac

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BB656D10
Atom Ant
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action
Gametype: Undefined
Release Year: 1990
Developer: Twilight
Publisher: Hi-Tec Software Ltd
Players: 1
_________________________
*
One of the lesser Hanna-Barbera characters. The plot's not much cop (mad bomber terrorises city, only Atom can save the day) and the game's basically a collect-'em-up (you take the bombs to the top of a building to be defused) but the vertical scrolling turns the whole thing on its head a la Captain Dynamo (and Atom Ant came out first, fact fans). Atom's got intertia as well, so chucking him around the place at top speed doesn't really work. You have to hop from ledge to ledge, waiting for the baddies to pass, then zoom up to the next section. (Actually, it is possible to crash about at high speed successfully, but you need the reflexes of a nervous gazelle on happy sweets.) Glitch-free and smartly detailed graphics can't really disguise the essential sameness of the gameplay but for a while at least, it's extremely good fun.

Your Sinclair http://www.ysrnry.co.uk/articles/atomant-84.htm
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22A0463
Atomic Robo-Kid [Demo]
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Developer: Activision Inc
Publisher: Activision Inc
Players: 1
_________________________
*
Unreleased on Spectrum.
In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate terran colonists.
The player controls the titular character through six stages of increasing difficulty, facing an alien "governor" boss (which are so large as to be considered levels in and of themselves, as some of the bosses take up several screens) at the end of each level, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing playability.
Robo-Kid can collect four different weapons (whichever weapon is selected is lost when Robo-kid loses a life) in addition to his default gun, collect powerups for a shield that activates on enemy contact, plus rapid fire and speed powerups. 
The game was ported to many systems. The TurboGrafx-16 version was called "Atomic Robo-Kid Special" since it was an adaptation of the arcade version, rather than a straight conversion.
A demo (this demo) was distributed of the ZX Spectrum version before it was cancelled
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1F97C93C
Atomix
Platform: ZX Spectrum
Region: Czech
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Puzzle
Gametype: Undefined
Release Year: 1991
Developer: Scorpion
Publisher: Proxima Software
Players: 1
_________________________
*
(Unreleased on Spectrum)

Atomix takes place on a playfield, consisting of a number of walls, with the atoms scattered throughout. The player is tasked with assembling a molecule from the atoms; more specifically, the atoms must be arranged into a specific shape, identical with the shape of the molecule displayed on the left side of the screen.  The player can choose an atom and move it in any of the four cardinal directions; however, a moved atom keeps sliding in one direction until it hits a wall or another atom. Solving the puzzles requires strategic planning in moving the atoms, and on later levels with little free space, even finding room for the completed molecule can be a problem. Once the molecule is assembled, the player receives score; the faster the puzzle is completed, the more score is given.
Each puzzle must be completed within a time limit; otherwise the game ends, though the player can spend some of his score to restart the failed puzzle instead. The entire game consists of 30 puzzles of increasing difficulty. In addition, after every five puzzles, there is a bonus level where the player must move laboratory flasks filled with various amount of liquid to arrange them from empty to full.
The game also offers a two-player mode, where two players are working on the same puzzle; they are taking turns which last up to thirty seconds[1].
Amiga Format reviewed a pre-release version in its May, 1990 issue. It was almost a complete version of the game although it lacked sound.
Initially the game was released for Amiga, Atari ST and the IBM PC; as of May 1990, the C64 version was not yet planned [4], and was only released a few months later. A ZX Spectrum version was also planned. It was to be distributed by U. S. Gold,[5] but was never released.
Atomix received warm reactions from reviewers. They stated it was highly enjoyable and addictive despite its high difficulty level[6]. Reviewers also pointed out the possible educational application of the game.
However, certain reviewers criticized the game for its repetitiveness and stated that it lacked replayability. Some reviewers also wrote about the game's unoriginality, noting similarities to earlier games, Xor and Leonardo.
Graphics were generally considered adequate, though not spectacular; Zzap!64 called them "a bit dull and repetitive" and "simplistic, but slick and effective", while CU Amiga remarked that despite their simplicity, they "create a nice, tidy display". The soundtrack was found enjoyable, though the Commodore Format reviewer considered it annoyingly repetitive.
Atomix has been the subject of scientific research in computational complexity theory. When generalized to puzzles of arbitrary sizes, the problem of determining whether an Atomix puzzle has a solution is PSPACE-complete. Some heuristic approaches have been considered.

http://en.wikipedia.org/wiki/Atomix_(video_game)
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D3D3B7AA
Attack of the Killer Tomatoes
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure
Gametype: Undefined
Release Year: 1986
Developer: Fatman, Dobbin, Stuart Ruecroft
Publisher: Global Software
Players: 1
_________________________
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You are a factory worker and start your shift at the PuraTom processing plant and you find that all tomatoes have mutated. You have to stop the mutated killer tomatoes by put them into holes. The smaller bouncing tomatoes must be crushed. This must all be done before your shift is over! This means wandering to various rooms to locate the tomatoes and to find various objects you can use to kill them. There are some punch cards around, those cards will buy you some extra time. The cards must be inserted in the cube objects in the factory plant.


http://www.mobygames.com/game/zx-spectrum/attack-of-the-killer-tomatoes_

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59E4C3DF
Attack On Atlantis
Original title: Lunar Attack
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shooter - Horizontal
Gametype: Undefined
Release Year: 1984
Developer: K'Soft Ltd
Publisher: K'Soft Ltd
Players: 1
_________________________
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373A50AD
ATV Simulator
Alternative title: All Terrain Vehicle Simulator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Sports - Bike
Gametype: Undefined
Release Year: 1987
Developer: Tim Miller, James Wilson, David Whittaker
Publisher: All Terrain Vehicle Simulator
Players: 2 Alternating
_________________________
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Viewed side on, and with a split screen 2-player option, this game simulated the then-new All Terrain Vehicles in an action-based way. The game features a succession of courses, which must be navigated in 30 seconds. You must run to the vehicle initially, and will also have to manually remount if you fall off - all costing you more precious time. Careful use of the wheelies and jumps is crucial to completion. Each hazard must be taken at the right speed, which you'll learn through experience.


http://www.mobygames.com/game/zx-spectrum/atv-simulator

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5FFA988D
Auf Wiedersehen Monty
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Platform - Action - Multi-Screen
Gametype: Licensed
Release Year: 1987
Developer: Gremlin Graphics Software Ltd
Publisher: Gremlin Graphics Software Ltd
Players: 1
Programmer: Shaun Hollingworth, Peter M. Harrap, Chris Kerry, Steve Kerry, Colin Dooley, Greg A. Holmes, Terry Lloyd, Ben Daglish
_________________________
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In Monty On the Run the intrepid coal thief Monty Mole fled to the rocky island of Gibraltar. However, the Intermole agency is on to him, and his only hope of escape is to trek across Europe, collecting enough cash to buy the Greek island of Montoss and live there in luxury.

This is Monty's third game, and the structure is similar to the previous two. It's platform and ladders based, with 80 screens each representing some area of Europe - the Eiffel Tower and the Leaning Tower of Pisa are among the identifiable landmarks. 

There are different ways of travelling through the levels - some bouncy platforms coupled with a new super-leap move allow for big progress to be made, while Monty can also suspend from the ceilings and dodge his way across. Monty can now fall without being hurt, although landing on water can cause multiple lives to be lost in quick succession.

There are many items to collect - the most important are Eurocheques for money and airplane tickets. Once on a plane you must fight off the encroaching Intermole planes for extra points.

Trivia:

The English release uses the German title as a reference to 'Auf Wiedersehen Pet', a popular British television programme of the time, in which a group of laborers from the English city of Newcastle were working in Germany.


http://www.mobygames.com/game/zx-spectrum/auf-wiedersehen-monty

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A7B91CD8
Auf Wiedersehen Pet
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Bob Carr
Publisher: Tynesoft
Players: 1
_________________________
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Game based on cult UK TV series.
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83350FF2
Australian Games
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Sports - Action
Gametype: Undefined
Release Year: 1990
Developer: Beam Software
Publisher: US Gold Ltd
Players: 4 Alternating
_________________________
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FF03DD17, BAD0A7A2
Australian Rules Football
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Sports - Soccer
Gametype: Undefined
Release Year: 1989
Developer: Clockwize
Publisher: Again Again
Players: 1
_________________________
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Australian Rules Football is the first AFL simulation video game and was the only game to be released before the VFL was rebranded as the AFL in 1990. It was programmed by Keith A Goodyer and released in 1989 for the Commodore 64, ZX Spectrum and Amstrad CPC.[1] The cover featured an image of the 1987 Grand Finalists, Carlton and Hawthorn.

http://en.wikipedia.org/wiki/Australian_Rules_Football_(1989_video_game)
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02FE192C
Autocrash
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Action
Gametype: Undefined
Release Year: 1991
Developer: Luis Angel Alda Rodriguez
Publisher: Zigurat Software
Players: 1
_________________________
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In Autocrash the player competes in a death tournament between "bumper cars". The goal is to dismount the opponent (or opponents) from his car, and hit him before he leaves the game zone.

Along the stages, the enemy's A.I. difficulty level and his number will increase. Additionally, in some stages the enemies must be eliminated in a certain order.

http://www.mobygames.com/game/zx-spectrum/autocrash

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D19128FB
Automania
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Platformer
Gametype: Undefined
Release Year: 1984
Developer: Chris Hinsley
Publisher: Mikro-Gen Ltd
Players: 1
_________________________
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Welcome to the world of Wally Week with his first game.

Wally works on a car assembly line. In this platform type game you must help Wally build a series of ten cars. Each car consist of six parts that are distributed all around the stock room and you must collect them, and then go to the assembly area to place the parts in their correct positions on the car. Sound simple enough, but this is a computer game so nothing is as it looks. The factory is populated with robots, bouncing tyres and air cooling blades which kill on contact so It's going to be a long working day.


http://www.mobygames.com/game/zx-spectrum/automania

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AB1D4F7E
Avalon
Alternative title: Legend of Avalon, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Action
Gametype: Licensed
Release Year: 1984
Developer: Graftgold Ltd
Publisher: Hewson Consultants Ltd
Players: 1
Programmer: Steve Turner
_________________________
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Avalon The 3D Adventure Movie is a computer game released for the (48k) ZX Spectrum by Hewson Consultants in 1984. An arcade adventure, the game involved controlling Maroc the mage in his quest to destroy Avelach, Lord of Chaos. An unusual feature of the game (for the time) was the fact that the player's character cannot be killed. The game world is explored by an astral projection of Maroc; if Maroc's energy is depleted the projection returns to Maroc's "physical" body, from which the game can be continued.
The game used Padlock Protection, a copy protection method which asked the user to input a code from a sheet of paper supplied with the game. The codes were printed in light ink on glossy paper, making it difficult to photocopy successfully.
Avalon was followed by a sequel in 1985, Dragontorc. The name "Avalon" is taken from King Arthur's legendary resting place, the isle of Avalon, while a figure named Avallach features in Welsh mythology. Other than this, there is little connection to the Arthurian legend.

http://en.wikipedia.org/wiki/Avalon_The_3D_Adventure_Movie
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9D484C92
Avenger
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Arcade - Maze
Gametype: Undefined
Release Year: 1986
Developer: Shaun Hollingworth, Peter M. Harrap, Chris Kerry, Greg A. Holmes
Publisher: Gremlin Graphics Software Ltd
Players: 1
_________________________
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In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin.

Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards.

There are other prey including spiders to fend off - these know how to home in on you. You are armed with a limited number of Shuikch to shoot from distance; after these are gone you are reliant on your bare hand, although more can be collected. Pressing the 1 key summons an energy recharge from the God Kwon, but only a limited number of times.

http://www.mobygames.com/game/zx-spectrum/avenger_

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FE7FC680
Babaliba
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston and Keyboard
Genre: Action - Maze
Gametype: Undefined
Release Year: 1984
Developer: Victor Ruiz Tejedor, Luis Rodriguez Soler, Santiago Morga
Publisher: Dinamic Software
Players: 1
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Johny Jones is in Hosmimumarack's palace. There he must seize the hidden treasure in one of the rooms, kidnap the princess and rescue the companion who is prisoner in the dungeon. Once done, it's necessary to return to the main room of the palace in which you must formulate a spell joining the letters of "Babaliba", which are hidden in some place of this room. When doing it, it's necessary to consider that they should be taken in the same order they are written.

The enemies are many and arise from everywhere: armed Moors, monstrous crabs, killer spiders and dangerous crocodiles will try to make us fail in our mission. There are four different plants, each one accessible from the stairs that communicate the different parts of the palace. In the ground floor there is the dungeon, where you will find the prisoner. In the main plant, the labyrinthic gardens and the treasure, and in the above ones, the residences.


http://www.mobygames.com/game/zx-spectrum/babaliba

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797AB917
Back to Skool
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Action
Gametype: Licensed
Release Year: 1985
Developer: Microsphere
Publisher: Microsphere
Players: 1
Programmer: David S. Reidy, Keith Warrington
_________________________
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In this sequel to popular Skool Daze you once again you must try and save your own neck!

Having managed to steal your report during the last few skooldaze of term, you've spent the whole holiday forging teachers' signatures and handwriting to make yourself look like the brightest, sweetest natured, most helpful little soul ever to carry a satchel.... Now all you've got to do is get it back into the Headmasters's safe!

Back to Skool follows the same gameplay style as its predecessor, but this time the school is bigger (there's a girl's section to explore) and there's a larger cast of characters. There's also more to do this time around, with more objectives to complete before you can finish the game.

Trivia:

The music soundtrack consists of versions of the popular tunes Nobody Knows the Trouble I've Seen and Here We Go Round the Mulberry Bush. The former plays at the title screen, and the latter is the ending tune.


http://www.mobygames.com/game/zx-spectrum/back-to-skool

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F29BBAE6
Back to the Future
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Cursor and Keyboard
Genre: Adventure
Gametype: Undefined
Release Year: 1985
Developer: Software Images 
Publisher: Electric Dreams Software
Players: 1
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Based on the 1985 time travel flick, Electric Dreams' Back to the Future for the Commodore 64 (and ported to the ZX Spectrum) differs significantly from LJN's version on the NES.

The player takes control of teenager Marty McFly; zapped into the past by an experiment gone wrong. To preserve Marty's future existence, the player must lure Marty's mother-to-be into spending more time with his father, while avoiding the school bully. These computer-controlled characters will wander the game areas and interact with each other according to basic rules - Marty's mother will follow him around, his father will avoid the bully, the bully will knock Marty out if their paths should cross, etc. If left to their own devices, Marty's parents will not meet and his time will run out (indicated by a fading family photo). 

The game world consists of five distinct areas, each the size of one screen. A separate "hub" area scrolls past the entrances to these five zones. Each of the five areas holds a collectable item, with a different effect (attract, repel, or no effect) on each character. A skateboard can also be collected to travel across the hub faster.

The player must use their collected items to keep Marty's mother and father in close proximity, while also keeping the bully away.


http://www.mobygames.com/game/zx-spectrum/back-to-the-future_

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C68BD4EE, 20951EC1
Back to the Future Part II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1990
Developer: Images Ltd
Publisher: Image Works
Players: 1
_________________________
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Back to the Future II is a collection of five arcade and puzzle games.

Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes: 

+ Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge. 

+ Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four family members. Open and close doors to make the persons go from one room to the next in this top-down puzzle sequence. 

+ Beat Biff: A side-scrolling beat-em-up sequence in the tradition of Double Dragon. Fight your way through a grim 1985 by jumping, hitting and kicking at Biff's lackeys. 

+ Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this sliding block puzzle. The clock is ticking. 

+ Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955. 


http://www.mobygames.com/game/zx-spectrum/back-to-the-future-part-ii

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5DE2C954
Back to the Future Part III
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable keys
Genre: Movie Adaption - Action
Gametype: Licensed
Release Year: 1991
Developer: Probe Software Ltd
Publisher: Image Works
Players: 1
Programmer: Keith Burkhill, Flights of Fantasy
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Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:

+ Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.

+ Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.

+ Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.

+ The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.

Trivia:

The Genesis/Mega Drive version of the game has a very dark and muddy color palette. This wasn't done by design, though; there's actually a bug in the palette handling code which causes one-third of all color data to be lost. This means that everything is much darker than it should be, and that there's detail in the graphics that doesn't show up at all! 


http://www.mobygames.com/game/zx-spectrum/back-to-the-future-part-iii

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2FDD83BD
Backpackers Guide to the Universe
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Platformer - Multi-Screen
Gametype: Licensed
Release Year: 1984
Developer: Bob Hamilton, Darren Hamilton, Stuart Ruecroft
Publisher: Fantasy Software
Players: 1
_________________________
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MEET Ziggy - again - as he takes on the role of a metagalactic zookeeper. Having found the dread Scarthax is out to pull the plug on the universe, our hero is visiting Thallis, Planet of Exile. Here are assorted caged monsters who may prove some use against the great adversary.
Caverns measureless to man stretch out in screen after screen of graphics and poor Ziggy, bless his little backpack, has to go round getting the beasts and returning them to his module back at the entrance.
The reverse of the cassette contains the Guide itself which describes a variety of mainly unpleasant beasts such as the Pricklepuss.
Dedicated followers of Ziggy are bound to enjoy it and the tasks are complicated without being impossible. Those not so dedicated may find it all a yawn.
If you can't manage to get the animals back to your module you can always see how many screens you can get through. It numbs the brain after a while and should appeal strongly to ashen-faced arcade freaks.

http://www.sincuser.f9.co.uk/035/sftwre.htm
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0B607034
Badlands
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Vehicular Combat - Action
Gametype: Undefined
Release Year: 1990
Developer: Teque Software Development Ltd
Publisher: Domark Ltd
Players: 2 VS
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Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. 

You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.


http://www.mobygames.com/game/zx-spectrum/badlands

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AA3BFFA3
Ball Breaker
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: The Zen Room
Publisher: CRL Group PLC
Players: 1
_________________________
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The game, if you didn't already know, is a 3-D Breakout clone. The blocks that have to be thwacked actually look like real blocks. No flat indistinct shapes for this game. Your block sits at one end of the 3-D room, faced by a wall of different valued bricks. Some contain extra lives, others slow down the ball and so on, just like the other Breakout games - but the catch is you can only zap the bottom row of bricks. Anything balanced on top of these blocks then drops to the floor to be collected or zapped again. The higher bricks can't be touched until they reach the ground. This can lead to big problems - especially when a nasty is let loose by the destruction of a block. To complicate matters, some blocks can only be zapped from behind, while some need to be blasted with your handy cannon (but watch that limited ammo!). 
    There are many more, all detailed in the instruction pages accessible from the impeccable menu screens. Tune into the 128 version for a pleasant ditty that plays all through the game, or switch on the 128 arcade-style sound effects. These FX give the game a good deal of extra panache. The colour scheme sticks to the inevitable monotones to avoid clashes, but it works well - the play area is detailed enough to stand out. I said the game was hard - boy, is it tough! It took me hours to crack the second screen. The main problem is the forced 3-D perspective. This makes judging the return of the ball tricky in the extreme. Also most of the walls are far too near the players bat for comfort. This, together with a couple of small bugs I noticed, make Ball Breaker a pig to play. Addlctive, yes - nice on the eye, yes - but hard all the same. One for the Arkanoid/Batty crowd only.

http://www.ysrnry.co.uk/articles/ballbreaker.htm
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ED558AAF
Ball Breaker II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: The Zen Room
Publisher: CRL Group PLC
Players: 1
_________________________
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See Ball Breaker.
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CB5EE239
Ball Crazy
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: The Firm
Publisher: Mastertronic Added Dimension
Players: 1
_________________________
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Erik the ball must bounce around the screen in this action game. The screens have several ledges, each of which changes colour when Erik touches it. The goal is to change them all to a specified colour, while avoiding the Chasers which try to stop him (despite the name, their movement paths are random). This must be done 4 times on each of the 8 levels, as a new layer of bricks are added above the old ones once they're finished. Several bonus items are around to make the task easier. - invincibility, extra lives, automatic layer completion, and bonus points.


http://www.mobygames.com/game/zx-spectrum/ball-crazy

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9F9E9208
Ballblazer
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Cursor and Keyboard
Genre: Sports - Action
Gametype: Undefined
Release Year: 1986
Developer: Program Techniques
Publisher: Activision Inc
Players: 1 or 2 VS
_________________________
*
In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer Championship, to fight for Earth's honor and the title Masterblazer!

Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent.

The Rotofoil is equipped with a multi-purpose forcefield. This forcefield when in short distance of the Plasmorb will act as a pull field, automatically pulling the Plasmorb towards to player. When a player in possession of the Plasmorb shoots, the forcefield will act as push field and launches the ball. When the match starts, the player must move down field and attempt to gain possession of the Plasmorb using the joystick and blast the Plasmorb to an intended direction. 

The player should also be aware that the Goldbeams move slightly every second and the distance between them will shrink. The highest scoring goals are goals made when Goldbeams have disappeared across the horizon (Over The Horizon/OTH shots). A player may also attempt to steal possession of a Plasmorb by rushing beside the opponent and blast the Plasmorb away. The game ends when time runs out or a player wins 10 consecutive goals. If the game ends in a draw, over-time will apply and the first player to score will win the game.

Scoring
+ Close-in goals - 1 point 

+ Goals near Goldbeams - 2 points 

+ OTH shots - 3 points 

+ Players may steal points from each other by making goals. 

+ The total combined score of both players cannot accede more than 10 points. 

+ A player winning 10 consecutive points automatically wins the game. 


http://www.mobygames.com/game/zx-spectrum/ballblazer

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D5225CF2
Bangers And Mash
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure
Gametype: Undefined
Release Year: 1992
Developer: Bizarre Developments
Publisher: Alternative Software Ltd
Players: 1
_________________________
*
Bangers And Mash was inspired by the TV series of the same name, it's an incredibly surreal kiddies show so it's useless to try and make sense of anything that happens in the game. 
    At first I annoyed everyone in the office by asking stupid questions like, "But why is there a graveyard in the middle of the jungle?" It's obviously not an elephants' graveyard cos the skeletons are human. It is in fact where Mrs Snitchnose lives. Of course, where else would a nasty witch live but in the middle of the jungle? The nasties are equally surreal - there are giant ladybirds, hedgehogs that walk on their hind legs, skeletons whose heads spin off, nasty little flytraps that pull you in head first and flowers that do very strange things indeed. 
    I thought Bangers And Mash was going to be a two-player, but Mash (or is it Banger?) has to stay at home while the other one goes off to find the fruit. This is a shame cos it would have been loads better as a two-player game. Also. It's unfortunate for Alternative that their chimp hero was pipped to the post by Beyond Beliefs Biff. 
    Y'see. Bangers And Mash doesn't come out too well in comparison with Biff. It looks very similar but there just isn't as much to do. In Biff you have to think about things a little. But there s nothing here to really tax your mind. All you have to do is collect loads of fruit so that your mum can make a pie, avoid the nasties and pick up the diamonds for extra points. That said, there's still enough here to keep you occupied for a while, it's just that it doesn't seem to be enough. This could be an ideal game for younger players, it's easy to grasp and the graphics are clear and quite cute in their own way.

http://www.ysrnry.co.uk/articles/bangersandmash.htm
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51BF72C1
Barbarian
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1988
Developer: Icon Design Ltd
Publisher: Melbourne House
Players: 1
Programmer: Paul Murray, Ed Knight
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In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen. When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns.


http://www.mobygames.com/game/zx-spectrum/barbarian

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2215C3B7
Barbarian II: The Dungeon of Drax
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Beat 'em Up
Gametype: Undefined
Release Year: 1988
Developer: MC Lothlorien Ltd
Publisher: Palace Software
Players: 1
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Barbarian II
Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was also released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior (Death Sword in North America), which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is a single-player adventure with fewer fighting moves.
The developer of the two Barbarian games, Palace Software, repeated for Barbarian II the same marketing strategy they used for its predecessor. They hired Maria Whittaker, a model known for her topless work, to pose on the cover and posters as the princess in the game, attempting to recapture the controversy that had boosted sales for the first Barbarian game. Barbarian II received a mixed critical reception. Reviewers were split in their opinions over whether the game was a refreshing and gory adventure, or a boring and lonely sojourn through a confusing digital world.
 
Barbarian II adopted an adventure format in which the protagonist explores locales to reach his goal, fighting monsters in his way.
Barbarian II: The Dungeon of Drax is an action video game released in 1988 for various personal computer platforms, such as Commodore 64 and MS-DOS. It is the sequel to Barbarian: The Ultimate Warrior (released in 1987), which offers swordfighting action to one or two players. Unlike its predecessor, Barbarian II features only a single-player mode, in which the player assumes the role of either sword-wielding Princess Mariana or the titular savage, who is armed with a battleaxe.[1] Their common quest is to pursue the evil wizard Drax, who has fled to his dungeon hideout after his defeat in the first game. The player characters battle their way through an inhospitable wasteland, a system of caves, and a dungeon before facing Drax in his inner sanctum for a showdown.[2]
Using a joystick or keyboard, the player moves his or her character through Barbarian II's world. Each of the four stages—wasteland, caves, dungeon, and inner sanctum—is a series of interconnected rooms, populated by monsters, traps, and items.[2] The game displays one room at a time in a flick-screen manner: as the protagonist leaves a room, the screen is updated to display the next.[3] The connections among rooms are disjointed: the exit on the left of one room might be connected to the entrance on the same side of another.[4] A compass at the bottom of the interface serves as a directional guide, always pointing to the north.[5] The player directs his or her player through the rooms, seeking the exit to the next stage while avoiding traps and collecting items.[1]
The 20 types of creatures in the game act as deadly obstacles, attacking the protagonist.[6] By moving the joystick while pressing its button or by performing the equivalent keyboard commands, the player defends the protagonist with four styles of attacks: a low slash, a high chop, a kick, and a spinning neck chop. The life of the combatants are represented by gauges at the top corners of the screen. Successful attacks on a character reduce its gauge, killing it when its life is reduced to zero.[2] A well-timed neck chop (or the bites of certain monsters) decapitates the opponent, killing it instantly.[7] Monsters disappear in a puff of smoke when killed, reappearing with a full life gauge in the same room some time later.[4] Although the player character likewise reappears fully rejuvenated in the room after being killed, he or she can only do so for a limited number of times. This limit is represented in the form of globes at the top centre of the screen.[1] The protagonist increases his or her number of lives by collecting skulls that are scattered throughout the game world.[8]
The movements of Barbarian II's characters were copied from Eadweard Muybridge's work, similar to his sequence of a man's jump over a hurdle.
Brown had filmed his own swordfights and traced his movements for the animations used in Barbarian. For the sequel, he turned to the works of photographer Eadweard Muybridge, who made a name for himself through his series of photographs of animals and humans captured in motion. The movements of Barbarian II's characters were based on the pictures in Muybridge's book Human in Motion,[11] which was published in 1901.[12] The resulting animation was judged very realistic and detailed by several reviewers.[1][8][13][14]
First released in August 1988 for the Commodore 64, Barbarian II was ported to various personal computers. The various versions differed in features, depending on specifications of the platforms.[7] The Amiga version of the game was given several improvements. Aside from implementing digitized speech, the port used better graphics, increasing the number of colours and details. The introductory and disc loading sequences were revamped, displaying animated skeletons that were accompanied by maniacal voices.[15] In contrast, the ZX Spectrum version had monochromatic graphics;[13] the first level comprised black-outlined sprites against pink backgrounds.[16]
As with its predecessor, Barbarian II was licensed to Epyx for release in North America. The game was published there under the title Axe of Rage and included a tattoo in its packaging.[2] The North American version featured a different cover art, showing the close-up visage of "a screaming berserker with homicidal tendencies".[17] Dragon magazine's reviewers found the cover ugly,[2] and according to Computer Gaming World, a Canadian wholesaler refused to sell Axe of Rage because it considered the game's box cover art crass enough to offend customers.[17][18] Similarly, in the United Kingdom, pharmacy chain Boots banned displays of Barbarian II, featuring Whittaker, from their stores.[19]
Although reviewers were less than impressed with the graphics on lower-end systems such as the ZX Spectrum,[13][16] the colours and large detailed sprites on the higher-end platforms won their acclaim. The animation of the characters also captured their attention. Tommy Nash of Your Sinclair hailed it as "first class",[5] while Paul Glancey of Zzap!64 called the sprites "beautifully defined" and "realistically animated".[14] Similar accolades were given by other reviewers.[1][8][14][21] The staff of The Games Machine were "constantly [amazed]" at the designs of the monsters in the game.[7]
Several reviewers had a common complaint about the game. As the difference between executing an attack and a movement was the pressing of the joystick button, they were irked to find their characters frequently switching directions instead of attacking with a low slash.[3][8][16] Their frustration was increased when the protagonist took damage from enemy attacks as he or she executes the unintentional command to change facing.[16] Chris Jenkins, however, praised the game for responsive joystick controls in his review for Sinclair User.[22] Paul Lakin of Zero pointed out that the flick-screen presentation could lead to confusing situations in combat as the protagonist retreats across an exit and appears at the other end of the screen.[23] Horgan had another grouse with the combat, moaning the loss of simplicity from the Barbarian series. According to him, while players could enjoy the first Barbarian game without much effort, intense practise was needed to defeat the monsters in the second game.[4]
The change in combat systems was not the only difference between Barbarian II and its predecessor that influenced reviewers' opinions about the sequel. The first Barbarian game was enjoyed by reviewers for providing exciting head-to-head action between two players. Barbarian II abandoned this, setting up an adventuring experience for the single player. Jim Douglas, reviewing for Sinclair User, doubted that players who were looking for quick action would appreciate plotting a path through the maze to reach the final goal.[16] Your Sinclair's Marcus Berkmann felt the two genres—slash 'em up and arcade adventure—were "fundamentally incompatible", agreeing with Douglas that the maze was a distraction.[24] Crash's reviewers, however, felt the combination of genres made the game interesting.[13] James Price wrote in Amiga Force that the adventuring element and unending number of enemies made Barbarian II a far better game than the first,[25] while The Games Machine's staff said the expanded menagerie of foes adequately made up for a reduction in combat moves.[7]
When Barbarian II was released, Palace Software went ahead with plans for Barbarian III. For two years, the game was publicised in gaming magazines. Your Sinclair held a contest for its readers, asking them to submit concepts of gruesome monsters; the winning entry would be implemented in Barbarian III. The Barbarian series of games were, however, brought to a halt in 1991 when Palace Group sold its software subsidiary to fund its expansion into the movie industry. Titus Software bought Palace Software and after reviewing its holdings, cancelled several of its new acquisition's projects, including Barbarian III.[9]

http://en.wikipedia.org/wiki/Barbarian_II:_The_Dungeon_of_Drax
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C70AF92E, ABD20486, 44D86F8
Barbarian: The Ultimate Warrior
Alternative title: Death Sword
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right), Cursor, Redef
Genre: Beat 'em Up - Action
Gametype: Licensed
Release Year: 1987
Developer: Palace Software
Publisher: Palace Software
Players: 1 or 2 VS
Programmer: Steve Brown, Shaun Griffiths, Richard Joseph
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Barbarian: The Ultimate Warrior is a video game first released for Commodore 64 personal computers in 1987; the title was developed and published by Palace Software, and ported to other computers in the following months. The developers licensed the game to Epyx, who published it as Death Sword in the United States. Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a series of challenges set by an evil wizard to rescue a princess.
Instead of using painted artwork for the game's box, Palace Software used photos of hired models. The photos, also used in advertising campaigns, featured bikini-clad Maria Whittaker, a model who was then associated with The Sun tabloid's Page Three topless photo shoots. Palace Software's marketing strategy provoked outrage in the United Kingdom; protestors focused on sexual aspects of the packaging rather than decapitations and other violence within the game. The ensuing controversy boosted Barbarian's profile, helping to make it a commercial success. Game critics were impressed with its fast and furious combat, and dashes of humour. The game was Palace Software's critical hit; boosted by Barbarian's success, Palace Software expanded its operations, publishing other developers' work. In 1988, the company released a sequel, Barbarian II: The Dungeon of Drax.
Barbarian: The Ultimate Warrior is a fighting game that supports one or two players. Players assume the roles of sword-wielding barbarians, who battle in locales such as a forest glade and a "fighting pit".  The game's head-to-head mode lets a player fight against another or the computer in time-limited matches. The game also features a single-player story mode, which comprises a series of plot-connected challenges.

Using joysticks or the keyboard, players move their characters around the arena, jumping to dodge low blows and rolling to dodge or trip the opponent. By holding down the fire button and moving the controller, players directs their barbarian to kick, headbutt, or attack with his sword.  Each barbarian has 12 life points, which are represented as 6 circles in the top corners of the interface. A successful attack on a barbarian takes away one of his life points (half a circle). The character dies when his life points are reduced to zero. Alternatively, a well-timed blow to the neck decapitates the barbarian, killing him instantly. A goblin enters the arena, kicks the head, and drags the body away.
If the players do not input any commands for a time, the game attempts a self-referencing action to draw their attentions: the barbarians turn to face the players, shrug their shoulders, and say "C'mon". The game awards points for successful attacks; the more complex the move, the higher the score awarded.  A score board displays the highest points achieved for the game.

Single-player story mode

In the single-player story mode, the player controls a nameless barbarian who is on a quest to defeat the evil wizard Drax. Princess Mariana has been kidnapped by Drax, who is protected by 8 barbarian warriors. The protagonist engages each of the other barbarians in single combat to the death.  Overcoming them, he faces the wizard. After the barbarian has killed Drax, Mariana drops herself at her saviour's feet and the screen fades to black. The United States version of the game names the protagonist Gorth.

Development

In 1985, Palace Software hired Steve Brown as a game designer and artist. He thought up the concept of pitting a broom-flying witch against a monster pumpkin, and created Cauldron and Cauldron II: The Pumpkin Strikes Back. The two games were commercial successes and Brown was given free rein for his third work. He was inspired by Frank Frazetta's fantasy paintings to create a sword fighting game that was "brutal and as realistic as possible".  Brown based the game and its characters on the Conan the Barbarian series, having read all of Robert E Howard's stories of the titular warrior.  He conceptualised 16 moves and practiced them with wooden swords, filming his sessions as references for the game's animation. One move, the Web of Death, was copied from the 1984 sword and sorcery film Conan the Destroyer. Spinning the sword like a propeller, Brown "nearly took [his] eye out" when he practiced the move.  Playing back the videos, the team traced each frame of action onto clear plastic sheets laid over the television screen. The tracings were transferred on a grid that helped the team map the swordplay images, pixel by pixel, to a digital form.

Feeling that most of the artwork on game boxes at that time were "pretty poor", Brown suggested that an "iconic fantasy imagery with real people would be a great hook for the publicity campaign."  His superiors agreed and arranged a photo shoot, hiring models Michael Van Wijk and Maria Whittaker to pose as the barbarian and princess.  Whittaker was a topless model, who frequently appeared on Page Three of the tabloid, The Sun. She wore a tiny bikini for the shoot while Van Wijk, wearing only a loincloth, posed with a sword.  Palace Software also packaged a poster of Whittaker in costume with the game.  Just before release, Palace Software discovered that fellow developer Psygnosis was producing a game also titled Barbarian, albeit of the platform genre. After several discussions, Palace Software appended the subtitle "The Ultimate Warrior" to differentiate the two products.

Releases

Barbarian was released in 1987 for the Commodore 64 and in the months that followed, most other home computers.  These machines were varied in their capabilities, and the software ported to them was modified accordingly. The version for the 8-bit ZX Spectrums was mostly monochromatic; it displayed the outlines of the barbarians against single-colour backgrounds. The sounds were reproduced with a lower sampling rate.  Conversely, the Atari ST version, which had 16- and 32-bit buses, presents a greater variety of backgrounds and slightly higher quality graphics than the original version. Its story mode also pits 10 barbarians against the player instead of the usual 8.  Digitised sound samples are used in the Atari ST and 32-bit Amiga versions; the latter also features digitised speech. Each fight begins with the announcement of "Prepare to die!", and metallic sounding thuds and clangs ring out as swords clash against each other.  After the initial releases, Barbarian was re-released several times; budget label Kixx published these versions without Whittaker on the covers.  Across the Atlantic, video game publisher Epyx acquired the license to Barbarian, releasing it under the title Death Sword, as part of their "Maxx Out!" video game series.

Reception and legacy

During the 1980s, the prevalent attitude was that video games were for children. Barbarian's advertisements, showing a scantily dressed model known for topless poses, triggered significant outcries of moral indignity. Electron User magazine received letters from readers and religious bodies, who called the image "offensive and particularly insulting to women" and an "ugly pornographic advertisement". Chris Jager, a writer for PC World, considered the cover "a trashy controversy-magnet featuring a glamour-saucepot" and a "big bloke [in leotard]".  According to Palace Software's co-founder Richard Leinfellner, the controversy did not negatively affect Barbarian, but boosted the game's sales and profile tremendously.  Video game industry observers Russell DeMaria and Johnny Wilson commented that the United Kingdom public were more concerned over scantily clad Whittaker than the gory contents in the game.  Conversely, Barbarian was banned in Germany by the Bundesprüfstelle für jugendgefährdende Medien for its violent contents.  The ban forbade promotion of the game and its sale to customers under the age of 18. Barbarian's mix of sex and violence was such that David Houghton, writer for GamesRadar, said the game would be rated "Mature" if it was published in 2009.

Reviewers were impressed with Barbarian's gory gameplay. Zzap!64's Steve Jarratt appreciated the "fast and furious" action and his colleague Ciaran Brennan said Barbarian should have been the licensed video game to the fantasy action film Highlander (which had a lot of swordfights and decapitations) instead. Amiga Computing's Brian Chappell enjoyed "hacking the foe to bits, especially when a well aimed blow decapitates him."  Several other reviewers express the same satisfaction in lopping the heads off their foes.  Although shocked at the game's violence, Antic's reviewer said the "sword fight game is the best available on the ST."  According to Jarratt, Barbarian represented "new heights in bloodsports". Equally pleasing to the reviewers at Zzap!64 and Amiga User International's Tony Horgan was the simplicity of the game; they found that almost anyone could quickly familiarise themselves with the game mechanics, making the two-player mode a fun and quick pastime.
Although the barbarian characters use the same basic blocky sprites, they impressed reviewers at Zzap!64 and Amiga Computing with their smooth animation and life-like movements.  Reviewers of the Amiga version, however, expressed disappointment with the port for failing to exploit the computer's greater graphics capability and implement more detailed character sprites.[1][26] Its digitised sounds, however, won praise from Commodore User's Gary Penn.  Advanced Computer Entertainment's reviewers had similar thoughts over the Atari ST port.
In his review for Computer and Video Games, Paul Boughton was impressed by the game's detailed gory effects, such as the aftermath of a decapitation, calling them "hypnotically gruesome".  It was these little touches that "[makes] the game worthwhile", according to Richard Eddy in Crash.  Watching "the head [fall] to the ground [as blood spurts from the] severed neck, accompanied by a scream and satisfying thud as the torso tumbles" proved to be "wholesome stuff" for Chappell. The scene was a "great retro gaming moment" for Retro Gamer's staff.  The cackling goblin, which drags off the bodies, endeared him to some reviewers; the team at Retro Gamer regretted that the creature did not have his own game.  The actions of the barbarian also impressed them to nominate him as one of their top 50 characters from the early three decades of video gaming.

Barbarian proved to be a big hit, and Palace started planning to publish a line of sequels. Barbarian II: The Dungeon of Drax was released in 1988, and Barbarian III was in the works.  Van Wijk and Whittaker were hired again to grace the box cover and advertisements.  After the success with Barbarian, Palace Software began to expand its portfolio by publishing games that were created by other developers. Barbarian, however, remained its most popular game, best remembered for its violent swordfights and Maria Whittaker.

http://en.wikipedia.org/wiki/Barbarian:_The_Ultimate_Warrior
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EF07CCE1
Bard's Tale, The: Tales of the Unknown
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Role Playing Game
Gametype: Undefined
Release Year: 1988
Developer: Interplay Productions Inc
Publisher: Electronic Arts
Players: 1
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Bard’s Tale
The following text from the box cover summarizes the premise:
Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. Evil creatures oozed into Skara Brae and joined his shadow domain. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Then, one night the town militiamen all disappeared. The future of Skara Brae hung in the balance. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues. You are there. You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories, if you survive. For this is the stuff of legends. And so the story begins...
The introduction depicts a bard sitting in a tavern. Between occasional sips from his mug, he strums a lute and sings:
The song I sing
Will tell the tale 
of a cold and wintery day;
Of castle walls
And torchlit halls 
And a price men had to pay.
When evil fled
And brave men bled 
The Dark one came to stay,
'Til men of old
For blood and gold 
Had rescued Skara Brae.
The Bard's Tale is a straightforward "dungeon crawl". The objective is to gain experience and advance characters' skills through (mostly) random combat with enemies and monsters. This is done while exploring maze-like dungeons, solving occasional puzzles and riddles, and finding or buying better weapons and armor.
When beginning the game, the player may create up to six player characters, chosen from among the following classes: bard, hunter, monk, paladin, rogue, warrior, magician, and conjurer. The classes sorcerer and wizard were available to experienced conjurers and magicians. A typical well-balanced party might consist of a couple of fighters, a rogue, a bard, and a couple of magic users. On some platforms, the player could import previously created characters from Wizardry and/or Ultima III, which was somewhat revolutionary at the time.
The most important character was arguably the bard, whose magical songs functioned like long-lasting spells and affected the player's party in various ways—such as strengthening their armor, or increasing their attack speed, much like "buffs" in modern day MMORPGs. A number of obligatory puzzles in the game were unsolvable without the use of bard songs. Each bard song triggered corresponding music while he played (some classical, some original).
With only a map of the town of Skara Brae included on the box, it was usually necessary for players to use pencil and graph paper to make their own maps as they played through the game. In the first two games, each dungeon level was set on a fixed 22 by 22 grid.
Magic users were allowed to change classes permanently. The game manual describes a magic user who has mastered all spells from all four classes as "an Archmage, the most powerful being in the world of The Bard's Tale." However, Archmage status had no effect on gameplay other than simply having all spells available.
Casting one of the 85 magic user spells consisted of typing a four-letter code found only in the printed game manual, which perhaps helped limit piracy and contributed to the commercial success of the game. However when using a mouse (in the DOS and Amiga versions), the full names of the spells would appear in a list to choose from.
Combat is round-based and abstract, described in text rather than shown graphically; there is no notion of moving characters around on a map during combat. Cash and experience points are distributed evenly to all surviving party members after a particular encounter is won.
The ZX Spectrum version of The Bard's Tale, released in 1988,[5] was favorably received. CRASH said that "the Skara Brae environment is so complex and involves so many different factors that it's hard not to get completely enthralled in your quest" and rated it at 86%.[6] Sinclair User rated it at 89%, but noted that it would not appeal to general gameplayers, saying that "The Bard's Tale will enthrall diehard pixie fans [...] but there's too much text, and not enough graphics and animation, to convert the uncommitted."[7] Your Sinclair were similarly positive about the game, rating it 9/10.

http://en.wikipedia.org/wiki/The_Bard's_Tale_(1985_video_game)
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D3E855C6
Barry McGuigan World Championship Boxing
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Sports - Boxing
Gametype: Undefined
Release Year: 1985
Developer: John F. White, Tony R. Porter, W.C.R. Allen, Troy Lyndon, Doug B
Publisher: Gamestar
Players: 1
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Barry McGuigan World Championship Boxing is a British 1985 computer game for 8-bit home computers released by Activision and later re-released by Mastertronic for the Amstrad CPC, Commodore 64 and ZX Spectrum. 
The player controls a boxer as he boxes his way to the top, earning purse money along the way, progressing up the world rankings until fighting Barry McGuigan himself. A players can customize his boxer by style, race, hair and shorts. The player could also choose his next opponent, either at the same ranking, below or above, each with their own lead up time to the fight. The longer the player had until the fight the more time could be spent in the gym allocating points to the following activities: Weights, sparring, road work, heavy bag or light bag.
Each of these activities had a benefit on the boxers stamina, strength and endurance. Roadwork for example helped with endurance, whilst weights and heavy bag helped with strength.
Before deciding which opponent to fight a summary is shown of each detailing his attributes. Looking at these the player can then decide if he wishes to take the opponent on. Picking an opponent who is above you in the rankings will progress you quicker up the rankings and earn you more money, however this is risky as they are stronger fighters. Some opponents could be beaten quite quickly, whilst others required several rounds of boxing to defeat.
Whilst boxing the following moves can be employed: Cross, block, body punch, jab, hook and uppercut. At the end of each round a summary is given of points scored and the feeling of the audience as to their excitement levels.

http://en.wikipedia.org/wiki/Barry_McGuigan_World_Championship_Boxing
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B5E12867
Basil the Great Mouse Detective
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure
Gametype: Undefined
Release Year: 1987
Developer: Gary Priest, Kevin Bulmer, Jon Harrison
Publisher: Gremlin Graphics Software Ltd
Players: 1
_________________________
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Based on the 1986 Walt Disney animated movie, the story revolves around a mouse named Basil who lives in the basement of the famous Sherlock Holmes residence 221B Baker Street. Basil's friend Dr. Dawson has been kidnapped by the villainous Professor Ratigan and he must search through London for clues that will lead him to the fiend's lair.

The game is a colorful platform adventure through 3 locales: London's shops and docks, the sewers and finally the den of Ratigan. In each area, 5 clues must be found by exploring objects such bags and sacks, cans, jars and chests found in each screen with Basil's magnifying glass. He must pick up clues to fill 5 pockets in his coat and then he will be able to determine if some are fake (as Ratigan has scattered 8 fake clues among each locale). Fake ones must be dropped until all 5 real clues are found then you get a clue to the level exit to go to the next locale. If you can't find the exit, each clue can give a hint as to what direction you should go in. 

Your energy runs down as you go through the multi-level platform screens and encounter Rattigan's goons but some objects will contain cheese which restores energy or mousetraps which when laid in path of the goons will make them harmless (though they take up a pocket until used). 


http://www.mobygames.com/game/zx-spectrum/basil-the-great-mouse-detective

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0D95ED87
Basket Master
Alternative title: Fernando Martín Basket Master
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Keyboard
Genre: Sports - Basketball
Gametype: Licensed
Release Year: 1987
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 2 VS
Programmer: Snatcho, Victor Ruiz Tejedor, Paco Martin, Florentino Pertejo, Julio A. Martin Erro, Manuel Cubedo
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"Basket Master" is a one-on-one basketball game from premier Spanish developer Dinamic Soft, dedicated to NBA player Fernando Martín, the first Spanish (and first European non-student in a US university) to play in the NBA, who tragically died 3 years later in a traffic accident at the age of 28. 

The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or "NBA").

Basket Master was originally for 8 bits computers, platforms for which appeared December of 1986 after several delays.

http://www.mobygames.com/game/zx-spectrum/fernando-martn-basket-master
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0B7EECA4
Batman
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Cursor, Redefineable keys
Genre: Movie Adaption - Action - Platform
Gametype: Licensed
Release Year: 1986
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: Jon Ritman, Bernie Drummond, Mark Serlin, F. David Thorpe
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Robin was repairing the Batmobile when he was kidnapped. Before Batman can contemplate rescuing him, he must reassemble the car from its seven parts. There are all over the Batcave, in this isometric arcade adventure taking in over 150 screens. 

Initially Batman lacks his super powers, which must be collected. The Batbag allows you to pick up and drop objects, Jet Batboots allow you to jump, the Thruster allows Road-Runnering (movement while you fall), and the Low Gravity Batbelt keeps you in the air for longer.

Short-term bonuses of invincibility, extra energy, and extra life and an enhanced jump can be collected, but there is also one which neutralises all power-ups. You have eight lives, but each cluster of Batstones acts as a restart point - when it is game over you can return to that spot, with lives and equipment as they were.

Trivia:

A sprite for Robin was drawn and animated, but not used in the game after the developers wondered how the game could be arranged to allow for swapping between the two characters. As the Your Sinclair magazine review put it: "The other half of the Dynamic Duo has gone walkies, though the exact reason for this hadn't been concocted when I saw the game. At that time, the finishing touches were just being added to the plot though the game itself was a hundred per cent complete. No doubt some perfectly implausible explanation involving one of Batman's arch enemies will have been thought up by the time the game hits your Speccy.". And so it proved.


http://www.mobygames.com/game/zx-spectrum/batman_

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3102CEF1
Batman - The Caped Crusader (Part 1)
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Action
Gametype: Licensed
Release Year: 1988
Developer: Special FX Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: Jonathan M. Smith, Charles Davies, Karen Davies, Keith Tinman
_________________________
*
Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. 

The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him. 

http://www.mobygames.com/game/zx-spectrum/batman-the-caped-crusader

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8591332F
Batman - The Caped Crusader (Part 2)
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Action
Gametype: Licensed
Release Year: 1988
Developer: Special FX Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: Jonathan M. Smith, Charles Davies, Karen Davies, Keith Tinman
_________________________
*
Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. 

The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him. 

http://www.mobygames.com/game/zx-spectrum/batman-the-caped-crusader

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17ED3D84
Batman - The Movie
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable keys
Genre: Action
Gametype: Licensed
Release Year: 1989
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: Mike Lamb, Dawn Drake, Matthew Cannon
_________________________
*
Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.


http://www.mobygames.com/game/zx-spectrum/batman-the-movie

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F5B9F406
Battle Command
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Tank - First Person
Gametype: Undefined
Release Year: 1990
Developer: Realtime Games Software Ltd
Publisher: Ocean Software Ltd
Players: 1
_________________________
*
Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier Command. In a near future alternate reality, the Ultra War is fought between the two dominate races in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most advanced weaponry science can devise.

You command a single "Mauler" assault tank in one of a series of scenarios. These range from a railway ambush to escort duties and a raid on a riverside hideout. Before starting you must choose the right weaponry based on the mission briefing.


http://www.mobygames.com/game/zx-spectrum/battle-command

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8F0BDC4D
Battle For Midway
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Strategy - Turnbased
Gametype: Undefined
Release Year: 1985
Developer: Alan Steel
Publisher: PSS
Players: 1
_________________________
*
Intelligence reports that we have cracked a Japanese coded message. They plan to attack Midway Island and trap and destroy our naval fleet. We have dispatched Task Force 16, with carriers Enterprise and Hornet, and Task Force 17, with carrier Yorktown, to counter these plans. Good luck, gentlemen.

You are in command of the two task forces of the Pacific fleet and must destroy or drive off the Japanese carrier divisions. Do not let them take the island of Midway. You have to personally man the guns when the island or task force are attacked. As planes swoop in, shoot them down until they are gone or your gun is destroyed. We're all counting on you, sailor!


http://www.mobygames.com/game/zx-spectrum/battle-for-midway

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1D0AE0FC
Battle Of Britain
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Strategy - Turnbased
Gametype: Undefined
Release Year: 1986
Developer: PSS
Publisher: PSS
Players: 1
_________________________
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Written entirely in BASIC, with only block graphics and simple beeps, this game allows you to direct the RAF defence against the Axis air blitz on London in 1940. The game takes place on a 31x20 map, using letters coordinates to represent each of the 620 squares of the map. 

You have under your command nine squadrons based at various points in Southeast England. Radar and observers will inform you of the location of nine incoming German bomber forces heading for one of three defence points. The locations of the defence points are randomized for each game, as are the target locations of each squadron. You can't see these, but must deploy your units so as to intercept them, thus setting an air battle into motion.

You will need to scramble fighters to selected points on the map, by inputting their coordinates. You will need to take into account factors such as anticipated flight paths of the incoming bombers, fuel ranges of your squadrons as well as refuelling and re-arming times needed when they return to base.

The objective of the game is to ensure no more than 100 German bombers reach their targets by the end of the day. This number can be changed at the start of the game if you want a different difficulty level.

The game was one of the first strategy games at the time to feature near real-time play (rather than play-by-turn).

http://www.mobygames.com/game/battle-of-britain
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60CD78C6
Battle Of The Planets
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1986
Developer: Chris Hinsley
Publisher: Mikro-Gen Ltd
Players: 1
_________________________
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Battle of the Planets is based on a science-fiction children's cartoon series of the same name. Zoltar and his forces are attacking your solar system and its five planets - Xenath, Elias, Horaf, Olixal and Pete. As a G-Force space fighter armed with a Phoenix ship, you must repel each of these attacks, by destroying enough of Zoltar's craft to prevent the attacks from succeeding.

The action unfolds through the window of your craft, with various types of enemy craft approaching and needing to be shot with your lasers or torpedoes. Once you have targeted an enemy, you must keep the enemy craft in your sights until it has been destroyed. There are five status screens to keep track of - shield strength, power stability, rocket status, laser status (it can overheat with constant use) and the current situation on the planet you are defending.

To land on a planet you must fly towards its target on screen, and enter the docking bay. You will have to take out landers, using your rocket system. This is also your chance to repair and re-fuel your craft.


http://www.mobygames.com/game/zx-spectrum/battle-of-the-planets

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1E9B73A8
Battle Ships
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Strategy - Turnbased
Gametype: Undefined
Release Year: 1988
Developer: Keith Burkhill, Rory Green, Paul D. Walker
Publisher: Encore
Players: 2 VS
_________________________
*
Splosh! Yes, I fancied a dip. Though with all these missiles and fighter bombers flying around, there are safer places to be than swimming around in the sea. Like, well, anywhere else at all. 
    Perhaps it's more comfortable to play Battleships in the warmth of your own front room, lying on the chaise lounge beside a roaring Speccy. Not that you'd ever imagine that such a simple (if frustratingly addictive) game could ever make much of a splash on the UK's fave computer. Sounds seriously dull, dunnit? But Elite - or rather boss Steve Wilcox, whose ingenious idea it was - has transferred the old HB and A4 game of distant memory into a surprisingly nifty and intelligent slice of games programming. Wilcox and his programmers have taken the heart of the idea, tickled it up, added some excellent action sequences, and produced a genuine computer game, with enough excitement and challenge to keep the YS team away from Batty for an entire afternoon (and more)! 

    The rules have been modified, but the basic idea remains the same. Within a 20-by-20 grid of squares, you have to place six ships, each of different sizes and shapes. You get one aircraft carrier, which takes up six squares, one battleship (five), one submarine (four), two destroyers (three) and a missile launch (two). Your opponent (whether human or computer-shaped) positions his ships, too. Neither of you sees what the other is up to (unless, of course, you cheat. But you wouldn't do that, would you?). You then take turns to try and blast each other's fleet out of the water. You each have 24 shots a go when you start, but your ration's reduced by four each time you lose a ship. Whoever sinks all the other's fleet first, wins. Couldn't really be simpler, could it? 

    But like all the best games, there's more beneath the surface than meets the eye. The original Battleships is a game of strategy and slithery thinking, and the computer version can be just slimy. Outwitting the opponent is the idea, and can start this by arranging your ship formations. Then, when it's your turn to attack you've got to scatter your missiles around in such a way as to maximise your chances of hitting something (makes sense, I suppose). Then there's the problem of finishing off a vessel once you've got that first elusive hit. 

    Not that you should get the impression that Battleships is a dry strategy puzzle where excitement and action are unknown. 'Cos when you've chosen your 24 (or fewer) targets, you cut to a screen showing your opponent's ships - or what's left of them - and watch as your missiles smash violently into their hulls or drop pitifully into the surrounding ocean. Every time a ship is hit its sprite on the action screen becomes progressively less seaworthy, until the final hit when, with a gloop and a splutter, it keels over and heads for Davy Jones' locker. The sprite changes, too, on the grid screen, and when it goes under you see a reassuring lifebelt marked 'SOS' in its place. Six lifebelts and you're home and dry! 

    There are three modes of play: one player, two players and 'multi-play'. Playing by yourself is okay for practice, but a bit dull after a while, as the computer (let's face it) isn't that hot. It's better to play with two, and best of all to play with a whole bunch of you. Multi-play is, in fact, just a series of two player games, in which the winner stays on and scores points to put him/her on the high score table. After each victory a new challenger is invited to sign in, so you can play with any number, from two up. This is when the game really comes into its own. 
    Battleships is unlikely to please everybody, but anyone with sea legs and a keen eye for aquatic violence should love it to pieces. As well as being compulsive, it's also that rarity on the Speccy - a game that's more fun for two.

Your Sinclair http://www.ysrnry.co.uk/articles/battleships.htm
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26771EE9
Battle Valley
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Simon Welland, John Wildsmith, Chris Wood, J. Dave Rogers
Publisher: Rack-it
Players: 1
_________________________
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This side-view shoot 'em up involves trying to retrieve two nuclear weapons which have been stolen by terrorists. These are located at opposite ends of the playing area, so you can pursue them in either order. Needless to say, the terrorists have plenty of forces out to prevent you getting too far.

Unusually, the game features both a helicopter and a tank - you choose either from the base, and can fly/drive back there to change. The best strategy is to use the helicopter to shoot out air-based enemies and repair the various bridges, then return for the tank. You get 4000 seconds in which to complete all this, and losing a life costs you 500 of these.


http://www.mobygames.com/game/zx-spectrum/battle-valley

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AF085E02
Battlezone
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Arcade - Tank - First Person
Gametype: Undefined
Release Year: 1984
Developer: Bill Witts
Publisher: Quicksilva Ltd
Players: 1
_________________________
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Atari Games' 3D tank game was ground-breaking when released to the arcades, and as such was converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.


http://www.mobygames.com/game/zx-spectrum/battlezone_

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BB18300A
Batty
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Breakout - Action
Gametype: Licensed
Release Year: 1987
Developer: Hit-Pak
Publisher: Hit-Pak
Players: 1 or 2 Alternating
Programmer: Mark Crane
_________________________
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Batty is influenced by Arkanoid's method of reviving the Breakout phenomenon. You control a paddle at the bottom of the screen, with the top half of the screen containing an arrangement of bricks, most of which can be destroyed. You must move the paddle left and right so as to make contact with a ball, and thus deflect it (using the walls at the sides strategically) into the bricks, some of which require multiple hits to destroy. Wipe the destructible bricks out, and you move on to the next level; fail to keep the ball in play and you lose one of your 5 lives.

Some destroyed bricks release power-up tokens, which must be 'caught' with the bat as they fall. Functions include multi-ball, a larger paddle, and the ability to 'catch' and relaunch the ball each time, which makes it a lot easier to gain access to precise bricks or areas.

Batty also has enemies flying around and dropping bombs towards you - the bombs cause your bat to stick for a second, perhaps costing a life. Many levels contain magnets at the top of the screen, which make the ball's path harder to predict. The two player mode gives each player access to half the playfield, so co-operation is required.


http://www.mobygames.com/game/zx-spectrum/batty_

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01776BE4
Bazooka Bill
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1986
Developer: Beam Software
Publisher: Melbourne House
Players: 1
_________________________
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Bazooka Bill is on a mission to rescue General MacArthur who has been kidnapped by a nasty revolutionary faction, and to get to him, he must get through five levels shooting soldiers and choppers that drop bombs on him. He deals with them by mainly using his fists, although he can pick up a variety of weapons such as knives, machine guns, flamethrowers, and, of course, bazookas. All of these weapons have a limited supply of ammunition, so it is up to the player to use them wisely. Each level is completed when Bill finding the right position.


http://www.mobygames.com/game/zx-spectrum/bazooka-bill

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61B2D9BF
BC Bill
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Eric the Bear, Steve Cain
Publisher: Imagine Software Ltd
Players: 1
_________________________
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B.C. Bill is a collect-em-up about the daily struggles of our ancestors. As the caveman Bill, you must compete with other contemporary species, such as the dinosaurs, to collect food. Whack the food with your club and drag the food back to your cave before a dinosaur eats it  or you. But food alone is not enough for survival, you must also hunt cave-wives to secure your offspring. The procedure is the same here: hit the women with your club before they're eaten by a dinosaur, and drag them by their hair back to the cave. Your score is calculated according to how many seasons you've survived, how many wives and how much offspring you have.


http://www.mobygames.com/game/zx-spectrum/bc-bill

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FCB53B87
BC's Quest for Tires
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1985
Developer: Michael Davies
Publisher: Software Projects Ltd
Players: 1
_________________________
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Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC.

Trivia:

This was the only one of Sierra's games to ever be converted to the Spectrum, even though at least 15 were released for the similar-spec Commodore 64. As with most conversions of titles from Access/EA/MicroProse/Sega/Capcom et al, it was undertaken by a British company - in this case Software Projects, who published Jet Set Willy.


http://www.mobygames.com/game/zx-spectrum/bcs-quest-for-tires

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27881499
Beach Buggy Simulator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Racing - Cars
Gametype: Undefined
Release Year: 1988
Developer: Sysoft, JPW
Publisher: Silverbird Software Ltd
Players: 2 Alternating
_________________________
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Beach Buggy Simulator is a computer game released for the ZX Spectrum, Commodore 64 and Amstrad CPC in 1988.
You have to drive your beach buggy through the Dune Trails by going across the sand hills, jumping over the rocks and fire, shooting the helicopters. If you beat the clock, you'll qualify to the next round.

http://en.wikipedia.org/wiki/Beach_Buggy_Simulator
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4174E289
Beach Volley
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Redefineable keys
Genre: Sports - Volleyball
Gametype: Undefined
Release Year: 1989
Developer: Choice Software Ltd
Publisher: Ocean Software Ltd
Players: 1 or 2 Alternating
_________________________
*
While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent.

You can play against the computer (cup mode) or a second player.


http://www.mobygames.com/game/zx-spectrum/beach-volley

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C1AAAD26
Beach-Head
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1984
Developer: David J. Anderson, Ian Morrison, F. David Thorpe
Publisher: US Gold Ltd
Players: 2 Alternating
_________________________
*
A dictator took the control of a fortress on the island of Kuhn-Lin.

Your mission is to storm the island and recapture it. This takes place over the course of 6 different sequences. The first sequence is Aerial Reconnissance where the fleet must be moved directly past the enemy or into a hidden passage. Optional is this Hidden Passage sequence, where the player will have to manuever around mines and torpedos. Once encountering the enemy, the General Quaters sequence starts, where the player controls anti-aircraft guns shooting down enemy aircraft. The next sequence is named Battle Stations and the player must aim and fire heavy guns to aim at the enemy ships before they get too close. Following this fleet battle, the player's fleet must be manuvered to the beach. Upon reaching the Beach-head, tanks roll out and the player must keep these safe from enemy fire. In the Final Battle sequence, the Dictator is holed up in the fortress of Kuhn-Lin and 10 different targets on the fortress must be fired upon to destroy it.


Trivia:

On August 31, 1985, Beach Head was put on the infamous German index by the BPjS.

Note: Indexed products by the BPjS/BPjM are illegal to sell or make available to minors in Germany and it is illegal to advertise for it in any form. But there is absolutely no law forbidding any adult to buy such a product. The only exception is when a game was also confiscated to that (or put on the so-called "List B" for BPjM games), but this is rather seldom the case. 

In this particularly case here, Beach Head was just indexed, but not confiscated.

However, due to the fact that advertisement also means the presence of a product on the shelves of a store, the product will disappear from the public. But it can be bought in supporting stores "under the desk" (per request).

BPjS/BPjM = German Bundesprfstelle fr jugendgefhrdende Schriften/Medien = Federal Examination Office for Youth-Endangering Publications/Media.


http://www.mobygames.com/game/zx-spectrum/beach-head

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A0EEEC5C
Beach-Head II: The Dictator Strikes Back!
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1985
Developer: Platinum Productions
Publisher: US Gold Ltd
Players: 1 or 2 Alternating
_________________________
*
The Dictator from the first Beach Head game is back, but World War 2 is over. Giving himself a new name, "The Dragon", he seeks revenge against the victorious allied forces. To further these ends, he kidnaps hostages and brings them to his island fortress...

Controlling either the forces of the Allied Commander (J.P. Stryler) or the Dictator (The Dragon), you will have to perform objectives across four different sequences, each with different perspective and controls.

In Sequence 1 "Attack", the allies invade the dictators base with soldiers dropped from a helicopter. The allied forces must land their soldiers and then march them forwards taking cover at different walls. The dictator only has to shoot them down with a machine gun.

In Sequence 2 "Rescue", the hostages are being rescued. The player who controls the allies will use the machine gun to defend hostages as they cross the open courtyard. The dictator can deploy between four different weapons: Man on top of wall, Tank, Truck and Trap Door, only one of which is on the screen at any time.

In Sequence 3 "Escape", hostages are loaded onto the helicopters. The allied player will select how to place hostages on helicopters and then man the controls, avoiding attack. The dictator chooses the level of the automated defense and then aims his tanks at the helicopter. 

In the final sequence, "Battle", the allied commander and the dragon finally encounter one another deep underground. They will toss poontas (throwing knives) at each other until only one is left standing.


Trivia:

On January 14, 1986, Beach Head II was put on the infamous German index by the BPjS.

Note: Indexed products by the BPjS/BPjM are illegal to sell or make available to minors in Germany and it is illegal to advertise for it in any form. But there is absolutely no law forbidding any adult to buy such a product. The only exception is when a game was in addition also confiscated (or put on the so-called "List B" for BPjM games), but this is rather seldom the case. 

In this particularly case here, Beach Head II was just indexed, but not confiscated.

However, due to the fact that advertisement also means the presence of a product on the shelves of a store, the product will disappear from the public. But it can be bought in supporting stores "under the desk" (per request).

BPjS/BPjM = German Bundesprfstelle fr jugendgefhrdende Schriften/Medien = Federal Examination Office for Youth-Endangering Publications/Media.

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22CB92EA
Beaky And The Egg Snatchers
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Bob Hamilton
Publisher: Fantasy Software
Players: 1
_________________________
*
Beaky, a member of the Andromedan Armed Condors, has chosen to lay her eggs on the planet Crackit. Unfortunately, this is the home of the egg-snatchers, so the first thing is help Beaky recover her eggs, then assist in brooding and chick rearing. 
Alan G: Originality, in this case, doesn't just apply to the idea, but also to the design and movement of the graphics. They're super smooth, flicker free, and include excellent detail. In fact, it takes 120 frames of animation to move Beaky alone. Although the colours aren't the brightest possible (black background), they're easy on the eyes.

Your Spectrum: http://www.users.globalnet.co.uk/~jg27paw4/yr08/yr08_59.htm
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EF3040CF
Beamrider
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Static
Gametype: Undefined
Release Year: 1984
Developer: Software Conversions Ltd, Software Farm
Publisher: Activision Inc
Players: 1 To 4 Alternating
_________________________
*
Beamrider is a 3-D arcade action game. You control a beam riding spaceship on a mission to clear 99 sectors of space from hostile aliens. The spaceship is located at the bottom of the screen and it can only stop on one of five beams. You are armed with both lasers and torpedoes; torpedoes are more powerful and can destroy more enemies compared to lasers, however you only get three per level. To complete a sector, you need to destroy fifteen white flying saucers. After all saucers are destroyed, the sector sentinel passes by which can be destroyed for extra points. Each even number sector up until sector 16 will add a new type of enemy to deal with. These additional enemies will just try to slow your mission, though, only the saucers need to be destroyed to advance. Occassionally a rejeuvinator will appear; if this is collected, you can earn an extra life. But be careful, because if you accidentally shoot the rejeuvinator it will turn into an enemy!

Trivia:

Anyone who took a photo showing there score over 60,000 on level 20 or above and sent it to Activision were rewarded with an Activision Beamriders emblem.


http://www.mobygames.com/game/zx-spectrum/beamrider

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25D6DE9A
Bear A Grudge
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Chris Wood, J. Dave Rogers
Publisher: Sinclair User
Players: 1
_________________________
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8D63A3C9
Bear Bovver
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Action - Platformer - Static
Gametype: Undefined
Release Year: 1983
Developer: Jon Ritman, Guy Stevens
Publisher: Artic Computing Ltd
Players: 1
_________________________
*
Bear Bovver stars Ted the Bear, proud owner of a new Sinclair electric truck, but not of a set of batteries for it. Parked outside a building site, he must climb to the top so as to retrieve a set of batteries. The area is patrolled, but you have some bombs to drop in the hope of snaring them. There is a Baby Bear Mode, which allows you to practice negotiating the platforms without coming under threat. The game promises multi-colour cartoon quality graphics with animation and special effects (unrealistic on the Spectrum, but people were looking for this sort of thing in those days)


http://www.mobygames.com/game/zx-spectrum/bear-bovver

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B5E164FB
Bedlam
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1988
Developer: Beam Software
Publisher: Go!
Players: 1 or 2 Alternating
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Bedlam is a vertically scrolling space shootem-up.

Space fighter shoots patterns of swirling aliens and stationary cannons, collects extras and fights boss ships  Bedlam is ordinary shootem-up material, stretched out over 16 short levels and spiced up with your standard two-player option.

While ZX Spectrum and C64 see a genuine space shooter with full-screen backgrounds and level variations, CPC and DOS get bare-bone versions stripped down to Galaga level.


Trivia:

Bedlam was released for the Amstrad CPC, the C-64, the ZX Spectrum and IBM PC. 

The C64 version stands as the best of the bunch in terms of presentation, with solid gameplay slightly inferior to the ZX Spectrum rendition. Hidden extras warp the ship into bizarre pinball-style bonus levels, vertically scrolling but devoid of enemies except for bouncing metal balls.

The ZX version plays best and contains most gameplay variation, despite cuts due to the Spectrums inferior technology. While close to the C64 version in style, level design differs strongly, and the pinball stages no longer scroll but turn out to be actual crude pinball mini-games.

The CPC version cuts back on the backgrounds in favor of empty space and comes with completely changed enemy patterns, effectively making it a different game. Its identically to the DOS version gameplay-wise, but vastly superior in color depth and sound.

The DOS version is clearly the worst, owing mainly to the severely limited 4-color CGA palette and general soundlessness. While the screen scrolls fluently and the sprite move flawlessly, the presentation is hopelessly outdated for 1988.


http://www.mobygames.com/game/zx-spectrum/bedlam__

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89C1C74E
Beebul
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Platformer - Static
Gametype: Undefined
Release Year: 1984
Developer: Richard Wright
Publisher: Scorpio Gamesworld Ltd
Players: 1
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E7A95CEF
Benny Hill's Madcap Chase!
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1985
Developer: Don Priestley, Steve Jerrard
Publisher: DK'Tronics Ltd
Players: 1
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The late comic's risque TV show usually saw him dashing around frantically chasing after scantily-clad ladies half his age and half his weight. Colour-clashing bras would lack beauty, however, so the licensed game instead sees Benny attempting to carry out 3 levels of work for the community (he was a nice guy at heart). Unfortunately, his generosity is misconstrued as theft, so you'll have to flee as quickly as possible.

On level 1 he is taking laundry from the clothesline to the laundry basket, item by item, avoiding the local busybody, on level 2 he gathers apples whilst being chased by a tractor, and on level 3 he collects bric-a-brac, much to the police's panic.

The graphics are large and blocky, using a similar style to Don Priestley's Popeye license for DK'Tronics. The gameplay takes place on 3 depths of each side-view flick-screen, with obstacles such as lamp-posts often blocking one of those levels, requiring a quick move into the screen. Contact with these obstacles costs time, which is vital when you're being chased to your target.


http://www.mobygames.com/game/zx-spectrum/benny-hills-madcap-chase

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F1FB3CB5
Bestial Warrior
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1989
Developer: Zeus Software, Deborah
Publisher: Dinamic Software
Players: 1
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Sagar, the biggest fortress ever known to man, had become a challenge for most of the mercenaries. Many had already died in the attempt to access Sagar.

Only one person, might be able to overcome the rocky system Kerman and enter the fortress. Krugger is his name, although most of his enemies know him as Bestial Warrior.

Armed to the teeth, he will enter into the system and will need of your guidance and help to reach their goal: finding the three parts of the C70-Magnum, a devastating weapon.

During the tour you can find objects that give greater power to your weapon, extra lives, temporary immunity and load cells, which are of great importance, as those allow you to pass from one level to another after finding the screen scroll.

The enemies are of different types, all fairly heavy and aggressive, specially these known as Bartoks, which guard the exists of the different sectors and require a lot of shots to be definitely killed.


http://www.mobygames.com/game/zx-spectrum/bestial-warrior
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8EABEB69
BeTiled!
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Puzzle
Gametype: Undefined
Release Year: 2007
Developer: The Mojon Twins
Publisher: Computer Emuzone
Players: 1
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48A1B9BF
Beverly Hills Cop
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Action
Gametype: Undefined
Release Year: 1990
Developer: Subway Software
Publisher: Tynesoft
Players: 1
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Eddie Murphy became a star in the police film Beverly Hills Cop, and it was this license that Tynesoft used to create a game featuring four distinct sub-games, each of which can be practiced from the main screen in some versions. First Axel Foley visits a warehouse to shoot out some bad guys in a Green Beret-influenced sequence.

The second level (first on the C64 version) involves driving after 3 lorries full of weapons, and shooting them out one by one, Chase HQ-style. Avoid contact and stay on the road to complete this. Next you must cross the grounds of a mansion, shooting anyone who gets in your way.

The final section is set within the mansion, and is first-person 3D, although with few movement angles and only one enemy on screen at a time.


Trivia:

On September 28, 1991, Beverly Hills Cop was put on the infamous German index by the BPjS.

Note: Indexed products by the BPjS/BPjM are illegal to sell or make available to minors in Germany and it is illegal to advertise for it in any form. But there is absolutely no law forbidding any adult to buy such a product. The only exception is when a game was in addition also confiscated (or put on the so-called "List B" for BPjM games), but this is rather seldom the case. 

In this particularly case here, Beverly Hills Cop was just indexed, but not confiscated.

However, due to the fact that advertisement also means the presence of a product on the shelves of a store, the product will disappear from the public. But it can be bought in supporting stores "under the desk" (per request).

BPjS/BPjM = German Bundesprfstelle fr jugendgefhrdende Schriften/Medien = Federal Examination Office for Youth-Endangering Publications/Media.


http://www.mobygames.com/game/zx-spectrum/beverly-hills-cop

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565CC58C
Beyond The Ice Palace
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure
Gametype: Undefined
Release Year: 1988
Developer: Paradise Software
Publisher: Elite Systems Ltd
Players: 1
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This platform romp has similarities to Ghosts 'N Goblins, sending you on a journey to defeat the forces of evil. You start the game with nine lives, and you'll need them although there are only 3 (large) levels, each finishing with a boss. All manner of monsters block your path and must be attacked with your horizontally-travelling daggers. Additional weapons can be collected, as can bonus orbs, and the chance to summon a spirit to attack for you on the toughest sections.


http://www.mobygames.com/game/zx-spectrum/beyond-the-ice-palace
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6F313CA0
Biff
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure
Gametype: Undefined
Release Year: 1992
Developer: Steven Nunn, Marx
Publisher: Beyond Belief
Players: 1
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Biffs cuteness has no effect on his mother. Despite the fact that he blinks very sweetly, she has still chucked him out of the tree house. Chimps are not known for their neat ways, as you'll know if you've ever watched them having a tea party, and Biff is no exception. He left his room in such a mess that his mum just flipped. So Biff is wandering around the jungle, trying to think of how he can get back into his mum's good books. And then... Eureka! Of course, he'll give her some chocs and chop some firewood. Hurrah! 
    The only trouble is, there's no convenient corner shop in the jungle. So where d'you get your Milk Tray from? Well, they grow on trees. You have to find the chocolate seeds, plant them and pick up the box of chocs. Smart, eh? 
    Biff, as you've probably already gathered, is quite similar to a certain series of games that chronicle the adventures of everybody's favourite egg. Like the Dizzy games, Biff has you trotting around a multi-scrolling screen avoiding various nasties and picking up all manner of strange objects. Before too long it becomes obvious what you need the Access card and the old boot for, but at first it can be a tad confusing. As you collect and use more objects, the larger the area you're allowed to walk around in. There are so many odd things lying around that it's difficult to know what to pick up first. Luckily, there are on-screen hints and, here's a hint, you should always pick up the flashing object. 
    Biff is not the most original of games to drop through the Shed letterbox but it is jolly good fun. As long as you have the patience to blunder through the first couple of screens a few times to work things out, you should have a few rewarding hours ahead of you. The graphics are clear and bright, the controls are smooth and the game itself is interesting enough to keep you playing. The only problem with our copy was that when Biff jumped from the top of a tree, he ended up on the opposite end of the screen than expected.

Your Sinclair: http://www.ysrnry.co.uk/articles/biff.htm
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33B4110E
Big Ben Strikes Again
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: John Prince
Publisher: Tynesoft
Players: 1
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Bungling Ben, the hopeless hack from the Chronicle, has just received a report of a leak in Parliament. So off he bumbles down to Westminster for the scoop of the century - or that's the theory anyway! 
As Ben you've got to chase around the House looking for the six politicians who'll help you unravel your story. There's no doubt that Spitting Image would certainly be proud of the caricatures of the leading MPs! But you can't just go charging up to them and expect them to hand you the story on a plate. Oh no siree, you have to collect gifts for them in exchange for their snippets of information. Like all politicians they just love to be pampered! Hurry though, you must have your story before Big Ben strikes twelve. Perhaps you've never seen the wrath of an editor when you hand in late copy - it starts 'em foaming at the mouth. 
One of the best features of this game is the screen editor and designer that's included in the program. It's strides ahead of some of the game designer packages I've seen. It lets you completely re-design and add new features to any of the twenty screens, so you never have to play the same game twice. Give it a go if you're into designing your own games.
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64006917
Big Nose's American Adventure
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1992
Developer: Martyn Hartley
Publisher: Code Masters Ltd
Players: 1
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Oh dear. CodeMasters have gone funny again. Not content with fiddling around with slugs and eggs, they've gone and got themselves involved in time tunnels. You'd think they'd know better wouldn't you? 
    The time tunnel they've just started mucking around with has apparently whisked a caveman called Big Nose from pre-historic times to Manhattan in the twentieth century. 
    As well as the Cro-Magnon dude, there are also loads of ancient style animals trapped in the present day. Big Nose has got to travel along loads of platforms to rescue them and, along the way, there's fires, policemen and bombs to avoid. 
    It all sounds slightly implausible, especially if you're old enough to remember those Jackanory stories about Little Nose and Big Nose (two cavemen, incidentally), told by a Scottish guy with a massive sweater and an equally massive beard. 
    Anyway, as you rush around the platforms, you having to keep jabbing away at the fire button cos the place is crawling with things that keep trying to destroy you. To get maximum fire you've got to keep flicking the fire button as often as possible, you can't just hold down the button. This gets a tad tricky when you're close to the edge of a screen and you've got to move onto a new screen which might just be covered with nasties. 

All this jumping, running and blasting will take it out of you, so you've got to collect burgers and milk-shakes whenever you can. They give you energy, as do the beer mugs you occasionally bump into. But be careful because drinking the beer reverses your left and right keys, I suppose it's meant to represent getting drunk. You can still play on, but you'll need to think about what you're doing. Nice touch, Codies! 
    Unlike many platform games, you can't fall to your death cos you just land on whatever happens to be below you, and walk off. You can also steer while you're in the air, so that makes things much easier. 
    Sound and graphics in Big Nose are pretty much you'd expect from a good Codies' game. You know the kind of thing - nice big sprites and diddeley-doo musak. So there's no reason to complain.

Your Sinclair: http://www.ysrnry.co.uk/articles/bignose.htm
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30915E9E, C0168581, 8C7CCBD9
Big Sleaze, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text - Graphic
Gametype: Undefined
Release Year: 1987
Developer: Delta 4 Software
Publisher: Piranha
Players: 1
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Fergus McNeill - the comic genius behind Bored of The Rings, Robin of Sherlock and The Boggit, all spoofs of existing works, and more recently The Colour of Magic - has teamed up with a company that knows how to handle a commercial proposition. The result is a marvellous send-up of the New York private detective slouching his way around the Big Apple of the Thirties.
Everything about this project gels to provide a thoroughly entertaining trip through the sleazy low life of Manhattan and beyond. The programming is competent and the presentation pleasing, with a highly readable typeface, but the main attraction is the writing style, which is so good it's hard to believe the text wasn't taken from a real novel.
Here McNeill graduates from adapting existing works, such as Terry Pratchett's book The Colour of Magic, to using his own stories. McNeill's narrative style is refreshing, in the past tense rather than the present tense which jars in so many lesser games.
The Big Sleaze concerns the world of Sam Spillade, a dimwit private detective whose office, way up on 3024th Street, reveals to those passing just how thick Spillade is - he thought his window sign would look better if it could be read from the inside of his office. Puzzle at the lack of business his clever sign elicits, he competes with the motto 'No case too small... or too cheap.'
The first two cases to breeze into Spillade's unkempt offices are vastly different: a dame from out of town, and a patchwork dog. The dame has spent two weeks hanging out in Joe's diner waiting for her long-lost father to show; the dog has a note and a piece of a photograph its owner would rather not see put back together. Luckily for the owner, the parts of the photo are scattered about the city - but it's a taxing job for Spillade.
The screen consists of a simple picture with a permanent gun and PI badge in the top half, and the copious text pushing the picture off the screen from below. Anyone who's played The Boggit will be familiar with McNeill's verbose location descriptions and EXAMINE reports. Giving too many examples of these might ruin the game - but suffice to say that just about everything can be examined or poked about.
The ability to carry only five objects at a time is a restriction, not alleviated by the wallet which might have carried some of the smaller items. So it might be a good idea to smoke your last Lucky at the very start, with your feet up on the desk, giving rise to this short funny: 'I smoked my last Lucky and threw the stub away. I was going off these butts, slowly but surely. I guessed maybe I'd try putting the filter end in my mouth next time.'
Try another short one, this time concerning the silly sleuth's coat: 'A genuine, trendy detective-style raincoat. It cost me an arm and a leg from the NY equivalent of Burtons (not literally, of course, otherwise it wouldn't have fitted so well.)' And somewhere in the adventure you might explode some dynamite before it explodes on you: 'The dynamite had a fuse at on end and 'You die, PI!' written on it in large friendly letters'.
Time must be taken into account while playing The Big Sleaze - otherwise you might chance upon a bar in the dead of night when even Manhattan drinking dens close for a few hours of shuteye. On the same theme, lighting the fuse to the dynamite will allow a few moments to retire to a safe distance (there's a clue in that last line, folks!)
WAIT is a useful command to pass moments when Spillade has no choice but to sit it out. And the command EXAMINE can be shortened to X. I discovered this last one myself but the instructions do tell you of the SAY TO character command - and a HELP routine which may give the occasional clue, but too cryptically to be useful.
The effects of locking the door at the base of Spillade's office building puzzled me. This prevents some hoodlums entering the building and causing trouble, yet somehow the dame and the dog get in with no bother at all. Curious.
The Big Sleaze is a three-part adventure and comes complete with an electronic magazine, Sceptical 3. The game's chief asset, apart from dealing with a familiar and highly commercial theme, is its well-written prose. Fergus McNeill has excelled himself with this one while still providing the laughs (some rude) which have made his name.

Crash 43: http://www.mjwilson.demon.co.uk/crash/43/bsleaze.htm
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5BA135D3
Big Trouble In Little China
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1986
Developer: Software Studios, Focus Creative Enterprises Ltd 
Publisher: Electric Dreams Software
Players: 1
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In this tie-in to the 1986 John Carpenter movie starring Kurt Russell, you must thwart the evil plans of Mandarin Lo Pan who has kidnapped two green-eyed girls in order to marry and sacrifice them in order to become mortal again. You play as 3 characters, one at a time, in this action platformer: 

- Jack Burton, a burly but bit dumb action hero who fights with fists and later with a "Bushmaster" gun. Ammo must be found to be able to keep using it.

- Wang Chi, whose girlfriend along with Jack's has been kidnapped, uses Martial Arts and later a sword when found. More swords will be needed as they will break after awhile.

- Egg Shen is a magician who has vowed to stop the ancient prophecy from coming about, and fights with magic bolts which can turn later on into more powerful lightning if magic potions are found. 

Each character has an energy status bar at bottom of screen represented by a Yin and Yang Symbol that slowly disappears but can be replenished by finding food. A weapons symbol is shown if they possess it and magic potion symbol will give them extra strength if found. You must alternate among the 3 characters to keep their status from falling too low and dying, and each has to pick up their own appropriate weapons. They all can move forwards and backwards, jump, duck and attack at different heights.

They have to fight through several levels including the streets of Chinatown, where martial artist enemies await and gunmen that must be avoided until more experience is gathered. Further on, you go into the sewers where additional monsters must be avoided by jumping over them. Then they will reach the rooms of the underground lair of Lo Pan where large-hat wearing elementals called Storms await. The final battle takes place in the Marriage chamber where armoured warriors and the levitating Lo Pan must be vanquished in order to free the kidnapped girls.


http://www.mobygames.com/game/zx-spectrum/big-trouble-in-little-china

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5F68A506
Bigfoot
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Adventure - Graphic
Gametype: Undefined
Release Year: 1988
Developer: The Firm
Publisher: Code Masters Ltd
Players: 1
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Footsy the Bigfoot has vowed to rescue his girlfriend, who has been locked inside a cage by a sadistic madman. To set her free, Footsy must blow the lock open using TNT, but the only problem with this is that there are two breaks in the cable that need to be repaired. So Footsy has to walk through a series of environments in an attempt to repair the cable. In the meantime, he has to jump over lava pools, throw rocks at swarms of bees, and eat spinach and fairy cakes to replenish energy he may lose along the way.


http://www.mobygames.com/game/zx-spectrum/bigfoot_

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90BFB9A8, 5E3E2558
Biggles
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1986
Developer: Dalali Software Ltd
Publisher: Mirrorsoft Ltd
Players: 1
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WE Johns tales of a brave World War 1 pilot were updated for a 1980s feature film, with a plot involving Jim, Biggles brother who lives in that era. Jim travels back through time to warn Biggles of a spectacular weapon the Germans have created, with the intention of changing history  for the worse.

The game is split into two separate games, and the first of these is itself split into three sub-games. The first of these is a side-view flight game, in which you must shoot down and dodge Fokkers who come at you from the right of the screen in your rickety plane, with a machine gun and bombs on board. Part two is set in modern-day London, and the characters must jump across a network of roofs in order to obtain a secret code. There are guards to avoid, and big gaps between roofs to avoid. The third part is a side-view game inspired by Green Beret, with a gun to fire at encroaching enemies, gameplay on multiple vertical levels, and grenades to collect. Lose a life in any of these and you will cycle back through them.

The second game is a more serious flight simulation however. A helicopter is beamed back in time for our intrepid hero to use. You must first go to the Allied camp to get the secret weapons location (and you will need the password from part one of the game for this), and then head to that location to destroy it and save the world.


http://www.mobygames.com/game/zx-spectrum/biggles
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BC4E886C
Billy the Kid
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1989
Developer: Gary Priest
Publisher: Code Masters Ltd
Players: 1
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8EB507EB
Bionic Commando
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Arcade - Platform
Gametype: Licensed
Release Year: 1988
Developer: Software Creations
Publisher: Go!
Players: 1
Programmer: Mike Follin, Andrew R. Threlfall, Tim Follin
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You play a soldier with a bionic arm that extends and contracts. Your arm allows you to grab on to fixed objects to swing around and climb up levels -- no jumping allowed! The arm also grabs opponents and pull them towards you.

Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people for the last 2 years.

Trivia:

"Super Joe", who you are sent to rescue is the character from Capcom's original Commando game. Apparently without someone to insert credits to continue, he was easily captured.

Bionic Commando was voted #66 in the Top 100 Games of All Time poll published by Game Informer Magazine (Issue 100, August 2001).

Many people consider the enemy forces named "The Badds" to be indicitive of the Nazi Germany. This conclusion is futher helped by the "Badds" symbol throughout the game being a black eagle on a red flag.

Generalissimo Killt's name might be a reference to Spanish dictator Francisco Franco, since Generalissimo was to Franco what Fhrer was to Hitler. Besides, Franco and Hitler collaborated together several times, first Hitler aiding Franco in the Spanish Civil War and later Franco aiding Hitler in the World War II. Another interesting fact, although in that case might be just a coincidence, is that the most representative image of Franco during the post-war is the one with him wearing a cloak, just like G. Killt.

Continuing with the vague Nazi references pointed out earlier, in reality these Nazi references were in fact real Nazi material in the Japanese version of the game! The title, Hitler no Fukkatsu, translates to say 'Top Secret: The Resurrection of Hitler'. The real plot for the game has Nazis (referred to as 'The Badds' in the North American manual) trying to resurrect Hitler, and your character trying to stop them. The red flags referred to earlier really did have the swastikas on them. Nintendo almost made it through the censoring process, save for the end sequence...


http://www.mobygames.com/game/zx-spectrum/bionic-commando
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862B4D61
Bionic Ninja
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Brian Cross, Tink
Publisher: Zeppelin Games Ltd
Players: 1
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387FEC7E
Birds And The Bees, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1983
Developer: Adrian Sherwin
Publisher: Bug-Byte Software Ltd
Players: 1
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A huge field of flowers is a hugely attractive prospect to Boris the Bee. He is willing to cope with the risks posed by birds and wasps in order to get some of that sweet sweet honey.

The fields are viewed from the side, and most contain flowers - contact with which will utilise them and add to your score. As you collect nectar, you must return to your honey pot to deposit it, He is limited in how much he can carry, and (unusually for a game of this vintage) is slowed down by carrying too much. Also, you must block off any bears to chase after your honey pot.


http://www.mobygames.com/game/zx-spectrum/birds-and-the-bees

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5045F181
Bismarck
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Strategy - Turnbased
Gametype: Undefined
Release Year: 1987
Developer: Alan Steel
Publisher: PSS
Players: 1
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F829E9EC
Bite The Dust
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Maze
Gametype: Undefined
Release Year: 1988
Developer: John Armstrong
Publisher: Crash
Players: 1
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A0609069
Black Beard
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable keys
Genre: Action - Maze
Gametype: Licensed
Release Year: 1988
Developer: Topo Soft
Publisher: Topo Soft
Players: 1
Programmer: Carlos Arias, Jose Manuel Lazo, ACE, Gominolas
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Red Beard, an old pal of Black Beard has stolen Black Beard's treasure map. You as Black Beard are furious about this and you enter Red Beard his ship. On board you have to roam around looking for the map. To open chests you must fire a bullet. You can collect several special potions that will give you new ammo, extra life etc. To prevent Red Beard's pirates to enter the ship you must use the torch to light the cannon and then you will find the map in the last chest.


http://www.worldofspectrum.org/infoseekid.cgi?id=0000555

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4208032A
Black Hawk
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Flight - Action
Gametype: Undefined
Release Year: 1984
Developer: Phil Snell, Dean Lock
Publisher: Creative Sparks
Players: 1
_________________________
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You are piloting the Black Hawk plane through a series of island bases, each of which has hardware such as tanks, missile launchers and planes. Destroy these to maximise the enemy's Strategic Loss Factor.

The game is split into two sections, both of which scroll up the screen. In the first, you are in control of your missile camera, and must guide it over things to destroy by holding down fire to guide a shot and releasing to direct it. The second section is a Xevious-influenced scrolling shoot 'em up. You can't lose any of your 3 lives in the first section, but anything you do not successfully destroy during this will be out to get you in the second section.


http://www.mobygames.com/game/zx-spectrum/black-hawk

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04D92B07
Black Lamp
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1988
Developer: Software Creations, Drew Northcott, Graham P. Everett, Steve Cai
Publisher: Firebird Software Ltd
Players: 1
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Black Lamp is a platform game in which you have to find and collect several colored lamps and bring them back, one by one, to a case located in the first room. There are also several types of bonuses to collect along the way, and many enemies and creatures (some flying) to fight off. The ultimate goal is to bring all the colored lamps back to the case, including the elusive Black Lamp.

The Black Lamp world is presented as a collection of rooms, all connected with ladders and/or doors, as well as outside areas where you must defend yourself by shooting or avoiding the attacking creatures.

The graphics are very sharp and colorful, and all fireplaces, candles and torches are animated.


http://www.mobygames.com/game/zx-spectrum/black-lamp

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9C5F9EDB
Black Magic
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Adventure - Action
Gametype: Undefined
Release Year: 1987
Developer: Paragon Programming Ltd
Publisher: US Gold Ltd
Players: 1
_________________________
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22B42C5D
Black Tiger
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Arcade - Action
Gametype: Undefined
Release Year: 1989
Developer: Tiertex Ltd
Publisher: US Gold Ltd
Players: 1
_________________________
*
You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.


http://www.mobygames.com/game/zx-spectrum/black-tiger

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124CFC17
Blade Alley
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1983
Developer: PSS
Publisher: PSS
Players: 1
_________________________
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33BF7E7D
Blade Runner
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys 
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1985
Developer: Paul Andrew Stoddart, Ian Ellery
Publisher: CRL Group PLC
Players: 1
_________________________
*
Based on the movie of the same name. You have been assigned by the police force to track down and eliminate any replidroids that have landed on Earth. There are six types of replidroids, labeled Replidroid 1 through 6. The higher the number, the more intelligent it is.

The majority of the game is viewed from inside your skimmer, and inside of your skimmer are three displays that you need to pay attention to. The main display displays a radar view of your area, allowing you to navigate the streets in search of replidroids (which are represented by octagons with crosses inside them). To the right of this is a smaller display which shows the whole city and your position in relation to the replidroid's. Below this is a text readout giving information on the number and type of replidroids within the vicinity.

In the main display, your position is represented by a yellow cursor which you can use to navigate the streets with. If you find a replidroid, you can hover over it and press the fire button. Doing so will put you in pursue mode where you automatically land. 

After you get out, you must hunt down said replidroid in a busy street. There is a scanner in which you can use to keep track of where it is. The replidroid is represented as a green square. The further you progress, the closer you are to them. If the replidroid gets out of range, your skimmer automatically picks you up, and you have to hunt down replidroids elsewhere. Once you catch up with it, you must match your position with theirs and shoot at them in order to get the bounty displayed in the status bar. Your scanner also shows oncoming traffic that must be avoided. What it does not show, however, is people which you must dodge. If you crash into people, the game ends. 


http://www.mobygames.com/game/zx-spectrum/blade-runner_
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D8BFF571
Blade Warrior
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Mark Rivers, Antony M. Scott, Drew Northcott
Publisher: Code Masters Ltd
Players: 1
_________________________
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47D4C77D
Blasteroids
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1989
Developer: Teque Software Development Ltd
Publisher: Image Works
Players: 1 or 2 Co-Op
_________________________
*
As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. 

In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corps control. Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected. There are 3 different ships (Speeder, Fighter and Warrior), which can be switched between at any time. Power-ups (including improved weapons, shield recharges and a faster thrust) can be collected by flying into them.


http://www.worldofspectrum.org/infoseekid.cgi?id=0000563

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3BE65FD5
Blazing Thunder
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1990
Developer: PAL Developments Ltd
Publisher: Hi-Tec Software Ltd
Players: 1
_________________________
*
The main character in this old fashioned no frills shoot 'em up is a Rambo doppelganger, which the developers may have been lucky not to be sued over. The main player is surrounded by a large tank which moves around as if you are walking it Flintstones style.

Gameplay follows the usual pattern for Ikari Warriors-style games - kill off the bazooka-toting baddies, which emerge from hiding places or enter the screen in waves. You can do this by either shooting them or running them over with your tank. Parts of the scenery often block your path and need destroying. Once you clear the level you are confronted by a boss, which in the first level is an enormous tank which you have to disable the guns of. 

Trivia:

On February 29, 1992, Blazing Thunder was put on the infamous German index by the BPjS.

Note: Indexed products by the BPjS/BPjM are illegal to sell or make available to minors in Germany and it is illegal to advertise for it in any form. But there is absolutely no law forbidding any adult to buy such a product. The only exception is when a game was in addition also confiscated (or put on the so-called "List B" for BPjM games), but this is rather seldom the case. 

In this particularly case here, Blazing Thunder was just indexed, but not confiscated.

However, due to the fact that advertisement also means the presence of a product on the shelves of a store, the product will disappear from the public. But it can be bought in supporting stores "under the desk" (per request).

BPjS/BPjM = German Bundesprfstelle fr jugendgefhrdende Schriften/Medien = Federal Examination Office for Youth-Endangering Publications/Media.


http://www.mobygames.com/game/zx-spectrum/blazing-thunder

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B083DAC1
Blinky's Scary School
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Adventure
Gametype: Licensed
Release Year: 1990
Developer: Zeppelin Games Ltd
Publisher: Zeppelin Games Ltd
Players: 1
Programmer: Jimmy Parr, David Taylor, Colin Bestford, Tink, K.A.
_________________________
*
The first of Blinky the ghost's three outings, the ghost with the most has to progress through a series of levels and remove the hazards left by ghost-busters (who aren't called Peter, Egon, Winston or Ray for licensing reasons). He does this by collecting the right objects to cast the all important spells.

The levels themselves scroll sideways and are layered with platforms. Making the task difficult are spiders, mice and the like - watch out in particular for the jumping frogs. Once the appropriate spells have been cast (involving lots of back-tracking to collect objects and bring them to the cauldron) the objects to make an underwater diving suit must be obtained.


http://www.mobygames.com/game/zx-spectrum/blinkys-scary-school

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884EEF54
Blizzard's Rift
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Action
Gametype: Undefined
Release Year: 2007
Developer: Jonathan Cauldwell
Publisher: Jonathan Cauldwell
Players: 1
_________________________
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09B3E306
Blob The Clock
Platform: ZX Spectrum
Media: Tape
Gametype: Undefined
_________________________
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*

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639B4FE8
Block-Dizzy
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1992
Developer: Banzai Programming
Publisher: Your Sinclair
Players: 1
Programmer: Arno van der Hulst
_________________________
*
A Columns clone from the Netherlands that came free with Issue 81 of Your Sinclair magazine, and it's really good, plays exactly the same like Columns and has great use of colour. Very good indeed, if you love Columns you must give this a go.

Calm yourselves, O acolytes of enlightenment and true Specdom. This
swish reader game from Arno 'Brainsport' van der Hulst doesn't feature
Vic Reeves or that ghastly squirt of a sentient egg. It does however
feature loads and loads of blocks. And playing it a lot does tend to
make you dizzy. Hence the incredibly straightforward name. Obvious,
really, if you think about it. (The Dizzy bit is probably a blind, or
a cunning bit of misdirection, or a very silly mistake, or a joke, or
the dutch for orange or something)

The idea is to plonk together three or more blocks of one colour. This
will cause 'em to disappear mysteriously from the playing arena.
Spook, eh? You can't alter the orientation of the blocks - instead, by
pressing fire, the three colours in each block rotate. Get the idea?
Once you've connected enough blocks so that the number on the right of
the screen reaches zero, you're onto the next level. Hurrah! In fact,
Hurrah with an extra cherry on top!

Some handy-dandy menus give you a choice of skill levels, cheat modes
and start screens as well as info about special blocks you'll come
across, which is really nice of them and something that deserves
around of applause. Ooer, nearly forgot - don't choose the Kempston
joystick option. It won't work, y'see. (Ah me, there's always
something, isn't there?)
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84318CBB
Blood 'n' Guts
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Cursor, Redefineable k
Genre: Action - Maze
Gametype: Undefined
Release Year: 1984
Developer: John R. Edmonds
Publisher: Quicksilva Ltd
Players: 1
_________________________
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9B7A4D9E
Blood Brothers
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Platformer - Action
Gametype: Undefined
Release Year: 1988
Developer: Steve Marsden, David Cooke, S. Leighton, Ben Daglish
Publisher: Gremlin Graphics Software Ltd
Players: 1
_________________________
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03E60931
Blood Valley
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Adventure - Action
Gametype: Undefined
Release Year: 1987
Developer: Imagitec Design Ltd
Publisher: Gremlin Graphics Software Ltd
Players: 2  Co-Op
_________________________
*
*

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CEAD957E
Bloodwych
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Redefineable keys
Genre: Role Playing Game - Adventure
Gametype: Undefined
Release Year: 1990
Developer: Philip Taglione, Pete James, Anthony Taglione
Publisher: Image Works
Players: 2 Co-Op
_________________________
*
Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D maze-like game. This games distinguishing feature is the two-player split screen support, allowing simultaneous realtime on the one computer.

Each player controls a party of four to explore a dungeon where you can also interact with some of the others there, instead of just killing them.


http://www.mobygames.com/game/zx-spectrum/bloodwych

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8085E6B7
Blue Max
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Action - Scrolling
Gametype: Undefined
Release Year: 1984
Developer: Bob Polin, F. David Thorpe 
Publisher: US Gold Ltd
Players: 1
_________________________
*
For those who know nothing of World War I or it's heroes, this game is named after Max Chatsworth, one of Britain's Flying Aces. Chatsworth's fame began in battle, when he was out on a reconnaissance mission, and his squadron was decimated by enemy planes. The pilot survived, and in the process shot down seven enemy fighters. He shot down thirteen more the next month. For these actions, Germany offered their Blue Max medal to anyone who could shoot Chatsworth downand Chatsworth got a new nicknameBlue Max.

As Blue Max, you go out on sortiesflying missionsattacking assigned targets. Targets include bridges, buildings, enemy planes, tanks, bridges, anti-aircraft batteries, vehicles and ships. You progress to new missions as you take out your targets.

You must drop bombs to take out the ground targets, and this action also represents a key danger for you. Unlike the modern bombers that drop bombs on targets far below, early aircraft engaged in semi-suicidal bombing runs. The pilots started at high altitude, then tipped the planes nose downward towards their ground-based target, and pulled up before they hit the ground. In the middle of the dive and pull up process, they released the bomb. There were problems of coordination, found in the game as wellif you time it wrong, or start too low, you will crash.

This game has aroused some controversy too, which supposedly caused it to be banned in Germany. In the course of your missions, you end up bombing houses.

Trivia:

On August 31, 1985, Blue Max was put on the infamous German index by the BPjS.

Note: Indexed products by the BPjS/BPjM are illegal to sell or make available to minors in Germany and it is illegal to advertise for it in any form. But there is absolutely no law forbidding any adult to buy such a product. The only exception is when a game was in addition also confiscated (or put on the so-called "List B" for BPjM games), but this is rather seldom the case. 

In this particularly case here, Blue Max was just indexed, but not confiscated.

However, due to the fact that advertisement also means the presence of a product on the shelves of a store, the product will disappear from the public. But it can be bought in supporting stores "under the desk" (per request).

BPjS/BPjM = German Bundesprfstelle fr jugendgefhrdende Schriften/Medien = Federal Examination Office for Youth-Endangering Publications/Media.


http://www.mobygames.com/game/zx-spectrum/blue-max

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9870D4ED
Blue Thunder
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1984
Developer: Richard Wilcox
Publisher: Richard Wilcox Software
Players: 1
_________________________
*
Blue Thunder is a side-scrolling shooter and tie-in with the short-lived TV series of the same name which has you piloting a new 'jetcopter' as the only survivor of an alien assault. As it turns out, you're not alone after all, so you depart from your ship and fly across a sea full of heavily defended islands to reach the enemy stronghold, disable its defenses and rescue your comrades.

Should you succeed, you get to try it again at a higher difficulty level, where you'll face enemies with higher firing rates, planes, barrage balloons and missile-armed submarines. All the while you'll have to keep an eye on your dwindling fuel supply. Your jetcopter can fire at any angle it's flying, even straight down.

http://www.mobygames.com/game/zx-spectrum/blue-thunder

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AEBC795B
BMX Freestyle
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Racing - Bike
Gametype: Undefined
Release Year: 1989
Developer: Supersonic Software Ltd
Publisher: Code Masters Ltd
Players: 2 VS
_________________________
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1F45BE33
BMX Kidz
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Racing - Bike
Gametype: Undefined
Release Year: 1988
Developer: Zeit Corporation, Gigglywurx, Jodie
Publisher: Firebird Software Ltd
Players: 1
_________________________
*
In this game, the player must compete against five BMX riders in a race against the clock. There are six tracks in the game, complete with stunts and wheelies that the player must accomplish in order to proceed onto the next track. Riding the bike causes energy to be lost, but soda cans can be collected to replenish it. Also, doing stunts causes the player to crash down hard, losing spokes (wheels). Replacement spokes, like the soda cans, can be collected along the way. The game ends when the player does not qualify, runs out of time, or has no spokes left.


http://www.mobygames.com/game/zx-spectrum/bmx-kidz

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64ED0D8B
BMX Ninja
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Racing - Bike
Gametype: Undefined
Release Year: 1988
Developer: Richard Stevenson, Paul A. Bellamy, Nigel Speight
Publisher: Alternative Software Ltd
Players: 1
_________________________
*
As a top BMX gang member, members of a rival gang have attacked you. In order to protect your street cred, and thus keep your girlfriend interested in you (can't he get someone less superficial next time?), you must defeat them all.

The game scrolls sideways, and puts you on your bike with a spin attack to deal with enemy bikes, skateboarders and scooters. 8 bikes must be beaten to move onto the next level, however this total is reset if you lose a life. There are six different settings across the US, and you can choose to play in front of any of these from the main menu. 


http://www.mobygames.com/game/zx-spectrum/bmx-ninja

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40EC8744
BMX Racers
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Racing - Bike
Gametype: Licensed
Release Year: 1984
Developer: Mastertronic Ltd
Publisher: Mastertronic Ltd
Players: 1
_________________________
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61E994C0
BMX Simulator
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Racing - Bike
Gametype: Undefined
Release Year: 1987
Developer: Tim Miller, James Wilson, David Whittaker
Publisher: Code Masters Ltd
Players: 1 or 2 VS
_________________________
*
This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. Each course has a time limit you must complete 3 laps of the course within, or it's game over. The further inside the time limit you are, the more points you score.

There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can be viewed in slow motion.

Trivia:

The game sold over 100,000 copies in its first year in the UK, a huge amount at the time. The budget price (1.99) helped, as did great reviews and the popularity of BMX bikes among computer owners.

To celebrate the 18th birthday of Codemasters, they released this game for free on September 18th 2004 as this was Codemasters' first ever published game.

The magazine quote mentioned on the Ad Blurb proved correct, a fact pointed out when the game appeared on one of Codemasters' Quattro compilations. The quote was repeated, along with a note - "It did!"

http://www.mobygames.com/game/zx-spectrum/bmx-simulator/
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40E5AF8E
BMX Simulator 2
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Racing - Bike
Gametype: Undefined
Release Year: 1989
Developer: The Oliver Twins, KAL
Publisher: Code Masters Ltd
Players: 1 to 4 VS
_________________________
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6B6895D2
Bobby Bearing
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1986
Developer: The Edge
Publisher: The Edge
Players: 1
Programmer: Robert Figgins, Trevor Figgins
_________________________
*
Bobby Bearing is a young steel ball who lives in the land Technofear, carefully avoiding the dangerous Metaplanes. One day his evil cousin comes along and lures him and his four brothers directly into said Metaplanes and leaves them for good. So Bobby's quest of the day is to find his way home and rescue his brothers.

The Metaplanes are a big maze of isometric screens without scrolling. The main challenge is to find orientation in this maze with various dead ends and junctions; there are also lifts, magnets, air ducts and hidden switches to complicate matters. There are also enemies and traps to avoid, e.g. evil marbles, crushing blocks of stone or hard to navigate places with opportunities to fall off the screen. 

When Bobby finds one of his brothers, Bobby has to roll him to the exit. There are no lives or energy bars to be found in this game: it simply has to be completed before time runs out. Dying or getting stunned by an enemy results in a time penalty. Similarly the player can easily restart a screen with a time penalty if he has manoeuvred himself into an unwinnable situation.


http://www.mobygames.com/game/zx-spectrum/bobby-bearing
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Bobby Yazz Show, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Puzzle
Gametype: Undefined
Release Year: 1991
Developer: Cybadyne
Publisher: Crash
Players: 1
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B3956A5C
Bobsleigh
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Sports
Gametype: Undefined
Release Year: 1987
Developer: Richard Hughes
Publisher: Digital Integration
Players: 2 Alternating
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90D18135, B934F6B5, 34C5E25B
Boggit, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Text - Adventure
Gametype: Undefined
Release Year: 1986
Developer: Delta 4 Software
Publisher: CRL Group PLC
Players: 1
_________________________
*
After Bored of the Rings parodied JRR Tolkien's classic Lord of the Rings series, Delta 4 did the same thing with its predecessor The Hobbit, preceding New Line Cinema's identical sequence by 20 years. There is a logical 3-part structure to the adventure, but there are also jokes such as the Old Ford location on the map being near a New Ford - a new Ford Sierra car.

This interactive fiction with graphics game thus features reluctant adventurer Bimbo Faggins and devious magician Grandalf attempting to gain treasure, ultimately by appearing on a TV game show. VERB NOUN inputs are used for most instructions, although you have to TALK someone before SAYing anything to them. EXAMINEing objects is crucial to progress, and to finding the best jokes.

Trivia:

Unusually for UK games of the time, there are a couple of Easter Eggs in this one. 

Type 'WHY' and the game will reply '42' - the answer to 'Life, the Universe and Everything' in The Hitchhiker's Guide to the Galaxy.

Also, in part two you can type DELTA 4 to explore a rendition of the company's house.


http://www.mobygames.com/game/zx-spectrum/boggit

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71A84D84
Bomb Jack
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Arcade - Platform - Multi-Screen
Gametype: Licensed
Release Year: 1986
Developer: Elite Systems Ltd
Publisher: Elite Systems Ltd
Players: 1 or 2 Alternating
Licensed from: Tehkan / Tecmo
Programmer: Paul Holmes, Andy Williams, Karen Trueman
_________________________
*
In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult are numerous enemies such as birds, mummies, turtles, and orbs.

In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" appears, and when you collect this, you can defeat enemies and have more time to collect all the bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin appear.

The more you progress through the game, the more difficult it becomes, as enemies travel more quickly to get you.

Trivia:

The A BGM of the original arcade game is in fact a cover of the theme song of the animated TV series Spoon obasan (Mrs. Pepperpot), sung by Mari Iijima.


http://www.mobygames.com/game/zx-spectrum/bomb-jack

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6327F471
Bomb Jack II
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1987
Developer: ROR
Publisher:  Elite Systems Ltd
Players: 1
_________________________
*
Having saved the world in the first game, Bomb Jack is out to collect as much gold as possible, which is lying on a number of ledges. These vary between open and shut - the open ones offer more points, and an extra life is on offer for collecting 10 in a row, so if possible the route should take in the open ones in order.

Gameplay differs from the original, in that Bombjack's movement is no longer free and self-propelled. Instead, he moves flick-style between ledges, so long as one is directly within one of the 4 compass directions. Baddies can be pushed off ledges, but this uses up some of Jack's limited energy.


http://www.mobygames.com/game/zx-spectrum/bomb-jack-ii

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EB022A42
Bomber
Alternative title: City Bomber
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Shoot 'em Up - Side-Scrolling - Vertical
Gametype: Undefined
Release Year: 1982
Developer: Jeff Minter
Publisher: Llamasoft
Players: 1
_________________________
*
City Bomber is a one-key arcade game, similar to Air Attack.

You pilot a small airplane, and your mission is to bomb the city so you can land safely. It is a one-key game, so you don't control the plane, you can only drop bombs by pressing the spacebar. The plane moves from left to right across the screen, and slowly descends every time it wraps back to the left side.

At the start of the game you can choose a skill level from 1 (easiest) through 5 (hardest), and an entry wave, also 1 through 5. A higher skill level means the buildings are higher, thus more bombs are needed before you can land. There are small empty spots to the left and right side of the city, so don't waste bombs on those spots.


http://www.mobygames.com/game/zx-spectrum/city-bomber

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B7FCBC3B
Bombfusion
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1989
Developer: PAL Developments Ltd
Publisher: Mastertronic Ltd
Players: 1
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27291CB3
Bombscare
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor and Keyboard
Genre: Action - Isometric - Maze
Gametype: Undefined
Release Year: 1986
Developer: Jeffery Bond
Publisher: Firebird Software Ltd
Players: 1
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*
Bomb Scare is a single player maze based puzzle game.

The Plot
The game is set on Neptune where an enemy alien has planted a time bomb in the space station. The station has been evacuated and the player must neutralise the threat using a bomb defusing robot, ARNOLD. In order to accomplish this task, ARNOLD must first collect the necessary tools from those lying around the base. Then, when suitably equipped, the player must guide ARNOLD to the bomb in order to defuse it. Naturally the aliens will attempt to thwart this attempt whenever they can.


The Game
The mission to defuse the bomb is time limited, a mission timer in the lower half of the screen counts down from 999. If ARNOLD runs out of time, energy, or lives the game is over and the bomb explodes destroying the entire planet

ARNOLD has six action keys. There are three movement keys, one key to move forwards and two others to rotate left or right, and three activity keys, pick up, select an object, and activate object.

The base consists of a series of rooms which map to a 16 x 9 grid, though not all the elements in the grid contain a room. There is no in-game map but the rooms are coloured to assist the player in keeping track of their location. The game also displays large arrows on the floor when there is an exit off-screen, and smaller arrows on the walls when there is an obvious doorway. Some doors only allow ARNOLD to pass through one-way.

There are eight tele-ports which allow ARNOLD to quickly move from one area of the base to another, but at the start of the game neither the player, nor ARNOLD, will have any operating instructions for them. 

ARNOLD's inventory can hold five items. When an object is encountered the player positions ARNOLD over it and uses the 'Pick Up' key, the object then appears in the inventory list at the bottom of the screen. The player then has to work out what to do with each object and where, within the game, it is used.

As ARNOLD moves around the station he will encounter many small scurrying aliens. Some can be destroyed by running over them though this will sap ARNOLD's energy, others explode on contact and destroy ARNOLD. Points are scored for killing them, however ARNOLD only has a limited number of shots at his disposal.


http://www.mobygames.com/game/zx-spectrum/bomb-scare

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B64FE329
Bonanza Bros
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Arcade - Action
Gametype: Undefined
Release Year: 1992
Developer: Tiertex Ltd
Publisher: US Gold Ltd
Players: 1 or 2 Co-Op
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*
Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and a shadowy figure of a mysterious stranger appears on screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are equipped with bullets that can knock the guards unconscious for a few seconds. An $100 reward will be given out if Mobo and Robo are apprehended.

As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies.


http://www.mobygames.com/game/zx-spectrum/bonanza-bros

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2BDDD5DF
Booty
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1984
Developer: John F. Cain
Publisher: Firebird Software Ltd
Players: 1
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*
Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure, and you play Jim the Cabin Boy as he tries to collect as much of this as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once you have cleared each one, you have 45 seconds to escape the hold and prepare for the next one.

The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up and the first one returns to its original location), and many of the enemies are located behind doors, a great deal of strategy as to which order you collect these in is required.


http://www.mobygames.com/game/zx-spectrum/booty

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9361BCA3, 2F287C8A
Bored of the Rings
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text - Graphic
Gametype: Undefined
Release Year: 1985
Developer: Fergus McNeill
Publisher: Delta 4 Software
Players: 1
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*
No prizes for guessing the inspiration for this one. The Great Ring needs to be returned to Mount Doom, a treacherous task to be undertaken by Fordo the Boggit. Spam, Pimply and Murky are his country-bumpkin friends, and he will later meet with Bumbadil and Hashberry, two old hippies. The main quest involves meeting up with Legoland the Elf, Giblet the Dwarf and Aragont. 

In keeping with the humour, familiar locations become "the featureless plain below the pink mountain", "Lake Anadin" and the "Land of the Personal-Stereo-Wearing Goblins".

Bored of the Rings is an interactive fiction game with graphics made using Quill. The interface allows the player to take and use items using VERB NOUN commands, and talk to characters.

The game is split into three parts, accessed via passcodes. The tape also includes issue 1 of Sceptical, Delta 4's short-lived magazine on tape.

Trivia:

The game was made as a parody purely because Melbourne House had the official Lord of the Rings rights.


http://www.mobygames.com/game/zx-spectrum/bored-of-the-rings
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ABCD3A19
Bosconian '87
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Arcade - Shooter - Multi-Directional
Gametype: Undefined
Release Year: 1987
Developer: Binary Design Ltd
Publisher: Mastertronic Ltd
Players: 1
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*
This older arcade game got a budget-priced home conversion. Fighting it out above the earth for a newly-reunited people, you must shoot out the alien craft to depend your people.

The game is a top-down shoot 'em up, with aliens to kill and rocks to destroy. Each wave has several Space Stations, and destroying these is the ultimate goal. A scanner helps you find these. 

The ship can be brought to a stop, or flown in any of the four main directions. You must watch the fuel gauge, but extra fuel and improved weapons can be collected. There is a mothership which can be docked with for shielding.


http://www.mobygames.com/game/zx-spectrum/bosconian-87

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3F5BC9CC
Boulder Dash
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Arcade - Strategy - Platformer
Gametype: Licensed
Release Year: 1984
Developer: Dalali Software Ltd
Publisher: Front Runner
Players: 1
Licensed from: First Star Software Inc
Programmer: Chris Gray
Designer: Peter Liepa
_________________________
*
You're Rockford and have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.

Trivia:

Boulder Dash was so popular on the home computer that it was ported to an arcade version. Usually, it is the other way around; in that a popular arcade game gets ported to the home system.


http://www.mobygames.com/game/zx-spectrum/boulder-dash

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139289BF
Boulder Dash Construction Kit
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Construction Kit - Strategy - Multi-Screen
Gametype: Undefined
Release Year: 1988
Developer: Peter Liepa, Chris Gray
Publisher: Databyte
Players: 1
_________________________
*
Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk.

All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.


http://www.mobygames.com/game/zx-spectrum/boulder-dash-construction-kit

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BCAB1101
Boulder Dash II: Rockford's Riot
Original title: Boulder Dash II: Rockford's Revenge
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Strategy - Multi-Screen
Gametype: Undefined
Release Year: 1985
Developer: Peter Liepa, Chris Gray
Publisher: Prism Leisure Corporation PLC
Players: 1 or 2 Alternating
_________________________
*
In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.


http://www.mobygames.com/game/zx-spectrum/boulder-dash-ii-rockfords-revenge

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B61F2FAE
Boulder Dash III
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Strategy - Multi-Screen
Gametype: Undefined
Release Year: 1986
Developer: Peter Liepa, Chris Gray
Publisher: Prism Leisure Corporation PLC
Players: 1
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*
The third part of the popular series, Boulder Dash III adds a sci-fi spin to the graphics (called MetalGrafik), with Rockford now wearing a spacesuit and running through a more futuristic setting.

Other than that, the 16 new scenarios are similar in gameplay to the levels of Boulder Dash I and II: Rockford still digs through a series of caves to retrieve diamonds. Once he has enough diamonds, a portal opens that takes him to the next stage. Obstacles in the caves include boulders, monsters which will kill Rockford upon touching them (but which can be eradicated by crushing them with falling boulders - some of the monsters then release a number of diamonds), and green slime that spreads through the entire cave and blocks pathways. Additionally, every level has a time limit. Several puzzle elements add variety to the game, such as walls which will turn falling boulders into diamonds.


http://www.mobygames.com/game/zx-spectrum/boulder-dash-iii

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BD312347
Bounces
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1986
Developer: Denton Designs
Publisher: Beyond Software
Players: 1
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*
Bounces is a futuristic sports game. Two players (one of which can be computer-controlled), compete against each other to earn points. Each game consists of two halves of 90 seconds each, one from each side of the screen. The winner is simply the player with the most points.

There are two ways of earning points. The first of which is to catch the bounces ball that bounces around the arena, and throw it through the goal slots, on your opponent's side of the screen. The further into your opponent's half of the screen the slot is, the more points it is worth, bur the more difficult it is to get the ball into, particular as each player is attached to their side of the screen by a wire.

The second way is to knock your opponent down, either with your fists, or with the ball. Being knocked down reduces stamina, as does straying too far into the other player's side of the screen, or colliding with the wall each player is attached to. If either player runs out of stamina, they are unresponsive until they recover. 


http://www.mobygames.com/game/zx-spectrum/bounces

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9308E223
Bounder
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1986
Developer: Gremlin Graphics Software Ltd
Publisher: Gremlin Graphics Software Ltd
Players: 1
Programmer: Shaun Hollingworth, Chris Kerry, Peter M. Harrap, Marco Duroe
_________________________
*
In Bounder, the player controls a tennis ball that constantly bounces on the screen. 

The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game. 

The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.


http://www.mobygames.com/game/zx-spectrum/bounder

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DE0B2094
Bounty Bob Strikes Back!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Platform - Multi-Screen
Gametype: Licensed
Release Year: 1985
Developer: US Gold Ltd
Publisher: US Gold Ltd
Players: 1
Licensed from: Big Five Software
Programmer: Bill Hogue, Tim Miller, F. David Thorpe
_________________________
*
Bounty Bob Strikes Back! is the sequel to Miner 2049er and features similar gameplay. As Bounty Bob, your goal is to claim every inch of 25 challenging mines. To do this, you must walk over each segment of the framework in the mines. To reach each segment of framework, you will need to figure out a way to jump, climb, or use one of the many devices occasionally available to get there. To you help you get around (or sometimes hinder progress) are ladders, slides, suction tubes, cannons, transporters, and other devices. Wandering about the mines are many dangerous mutants. If you come in contact with one of these, you will lose a life. Scattered throughout each mine are special food items; collect one of these, and you will temporarily be able to eliminate the mutants by walking into them. You will need to figure out a unique strategy for each level in order to complete it, plus there is a time limit so claim all the territory quickly!


http://www.mobygames.com/game/zx-spectrum/bounty-bob-strikes-back

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91C9C3BA
Bounty Hunter, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1989
Developer: Optimus Software
Publisher: Code Masters Ltd
Players: 1
_________________________
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28592736
Brainache
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1987
Developer: Owen Brunette
Publisher: Code Masters Ltd
Players: 1 or 2 Alternating
_________________________
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F52BCC89
Brainstorm (Bubble Bus)
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Maze
Gametype: Undefined
Release Year: 1985
Developer: Tom Prosser
Publisher: Bubble Bus Software
Players: 1
_________________________
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*

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77BD2F29
Brainstorm [Firebird]
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Puzzle
Gametype: Undefined
Release Year: 1987
Developer: Pete Cooke
Publisher: Firebird Software Ltd
Players: 1
_________________________
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*

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0CC23612
Brat Attack
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Maze
Gametype: Undefined
Release Year: 1988
Developer: Players Software
Publisher: Sinclair User
Players: 1
_________________________
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E4DA9CC1
BraveStarr
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Probe Software Ltd
Publisher: Erbe Software S.A.
Players: 1
_________________________
*
The planet of New Texas is similar to the Wild West-era Texas - mystic Indians, bar-room brawlers and sharp-shooting mercenaries. The only man tough enough to keep order in such a place is Marshall Bravestarr. Stampede is the villain of the piece; he aims to bring the dead back to life as zombies for his own use.

BraveStarr is a side-scrolling action title based on the popular 80's space western cartoon series. Starting with a limited amount of time, you must find and rescue Shamen who was captured by the evil Tex Hex, to aid Stampede's plans. You get nine minutes to complete your task.

The game begins in Fort Kerium in front of the bar. You can enter buildings, to talk to people and examine rooms. Outside, you must jump around, shoot enemies and collect various power-ups they drop. Marshall BraveStarr has only one life - when he takes damage, he loses time instead of life energy.


http://www.mobygames.com/game/zx-spectrum/bravestarr

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352882E5
Braxx Bluff
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Tony Poulter
Publisher: Micromega
Players: 1
_________________________
*
As a Life Corps volunteer, you have been sent to the planet Prolon, following a distress call from the team of explorers currently charting the region. First of all, you must safely land your ship on the landing strip, by paying attention to the angle the craft descends at, and keeping it in line with the smooth terrain.

Once this has been accomplished, you must walk around the planet searching for their life pod, and take it back to the ship. This must be done within a time limit, as the pod's life support system is failing. In both these sections you will score more points if your direction is correct (with 8 points the requirement for a clean landing in section one) - this acts as both a reward and a guide.


http://www.mobygames.com/game/zx-spectrum/braxx-bluff

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19F2B973
Breakthru
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1986
Developer: Paul Houbart, Simon Butler, Dawn Drake, Noel Hines
Publisher: US Gold Ltd
Players: 1
_________________________
*
BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks!


http://www.mobygames.com/game/zx-spectrum/breakthru-

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396688BE
Brian Bloodaxe
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: Charles Bystram, Jack Wilkes
Publisher: The Edge Software
Players: 1
_________________________
*
Brian Bloodaxe is a viking who has been stuck in an ice block for hundreds of years. After the ice has thawed out, Brian vows to conquer Britian, but little does he know he woke up in 1983. Brian must wander through 100 locations looking for the Crown Jewels and sit on the throne. Objects are scattered throughout each location, and Brian needs to figure out their purpose. Monsters  such as ducks, Daleks, Mad Scotsmen, and Turkish soldiers  roam each location making Brian's task of getting these objects difficult. Up to three objects can be carried at any one time, and they can be used to block the path of monsters or to make extra platforms. The objects do not fall when dropped, making it easier for Brian to leap across blank areas. Getting the correct objects in the correct places is a daunting task.


http://www.mobygames.com/game/zx-spectrum/brian-bloodaxe

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3122A10A
Brian Jacks Superstar Challenge
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Sports - Action
Gametype: Undefined
Release Year: 1985
Developer: Ian McArdle, Malcolm J. Smith
Publisher: Martech Games Ltd
Players: 1
_________________________
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D84590E3
Brick Breaker
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Keyboard
Genre: Breakout - Action
Gametype: Undefined
Release Year: 1987
Developer: Juliet Software
Publisher: Dro Soft
Players: 1
_________________________
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315F6EED
Bride of Frankenstein
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Adventure
Gametype: Undefined
Release Year: 1988
Developer: Viz Design
Publisher: 39 Steps
Players: 1
_________________________
*
You are alone in Castle Frankenstein...well, you're the only person here, anyway. Scattered about the castle and its grounds are lungs, hearts, kidneys, and brains your beau Franky needs. You must use the joystick to move around the castle and find the parts that are needed. You must also locate keys to unlock doors. But beware, for while you may be the only person here, there are other dwellers within, such ghosts and skeletons. If they touch you too much, you will have a heart attack and die.


http://www.mobygames.com/game/zx-spectrum/bride-of-frankenstein

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3837A8DD
Bristles
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: R. Huddy
Publisher: State Soft Ltd
Players: 1 or 2 Alternating
_________________________
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283CBCBA
Bronx
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1990
Developer: Juan Carlos Arevalo Baeza, Javier Arevalo Baeza, Antonio Lopez A
Publisher: Animagic S.A.
Players: 1
_________________________
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9884B2F8
Bronx Street Cop
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1989
Developer: Supersonic Software Ltd
Publisher: Code Masters Ltd
Players: 1
_________________________
*
N/A
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8298DF22
Bruce Lee
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right), Cursor and Ke
Genre: Action - Adventure - Multi-Screen
Gametype: Licensed
Release Year: 1984
Developer: Ocean Software Ltd
Publisher: US Gold Ltd
Players: 1 or 2 VS
Programmer: F. David Thorpe
_________________________
*
The late martial arts hero features in this platform game, with the aim of reaching a wizard in an underground lair, defeat of whom can offer him untold wealth. 

In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the standard (although slightly illogical in this context) ladders. 

On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by making them accidentally hit each other. Even after they are killed, however, they keep coming back for more after a few seconds. Since they can move pretty intelligently (they even climb ladders), you should watch out for them. 

There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge and exploding bushes for example.

http://www.mobygames.com/game/zx-spectrum/bruce-lee

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E553D82B, 045FF3F8
Bubble Bobble
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Arcade - Platform
Gametype: Licensed
Release Year: 1987
Developer: Software Creations
Publisher: Firebird Software Ltd
Players: 1 or 2 VS
Programmer: Mike Follin, Andrew R. Threlfall, Tim Follin
_________________________
*
Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...

Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.

Trivia:

If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels!

Bub & Bob were mutated humans who returned in human form in the sequels.

Though there have been many games based on the Bubble Bobble characters, a game called "Chackn Pop" (1984) featured several of the characters and powerups later seen in Bubble Bobble. The main character from that game, Chackn, appears as one of the level designs in Bubble Bobble and also makes cameos in most of the sequels and derivative games.


http://www.mobygames.com/game/zx-spectrum/bubble-bobble

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2452ED7C
Bubble Buster
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 (left) and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Hudson Soft
Publisher: Sinclair Research Ltd
Players: 1
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B9086F44
Bubble Dizzy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Action - Platformer - Multi-Screen
Gametype: Undefined
Release Year: 1991
Developer: W.A.S.P.
Publisher: Code Masters Ltd
Players: 1
_________________________
*
Bubble Dizzy eschews the usual arcade adventure format of Dizzy games, instead being a simple action game.

You must guide Dizzy through the underwater worlds, collecting pearls as you go. Dizzy starts at the bottom of the sea, and you have to get him to the top. You do this by jumping across bubbles, which only have a limited time before bursting. Enemies to avoid include sharks, octopuses and swordfish. Dizzy has limited oxygen, but more can be collected from O2 canisters. 

After completing a level, you get a bonus for the amount of pearls you collected and the amount of oxygen you have left.


http://www.mobygames.com/game/zx-spectrum/bubble-dizzy

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A245CAD7
Bubble Run
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1986
Developer: Harry S. Price
Publisher: Tynesoft
Players: 1
_________________________
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6E993CC9
Bubbler
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1 or 2 Alternating
_________________________
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9FDACEF2
Buccaneer
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1985
Developer: Insight Software
Publisher: Firebird Software Ltd
Players: 1
_________________________
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93C36F52
Buck Rogers: Planet of Zoom
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Arcade - First Person
Gametype: Undefined
Release Year: 1985
Developer: F. David Thorpe
Publisher: US Gold Ltd
Players: 1
_________________________
*
Fast and furious racing game taking place on a futuristic racetrack. Guide your spaceship between the pylons and shoot down other enemy racers.

Based on the arcade game (which is even more loosely based on the Buck Rogers comic strips).


http://www.mobygames.com/game/zx-spectrum/buck-rogers-planet-of-zoom

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0387F7CF, 3698FE27, 43C5B0DB, F9817014
Budokan: The Martial Spirit
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Beat 'em Up
Gametype: Undefined
Release Year: 1991
Developer: Marcos Jouron Berzosa, Javier Fafula
Publisher: Dro Soft
Players: 1
_________________________
*
Budokan is a martial arts game covering Karate (unarmed combat), Kendo (using a wooden sword), Nunchaku (using piercing chain weapons) and Bo (using a staff). The player has a realistic range of moves and must use them wisely, as Ki (life-force) is drained for every move made, whether successful or not, and both this and your stamina level must be kept high.

You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan.

Trivia:

There is a hidden easter egg in the game: When in the courtyard, move as far right as you can. When you are between the dojo and the fence, type "b" and you will be in a small game of pong (the "b" is for "breakout").

If you wait long enough in front of the tournament building, you can see the Godzilla walking in the cityscape.

If you try to list the contents of BUDO.COM with the DOS command "TYPE", you will see a nicely formatted full screen message about software piracy. 

The inside flap of the box has some revealing text:

You'd think that when the designers of Skyfox and Skate or Die got together, you'd get something like Space Thrashers from Mars. Instead, you've got the most unique and comprehensive martial arts game to date. Go figure. Ray Tobey, Michael Kosaka, and Rick Tiberi are computer senseis, true black belts in their art. Give them a few commands, a few pixels of color, and they could reconstruct the Sistine Chapel--and animate it, to boot. If only they had a Game Designing and Programming competition at Budokan...

While it was intended as advertising copy, it also adequately describes most early "one-man wonder" games of the first decade of PC gaming; designers and programmers had to be true black belts in their art in order for a game to be a technical and financial success.


http://www.mobygames.com/game/zx-spectrum/budokan-the-martial-spirit

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FC253B18
Buffalo Bill's Wild West Show
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1989
Developer: Tynesoft
Publisher: Tynesoft
Players: 1
_________________________
*
Buffalo Bill presents a collection of six Wild West themed mini-games, which hang together around humour-lead presentation and backdrops.You can play as many or as few of these as you like, and can always have another go at them if you fail.

First task is to throw knives at a spinning board upon which a surely-terrified and fortunately-skinny lady is locked - make sure to adjust for the rotation that will occur in the time your shot takes to hit. You get points for missing as many times as possible before hitting. Event 2 is based on shooting ability and is in two stages. First you must shoot the targets of criminals (but not innocents) as they emerge from the ground, next you must shoot the bottles they throw at you from over the horizon.

Event 3 is Calf Roping, in which you must position yourself so as to be able to throw your rope around the poor cow's neck. This is followed by Bronco Riding, in which you must adjust your balance to compensate for the Bronco trying to throw you off, by pushing the joystick out to balance two bars. Level 5 starts off like the Cow Roping, as you jump onto a Steer, before a joystick-waggling section starts. Last of all is a side-scrolling game in which you jump onto a stagecoach which has been invaded by Indians, and beat up the hijacker.


http://www.mobygames.com/game/zx-spectrum/buffalo-bills-wild-west-show

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E4345DAE
Bugaboo The Flea
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Platform - Multi-Screen
Gametype: Licensed
Release Year: 1983
Developer: Indescomp S.A.
Publisher: Quicksilva Ltd
Players: 1
Programmer: Paco Suarez Garcia, Paco Portalo Calero
_________________________
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A Flea arrives to the Cebolla-7 planet on board of a space probe. This planet is an intrincate caverns labyrinth, on which our only enemy is a Pterodactilous that will do the possible to devour us, for which we will have continuously to avoid it in each attack that he makes, because he is not always present.

The objective is to find the exit of each labyrinth, and you know it since a good principle, but isn't so easy, you must to ascend very carefully, avoiding the rock projections and the branches, with sufficient care as to don't fall (and start from the ground)


http://www.mobygames.com/game/zx-spectrum/bugaboo-the-flea

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24CD88E9
Buggy Blast
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Cursor and Keyboard
Genre: Shoot 'em Up - Arcade - Maze
Gametype: Undefined
Release Year: 1985
Developer: Paul Hibbard, David Lowe
Publisher: Firebird Software Ltd
Players: 1
_________________________
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CA96A039, 808CF037
Buggy Boy
Alternative title: Speed Buggy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Racing - Action - Arcade
Gametype: Licensed
Release Year: 1988
Developer: Dented Designs
Publisher: Elite Systems Ltd
Players: 1
Licensed from: Tatsumi
Programmer: Maz H. Spork, Paul D. Walker, Mark Cooksey
_________________________
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Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out.

Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on the road, hit it and it will fly away and you get 2000 points. 

There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost you valuable seconds off your leg time. But if you hit a log or small stone just right, the buggy will ride on two wheels until you hit something again.


http://www.mobygames.com/game/zx-spectrum/speed-buggy
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B99A322
Buggy Ranger
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1990
Developer: Iron Byte, Javier Cubedo, Snatcho
Publisher: Dinamic Software
Players: 1
_________________________
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Year 2019, in a post-apocalyptic world, we must fight versus the evil machines that destroy our planet... This is the plot of Buggy Ranger, a side-scrolling shoot'em up, very similar to the "jeep stage" of one of the most famous titles of Dinamic, Army Moves.

The main difference, is that in this case, the turret of our vehicle, can fly and shoot in the air at the enemies.


http://www.mobygames.com/game/zx-spectrum/buggy-ranger

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F655F6E7, FA21FA5F
Bugsy
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text - Graphic
Gametype: Undefined
Release Year: 1986
Developer: St. Bride's School
Publisher: CRL Group PLC
Players: 1
_________________________
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56D904D9
Bulge: Battle for Antwerp, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Strategy - Realtime
Gametype: Undefined
Release Year: 1985
Developer: Choice Software, M.C. Lothlorien
Publisher: Argus Press Software Ltd.
Players: 1
_________________________
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This early simulation of "The Battle of the Bulge" uses a semi-realtime system for gameplay, consisting of 15 minute time-ticks and will jump to 7:00 AM of the next day as soon as midnight is reached. The game has a pause command, so you can examine the battlefield without pressure of time. Units are displayed as icons and represent a regiment, brigade or even division, each having a certain strength value. At the beginning the units are placed in their historical starting locations of Dec 16th, 1944. Orders are given by selecting an unit and pointing to a target on the map. The unit will then try to move towards the ordered location (or enemy unit), and engage into combat. During the course of the battle each side will receive a number of reinforcements appearing at predefined (historical) positions. Units will fight until completely wiped out. When this happens you will receive a message displayed in a ticker on the top of the screen. This is also the place where you receive information like weather reports, air support and incoming reinforcements.

Victory points are accumulated by destroying enemy units and taking cities (each city has a victory point value). There are some special conditions for the German side, like not taking the city of Spa in time (with intact fuel depot) will result in decreased combat value for all units. The current points are displayed at the bottom of the screen. The game will end on Jan 3rd, 1945, also showing the final points again, along with statements which sides claim victory. You can examine final unit positions and restart the game afterwards.


http://www.mobygames.com/game/zx-spectrum/bulge-battle-for-antwerp

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E72AE9EF
Bully's Sporting Darts
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Sports - Darts
Gametype: Licensed
Release Year: 1983
Developer: Alternative Software Ltd
Publisher: Alternative Software Ltd
Players: 1 or 2 Alternating
Programmer: Paul Griffiths
_________________________
*
Do you like to play darts? Would you like to have the opportunity to play darts on your computer? Here is your chance.

This game offers seven scoring styles such as Golf, Cricket, and the normal 501 scoring style. Choose how you want to score the game and hop right in and play. Aim your dart with your joystick or keyboard, then let it fly and hope you hit something good!

The game automatically scores for you so if you do not know how to score a dart game, you can still play. Knowing what you should aim for is helpful for getting high scores, however.

The darts games included in this package are: 

501

This is the classic darts game where both players start with 501 points. Scores are reduced by the amount each player scores when it's their turn to throw. A leg ends when one player reduces their score to zero by hitting a double. A game is the best of three legs.


Round the Clock

The player must hit each number in turn, starting at one and ending with the bullseye. A game is the best of three legs.


Football

In this timed game, the number of each segment plays no part on this game. Each player has a designated 'goal' area. Players take it in turns to hit a sequence of beds progressing towards the opponents goal. The winner is the player who has scored the most goals when time is up.


Tennis

The player serving must hit doubles, the player receiving must hit trebles. A bed is highlighted on the board, this is the 'tennis ball'. The server has two chances to hit their designated bed to 'serve' the ball. If they are in successful the point goes to the receiver. If they are successful the receiver must hit their designated treble bed. This is repeated until a player fails to hit the ball. Scoring is as in tennis. A match consists of the best of three sets.


Golf

Only the numbers one top eighteen are used in this game, representing the eighteen holes on the golf course. The object is to hit each number three times, hitting a double or a triple counts as two or three respectively, starting at one and working through to eighteen. The winner is the player to complete the game with the fewest darts


Cricket

In this game the players represent the batting and the bowling sides at cricket. The 'bowler' attempts bowl the batsmen out by hitting the inner or the bullseye, the inner takes out one batsman, the bull takes out two. Meanwhile the batting player attempts to score as highly as possible, but only points scored over forty count. The team with the most runs after two innings are the winners.


Snooker

All numbers count in this game, numbers one to fifteen represent the fifteen red balls on the snooker table, while the remaining numbers represent the colors, sixteen being yellow and so on through to twenty being black. To score, or pot a ball, that ball has to be hit by the player in sequence. The red balls must be hit once and the colored balls four times (doubles and trebles count as two and three hits respectively.) Play follows snooker in that after a red ball is potted a color must be attempted, hitting a ball out of sequence ends a turn and forfeits points etc. The player with the highest score wins. 


http://www.mobygames.com/game/zx-spectrum/bullys-sporting-darts

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CB25269A
Bump, Set, Spike!
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Sports - Volleyball
Gametype: Undefined
Release Year: 1986
Developer: Paul Ranson, Peter J. Ranson, Ray Owen
Publisher: Entertainment USA
Players: 1
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81A69D1A
Butch - Hard Guy
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Cursor, Redefineable k
Genre: Action - Platformer - Multi-Screen
Gametype: Undefined
Release Year: 1987
Developer: Future Concepts
Publisher: Advance Software Ltd
Players: 1
_________________________
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20F2ABBB
Butcher Hill
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Imagitec Design Ltd
Publisher: Gremlin Graphics Software Ltd
Players: 1
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Intelligence reports suggest that POWs have been captured and are being held hostage at the guerilla outpost on Butcher Hill. The game is divided into three sections. 

In the first section, players steer their dinghy along a river while avoiding mines and other obstacles. If the dinghy comes into contact with any mine, it explodes. However, when the player has collected ammo, the mines can be destroyed. Coming into contact with rocks causes the dinghy to bounce out of the water for a short distance. When a jetty appears, pressing the fire button allows the player to land and start the next section.

The second section has the player finding their way through dense jungle whose path lead to the enemy camp at the base of Butcher Hill. Stopping you from proceeding are soldiers that have orders to shoot you on sight. Mines are also scattered around the jungle floor and must be avoided. If players were able to obtain a compass in the first section, their current direction will be displayed at the right of the control panel. Shooting all the soldiers in the jungle gives the player extra ammunition and stamina. 

In the final section, players need to destroy the enemy camp by blowing up huts with bullets or grenades. While they are doing that, they must also be on the lookout for any soldiers that tries to leave the camp to bring back more soldiers. 


http://www.mobygames.com/game/zx-spectrum/butcher-hill


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8F8C6D0E
By Fair Means...or Foul
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Sports - Boxing
Gametype: Undefined
Release Year: 1989
Developer: Charles Goodwin
Publisher: Superior Software Ltd
Players: 2 VS
_________________________
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On ST and Amiga features a full range of jabs, uppercuts and weaves. All fights take place to realistic WBA rules, as you aim to rise the rankings and fight for the title. The crowd frequently shout encouragement and insults, which are displayed using speech bubbles.

The 8-bit game is a little different, featuring illegal moves such as kicks and groin punches. There is a referee, so you'll have to wait for him to look away before using those moves. Fights last 15 rounds, and a knockout ends that round, not the entire fight.

Trivia:

The 8-bit versions were merely the old Superior Software game 'By Fair Means or Foul', with new packaging and a new title screen. The packaging was completely redesigned, featuring what were described as 'various computer screenshots', and game from the ST and Amiga version. Worse, the front cover identified the game as a 'new release'.

Understandably a lot of people were cross when they spend 3 on a game it turned out they already had. Codemasters were forced to offer refunds to these people, and change the packaging to make the game's origins clear.

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013BDA42
Byte Bitten
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Tony Barber
Publisher: Firebird Software Ltd
Players: 1
_________________________
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Sea King is the latest computer games sensation, in which you pilot a helicopter in the hope of defending your fleet from a marauding enemy. Viewed from the side, the action involves shooting down enemies, maintaining a valid airspeed, and refueling when necessary.

As you've just got hold of the game, you'd love to spend time on it. However, in this game you must first go around your large house and find each member of your family something to keep them occupied. This section of the game involves going into different rooms, avoiding monsters in the process, and bringing the correct item back to the computer room. An arrow guides you towards the correct item.

If all this sounds like too much hard work, you can simply practice Sea King, from the main menu.


http://www.mobygames.com/game/zx-spectrum/byte-bitten
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798F3C55
Cabal
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Special FX Software Ltd
Publisher: Ocean Software Ltd
Players: 2 Alternating
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Cabal is a coin-op conversion of Capcom's arcade game. The mechanics of the game are simple: shoot everything in sight!

The hero (there is a two player mode) runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. You return fire by moving a target around the screen which also moves your character, so be careful not to run into a bullet.

The enemies throughout the 5 levels, come thick and fast and there are loads of them, normal foot soldiers, tanks, helicopters and end of level bosses, like submarines and war machines.

Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine- and shot-guns.


http://www.mobygames.com/game/zx-spectrum/cabal

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55751E9F
Caesar The Cat
Platform: ZX Spectrum
Region: Hungary
Media: Tape
Controller: Kempston and Keyboard
Genre: Educational
Gametype: Undefined
Release Year: 1984
Developer: Andromeda Software
Publisher: Novotrade Rt. 
Players: 1
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Players control Caesar the Cat, who must stop mice from eating food in the cupboard. This can be done by coming into contact with the mice so that Caesar has them in its mouth, and then carrying them to the larder door that appears on the side of the screen when you do so. There are three types of mice, and the amount of points you get for carrying them to the larder door depends on the type caught, with the highest scoring mouse rather difficult to catch. Players can hold down the fire button to increase Caesar's speed so that they can easily catch the mice, but they must also avoid knocking the jars off the cupboard.

A timer is present, and it counts down during the game. The time increases for each mouse the player successfully carried to the larder door, but decreases when the mice completely eats the food, when players knock jars down, or when they try to move past the game screen. The game ends when the timer reaches zero.


http://www.mobygames.com/game/zx-spectrum/caesar-the-cat

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0082B37B
Cagara
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure - Maze
Gametype: Undefined
Release Year: 1986
Developer: Ste L. Cork, Sam Garforth, ROB
Publisher: Players Software
Players: 1
_________________________
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A Gypsy has placed a curse on you, shutting you out of your castle and trapping you in a sphere. To get back to your normal self you must find the Chalice of Cagara and return home with it.

The game is viewed from above, and sees you move through various maze-like sections in order to find the chalice. Contact with enemies is fatal, but your hamster Eric has helicopter blades, and can be released to see them off. Later you can collect a sword allowing you to stab enemies.

Trivia:

The retail version of this is fatally flawed. When it was sent off to the publishers for review they used some incompetent 'cracker' guy to remove the turbo-load tape routines and the original loading screen, and apply their own, before sending to the duplicators. However, in doing so they corrupted a chunk of the game data, so certain screens will crash the game, and avoiding them means missing out on various items/locations. It also meant that the game no longer performed any of the hardware-detection routines since it thought they'd already been done, and therefore missed out on speech support via the Currah Microspeech unit. Same thing for kempston/fuller joystick support. The game got panned in the press, and sadly deserved it in the state it was published. A number of working copies existed amongst the authors' friends, but no-one else ever saw how it should have played.


http://www.mobygames.com/game/zx-spectrum/cagara

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0931FFA6
Cage Match
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Beat 'em Up
Gametype: Undefined
Release Year: 1988
Developer: Icon Design Ltd
Publisher: Entertainment USA
Players: 2 VS
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52F1CD37
California Games
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Sports - X-Games
Gametype: Undefined
Release Year: 1987
Developer: Choice Software Ltd
Publisher: US Gold Ltd
Players: 1 To 4 Alternating
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California Games was the original "Extreme Games"  what today's generation might call "X-Games in the sun". Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX. The surfing event is ranked by judges, which give a score to help the players improve their routine.

The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.

Trivia:

The main theme song is a cover of Richard Berry's "Louie Louie", later made famous by Kingsmen.

During the flying disc event, if you leave the controls alone for long enough, you will see an alien abducting your partner on the radar, along the top of the screen (see screenshots).


http://www.mobygames.com/game/zx-spectrum/california-games

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5992A515
Camelot Warriors
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston and Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1986
Developer: Victor Ruiz Tejedor, Florentino Pertejo, Snatcho, Santiago Morga
Publisher: Dinamic Software
Players: 1
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If you bears to cross the door of the mystery, forget everything that you know, because you will go into in a trip without return. Past and future worlds, black magic, hidden traps.

Take your sword with a lot of courage and never, never, direct the glance back.

In the world of Camelot have entered 4 elements of XX century: "The voice of another world", "Wisdom mirror", "The life elixir" and "The fire that doesn't burn". Will be easy to distinguish, you must take them and present them to the guardians of each world. They will be in charge of their destruction.

In "Camelot Warriors" you must surpass a different 4 worlds, filled of a lot of enemies. Forests, lakes, caverns and finally, the Castle of Camelot are awaiting you.


http://www.mobygames.com/game/zx-spectrum/camelot-warriors

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2A418708
Cannibals from Outer Space
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure
Gametype: Undefined
Release Year: 1987
Developer: Charles Bystram
Publisher: Summit Software
Players: 1
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A40B420E, 23C3F891
Cannon Bubble
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Action
Gametype: Undefined
Release Year: 2007
Developer: Utopian, Kendroock, Anjuel, Beyker Soft, Wyz, Tony Brazil, Ivanz
Publisher: Computer Emuzone
Players: 1 or 2 VS
_________________________
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Cannon Bubble is a Puzzle Bobble clone with a pirate theme. As a pirate apprentice, takes control of a cannon and has to earn his captain's respect by defeating the evil Captain Blackbeard. To do so he has to complete all the 30 levels of the game. Each level has a number of cannon balls in different colors spread out over the playfield. The goal is to clear the playfield from cannon balls by launching more cannon balls so that groups of three or more cannon balls are created. These cannon balls will then disappear. In addition to the regular cannon balls, there is bombs that makes all balls in their surroundings disappear upon explosion, and skull which eliminate all balls of a certain color. The game can be played in single player, or in multi player against one other player. 


http://www.mobygames.com/game/zx-spectrum/cannon-bubble

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5574DD40
Canyon Warrior
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Shooter - Horizontal
Gametype: Undefined
Release Year: 1989
Developer: Front Room Team
Publisher: Mastertronic Plus
Players: 1
_________________________
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War has been raging for 5 years with the aliens and suddenly there's a chance to bring the conflict to a halt. The alien High Command's base has been found on a small planetoid full of dangerous canyons. Find the mothership there and blow it to bits in this vertical scrolling shoot-em-up. 

The game consists of 4 heavily defended canyons (turrets, spaceships, missiles etc.), and each canyon has a big guard alien at the end. Various pickup items exist for extra weapons, shields and fuel - running out of fuel loses the game immediately. At the end of each canyon level you briefly re-dock with your supply ship and receive extra fuel and shields. The game also includes a map editor, but that deliberately limits you to editing the first 3 levels. Levels can be saved/loaded via tape. AY/FM music is supported on 128K Spectrum models.


http://www.mobygames.com/game/zx-spectrum/canyon-warrior

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66C4F79E, F8DE5B55, 2507A0F7
Capitan Trueno (Part 1)
Platform: ZX Spectrum
Region: Spain
Media: Tape, Snapshot
Controller: Kempston, Interface 2, Redefineable keys
Genre: Action - Multi-Screen
Gametype: Licensed
Release Year: 1990
Developer: Gamesoft
Publisher: Dinamic Software
Players: 1
Programmer: Francisco Javier Bravo Palacios, Raul Ortega Palacios, Ruben Rubio), Zeus Software (Raul Lopez), Luis Rodriguez Soler, Pablo Ariza Molina
_________________________
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El Capitn Trueno (Captain Thunder) is the name of a famous Spanish comic book which tells the ongoing story of the eponymous 12th-century hero. This is the first game dealing with the character, released to all of the Spanish-speaking world's most vital computing platforms at the time: ZX Spectrum, Amstrad CPC, MSX and MS-DOS; all ports except for the PC version contain two different segments, the first a calmer adventure portion followed by some frenetic arcade action.

The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of his friend Abbot Estanislao de Castiglione. Along the way, the Capitn will have to face giant spiders, skeleton soldiers, enormous rats and a plethora of imaginative creatures such as the Abbot transformed into a demonic goat. The Capitn strives to triumph over all these opponents with the assistance of his friends sturdy Goliath, who though immobile can lash out with meaty fists and jump in place to cause earthquakes, and nimble Crispn, a man who can shimmy up a rope of any length.

Trivia:

Capitn Trueno (Captain Thunder) was a famous Spanish comic book, the first number appeared on 1956 and the last one on 1968 with 618 publications in total, arriving in some of them to the 350.000 sales. The responsables of the birth of Capitn Trueno were Victor Mora (scriptwriter) and Miguel Ambrosio (sketcher).


http://www.mobygames.com/game/zx-spectrum/el-capitn-trueno

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6B169880
Capitan Trueno (Part 2)
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable keys
Genre: Action - Multi-Screen
Gametype: Licensed
Release Year: 1990
Developer: Gamesoft
Publisher: Dinamic Software
Players: 1
Programmer: Francisco Javier Bravo Palacios, Raul Ortega Palacios, Ruben Rubio), Zeus Software (Raul Lopez), Luis Rodriguez Soler, Pablo Ariza Molina
_________________________
*
El Capitn Trueno (Captain Thunder) is the name of a famous Spanish comic book which tells the ongoing story of the eponymous 12th-century hero. This is the first game dealing with the character, released to all of the Spanish-speaking world's most vital computing platforms at the time: ZX Spectrum, Amstrad CPC, MSX and MS-DOS; all ports except for the PC version contain two different segments, the first a calmer adventure portion followed by some frenetic arcade action.

The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of his friend Abbot Estanislao de Castiglione. Along the way, the Capitn will have to face giant spiders, skeleton soldiers, enormous rats and a plethora of imaginative creatures such as the Abbot transformed into a demonic goat. The Capitn strives to triumph over all these opponents with the assistance of his friends sturdy Goliath, who though immobile can lash out with meaty fists and jump in place to cause earthquakes, and nimble Crispn, a man who can shimmy up a rope of any length.

Trivia:

Capitn Trueno (Captain Thunder) was a famous Spanish comic book, the first number appeared on 1956 and the last one on 1968 with 618 publications in total, arriving in some of them to the 350.000 sales. The responsables of the birth of Capitn Trueno were Victor Mora (scriptwriter) and Miguel Ambrosio (sketcher).


http://www.mobygames.com/game/zx-spectrum/el-capitn-trueno

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6CB2FDB2
Captain America - Defies the Doom Tube
Original title: Captain America
Alternative title: Captain America in: The Doom Tube of Dr. Megalomann
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Adventure - Multi-Screen
Gametype: Undefined
Release Year: 1988
Developer: Adventuresoft UK Ltd
Publisher: Go!
Players: 1
_________________________
*
Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three cylinders, one inside the other, each divided into several decks (levels) which are subdivided into quadrants (rooms). They are interconnected by an elevator, the Orbivator. The virus has, however, leaked into some of the rooms - some are more poisonous than others - and through the Captain has been injected with a protective serum, if a quadrant is too toxic it will kill him. The serum that keeps him alive is only temporarily effective but the ingredients to make more can be produced in the Converter quadrant. The Converter is activated by touching certain wall panels and placing sufficient quantities of Ying and Yang (the ingredients) in receiver plates. Ying and Yang can be obtained by blasting a doom pod found in one of the quadrants. You carry a nearly indestructible shield to deflect projectiles and nearly all energy beams. In some rooms, however, rotators are active and send out lethal beams. On destruction these rotators release a codeword which can be helpful in accessing later areas of the Doom Tube. If you can reach the final deck of the Doom Tube, you may be able to disarm the missile - but the game is played in real time, and you are given just one hour to save the world.


http://www.mobygames.com/game/zx-spectrum/captain-america-in-the-doom-tube-of-dr-megalomann

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BA65032A
Captain Blood
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure - Graphic
Gametype: Undefined
Release Year: 1988
Developer: Imagitec Design Ltd
Publisher: Exxos
Players: 1
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You play a computer game programmer (Captain Blood) who finds himself trapped in one of his own computer games. Worse yet, you've been cloned. Each of your five clones has made off with a quantity of your bodily fluids and is hiding out on a planet somewhere in the galaxy. Because of your depleted bodily fluids, you're gradually turning into a machine. You need to find and assimilate those clones before the transformation is complete.


http://www.mobygames.com/game/zx-spectrum/captain-blood

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62855D75
Captain Dynamo
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Adventure
Gametype: Undefined
Release Year: 1992
Developer: W.A.S.P.
Publisher: Code Masters Ltd
Players: 1
_________________________
*
Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them for their rightful owner.

Gameplay is platform-based, with 12 vertically-scrolling levels, each containing around 50 diamonds - the more of these you can collect, the higher your score. Some will require advance planning to reach, while you will often be dependent on booster pads to reach the higher sections of a level.


http://www.mobygames.com/game/zx-spectrum/captain-dynamo

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88588AC8
Captain Fizz Meets the Blaster-trons
Alternative title: Mission Icarus
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 (left) and Keyboard
Genre: Action - Maze
Gametype: Undefined
Release Year: 1989
Developer: Clockwize
Publisher: Psyclapse
Players: 2 VS
_________________________
*
The Blaster-Trons have invaded the planet Icarus, which is set as 20 levels on top of the last. The people can only be saved if a hero or two step forward and reach each of the 20 lifts in this Gauntlet-style game. Two players is the ideal, as gameplay is simultaneous and only ever fills half the screen for each player. Each level has doors which are locked with colour coded keys, as well as doors which can only be used in one direction, and lots of long corridors and mazy layouts. Both yourself and the aliens are armed with lethal lazers, although you can take several hits before dying.


http://www.mobygames.com/game/zx-spectrum/captain-fizz-meets-the-blaster-trons

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1AA9F1B9
Captain Kelly
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Action - Maze
Gametype: Undefined
Release Year: 1986
Developer: Icon Design Ltd
Publisher: Quicksilva Ltd
Players: 1
_________________________
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0E629F1D
Captain Planet and the Planeteers
Alternative title: Captain Planet
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Action
Gametype: Undefined
Release Year: 1991
Developer: David Perry, Nick Bruty
Publisher: Mindscape International Inc
Players: 1
_________________________
*
Captain Planet was an amalgam of youths from around the world, and aimed to rid the world of global warming and climate change. His three foes in this game are Sly Sludge (who is trying to turn earth into a perma-sunny holiday resort, by using excess CFCs to destroy the ozone layer), Looten Plunder (who has kidnapped dolphins for experimentation) and Doctor Blight (who is destroying the rainforests).

Controlling Captain Planet himself, you start off by flying into the screen, collecting time bonus and avoiding hitting stars. Once you've hit one, the main shoot 'em up body of the game starts. The Captain runs and flies, while firing a fusion of fire, water and air. He must stop those enemies of mankind by destroying their rockets, barrels of poison and their minions. Each level ends by facing them as bosses.

Trivia:

The instructions offer 15 tips to help save the environment, such as "Tell your teacher you would like to start a recycling centre in school", "Plug electrical equipment into the mains rather than using batteries wherever possible" and "Products such as plastic bags fishing lines or polystyrene foam can be deadly to wildlife".


http://www.mobygames.com/game/zx-spectrum/captain-planet

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C23D8015
Captain Pytron
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Action
Gametype: Undefined
Release Year: 1990
Developer: New Breed Developments
Publisher: Sinclair User
Players: 1
_________________________
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3974F703
Carlos Sainz
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2, Redefineable keys
Genre: Racing - Action
Gametype: Licensed
Release Year: 1990
Developer: Arcadia Soft
Publisher: Zigurat Software
Players: 1
Programmer: Jose Miguel Saiz Gomez, Manuel Rosas, Jose Antonio Carrera Merino
_________________________
*
Prepare to run as Carlos Sainz (a famous Spanish rally driver) in the World Championship, driving your Toyota Celica. You'll run on Monte Carlo, Sweden, UK, Argentina, Spain... and more Championship circuits.

You can modify the car characteristics to better accommodate each circuit. You'll run on clay, asphalt, snow...


http://www.mobygames.com/game/zx-spectrum/carlos-sainz

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041D3F43
Carrier Command
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Simulation - Flight
Gametype: Licensed
Release Year: 1989
Developer: Realtime Games Software Ltd
Publisher: Rainbird Software Ltd 
Players: 1
Programmer: Andrew Onions, David Lowe, Derrick Austin, Richard Hewison
_________________________
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Carrier Command was one of the first real-time strategy games.

You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses and a fleet of decoy drones. Your mission is to build a series of resource, factory, and defensive bases spanning an island chain. The only problem? At the other end of the chain is an even more advanced carrier under control of a terrorist organization with the same mission.

As you move around the islands you must decide what facilities to build and where they will best support your advance. Resource islands provide materials that factory islands can use to build weapons and vehicles to replace your combat losses but both will be quickly overrun if the enemy attacks them while you are not present. You also have to ensure that your stockpiles of equipment are stored safely until you can find time to launch a resupply drone to bring them to your carrier.

From your carrier, you can take first person control of your attack aircraft and amphibious tanks and use them to assault enemy islands or even the enemy carrier itself if you're lucky enough to find it. The weapon payloads on your vehicles are completely configurable based on your needs. An island invasion may require launching a virus bomb that will take over the enemy command systems or just blasting the base with a wire guided surface to surface missile.

Ultimately, you have to find and destroy the enemy carrier but, doing so will require a solid supply infrastructure and a strategy for depriving your opponent of his. 

Trivia:

The ZX Spectrum version also came with a tape of the theme song. It was called "Just Another Mission" and it was by Dave Lowe, sung by an anonymous female session singer. Rainbird did the same with Starglider 2, although Lowe's song was in that case an instrumental.

The Atari ST and Amiga versions of the game included a short sampled rendition of Lowe's music as the theme tune. The ZX Spectrum had AY chip music, but due to a bug it was not allowed to play all the way through, and so without downloading it the player cannot hear the full piece.


http://www.mobygames.com/game/zx-spectrum/carrier-command
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63E17CD0
Castle Master
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Graphic
Gametype: Licensed
Release Year: 1990
Developer: Teque Software
Publisher: Incentive Software Ltd 
Players: 1
Programmer: Ian Andrew, Chris Andrew, Mike Salmon, Mel Croucher
_________________________
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Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. 

Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. 

Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately. 

Trivia:

Pay attention to every sign that appears in the game, as long as they give you clues to win.

There was a spanish version of this game. But it wasn't very complete. It was funny to see that some words were abreviated to fit, using the same amount of letters than the English version.


http://www.mobygames.com/game/zx-spectrum/castle-master
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5A1C6535
Castle Master II: The Crypt
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Graphic
Gametype: Licensed
Release Year: 1990
Developer: Teque Software
Publisher: Incentive Software Ltd
Players: 1
Programmer: Ian Andrew, Chris Andrew, Mike Salmon, Mel Croucher
_________________________
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A number of copies of Castle Master came with an additional exclusive game called The Crypt. It uses the same Freescape game engine and continues the original plot. In this chapter, you'll have to free your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors.

http://www.mobygames.com/game/zx-spectrum/castle-master-castle-master-ii-the-crypt
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765F3048
Catch 23
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1987
Developer: Software Communications Ltd
Publisher: Martech Games Ltd
Players: 1
_________________________
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AB683428
Cauldron
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Adventure
Gametype: Undefined
Release Year: 1985
Developer: The RamJam Corporation, Steve Brown
Publisher: Palace Software
Players: 1
_________________________
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Playing a witch, you must assemble the six ingredients required to kill off your arch-rival, an evil pumpkin. The ingredients are all located in underground buildings, each of which can only be entered once you've found the appropriate key. The keys are located overground, and you must fly around on your broom to collect them.

The overground sections play like standard shoot 'em ups, as your broom is not affected by gravity and can fire bullets using your magic energy. Bats, fireballs and even seagulls are among the many creatures trying to stop you - contact will cost you more energy than shooting at them would. There are energy recharges on offer.

Once you go underground, the gameplay becomes a test of precision platform jumping, including some Manic Miner-esque blind jumps. The six underground sections can be completed in a variety of orders, but you will sometimes reach points that cna't be completed without objects from other sections, so a lot of back-tracking is required. Although you start with nine lives, they won't last all that long at first.


http://www.mobygames.com/game/zx-spectrum/cauldron
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C73307F0
Cauldron II : The Pumpkin Strikes Back
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Adventure
Gametype: Undefined
Release Year: 1986
Developer: Richard Leinfellner, Steve Brown, Richard Joseph
Publisher: Palace Software
Players: 1
_________________________
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An evil witch has brought evil and darkness to the enchanted wood, wiping out all but 1 of the innocent pumpkins. As the poem in the instructions sheet explains, the only way to put things right is to capture a lock of her hair, then take it to the cauldron and cast a spell to undo things.

Controlling the pumpkin is difficult at first, as it has a very high bounce, the exact level of which can be toggled using the 5 key. Direction can only be changed when the ball is on the ground. Ricocheting into enemies costs energy, and you only gain weaponry by landing into magic pools. The starting positions are random, making mapping advisable and increasing the initial challenge.

Even then, enemies respawn quickly, so all you're doing is buying a little time to pass them. Others can't be shot, and must be passed by possessing the right object - possibly one of the 5 you will ultimately need to vanquish the witch.


http://www.mobygames.com/game/zx-spectrum/cauldron-ii-the-pumpkin-strikes-back

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BA7E5568
Cavelon
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Paul Owens, Christian F. Urquhart, F. David Thorpe
Publisher: Ocean Software Ltd
Players: 1
_________________________
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The princess is being held captive inside the castle, and it's up to you (the knight) to rescue her. In order to do this, though, you need to collect the door pieces that are scattered in the six dungeons that await you, and defeat the black wizard in the end. Time is against you, so you need to hurry up. Once you have collected all pieces, the exit door will open, and you can proceed to the next dungeons. Collect other items for bonus points and avoid other knights that will shoot at you, even when their backs are turned. To make it fair, you can shoot them. Some knights only take one hit to kill, others may take more. 


http://www.mobygames.com/game/zx-spectrum/cavelon

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156C837D
Cavemania
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1990
Developer: The Shaw Brothers 
Publisher: Atlantis Software Ltd
Players: 1
_________________________
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Fed up with having Brontosaurus steaks for dinner, Ug the Caveman has decided to try something new for a change - by navigating nine islands in search of the three pterodactyl eggs perched high in the mountains, and bringing them back to his cave one by one, making sure that not one egg breaks along the way. Unfortunately, searching for the eggs comes at a price. Ug must also leap across rivers, dodge erupting volcanoes, and use a number of rocks to kill any land-based predators that get in his way. If he comes into contact with any of these, he will lose some energy, which can be restored by collecting fruit. Once Ug has taken all three eggs to his cave, he has to collect some wheels so that he can travel to the next island. 


http://www.mobygames.com/game/zx-spectrum/cavemania

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6B46A685
Cavern Fighter
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1983
Developer: John K. Jameson
Publisher: Bug-Byte Software Ltd
Players: 1
_________________________
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Are you willing to plow through six levels of asteroids, alien ships and defense installations, and finally a Dicator's Lair, so as to save the sleepy English town of Watford? If not, you might be better to pass on this Scramble-inspired shoot 'em up.

The caverns you fly through have the standard zig-zag walls, which must be avoided. There are no mid-level restart points, and only 3 lives, which makes things tougher


http://www.mobygames.com/game/zx-spectrum/cavern-fighter

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847D65B9
Caverns of Kontonia
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Adventure
Gametype: Undefined
Release Year: 1986
Developer: John Shepherd
Publisher: Atlantis Software Ltd
Players: 1
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7B403C56
Caves Of Doom, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: Mr. Chip Software
Publisher: Mastertronic Ltd
Players: 1
_________________________
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You are trapped in the caves of the evil Lord of Doom, and must somehow find your way out. The game is platform viewed, although your character can move up and suspend at a particular level provided he has lots of fuel - fortunately pods of fuel are plentiful. Enemies patrol the screens, and there are lots of poisonous green patches to avoid - each cost you a life. Most screens have more than one exit, ensuring that a degree of exploration is required.

Lots of section are locked behind doors however, and the keys for these are not so plentiful. There are five different types of door - each of these has its corresponding key, although one of these requires 3 different pieces of key to be penetrated. A level designer is built in if you find the game too easy or too hard.


http://www.mobygames.com/game/zx-spectrum/caves-of-doom

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8C90F40D
Centi-Bug
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Arcade
Gametype: Undefined
Release Year: 1983
Developer: Paul Johnson
Publisher: DK'Tronics Ltd
Players: 1
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*
This is a straightforward clone of the arcade game Centipede. A long slithering alien being gradually moves down a gridded playing area and must be shot out before it can reach the bottom, with the ability to move your ship in all 4 compass directions. Curiously, it doesn't seem to be possible to get a joystick to work in this, despite the chance to define keys.


http://www.mobygames.com/game/zx-spectrum/centi-bug

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FDD1FE00
Centipede
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1982
Developer: David Heelas
Publisher: DK'Tronics Ltd
Players: 1
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02CEA988
Centurions
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard 
Genre: Action - Maze
Gametype: Undefined
Release Year: 1987
Developer: Tony Crowther, Ross Goodley
Publisher: Reaktor
Players: 2 VS
_________________________
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537DA3C8
Cerius
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Cursor and Keyboard 
Genre: Shoot 'em Up
Gametype: Undefined
Release Year: 1988
Developer: The Shaw Brothers
Publisher: Atlantis Software Ltd
Players: 1
_________________________
*
When Rogorf, leader of the Phibiatrons, needs more iron ore, he sets out to capture the human colony Cerius and enslave its people. Armed with an Avenger IV tank (complete with blasters, smart bombs and a limited shield), your mission is to infiltrate his well-guarded lair. 

Cerius is a flick-screen shoot em up, characterised by your Avenger unit being unable to jump, needing instead to rely on the arrangement of teleporters in order to navigate Rogorfs base. Push up to enter these; the same applies for the improved weapons, ammo dumps and energy boosts. Completing the levels requires considerable back-tracking, a fact made more awkward for the player by the fact that the screens reset when you leave them.

Each of the three levels contains four Guardian enemies, all of which must be destroyed. This is because they each release a letter, which must be rearranged to form the correct four-letter password for the final door.


http://www.mobygames.com/game/zx-spectrum/cerius

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81FCC941
Cerius II - Interalia
Original title: Interalia: Cerius II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Shoot 'em Up
Gametype: Undefined
Release Year: 1990
Developer: The Shaw Brothers
Publisher: Atlantis Software Ltd
Players: 1
_________________________
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42C4CD17
Chain Reaction
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Adventure
Gametype: Undefined
Release Year: 1987
Developer: Maz H. Spork, Paul D. Walker
Publisher: Durell Software Ltd
Players: 1
_________________________
*
The Anti-Nuclear Party are up to their old tricks again. They have decided to infiltrate a nuclear power station and programmed the robots to empty the containment vault and attack all scientists inside it. To make matters worse, the entire facility will self-destruct in fifty minutes. 

As one of the scientists that survived the onslaught, the player must prevent this from happening by collecting eighteen fuel canisters scattered around all seven floors of the facility and disposing of them in the pit that lies at the center of the first floor, but only one canister can be carried at a time. 

If the player comes into contact with any of the robots, their radiation level increases. Once the player becomes totally contaminated, they will die. There are decontamination showers around the facility, and entering them reduces their radiation level. 

Players are also equipped with a jet-pack that can be used to fly over dangerous areas.


http://www.mobygames.com/game/zx-spectrum/chain-reaction_

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EBE97D30
Challenge of the Gobots
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shooter - Horizontal
Gametype: Undefined
Release Year: 1987
Developer: Tony Crowther, Ross Goodley, Tony Cooper, Ben Daglish
Publisher: Reaktor
Players: 1
_________________________
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Championship 3D Snooker
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Sports - Pool
Gametype: Undefined
Release Year: 1992
Developer: Andrew Richards, Stephen Walters, Tink
Publisher: Zeppelin Games Ltd
Players: 1
_________________________
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8754A6C4
Championship Baseball
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Sports - Baseball
Gametype: Undefined
Release Year: 1987
Developer: Software Studios
Publisher: Gamestar
Players: 1 or 2 VS
_________________________
*
In this traditional baseball simulation, gameplay takes place mainly on a split screen.One side shows an overview of the field, the other showing the batter, with the latter view disappearing when the ball is hit.

The game requires you to "draft" a team before play, composing the best possible squad based on each player's skill attributes. The game also allows a semblance of managerial control, and has an optional batting practice mode to warm up. It then allows you to play individual games, or participate in a 4 division, 24-team championship. 


http://www.mobygames.com/game/zx-spectrum/championship-baseball
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77EAD6AF, 8F6BC8F1
Championship Jet Ski Simulator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Racing - Action
Gametype: Undefined
Release Year: 1989
Developer: The Oliver Twins, James Wilson, David Whittaker
Publisher: Code Masters Ltd
Players: 2 Alternating
_________________________
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7D3D1276
Championship Run
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Interface 2 and Keyboard
Genre: Racing
Gametype: Undefined
Release Year: 1991
Developer: Impulze
Publisher: Impulze
Players: 1
_________________________
*
This racing game has a similar structure to Continental Circus, as in the first race you must finish no worse than 76th out of the 100 computer cars, but in each successive race, you must do more to qualify, although there are still 100 cars. You must be careful not to run off track, or into the other cars, as this causes the car to slow.

Your car has 3 gears, and you push fire while accelerating to go up a gear, and push it while braking to go down (which makes it harder to recover speed after an incident). The circuits are full of hairpins, traffic (not all of it in direct contest with you for position) and hills - rising over those can be precarious. The races are over 4 laps, and each lap's timing is displayed on screen, along with the distance left to complete this lap.


http://www.mobygames.com/game/zx-spectrum/championship-run

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CC2D3F6A, F557D7F7
Championship Sprint
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Racing
Gametype: Undefined
Release Year: 1988
Developer: Software Studios, Catalyst Coders
Publisher: Electric Dreams Software
Players: 1 or 2 VS
_________________________
*
This is the sequel to the coin-op hit Super Sprint. One or two players race the 8 new tracks which once again are shown from an overhead view of the racetrack. There are some obstacles, like the whirlwind or oil-slicks, which should keep you from going around the track too easily. But Championship Sprint is not only an update with 8 new tracks. The main improvement is a complete track editor. With this you have the freedom to construct unlimited tracks, with all kind of obstacles and you even can set options like number of laps and number of players.


http://www.mobygames.com/game/zx-spectrum/championship-sprint

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603C624B
Chaos - The Battle of Wizards
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Strategy - Tactical Combat - Turnbased
Gametype: Licensed
Release Year: 1985
Developer: Games Workshop Ltd
Publisher: Games Workshop Ltd
Players: 1 to 8 VS
Programmer: Julian Gollop, Le Doux
_________________________
*
Chaos is a fantasy strategy game written by Julian Gollop, who later became famous for X-Com. In it you are a wizard who battles it out against up to seven other wizards that can be both player and/or computer controlled. The last one alive wins. The game is turn based and each turn is divided in two parts. In the first you select and cast spells and movement is done in the second.

There are several different spells available. Some of them let you summon creatures to attack the opponent while others will improve your abilities or are offensive (like lightning) or defensive (summon castles). Summoning spells would include Centaurs and Horses, which can be mounted by the wizard and enable you to move across the playing board quickly. Spells can also be either Lawful, Neutral or Chaotic, so the chances of success increase if the wizard has the same alignment.


http://www.mobygames.com/game/zx-spectrum/chaos

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2C061CB5, 7B7918E2
Chase H.Q.
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Vehicular Combat - Arcade
Gametype: Licensed
Release Year: 1989
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Licensed from: Taito Corporation
Programmer: John O'Brien, Bill Harbison, Jonathan Dunn
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*
As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. 

However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".


http://www.mobygames.com/game/zx-spectrum/chase-hq

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FD47CF79
Chase H.Q. II: Special Criminal Investigation
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Vehicular Combat - Arcade
Gametype: Undefined
Release Year: 1990
Developer: ICE Software
Publisher: Ocean Software Ltd
Players: 1
_________________________
*
Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles.

The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both directions instead of one, and some of them will catch up to your car and shoot at you. At least once in every stage a helicopter does a fly by and drops you some grenades you can use to further damage the target vehicle. A guy on a motorcycle will catch up to you and throw grenades at your car. And, most importantly, as mentioned earlier, you can shoot at the target vehicle rather than just bumping into it.

Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you.


http://www.mobygames.com/game/zx-spectrum/chase-hq-ii-special-criminal-investigation

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17B0BA9C
Chequered Flag
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Racing - Cars
Gametype: Undefined
Release Year: 1983
Developer: Psion Software Ltd
Publisher: Sinclair Research Ltd
Players: 1
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Three different cars are on offer in this early racing game  The McFaster Special, The Psion Pegasus and the Ferretti Turbo. There are ten racetracks, including classics such as Silverstone, Monaco and Monza. There are no computerised opponents in the game, but the tracks are full of hazards such as lakes, glass hazards and oil slicks, as well as the danger of crashing, or over-revving your engine. The controls include two keys for steering in each direction, with one steering the car more rapidly, in an attempt to recreate analogue control on digital equipment. The ultimate challenge is to beat the lap record for each track.


http://www.mobygames.com/game/zx-spectrum/chequered-flag

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2E1EFA58
Cheril Of The Bosque
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Maze
Gametype: Undefined
Release Year: 2010
Developer: The Mojon Twins
Publisher: Ubhres Productions
Players: 1
_________________________
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DC7C8339
Cheril Perils
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Platformer
Gametype: Undefined
Release Year: 2010
Developer: The Mojon Twins
Publisher: Ubhres Productions
Players: 1
_________________________
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6D88B22C
Chevy Chase
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Racing - Cars
Gametype: Undefined
Release Year: 1991
Developer: PAL Developments Ltd
Publisher: Hi-Tec Software Ltd
Players: 1
_________________________
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BACC03C5
Chicago's 30
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Jose Manuel Munoz Perez, ACE, Gominolas
Publisher: Topo Soft
Players: 1
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*
You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. 

Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.


http://www.mobygames.com/game/zx-spectrum/chicago-30s

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Chickin Chase
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1985
Developer: Firebird Software Ltd
Publisher: Firebird Software Ltd
Players: 1
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Players control a cock who is making sure that his wife delivers at least one of her children into the world. The cock automatically goes into the back room to mate with his wife, who lays an egg shortly afterwards. After this, it is up to the player to make sure that there is at least one egg among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, and the like that are smart enough to climb the ladders leading up to the nests. 

The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the cock walks around the henhouse, its energy will decrease. It must be replenished by eating chicken feed at both sides of the henhouse. Only then will the cock move faster.

Upon entering the back room, the player must wait until one or more hearts appear at the top of the screen, as they indicate the number of eggs the mother will lay. Since there are ten nests, up to ten hearts can only appear at a give time.

When an egg sits in the nest long enough, a egg will hatch out, and the resulting chick will make its way toward the back room, ring the bell outside the door, then go on in. If one of the creatures destroy an egg, or the only egg in the nest hatches out, the player loses a life, and the game is over when all lives are lost. 


http://www.mobygames.com/game/zx-spectrum/chicken-chase_

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8CD7C62E
Chiller
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: Richard Wright, Ray Owen
Publisher: Mastertronic Ltd
Players: 1
_________________________
*
Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her.

The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly as you can, still not safe. 

Trivia:

The locations of the game - the woods, the cinema, the city, the graveyard and the house - are taken from Michael Jackson's Thriller music video.


http://www.mobygames.com/game/zx-spectrum/chiller_
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C8FFE39B
Chimera
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Maze
Gametype: Undefined
Release Year: 1985
Developer: Shahid Ahmad
Publisher: Firebird Software Ltd
Players: 1
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F90C0458
Chinese Juggler, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Sandor Kertesz, Jeno Haberland, Gyorgy Apor, Oszkar Balazs, F. D
Publisher: Ocean Software Ltd
Players: 1
_________________________
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FBDD54A2
Chip's Challenge
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Puzzle
Gametype: Undefined
Release Year: 1990
Developer: Images Ltd
Publisher: US Gold Ltd
Players: 1
_________________________
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Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

Trivia:

An enhanced-graphics version of Chip's Challenge appears in one of Microsoft's Windows Entertainment Packs. 


http://www.mobygames.com/game/zx-spectrum/chips-challenge

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C054D385
Chiron
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up
Gametype: Undefined
Release Year: 1988
Developer: Lee Briggs
Publisher: Crash
Players: 1
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A685AAAF
Cholo
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1987
Developer: Solid Image Ltd
Publisher: Firebird Software Ltd
Players: 1
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After a nuclear war, the few survivors entered an underground tunnel network below the city of Cholo, waiting for the day when radiation has faded to a safe level. However, because the radiation was higher than anticipated, the computer malfunctioned, keeping people underground. It is your job to send a group of robot droids above the surface to disable the system.

You have a first-person view of the robot currently under control. You start with a RAT Droid named Rizzo, but can find and gain control of others including air droids. When you find the computer room you can connect your droid to the terminal and run programs such as the Pass1Txt password list for other robots.

Watch out for the robot guards who shoot at you - try to find weaponry of your own. Only a small area of Cholo is inhabitable, so listen out for Geiger Counter clicks as you get close to the wasteland areas - these will weaken your droid. A map is provided, which also indicates where the teleporters are.


http://www.mobygames.com/game/zx-spectrum/cholo

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4AF1BACF
Choy-Lee-Fut Kung-Fu Warrior
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston and Keyboard
Genre: Beat 'em Up
Gametype: Undefined
Release Year: 1990
Developer: Positive
Publisher: Positive
Players: 1
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He raised from the Hell and sighed. On his face the wrath of a demon and the ambition of thousand devils. He sprouted like a bad seed in the temple of Shaolin, whose walls lodged the best fighters of all times. The destiny has decided that the last hour for the good has arrived, because the yellow devil seized the original manuscript where Cheng Heung wrote the art of the Choy Lee Fut.

Supported on the force of the five magical animals, the speed and the technique of a good apprentice, we will cross the temple of Shaolin until finding the monster and recovering the scroll. We are expert in punches, we handle the sabre with ferocity and make the flexible lance more penetrating and versatile. And all thanks to the Chi. As first action, we will have the possibility of training with the Dummies (the wood men), where we will practice the distance, the speed and the use of complementary techniques. From which we will get up ourselves into the dynamics of the fight and the confrontations hand-to-hand with the partisans of the evildoer.

The movements are varied, all of them based on the Kung-Fu techniques. With different arms we will be able to execute different movements using the same keys. Everything depends on the animal that our personage will adopt. The graphical theme also changes according to the fight scenes, including the face of the old man that observes us.


http://www.mobygames.com/game/zx-spectrum/choy-lee-fut-kung-fu-warrior

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0E409D9E
Chronos: A Tapestry of Time
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up
Gametype: Undefined
Release Year: 1987
Developer: Steven Tatlock, John Tatlock, Tim Follin
Publisher: Mastertronic Ltd
Players: 1
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This shoot 'em up resembles many others, but was released at budget price. You're in control of space craft Chronos, which must get way out of the Mystical Dimension it has been trapped in. This means zapping through six constantly-scrolling and diverse levels of minions including balls, ships and spinning dice. The level designs are such that many sections of barriers and force fields need to be shot before you get to them. Lots of immovable blockades and blind tunnels are in place, so the route is extremely mazy. Bonus tokens can be picked up in a sequence which grows in value progressively, so be careful to pick up the earlier ones and keep the sequence going.

Trivia:

The level designs ensure that some sections of the screen are not within the play area, and the programmers used these to display various messages. Examples from throughout the game include 'Hello Mum', 'Disconnect From Power Supply When Not In Use', and even a nod to the progressive rock group 'Jethro Tull'.


http://www.mobygames.com/game/zx-spectrum/chronos-a-tapestry-of-time

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46A7BDD3
Chubby Gristle
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1988
Developer: Teque Software Development Ltd
Publisher: Grandslam Entertainments Ltd
Players: 1
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Chubby Gristle the car park attendant is on a mission to get as much food into him as possible, and avoid any visits to the health farm or gym. You play Chubby in this Monty Mole-inspired platform game. The screens contain bonus foods to be collected - burgers, chocolate and similar. Progress through the flick-screen levels is achieved by jumping onto platforms, scaling up ropes and using moving ledges.Large falls or contact with the pre-programmed hazards costs you a life.


http://www.mobygames.com/game/zx-spectrum/chubby-gristle

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E7F244E2
Chuckie Egg
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Redefineable keys
Genre: Action - Platformer
Gametype: Licensed
Release Year: 1984
Developer: A'n'F Software
Publisher: A'n'F Software
Players: 1 to 4 Alternating
Programmer: Nigel Alderton
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In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however.

There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Trivia:

Chuckie Egg was made in the school summer holidays when developer Nigel Alderton was about sixteen or seventeen years old. After two months of development, he took a one-level pre-release version to A&F Software, who released it in 1983.

Chuckie Egg was voted #8 in the "Top 25 Platformers of All Time" poll in Retro Gamer Magazine (Issue 37).

http://www.mobygames.com/game/zx-spectrum/chuckie-egg


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Chuckie Egg 2
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: A'n'F Software
Publisher: A'n'F Software 
Players: 1
_________________________
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Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game. Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore.

In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory. Eight of each must be included. Also, the eight parts of a toy kit must be found, to place inside the egg.

In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry. There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things.

Despite the drastic changes from the original, the game still retains the sound effects from the original. 


http://www.mobygames.com/game/zx-spectrum/chuckie-egg-ii

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60DB8D3D
Cid, El
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston and Keyboard
Genre: Adventure - Action
Gametype: Undefined
Release Year: 1987
Developer: Manuel Orcera Valero, Francis Moragrega
Publisher: Dro Soft
Players: 1
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This is a fictitious adventure protagonized by "el Cid Campeador", a Castilian hero who contributed magnificently to the Spanish "Reconquista" (the re-conquest of the Hispanic territories which were invaded by Moors, time period which starts on 722 and ends on 1492 with the taking of the last Hispanic territory, Granada).

But talking about the game, we are on the XI century, a dark time full of incessant fights between the the good and the evil. A legend whose antiquity was lost in the abyss of the times, assured the existence a parchment that, with being read by the evil forces, would trigger such big wave of disasters that Satan would be able to seize the Earth and assure its dominion as prince of the darkness. 

Our audacious protagonist, when knowing the legend of the parchment, was decided to recover it for the forces of the good, since the legend also affirmed that if this document would be read by two persons of good intentions, their effects would be annulled for ever. 

With this objective in mind, he began to search the magical key, that released the spell that had hidden the parchment. But the task was not going to be simple, like him, many horsemen had decided to find the parchment, some with glory anxieties and others by less worthy reasons. Luckily for Rodrigo (el Cid), the many years of fight against the Moors had fortified their noble arm, reason why the combats by sword are no secret for him.


http://www.mobygames.com/game/zx-spectrum/el-cid

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397FCD73
Circus Games
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Subway Software, Milamber, Shakin, David Whittaker
Publisher: Tynesoft
Players: 1
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Ladiiiieeeees and gentlemeeeeennnnn! Children of all ages! The Greatest Show on Earth proudly presents... Circus Games!

As a tiger trainer, you will have to put the tiger's through their various tracks. You have to do various stunts, like corkscrews and somersaults, on the trapeze.

As a tight rope walker, you need to go from one side to the other, doing handstands and somersaults along the way. There is also a lady daredevil that you do stunts with from the back of a horse.

If you do the international competition, you will have to do certain tricks for the trapeze, tight rope walker, horse trick-rider and make the tigers go through all the tricks in their routine.


http://www.mobygames.com/game/zx-spectrum/circus-games

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Cisco Heat
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Cursor and Keyboard
Genre: Racing
Gametype: Undefined
Release Year: 1991
Developer: ICE Software
Publisher: Image Works
Players: 1
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In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks.

Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out! Use your horn to alert other road-users of your presence.

http://www.mobygames.com/game/zx-spectrum/cisco-heat-all-american-police-car-race

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8E6832B1
City Slicker
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Interface 2 (left) and Keyboard
Genre: Adventure
Gametype: Undefined
Release Year: 1986
Developer: Steve Marsden, David Cooke
Publisher: Hewson Consultants Ltd
Players: 1
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CJ in the USA
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left) and
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1991
Developer: Big Red Software Ltd
Publisher: Code Masters Ltd
Players: 1
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The follow-up to CJ's Elephant Antics, in which we find that The Hunter has kidnapped CJ's brothers and sisters and trapped them at various points around the USA. Needless to say, young CJ sets off to rescue them.

The game is a standard platform title, in which you can shoot peanuts at your enemies, or use bombs you collect.

You start with 9 lives, which sounds generous, but the levels are full of spikes and bad guys which can come to get you at any point. The enemies include policemen, Indians, dogs and burly American footballers (quite a stereotypical view of Americans there). Each level has a guardian at the end.


http://www.mobygames.com/game/zx-spectrum/cj-in-the-usa

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A44B3DA6
CJ's Elephant Antics
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1991
Developer: Big Red Software Ltd
Publisher: Code Masters Ltd
Players: 1
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CJ the baby elephant has fled captivity, and is desperate to reach his home in Africa. That means trekking halfway around the world, armed only with an infinite supply of peanuts and a handful of bombs (fortunately more can be collected as you go along).

You start with nine lives, but the game's design is such that a lot of deaths will be unexpected, so prior knowledge of the layouts is essential to get through most sections of the five levels without losing lives. The two-player mode involves the screen following the lead player, so the latter can lose lives by getting too far behind. With lots of precise jumps across vertically-progressing ledges involved, a lot of skill and timing is required.


http://www.worldofspectrum.org/infoseekid.cgi?id=0009323

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81F92CE9
Classic Muncher
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Action - Maze
Gametype: Undefined
Release Year: 1987
Developer: Nick Jones
Publisher: Bubble Bus Software
Players: 1 or 2 Alternating
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*
Classic Muncher is a Pac-Man clone with identical gameplay and rules with ghosts and power pills. The only differences are the level design (six areas, repeated one after the other but at a faster speed) and an additional option; players can catch the letters of the word EXTRA or BONUS that appear randomly to gain an additional life or bonus points


http://www.mobygames.com/game/zx-spectrum/classic-muncher

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C390087F
Clever & Smart
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure
Gametype: Undefined
Release Year: 1988
Developer: Micro-Partner
Publisher: Magic Bytes
Players: 1
_________________________
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E03771D0, 2515D578
Cobra
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redifineable Keys
Genre: Action - Platform
Gametype: Licensed
Release Year: 1986
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Licensed from: Warner Brothers Inc
Programmer: Jonathan M. Smith, Steve Cain, Martin Galway
_________________________
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This Green Beret-style arcade game follows the plot of the film starring Sylvester Stallone. As Stallone's Cobra character you must rescue Ingrid Knutsen before the Night Slasher gets to her. There are 3 levels of gameplay, set in a city, the countryside and a factory. All have multiple ledges and platforms to negotiate.

Cobra starts without a weapon, but he is tough enough to attack with a precisely timed head-butt, although this method of killing is risky, as it will kill Cobra if mistimed. Fortunately there are weapons to pick up along the way, by picking up hamburgers. The weapons include daggers, pistols and machine guns, but all are time-limited


http://www.mobygames.com/game/zx-spectrum/cobra

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92EADA54
Cobra Force
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Shooter - Horizontal
Gametype: Undefined
Release Year: 1989
Developer: Simon Hobbs, Ian Sheridan, Paul Griffiths, Martin Severn, Simon 
Publisher: Players Premier Software
Players: 1
_________________________
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B4FF6FEF
Codename MAT
Alternative title: Code Name MATT
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1984
Developer: Micromega
Publisher: Micromega
Players: 1
Programmer: Derek Brewster
_________________________
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Mission: Alien Termination involves all the knowledge of science, space combat and military tactics being implanted into the strong, agile and future-proof body of a 13-year-old boy. You play Mat, at the helm of the USS Centurion prototype fighter, and have the task for saving the world.

The game's basic space combat component is fast and smooth, with raging battles resembling Star Raiders. However, in addition to this you must plan your course carefully, both during and between fights. You also have the option of taking on command duties, directing all the other ships in the force.


http://www.mobygames.com/game/zx-spectrum/codename-mat

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2F3FBC3F
Codename MAT II
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1984
Developer: Derek Brewster
Publisher: Domark Ltd
Players: 1
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08C44AFF
Colditz Story, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1987
Developer: Barry Jones
Publisher: Atlantis Software Ltd
Players: 1
_________________________
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43224ECC
Colin the Cleaner
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1987
Developer: IJK Software Ltd
Publisher: Tynesoft
Players: 1
_________________________
*
In this game you play the role of a cleaner who works at a museum. The gameplay involves you collecting all the litter that has been left by school children on a school outing within a certain time limit. To hinder your task further you cannot fall of a ledge or walk down steps as this involves you losing a life. All you have to aid you are teleporters and ladders so a tactical thinking is in order to make sure you don't get trapped on top of some stairs. When you have collected all the litter an exit sign appears and you collect it to go to the next level. There are over 10 different levels in all.


http://www.mobygames.com/game/zx-spectrum/colin-the-cleaner

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80C2A8D0
Collision Course
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1987
Developer: Black Run Software
Publisher: Americana Software Ltd
Players: 1
_________________________
*
A network of stargates has been uncovered, potentially making instantaneous travel a reality. Aboard a newly designed starship, you must explore this galaxy and loot it. The ship is flown by using left and right to rotate, and up and down to change the height, as it moves at a constant speed. It drains energy as it goes, but this can be replenished by picking up the small pods. There are mines and meteors to avoid. On each section of the game you must find the next stargate and fly into it.


http://www.mobygames.com/game/zx-spectrum/collision-course

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Colony
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Maze
Gametype: Undefined
Release Year: 1987
Developer: Icon Design Ltd
Publisher: Bulldog
Players: 1
_________________________
*
Mankind has established a distant colony, but the area is infested with ants, ladybirds and other parasites, all ready to cut through the perimeter fencing and eat your people's food. As a service droid it is your job to prevent this, and maximise the output.

Achieving this involves a lot of planning and resource management. There are several buildings at your disposal, containing seeds, solar panels, weaponry, fencing and traps. You must plant the seeds, use the solar panels to maximise their growth, and then harvest the finished product so as to trade it. You can carry a gun to take care of the bugs, but this needs recharging frequently, and the location of the munitions store must be determined.

When the bugs break part of the fence, you need to replace it to stop lots more coming through. This can be done more quickly by reducing the compound size, which causes the trade-off loss of growing room.


http://www.worldofspectrum.org/infoseekid.cgi?id=0001014

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18BFEF9A
Colossal Adventure
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1983
Developer: Pete Austin, Mike Austin, Nick Austin, James Horsler
Publisher: Level 9 Computing Ltd
Players: 1
_________________________
*
Colossal Adventure takes its cue from the very earliest mainframe text adventures. Our hero must rescue the elves and find fifteen pieces of treasure. There are many dark areas, so lights and batteries are at a premium. Be careful of vicious dwarves, who can be killed using axes. You can carry up to four objects at a time; the useful ones include a newspaper, keys and sandwiches. The vocabulary includes saying spell names, DROPping items to stay within the carrying limit (and for other specific reasons), CATCHing a bird, and standard directions plus IN and OUT.


http://www.mobygames.com/game/zx-spectrum/colossal-adventure

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BAB7DA86
Colosseum
Alternative title: Coliseum
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable Keys
Genre: Action
Gametype: Licensed
Release Year: 1988
Developer: Kantxo Design
Publisher: Topo Soft
Players: 1
Programmer: Eugenio Barahona Marciel, Gominolas
_________________________
*
Benurio, a merchant's son, has fallen foul of the wicked Nerio, chief of the Emperor's Praetorian Guard. Both men are trying to win the affection of the beautiful Calia - but the unscrupulous Nerio has denounced Benurio and forced him to race in the Circus Maximus. However, chariot racing is a rough business and the other participants will try to kill you before the end of the race...

You must complete four hazardous races in each of which you'll have to complete four laps, avoiding the obstacles and fighting off your opponents. They will carry weapons of increasing deadliness with which they'll try to reduce your energy, these could be hatchets (the basic weapon), but also swords, mallets, tridents, nets or lances. You can obtain anyone of them when beating its carrier.


http://www.mobygames.com/game/zx-spectrum/coliseum

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43A002AB
Colour of Magic, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic - Text
Gametype: Undefined
Release Year: 1986
Developer: Delta 4 Software
Publisher: Piranha
Players: 1
_________________________
*
The Colour of Magic is an interactive fiction adventure (with some graphics) set on Terry Pratchett's wildly improbable Discworld. The world, a flat disc, rests on the backs of four elephants, who in turn stand on the shell of Great A'Tuin the Turtle. Therefore, unlike some text games which use North, South, East and West, directions in Discworld are Hubward, Rimward, Widdershins, and Turnwise.

Players control Rincewind the Wizzard, the fastest Wizzard in Discworld, who understands the finer points of survival (like it's not where you are running to, it's what you are running from). In his adventure, based on book of the same name, he meets Discworld notables like Twoflower the Tourist, Luggage the luggage, and Death while saving Ankh-Morpork (again).


http://www.mobygames.com/game/zx-spectrum/colour-of-magic
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EF5FDC1C
Columns
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Keyboard
Genre: Action - Puzzle
Gametype: Undefined
Release Year: 2005
Developer: Iforeve, Anjuel, na_th_an, WYZ
Publisher: Computer Emuzone
Players: 1
_________________________
*
*

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11A8EBC0
Comando Quatro
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1989
Developer: Gamesoft
Publisher: Comando Quatro
Players: 1
_________________________
*
*

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Comando Tracer
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Shooter - Horizontal
Gametype: Undefined
Release Year: 1989
Developer: Zeus Software, Javier Cubedo
Publisher: Dinamic Software
Players: 1
_________________________
*
In the year 2046, the Industry of Intelligent Androids (MOXAT) has created the DERGON system, a revolutionary artificial intelligence standard based on human thoughts.

Contrary to what was expected, the new system is going to be a catastrophe for mankind: those intelligent machines spread throughout the entire confederation of planets XATOR sowing death and desolation.

The only way to stop them is to destroy the planets in which they are located. With this purpose, MOXAT has been placing high-powered explosive charges for more than two years in the affected planets, and now it is time for you to detonate them.

"Comando Tracer" is an arcade game in which we control a spaceship that is able to wear weapons and ionic piles, which we will need to detonate the explosives of each planet, before we arrive to the transport platform in order to go to the next planet/level.


http://www.mobygames.com/game/zx-spectrum/comando-tracer

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B5C04F3C, C968E9B7
Combat School
Alternative title: Boot Camp
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1987
Developer: Konami Industry Co. Ltd.
Publisher: Ocean Software Ltd
Players: 2 Alternating
Programmer: Mike Lamb, Andrew P. Deakin, Ivan Horn, David Whittaker, Jas C. Brooke
_________________________
*
Boot Camp is a slight twist on the sports game genre. The player is in a military boot camp, and needs to pass a variety of training exercises so that they can eventually complete important missions. Some of the events they'll compete in are the obstacle course, firing ranges, iron man race, arm wrestling, and a fight with their instructor. Gameplay is similar to that of the Epyx Games series, with many unique events that must be completed to move on. Two players can play simultaneously, or one player against the computer.


http://www.mobygames.com/game/zx-spectrum/boot-camp
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39DB4BED
Combat Zone
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up
Gametype: Undefined
Release Year: 1988
Developer: The Firm
Publisher: Alternative Software Ltd
Players: 1
_________________________
*
*

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Comet Game, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Shoot 'em Up
Gametype: Undefined
Release Year: 1986
Developer: Andrew Glaister
Publisher: Firebird Software Ltd
Players: 1
_________________________
*
Aimed to tie in with Halley's Comet passing close to Earth, but actually missing the boat by some time, The Comet Game is based on the idea of Halley's comet coming with bacterial life-forms capable of destroying life on earth. As a result, you must get into your high-tech spaceship, intercept the comet, and destroy those organisms. Controlling the ship's autopilot technology, you must ensure that the task is successfully completed.

You must ensure that missile attacks on the ship are unsuccessful (by shooting at the missiles before they hit a your ship, a la Missile Command, controlling a cross-hair that moves around the ship), and maintain communication with Earth, by aiming the comms beam in the right direction to get the best signal. 

Keeping the computer running smoothly requires moving a line of LEDs to match what is being displayed. The fourth ongoing task is to keep the ship's crew happy. This is done in a rather surreal way, by brewing coffee and injecting it into the crew (who are in suspended animation).


http://www.mobygames.com/game/zx-spectrum/comet-game

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8FA55B5D, 6205C776
Commando
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Shoot 'em Up - Arcade
Gametype: Licensed
Release Year: 1985
Developer: Elite Systems Ltd
Publisher: Elite Systems Ltd
Players: 1
Licensed from: Capcom Co. Ltd.
Programmer: Keith Burkhill, Nigel Alderton, Rory Green, Karen Trueman
_________________________
*
Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.


http://www.mobygames.com/game/zx-spectrum/commando
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9B8B2A60
Computer Scrabble
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Board Game - Puzzle
Gametype: Licensed
Release Year: 1984
Developer: Psion Software Ltd
Publisher: Sinclair Research Ltd
Players: 1 to 4 Alternating
Programmer: Steve Kelly
_________________________
*
Computer Scrabble is the earliest official computer version of the popular word game. The game has an 11000-word dictionary containing the most frequently-used words in Scrabble. As a result, some very obscure words (mostly of 2 and 3 letters - keen Scrabble players will know that these are often the most profitable scoring method) are included, but common words such as 'bigot' and 'sheen' are queried by the game - simply tell it that your move is a word and it will move on trustingly.

Inputting words is done by moving the cursor across or down to the starting position of the word, and then pressing to key the word in, pressing space before the letter you wish to use a blank tile as. All words formed are accurately scored. The game can juggle your tiles and allow you to manually rearrange them, and you can watch the computer 'think' as it notices possible moves and their scoring. There are four difficulty levels, with the highest capable of combined scores over 700.

http://www.mobygames.com/game/zx-spectrum/computer-scrabble

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3E71F02B
Con-Quest
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Adventure
Gametype: Undefined
Release Year: 1986
Developer: Derek Brewster
Publisher: Mastertronic Added Dimension
Players: 1
_________________________
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D2229BCD
Confused
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Puzzle
Gametype: Undefined
Release Year: 1991
Developer: Simon Everest
Publisher: Crash
Players: 1
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E400CE83
Confuzion
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Puzzle
Gametype: Undefined
Release Year: 1985
Developer: Brendan Kelly, Paul Shirley, Ian Andrew
Publisher: Incentive Software Ltd
Players: 1
_________________________
*
This is a puzzle game where you must explode all of the bombs on each level, using a spark. The spark flows along a fuse, which is made up of a series of tiles. These can be moved, in the manner of sliding puzzles, where there is only one gap, and tiles can be moved into the gap, creating a new gap. The aim is then to move the tiles so the fuse forms a path from the spark to each bomb. 

There is a time limit, however, and extra time is knocked off if the spark reaches a dead end. Also some levels contain water droplets, that extinguish the spark if they touch it.


http://www.mobygames.com/game/zx-spectrum/confuzion

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Conquestador
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Adventure
Gametype: Undefined
Release Year: 1986
Developer: Javier Cano Fuente, Emilio Martinez, Jose Manuel Munoz Perez
Publisher: Melbourne House
Players: 1
_________________________
*
Three star stones have been hidden in locked treasure chests within a castle inhabited by dragons, guards, spiders, tarantulas wizards and the like. Battle Hero Redham is brave enough to take on such a task, and it is only by obtaining these that he can rescue Taleria.

Although Redham is armed with a small supply of daggers (more can be collected), these can only be fired while he is stationary, and the graphics are drawn large so that not much is seen on each screen. This means that a lot of advance route-planning is required, although most creatures can be killed by landing on their heads (horizontal contact with them is however fatal). The tarantulas are perhaps the deadliest foe, as they move so quickly. Treasure chests are located along the route, containing various potions and poisons as well as extra weapons.


http://www.mobygames.com/game/zx-spectrum/conquestador

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3175C3E3
Contact Sam Cruise
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic
Gametype: Licensed
Release Year: 1986
Developer: Microsphere
Publisher: Microsphere
Players: 1
Programmer: David S. Reidy, Keith Warrington
_________________________
*
It's Whodunit time in this licensed arcade adventure starring Sam Cruise. As Sam you must collect the clues by walking over them, with the hope of finding the killer. Money is an issue as well, as more can be collected, but it will be needed as the game goes on.

The city is awash with Gangsters, and neither they nor the police are happy with your methods or motives. Gangster bullets should be avoided if possible, as you only have the medical kits to repair the damage from 8 shots - fortunately a plethora of evasive moves are offered including rolls and somersaults. The police can be evaded by wearing disguises.

Many buildings can be entered and explored for clues, but leaving the lights on can alert people to your presence. Telephone calls play a big part in the game - initially you only have the number for your office, but this is a potential goldmine of clues, and more numbers can be obtained in a manner similar to Hacker.


http://www.mobygames.com/game/zx-spectrum/contact-sam-cruise

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BE5C0729
Continental Circus
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable Keys
Genre: Racing - Arcade
Gametype: Licensed
Release Year: 1989
Developer: Teque Software Development Ltd
Publisher: Virgin Mastertronic Ltd
Players: 1
Programmer: Peter Hickinson, Bill Caunt, Mark Edwards
_________________________
*
The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify.

The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it back, or hit another car, and you will crash and lose several seconds.


http://www.mobygames.com/game/zx-spectrum/continental-circus
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F2295353
Convoy Raider
Alternative title: Raider
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard 
Genre: Strategy
Gametype: Undefined
Release Year: 1987
Developer: John Jarvis
Publisher: Gremlin Graphics Software Ltd
Players: 1
_________________________
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20D4EB49, 0120722F
Cookie
Alternative title: Crazy Kitchen
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Kempston, Cursor and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1983
Publisher: Ultimate Play The Game
Players: 1
Programmer: Tim Stamper, Chris Stamper
_________________________
*
Cookie was one of four 16K games by Ultimate that were available on ROM format for use with the ZX Interface 2. A version was also created for the BBC Micro but was not commercially released.

In the game Charlie the Chef has to bake a cake, but the ingredients (Mixed Peel, Chunky Chocolate, Crafty Cheese, Sneaky Sugar and Colonel Custard) are reluctant.

Cookie received some positive reviews, with CRASH magazine concluding its review "addictive and highly recommended". Sinclair User was less positive about the game, commenting "The game concept is novel but it is easy to lose interest after you have played through a few levels of those evil ingredients."

http://en.wikipedia.org/wiki/Cookie_%28video_game%29
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27DD134E
Cop-Out
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1986
Developer: Raffaele Cecco
Publisher: Mikro-Gen Ltd
Players: 1
_________________________
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716221C7
CORE
Alternative title: Cybernetic Organism Recovery Expedition
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1986
Developer: A'n'F Software
Publisher: A'n'F Software
Players: 1
_________________________
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E7E5FEAF
Corruption
Platform: ZX Spectrum
Region: UK
Media: Disk
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1988
Developer: Magnetic Scrolls Ltd
Publisher: Rainbird Software Ltd
Players: 1
_________________________
*
Corruption is one of Magnetic Scrolls interactive fiction games. It is also one of the few 'real world' based games (ie: no elves, magic, etc).

You play a stockbroker on the fast track to riches when suddenly there are attempts on your life and the words 'insider dealings' floating around!

Trivia:

The game comes with a cassette tape on which is a vital conversation pertaining to the game! (also it had a coupon to send in, if you were not fortunate enough to own a cassette player!).

The game also had a 'casino chip' that never showed up in your inventory... used as part of the copy protection. 

Sticking with the 'real-world' theme, the manual is in the form of filofax pages, complete with ring binder holes for you to put into your actual filofax.


http://www.mobygames.com/game/zx-spectrum/corruption
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B7D7624E, EB25C2A
Corsarios
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Jose Vicente Pons
Publisher: Opera Soft S.A.
Players: 1
_________________________
*
As the name indicates, Corsarios is a game focused on sea affairs, which consists of two independent parts. On the first one, you will be on a wild island, a place in which we will have to face endless hordes of pirates whose only obsession will be killing us. Some of them will use all kind of deadly weapons, such as the famous saber or a blunderbuss. Luckily for us and unfortunately for them, our protagonist is quite capable when it comes to fight with punches and kicks. So if all goes well, you will find a small boat which is awaiting you at the other extreme of the island.

The second part, to which we can access without the need of finishing the first one, takes place in a pirate galleon. There we will have to represent the role of the hero once again and we should try to rescue the beautiful damsel. Now the game system is quite different from the first part, because we will be no longer able to directly blow our enemies, but we will have to use a sword to finish with all of them. The objective consists in ascending to the pirate flags which are in the different masts of the ship and, in the end, to arrive where the girl is before she ends being food for sharks.


http://www.mobygames.com/game/zx-spectrum/corsarios

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ADEC9BAF
Cosmic Cruiser
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1984
Developer: Steve Lavache, Steve Cain
Publisher: Imagine Software Ltd
Players: 1
_________________________
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E0597DD3
Cosmic Debris
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard 
Genre: Shoot 'em Up - Action - Fixed
Gametype: Undefined
Release Year: 1983
Developer: Jon Ritman
Publisher: Artic Computing Ltd
Players: 1
_________________________
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DE87EBB3
Cosmic Pirate
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: MC Lothlorien Ltd
Publisher: Byte Back
Players: 1
_________________________
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A1B49359
Cosmic Sheriff
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1990
Developer: Teddy, Ruben, Gina, Deborah
Publisher: Dinamic Software
Players: 1
_________________________
*
Cosmic Sheriff is a shoot 'm up game and you control Peter Jones, the Cosmic Sheriff who has to take out the rebels on a remote moon and shut down the pumps.

In the year 2023 the element cobalt has become an element of great strategic importance for the human race. The last deposit in the galaxy is on IO, the third moon of Jupiter. An extraction plant has been installed but has been sabotaged by rebels. The rebels placed pumps that will explode if their request is not agreed upon.

Orbital station TERRA-1 sends Peter Jones, the Cosmic Sheriff - controlled by the player - who is the best laser sniper of the galaxy. His mission is to deactivate the pumps and to end the saboteurs.

The station has three zones:

Zone 1. The warehouses

Zone 2. Computer and control Systems

Zone 3. The surface

Zone 1 consists of three levels and contains two pumps, zone 2 consist of 5 different levels and it is necessary to deactivate four pumps. Zone 3 consists of 9 levels and has 6 pumps that must be deactivated. The pumps are always hidden behind doors, and Peter needs find and deactivate them before time runs out. Locked doors can be opened by firing on them and contain a digital indicator on which you can read how many times you need to fire.

Beware, the base station is filled with all sorts of enemies. Aliens, called Maiketrons and the cause panic, invaders that carry laser guns. Androids, called Teeas. Tanks that equipped with revolving turrets. Mercenary soldiers from the planet Zorak called Lagartrones. They fight for the rebels.


http://www.mobygames.com/game/zx-spectrum/cosmic-sheriff

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1CFE9A01
Cosmic Shock Absorber
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1986
Developer: Software Communications Ltd
Publisher: Martech Games Ltd
Players: 1
_________________________
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81E8AE65
Cosmic Wartoad
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1985
Developer: Denton Designs
Publisher: Ocean Software Ltd
Players: 1
_________________________
*
Is there anything uglier than a human female? The Rygellian Slime Beasts know that their enemies the Cosmic Wartoads believe that there isn't, and as such knew that turning their queen into one was the worst thing they could do. Fortunately there is a Wartoad heroic enough to seek revenge, and that is you.

The player has 90 minutes to complete the game, in which time you must cross an 8x8 grid (from top right to bottom left, moving one space at a time) whose squares have a variety of functions. The action meat of the game involves shooting out the slime fired off by the Rygellian occupants of each square, which must be destroyed for the player to take possession of any square. The player has three lives for this.

Other squares contain enhanced weapons, and the keys which are required to pass blockaded areas 


http://www.mobygames.com/game/zx-spectrum/cosmic-wartoad

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69030823
Costa Capers
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: Steve Marsden, David Cooke
Publisher: Firebird Software Ltd
Players: 1
_________________________
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2185EC3A
Count Duckula
Alternative title: Count Duckula in No Sax Please - We're Egyptian 
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1989
Developer: Enigma Variations Ltd
Publisher: Alternative Software Ltd
Players: 1
_________________________
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E5C979E1
Count Duckula 2
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1992
Developer: Alternative Software Ltd
Publisher: Alternative Software Ltd 
Players: 1
_________________________
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30F6A44D
Countdown to the Death
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 (left), Interface 2 
Genre: Action
Gametype: Undefined
Release Year: 1990
Developer: MGSoft
Publisher: Crash
Players: 1
_________________________
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B2014509
Covenant, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Platformer - Maze
Gametype: Undefined
Release Year: 1985
Developer: Paul Hutchinson
Publisher: PSS
Players: 1
_________________________
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13A3EA16
Cowboy Kidz
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Active Magic
Publisher: Byte Back
Players: 1
_________________________
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C82C010E
Crack Down
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1990
Developer: Arc Developments
Publisher: US Gold Ltd
Players: 2 VS
_________________________
*
Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although the levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and superbombs. 

The game may be played as either a one or two-player game

Trivia:

The manual had got words from the game ("Dockyard, Atari, Bio-bot", ...) printed on each of the four edges of each page. The copy protection scheme asked questions from these words.


http://www.mobygames.com/game/zx-spectrum/crack-down

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0481D7C5
Crack-Up
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Action
Gametype: Undefined
Release Year: 1989
Developer: Atlantis Software Ltd
Publisher: Atlantis Software Ltd
Players: 1 or 2 Alternating
_________________________
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C3DD81A2
Crash issue 72: Presents 8
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Action
Gametype: Undefined
Release Year: 1990
Publisher: Crash
Players: 1
_________________________
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30C5DE7E
Crash Review Index 1984
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Gametype: Undefined
Release Year: 1984
Developer: Crash
Publisher: Crash
Players: 1
_________________________
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D7C58698
Crazy Cars
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 and Keyboard
Genre: Racing
Gametype: Undefined
Release Year: 1989
Developer: Titus
Publisher: Titus
Players: 1
_________________________
*
Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.

Trivia:

Crazy Cars was ported to every popular computer format of its time, from the underpowered ZX Spectrum to the extremely expensive Mac II, and even the French Thomson computers, but there was one port which was abandoned; Alain Fernandes says in a comment at Grospixels that he at one point worked on an Atari 2600 port.

http://www.mobygames.com/game/zx-spectrum/crazy-cars

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C4F75ACA
Crazy Cars II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Racing
Gametype: Undefined
Release Year: 1988
Developer: Titus
Publisher: Titus
Players: 1
_________________________
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CC6D2E0D
Crazy Caverns
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Cursor and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Severn Software
Publisher: Firebird Software Ltd
Players: 1
_________________________
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59CF0FE3
Crazy Golf
Platform: ZX Spectrum
Gametype: Undefined
_________________________
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07D36E71
Cricket Captain
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 and Keyboard
Genre: Sports - Cricket
Gametype: Undefined
Release Year: 1990
Developer: PAL Developments Ltd, Steel City Software Engineers
Publisher: Hi-Tec Software Ltd
Players: 1
_________________________
*
The Refuge Assurance English county cricket championship provides the basis of this managerial recreation of the sport. Options are selected using nested text-based windows.

The range of options you have is similar to football management games; select your team of 11 from an initial squad of 16, based on their batting and bowling skills. New players can be brought in for money.

During the match, you choose the bowlers for each over, and the fielding positions, although bowlers are not divided into fast/medium/spin, so you will not find yourself altering these too often. Matches involve a single innings of unlimited length.


http://www.mobygames.com/game/zx-spectrum/cricket-captain__

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6AA5DC0F
Critical Mass
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1985
Developer: Simon Francis, Julian Breeze
Publisher: Durell Software Ltd
Players: 1
_________________________
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B8821086
Crossfire
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Shoot 'em Up
Gametype: Undefined
Release Year: 1989
Developer: Pantheon Software
Publisher: Atlantis Software Ltd
Players: 1
_________________________
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8959ACFA
Crosswize
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable key
Genre: Shoot 'em Up
Gametype: Undefined
Release Year: 1988
Developer: Steve Wetherill, Colin Grunes
Publisher: Firebird Software Ltd
Players: 1 or 2 Co-Op
_________________________
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C7D5D448
Cruising On Broadway
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1983
Developer: Solarsoft
Publisher: Solarsoft
Players: 1
Programmer: Jeff Naylor
_________________________
*
Cruising is one of the simplest computer games possible, and one which probably has been independently invented more than one time. The concept is similar to games such as Cuthbert Goes Walkabout, in that your goal is to colour all lines on the screen while avoiding the nasties that might get in your way.

Unlike the aforementioned game, though, Cruising doesn't simply divide the screen into a grid. Instead, the lines make more intricate patterns, more so for each "grid" that you clear. Another feature is that you can make a cut in the grid so that the "chaser" can't follow you that way. Just make sure not to cut off your own escape route!

Trivia:

In 2009 the game was remade for Windows as COBEX - Cruising on Broadway Extra, with permission and help from the original author.


http://www.mobygames.com/game/zx-spectrum/cruising-on-broadway

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Crystal Castles
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Arcade - Isometric
Gametype: Undefined
Release Year: 1986
Developer: Andromeda Software
Publisher: US Gold Ltd
Players: 1
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*
Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants. 

Trivia:

In a rather strange marketing move, US Gold made the Spectrum version 'Limited Edition', not pressing any more copies after the initial run. Stranger still, they later reissued the game on budget, and on a magazine cover-tape later still. The conversion was some time after the other formats, and not perceived as being of a high quality, so perhaps they wanted to limit the damage to their reputation.

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16FB82F0
Crystal Kingdom Dizzy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable Keys
Genre: Adventure
Gametype: Licensed
Release Year: 1992
Developer: Visual Impact
Publisher: Code Masters Ltd
Players: 1
Programmer: Dave Thompson, Jarrod Bentley
_________________________
*
The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough.


http://www.mobygames.com/game/zx-spectrum/crystal-kingdom-dizzy

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B13E4188
Cue Boy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Sports - Pool
Gametype: Undefined
Release Year: 1992
Developer: Steven Siddle, Michael Sanderson, Chris Graham, Allister Brimble
Publisher: Code Masters Ltd
Players: 1
_________________________
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A70F2953
Curro Jimenez
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1989
Developer: Arcadia Soft
Publisher: Zigurat Software
Players: 1
_________________________
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C4EAC5B4
Curse of Sherwood, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Adventure
Gametype: Undefined
Release Year: 1987
Developer: Derek Brewster
Publisher: Mastertronic Ltd
Players: 1
_________________________
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D3BAF0F3
Custerd's Quest
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic - Text
Gametype: Undefined
Release Year: 1986
Developer: The Power House
Publisher: Alpha-Omega Software
Players: 1
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1E0004D8
Cyberball
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Arcade - Sci-Fi - Football
Gametype: Undefined
Release Year: 1990
Developer: Stephen Wood, Matt Furniss
Publisher: Domark Ltd
Players: 1
_________________________
*
After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb.

Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive.

Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives


http://www.mobygames.com/game/zx-spectrum/cyberball
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DB94BD09, 1A75C256
Cyberknights
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard 
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Robert T. Smith
Publisher: CRL Group PLC
Players: 1
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8EDA84AD
Cybernation
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor and Keyboard
Genre: Adventure
Gametype: Undefined
Release Year: 1987
Developer: Steve Briggs, Robin Chapman, Martin Severn
Publisher: Players Software
Players: 1
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773B8E31
Cybernoid II: The Revenge
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1988
Developer: Raffaele Cecco, Hugh Binns, J. Dave Rogers
Publisher: Hewson Consultants Ltd
Players: 1
_________________________
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The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.

Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.


http://www.mobygames.com/game/zx-spectrum/cybernoid-ii-the-revenge

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EABF08AE
Cybernoid: The Fighting Machine
Alternative title: Cybernoid
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable Keys
Genre: Shooter - Vertical
Gametype: Licensed
Release Year: 1988
Developer: Hewson Consultants Ltd
Publisher: Hewson Consultants Ltd
Players: 1
Programmer: Raffaele Cecco, Nick Jones, J. Dave Rogers, John M. Phillips
_________________________
*
There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. 

Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game.


http://www.mobygames.com/game/zx-spectrum/cybernoid-the-fighting-machine

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E492CC92
Cyberun
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up
Gametype: Undefined
Release Year: 1986
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1 or 2 Alternating
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The planetary system called "Zebarema" is the only place in the universe where you can find cybernite, the hardest material known to man, and key to generating enormous power and wealth. To exploit the unique resources of the planets, a ship is constructed and sent to Zebarema.

All this boils down to a Jetpac-influenced game where you fly your ship around a hostile planet, at first picking up pieces of your ship in order to make it fully functional, then finding resources. You have a laser gun and a plasma weapon at your disposal to fight the enemies which float around or are actively hunting you. The sky is also filled with dangers such as acid rain clouds, hovering lasers and meteor showers. The undulating terrain is equally dangerous.


http://www.mobygames.com/game/zx-spectrum/cyberun

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DF6DFC03
Cycles, The
Alternative title: The Cycles: International Grand Prix Racing
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Racing - Motorcycles
Gametype: Undefined
Release Year: 1989
Developer: Alan Jardine, Chris Lowe
Publisher: Accolade Inc
Players: 1
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As the name suggests, The Cycles simulates International Grand Prix Racing, allowing a player to compete against 9 computer rivals. Choose from three classes of bike (125, 250 and 500cc), and between 8 and 15 tracks depending on the version, at five difficulty levels (with the lower ones offering automatic gear changes). 

The player can enter single races, or complete in a full season. The action is viewed from the handlebars of your bike, a novelty for motorcycle racing at the time. The game engine is similar to that used by Grand Prix Circuit, but now incorporates hills.

Trivia:

This game seems to be based on the Grand Prix Circuit engine, released one year before this game, although this game doesn't have just plain tracks anymore. You'll have some ups and downs built in the tracks. This can also be seen on the screenshots.

Take a look at the credits section and you'll understand how A.I. riders like Brad Gourdo, Don Matrini and Kirk Patrick got their name... yes, they're named after some of the developers.


http://www.mobygames.com/game/zx-spectrum/cycles-international-grand-prix-racing

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4726857F
Cyclone
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1985
Developer: Costa Panayi
Publisher: Vortex Software
Players: 1
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*
A cyclone is sweeping across a small group of islands. As the pilot of a lone rescue helicopter, it is up to you to locate and pick up five crates of vital medical supplies, while rescuing as many stranded islanders as you can. You will have to check your map and watch your wind force gauge, to stay out of the cyclone's way. You'll also have to keep an eye on your fuel.

Cyclone is played out in a colorful, pseudo-3D world that can be viewed from two different angles, to help you locate those pesky crates.


http://www.mobygames.com/game/zx-spectrum/cyclone

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86A9A591
D.N.A. Warrior
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1989
Developer: Data Design Systems
Publisher: Cascade Games Ltd
Players: 1
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5B3CD868
Dalek Attack
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1992
Developer: Admiral Software
Publisher: Alternative Software Ltd
Players: 1
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In this game you play the role of the Doctor from the BBC science fiction program Doctor Who. The story sees you trying to stop the Daleks from invading earth with help from your companions. The gameplay starts with you flying along the sewers of London on a hover platform blasting monsters with your laser. In later levels the gameplay turns to on foot platform jumping and shooting Daleks and Robomen with your sonic screwdriver and grenades. There are three different incarnations of the doctor for you to play as well as three different companions for a second player to play co-operatively.

Trivia:

The Spectrum version had a free sticker which has a picture of 2 Daleks and Davros with the text "I'VE BEEN EXTERMINATED" on it. There was also a flyer about the D.W.A.S (Doctor Who Appreciation Society) with information on how to become a member.


http://www.mobygames.com/game/zx-spectrum/dalek-attack/

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B4DC2E69, F31094D1
Daley Thompson's Decathlon (Day 1)
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Sports - Olympic
Gametype: Licensed
Release Year: 1984
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: Paul Owens, Christian F. Urquhart, F. David Thorpe
_________________________
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One of the earliest person-licensed computer games, Olympic legend Daley Thompson lent his name to an old-style joystick waggling frenzy. Ten events were featured, including long and high jumps as well as the predictable sprints, which made for some gameplay variety. You have 3 lives, and lose one every time you fail at an event, which you usually get 3 attempts at. For each event you see both the qualifying time and the world record, which gives you something to aim at.


http://www.mobygames.com/game/zx-spectrum/daley-thompsons-decathlon

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500CA1A5
Daley Thompson's Decathlon (Day 2)
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Sports - Olympic
Gametype: Licensed
Release Year: 1984
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: Paul Owens, Christian F. Urquhart, F. David Thorpe
_________________________
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One of the earliest person-licensed computer games, Olympic legend Daley Thompson lent his name to an old-style joystick waggling frenzy. Ten events were featured, including long and high jumps as well as the predictable sprints, which made for some gameplay variety. You have 3 lives, and lose one every time you fail at an event, which you usually get 3 attempts at. For each event you see both the qualifying time and the world record, which gives you something to aim at.


http://www.mobygames.com/game/zx-spectrum/daley-thompsons-decathlon

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FC2D513F
Daley Thompson's Olympic Challenge
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Sports - Olympic
Gametype: Undefined
Release Year: 1988
Developer: Dave Thompson, Bill Harbison, Jonathan Dunn
Publisher: Ocean Software Ltd
Players: 1
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The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.

Trivia:

Most of the animated graphics of Daley are sourced by digitizing video of Daley himself from promotional material supplied by his management team, and then massaging that into usable graphics. It proved difficult to get usable angles for some of these graphics, e.g. the angle changed through the panning motion of some running events like the 100M running & hurdles; if you look closely you may be able to detect this slight perspective changes in some animations.

Finally, the 'training' sessions are digitised from video shot NOT of Daley but of one of my friends! 

His management team wouldn't / couldn't supply suitable material, so off we popped down to the local gym, camera in hand... And yes -- we darkened his face with boot polish, and then carefully edited a mustache onto the captured material!


http://www.mobygames.com/game/zx-spectrum/daley-thompsons-olympic-challenge


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C6BBB38C
Daley Thompson's Supertest
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Sports - Olympic
Gametype: Licensed
Release Year: 1985
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: Paul Owens, Dan Hartley, Jonathan M. Smith, F. David Thorpe
_________________________
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Ten sporting events (twelve on the 128K Spectrum version) are recreated in the second game licensed around the Decathlon champion. Each one has its own world record, and a target time / distance / score to reach - fail and you lose one of your three lives. After completing all events successfully they repeat with tougher targets.

Rowing, 100m and cycling are pure tests of joystick waggling, and this is a feature of may other events. The penalty shoot-out involves timing the run-up then pressing fire to set the angle of the shot. In the ski-jump, timing the launch and landing are crucial. The tug of war involves choosing a candidate you feel you can beat and then out-waggling them.

In the triple jump you must run to the line before holding down fire for the right length of time for each of the 3 phases of the jump (45 degrees is optimal). The hurdles event involves running to and pressing fire to clear the hurdles. 

Pistol shooting gives you limited time to correctly move a sight into position, before firing as close to the centre as possible. This is made harder by only being able to move up and towards the target, which prevents being able to correct over-movement.


http://www.mobygames.com/game/zx-spectrum/daley-thompsons-super-test
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A93342B
Dam Busters, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Simulation - Flight
Gametype: Undefined
Release Year: 1985
Developer: Platinum Productions, F. David Thorpe
Publisher: US Gold Ltd
Players: 1
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Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams.

This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches.

When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!


http://www.mobygames.com/game/zx-spectrum/dam-busters

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03159016
Dan Dare II: Mekon's Revenge
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1988
Developer: Gang of Five
Publisher: Virgin Games Ltd
Players: 1
Programmer: Andy Green, Martin Wheeler, Simon Butler, Irwan Owen
_________________________
*
Mekon, the arch-enemy of humanity with an insatiable lust for power, is back. Hes created the SuperTreens, a genetically engineered species bent on destruction, as well as a new spaceship. As Dan Dare, you must stop him.

You have gained access to Mekons spaceship, which is packed with SuperTreens. When you find each one you must disable each control box before the time limit, and then reach the next level. Mekon will be trying to reach and activate each one, with the help of his existing race of Treens. Although Dan has six lives, being caught in an blast triggered by the destruction of a level without appropriate shielding is Game Over. Extra lives are scored incrementally after 50,000 points, while energy recharges can be obtained around the game. 


http://www.mobygames.com/game/zx-spectrum/dan-dare-ii-mekons-revenge

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AD0767CB
Dan Dare III: The Escape
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefinable Keys
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1990
Developer: Probe Software Ltd
Publisher: Virgin Games Ltd
Players: 1
Programmer: David Perry, Nick Bruty, Simon Butler
_________________________
*
In the third game in the Dan Dare series, Dan has been kidnapped by an evil alien race known as the Treens and taken to their scientific satellite orbiting Venus, but it doesn't take long for Dan to break free and goes down into their ship. While searching it, he eventually finds an escape shuttle sitting in the launch bay, only to discover that it is out of fuel. He returns to the satellite in an attempt to find some.

The fuel cans are scattered around the five levels of the ship, which Dan can get to by using the Mekon's teleporters. To get to them though, Dan needs to destroy any Treen that gets in his way using a variety of weapons, brought by using a computer terminal. Along the way, the Mekon leader can be seen sitting around, and destroying him will more often than not reward Dan with a pod that he needs to access the teleporter. Dan can use his jet-pack to navigate the satellite, but this will eventually run out of fuel.


http://www.mobygames.com/game/zx-spectrum/dan-dare-iii-the-escape_

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9378E2C3
Dan Dare: Pilot of the Future
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor and Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1986
Developer: Gang of Five
Publisher: Virgin Games Ltd
Players: 1
Programmer: Dave B. Chapman, Martin Wheeler, Neil Strudwick, Irwan Owen
_________________________
*
A licensed game based around the cult comic strip character, recreating his daring attempts to defeat Mekon and save the earth.

The Anastasia ship is attacked by the Treens as soon as Dan steps onto it, although fortunately he picks up a laser on board. From then on, he must act as fast as possible.

The main task is to find each of the 5 parts of a planetary-destruction mechanism to the control room, so that it can be safely diffused. He can only carry one at a time, and once he gets the back he must find the correct socket for each one. Lastly he must escape to the surface.

Contact with a Treen will see Dan kidnapped and placed in the prison area; he can get out easily enough, but will now be in a different place. Getting hit by gun blasts will weaken him gradually. 


http://www.mobygames.com/game/zx-spectrum/dan-dare-pilot-of-the-future

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DFB16B6D
Dandy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Maze
Gametype: Undefined
Release Year: 1986
Developer: The RamJam Corporation
Publisher: EDOS
Players: 1 or 2 Co-Op
_________________________
*
Although directly licensed to John Palevich's earliest interpretation of top-view dungeon-based slashing, this game's features are closest to Gauntlet, the coin-op it inspired. 

You play either Sheba or Thor (both are active in a simultaneous 2-player game) as you move through 15 dungeons, with the aim of collecting all the available treasure. If this is done successfully, a code will be granted - put them all together at the end of the game. Foes are released in swarms through a control box. Once all these are dead you must destroy the box, to prevent respawning.

The dungeons feature treasure, food (for energy), and spells. Be careful not to destroy these by shooting them. Each spell has a random function - disorientating, paralysing or killing the opponents on screen. Like Gauntlet you are constantly losing energy, however treasure can be traded in for energy.

http://www.mobygames.com/game/zx-spectrum/dandy

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691C3C67
Danger Mouse in Double Trouble
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Adventure - Isometric
Gametype: Undefined
Release Year: 1984
Developer: Martin Harris, Nick Burroughs
Publisher: Creative Sparks
Players: 1
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Baron Greenback has created a clone of Danger Mouse, and needless to say his intentions are not good. Danger Mouse naturally springs into action, across 3 distinct stages of gameplay with platform and shoot 'em up elements.

The first section involves flying along in your Aerocar, shooting as many of the bad guys as possible while avoiding as many as possible. The second involves avoiding contact with cats and monkeys, by jumping on the backs of crocodiles. The final section involves destroying the actual power unit for his Doppelganger in time to save Penfold.

http://www.mobygames.com/game/zx-spectrum/danger-mouse-in-double-trouble

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AFD98914
Danger Mouse in Making Whoopee!
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Maze
Gametype: Undefined
Release Year: 1985
Developer: Phil Snell
Publisher: Creative Sparks
Players: 1
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Danger Mouse is back, fighting fit and ready to pit his wits against the mad Baron Silas Greenback in the Black Forest Gateau. Whoops! Chateau.

Colonel K, head of a top secret department in which he does not know its names, sends Danger Mouse, along with his trusted assistant Penfold, to the Black Forest to destroy the Pi-beam, the Baron's secret weapon which poses a threat to world security. After DM says that it is an easy task, he and Penfold leave for Germany in their mousemobile. Unfortunately, finding the Pi-Beam would be difficult since the Baron has set many traps that DM needs to overcome. 

Danger Mouse in the Black Forest Chateau is an adventure game which involves the player reading a description of each scene, and choosing a number of options to proceed through to the next scene. The game is played in two parts. The second part cannot be played unless the first is completed since upon completion, the player is given a code to access the second part. 

http://www.mobygames.com/game/zx-spectrum/danger-mouse-in-the-black-forest-chateau

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E47F46F1
Darius+
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Arcade - Shooter - Vertical
Gametype: Undefined
Release Year: 1990
Developer: Christian Pennycate, Mark Healey
Publisher: The Edge Software
Players: 1
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Darius was Taito's effort to compete in the arcades against the likes of R-Type and Gradius. Technically impressive, it featured three screens depicting the largest playfield seen in a game so far (the same system was employed for Ninja Warriors), with the player sitting atop a big set of loudspeakers. Visually and audibly, it was a league above Irem's and Konami's offerings.

When Taito (and others) ported the game to home machines, they were forced to shrink the playfield to fit in one single screen, and re-dubbed it Darius Plus.

The plot of Darius involves the two heroes Proco Jr. and Tiat Young fighting the menaces posed by galactic fish and other sea animals again their homeworld.

What sets Darius apart from other shoot'em-ups of the time is its way of letting the player choose his path with a certain amount of freedom. At the end of each area (level), you are able to choose between one of two worlds which the area branches into. This renders a higher replay value, since there are many paths to reach the end of the game by. Apart from this, the gameplay is on the simplistic side, both due to unimaginative attack waves and little interaction with the surroundings, but mainly due to the very basic powerup system, which is nowhere near the complexity of the aforementioned R-Type's and Gradius'.


http://www.mobygames.com/game/zx-spectrum/darius

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DAD4D1B7
Dark Fusion
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: John O'Brien, Berni, Ben Daglish
Publisher: Gremlin Graphics Software Ltd
Players: 1
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Dark Fusion is a single player side scrolling space based shoot-em-up.

The 'Dark Fusion' of the title refers to a game element where, after completing part of the game the player, who is a member of the elite Corps of Guardian Warriors, must choose whether to fuse themselves with there vanquished foe or continue with only their mortal powers.

There are four levels in the game and each level is divided into three zones - Combat zone, Alien zone, and the Flight zone. In the Combat zone the player starts out as a warrior in a space suit. Scrolling to the right there are numerous aliens that have to be shot / bypassed in order to reach the end of the level. Some aliens as they perish leave behind power ups which are essential to progressing through the game.

The player must enter and kill all the aliens in two Alien Zones in order to complete the Combat zone, then they must fight their way to the Flight Zone fusion pod to become a space ship and fly through to the next level.

http://www.mobygames.com/game/zx-spectrum/dark-fusion

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364D1C34
Dark Sceptre
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Strategy - Turnbased
Gametype: Undefined
Release Year: 1987
Developer: Beyond Software, Maelstrom Games Ltd
Publisher: Firebird Software Ltd
Players: 1
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The game's set in the Isles of the Western Sea, where the Lord of the Isles has made a big McCock-Up. He forged the Dark Sceptre to defeat the invading Northlanders, but they seized the Sceptre and absorbed its power, becoming the Lords of the Shadow. The isles are now gripped by evil and ruled by the Sceptre, and the forces of the Isles must find and destroy the Dark Sceptre itself.

There are seven teams of warriors roaming the Isles, each indicated by a colour. Umbrarg's Warriors are the Shadow Lords, and are red, while white marks your own team. The five sets of fighters in between should begin the game neutrally, and both you and the Shadow Lords can try to beat or befriend these warriors. As you think fit.

Each team is made up of men of various qualities, from Thanes to Thralls. The Thane is the team commander, without whom the entire company will be more readily defeated. A Thrall is a simple underling, a pawn in comparison to other more complex characters like Mystics, Heralds, Savages and Assassins. Each has its own style of headwear, such has crowns, turbans and helmets.

You have indirect control over your forces, able to tell them to scan an area for hostile warriors, keep an eye out for them, or carry out various orders. You can follow, protect, threaten or ambush warriors, use spells such as Charm and Petrify (turn to stone), or give or use objects.


http://www.mobygames.com/game/zx-spectrum/dark-sceptre

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CEA41256
Dark Side
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Adventure - First Person
Gametype: Licensed
Release Year: 1988
Developer: Major Developments
Publisher: Incentive Software Ltd
Players: 1
Programmer: Chris Andrew, Ian Andrew, Stephen Northcott
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In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as EGOs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. 

Your mission is to beam onto their base on the moon Tricuspid, and destroy the EGOs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those with only 1 connection are attacked first.

You are inside a space suit, propelled by a Jet Pack with limited fuel, and possess lasers and a shield. Shield energy is limited, but can be recharged through pentagons and rods. In a world viewed through the the Freescape 3D system, you roam the verdant planet of trees, buildings and underground tunnels.

Gameplay has more action than Driller. The Freescape world has a third dimension - due to the jetpack you can leave the ground and look down on the view. You can also rotate the angle and make quick U-turns. You must leave the ground to shoot the active part of an ECD, but the jetpack uses energy at a faster rate, so use this feature sparingly. You must avoid Plexors, which weaken your shield, and deflector devices, which can beam you into prison.


http://www.mobygames.com/game/zx-spectrum/dark-side

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38A11D60
Dark Star
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1984
Developer: Design Design Software
Publisher: Design Design Software
Players: 1
Programmer: Simon Brattel, Neil Mottershead, Graham Stafford, Jon Ritman
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Billed as the fastest vector graphics ever seen on the Spectrum up to that point, and with full colour to boot, Dark Star has similarities with the Star Wars arcade game. Viewed from your cockpit, you fly the LIAR spacecraft around the galaxy, with the hope of achieving liberation, by destroying all the Evil Lord's main bases.

You'll have to fly accurately through hyperspace tunnels, and keep moving so as to avoid enemy fire, ideally destroying enemy spaceports as well as planetary bases. There are plenty of energy dumps along the way, which you'll need to collect in order to be able to reach all 256 sectors.

The game is hugely customizable, with almost all controls redefinable, and the speed and power of the enemy variable.


http://www.mobygames.com/game/zx-spectrum/dark-star

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B6A52C9D
Dark Tower, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1992
Developer: Jack A. Lockerby
Publisher: River Software
Players: 1
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697BE425
Darkman
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1991
Developer: Twilight
Publisher: Ocean Software Ltd
Players: 1
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Based on the film by Sam Raimi. You play Peyton Westlake, returned from the dead as the many faced "Darkman", seeking your revenge against mobster Robert G.Durant. Live through all the high spots of the movie - the breathtaking helicopter fight sequence - the skyscraper shoot-out - dice with death as you swing into heaving freeway traffic dangling from a helicopter. 


http://www.mobygames.com/game/zx-spectrum/darkman

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80E1E221
Day in the Life, A
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1985
Developer: Stephen J. Redman
Publisher: Micromega
Players: 1
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383E0717
Days of Thunder
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Racing - Cars
Gametype: Undefined
Release Year: 1990
Developer: Tiertex Ltd
Publisher: Mindscape International Inc
Players: 1
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Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. 

You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied. This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves.

From times to times you'll have to pull into the pit stop area. When doing so, you control the five members of the pit crew. Loosing time on pit will make you loose positions at the race. The other racers, however, never pit.

The NES version has 3rd-Person perspective only.


http://www.mobygames.com/game/zx-spectrum/days-of-thunder

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045DEDEE
Deactivators
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Action - Maze - Isometric
Gametype: Licensed
Release Year: 1986
Developer: Tigress Marketing Ltd
Publisher: Reaktor
Players: 1
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Deactivators is an arcade-puzzle maze game which puts you in control of a squad of bomb disposal droids. You must pick them up and quickly throw them out of the building to safety - failure to do this costs you a droid and a room (occasionally blocking off other essential rooms). The game's levels have grid-like arrangements with doors, trapdoors and poles, and increase in size as the game goes on. For both these reasons, mapping is essential.

Security droids are on patrol, but these can be tricked into falling down holes. A computer room is the hub of your activities - this allows you to use teleports and turn off force fields, via the appropriate circuit boards which are hidden throughout the levels. On later levels the gravity isn't constant and you will find rooms with distorted directional senses, increasing the precision required significantly.


http://www.mobygames.com/game/zx-spectrum/deactivators

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1DE01A5D
Dead Or Alive
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1987
Developer: Richard Stevenson
Publisher: Alternative Software Ltd
Players: 1
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Bandits have overrun Dodge City, determined to escape with the loot. As the sheriff, it's your job to stop them in a game resembling Commando without the military setting. Your character has limited ammo, and can replenish this by walking over dead soldiers. You must also watch your thirst level, and head into the hotel at the top of the screen before it reaches zero. As well as the bandits, their horse regularly crosses the screen and must be avoided.

As a bonus, the Spectrum version includes a free game called A-Maze, which is unsurprisingly maze-based.


http://www.mobygames.com/game/zx-spectrum/dead-or-alive_

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72AB33EB
Deadringer
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Shoot 'em Up - Sci-Fi - First Person
Gametype: Undefined
Release Year: 1987
Developer: Lance R. Mason
Publisher: Reaktor
Players: 1
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50B72CAD
Death Before Dishonour
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1987
Developer: C. Yau
Publisher: Alternative Software Ltd
Players: 1
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141A5585
Death Or Glory
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1987
Developer: Wise Owl Software
Publisher: CRL Group PLC
Players: 1
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New Stratford is under attack from a huge fleet of alien craft, and it is your job to shoot them down and save your planet. You fly around a top-view arrangement, flying into enemy craft in the hope of destroying them. You must use the fire button to destroy the mothership bases which appear in each section. Controls work on a rotational basis, and you have limited fuel.


http://www.mobygames.com/game/zx-spectrum/death-or-glory

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3A79E1A4
Death Pit
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Cursor, Redefineable k
Genre: Action - Platformer
Gametype: Undefined
Developer: Clive Townsend
Publisher: Durell Software Ltd
Players: 1
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5DC6129E
Death Stalker
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1989
Developer: TAG Computer Games
Publisher: Code Masters Ltd
Players: 1
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DF3E712
Death Star Interceptor
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1985
Developer: David Aubrey-Jones, Mark Cale
Publisher: System 3 Software Ltd
Players: 1
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8544FA62
Death Wake
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Strategy - Turnbased
Gametype: Undefined
Release Year: 1985
Developer: Binary Design Ltd
Publisher: Quicksilva Ltd
Players: 1
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322A1197
Death Wish 3
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Shaun Hollingworth, Peter M. Harrap, Chris Kerry, Ben Daglish
Publisher: Gremlin Graphics Software Ltd
Players: 1
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The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes the law into his own hands when he doesn't get justice and criminals get off. This game is based on Death Wish 3 which came out in 1985. A friend of Kersey in New York has been killed and he takes to the streets to help the police lay waste to gangs that are brutalizing and rioting in the city.

He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 Wildey Magnum, shotgun, machine gun, and rocket launcher. Avoid shooting grannies on the streets, mean street-walkers and the police who occasionally will help you take out the baddies. If you start shooting policemen, they will turn on you too. The upper half of the screen shows you the side-view of the street or building you are in. The lower half shows your score, high score, injury meter, a scrolling police report so you can know where crime is taking place, a compass direction, a map which will also show you where weapons and bosses are located, and which weapon you are holding and the ammo left. When you enter a building, you can fire out the window for higher points but beware of enemies that may come up behind you.


http://www.mobygames.com/game/zx-spectrum/death-wish-3

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E348717A
Death Zone
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Paul Breed, G. Howard
Publisher: Sinclair User
Players: 1
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2553781C
Deathchase
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Vehicular Combat - Motorcycles
Gametype: Licensed
Release Year: 1983
Developer: Micromega
Publisher: Micromega
Players: 1
Programmer: Mervyn J. Estcourt, R.B.
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3D Deathchase sees you riding a motorcycle through 14 stages, with the aim of shooting out a succession of riders. Each stage starts with 2 bikes to shoot out, although planes and tanks also appear on the horizon, to be shot for bonus points. You start with 3 bikes and an infinite supply of bullets, with one bike lost every time you crash.

The levels are tree-lined, and at top speed it can be terrifying as you try to muscle through the gaps so as not to lose distance on the target bike. Every second level is played out at night, which changes the colour scheme.

http://www.mobygames.com/game/zx-spectrum/deathchase
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AE3BCCEA
Deathscape
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Shoot 'em Up - Sci-Fi - First Person
Gametype: Undefined
Release Year: 1987
Developer: Philip Taglione, Pete James, Tony Crowther
Publisher: Starlight Software
Players: 1
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8745ED9D
Deep Space
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1984
Developer: A. Tobias
Publisher: PSS
Players: 1
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348EA0C0
Deep Strike
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Flight Simulator - Action - First Person
Gametype: Undefined
Release Year: 1986
Developer: Nick Wilson, Maz H. Spork
Publisher: Durell Software Ltd
Players: 1
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Deep Strike is set in World War 2, and you form part of a squadron attempting a dangerous mission of destroying a Nazi fuel depot. Your fighter plane is armed with guns; a team of bombers are out there with you, with one always in front.

Initially you will face a few planes flying towards you. red planes shoot at you, and later there are black 'suicide planes' which aim to take you down Kamikaze style, and 'Blue Max' planes which are extra-tough.

After the first minute or so another challenge is added, in the shape of hills to fly around or over. After this, you reach the bombing zone, in which you guide the bombers behind you and instruct them which sites to bomb.

The game is viewed from the cockpit, with displays telling you of how much damage you and the bomber have taken, and whether you are steering in the right direction. A map is build in. The controls can be set in two ways, for 'up' on the joystick either equaling 'move upwards' or 'dive' (as on a real plane).


http://www.mobygames.com/game/zx-spectrum/deep-strike

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BCE61066
Deep, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Emerald Software Ltd
Publisher: US Gold Ltd
Players: 1
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8161547F
Defcom
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1986
Developer: Binary Design Ltd
Publisher: Quicksilva Ltd
Players: 1
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EB115BF7
Defenda 
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Vertical - Shooter
Gametype: Undefined
Release Year: 1984
Developer: Alan J. Lloyd, Peter J. Stevens
Publisher: Interstella Software
Players: 1
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3BBC7DD1
Defender of the Crown
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Strategy - Adventure - Turnbased
Gametype: Undefined
Release Year: 1989
Developer: David Taletovics, Tamas Kaproncai, Norbert Dombi
Publisher: The Cat
Players: 1
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E9E91835
Defenders of the Earth
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action
Gametype: Undefined
Release Year: 1990
Developer: Andrew Swann, Peter Tattersall, Ben Daglish
Publisher: Enigma Variations Ltd
Players: 1
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The Defenders of the Earth consist of veteran comic-book heroes Flash Gordon, Lothar, the Phantom and Mandrake. Ming the Merciless has kidnapped their children, and they set off to rescue them in this action game. As Flash you journey through the side-scrolling areas of Ming's castle, shooting your way out of trouble. You can call on the assistance of the other Defenders, who can open doors and set diversions of enemies. Quick progress through the levels is needed, as Ming's security cameras are set to detect your presence.


http://www.mobygames.com/game/zx-spectrum/defenders-of-the-earth

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A5A4FD2F
Deflektor
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1987
Developer: Vortex Software
Publisher: Gremlin Graphics Software Ltd
Players: 1
Programmer: Costa Panayi, Ben Daglish
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*
There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways.

Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions.


http://www.mobygames.com/game/zx-spectrum/deflektor

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AF897141
Deja Vu
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Cursor, Redefineable k
Genre: Action - Maze
Gametype: Undefined
Release Year: 1989
Developer: Andrew Mark Daly, Huw Bucknell
Publisher: Crash
Players: 1
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99700CD1
Deja Vu: The Remix
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Cursor, Redefineable k
Genre: Action - Maze
Gametype: Undefined
Release Year: 1990
Developer: Andrew Mark Daly
Publisher: Crash
Players: 1
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8CD6D47A
Delta Charge!
Alternative title: Delata
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1990
Developer: Twilight
Publisher: Thalamus Ltd
Players: 1 or 2 Alternating
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This horizontally scrolling shoot 'em up with 32 levels is something of a predecessor to Armalyte. It's set in the Delta region of space, in which the Hsiffan Khanate species have a powerful presence, using their technology to steal and analyze Terran ships.

The 32 levels each feature different static hazards, as well as the actual Hsiffan forces, which come at you in programmed attack patterns. Your default ship isn't strong enough to survive half of these, so in time-honored tradition power-ups are available via a credit system. The more credits you have, the more blue tokens (offering weapons) are offered - if you don't have many, fatal-to-touch grey tokens are unleashed.

Trivia:

The music in Delta is heavily based on the organ theme Prophecies by Philip Glass from the 1982 movie Koyaanisqatsi.


http://www.mobygames.com/game/zx-spectrum/delta

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411B9A73
Demon from the Darkside
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic - Text
Gametype: Undefined
Release Year: 1986
Developer: Jon R. Lemmon
Publisher: Compass Software
Players: 1
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86BEC7C3
Demon's Revenge
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1988
Developer: Probe Software Ltd
Publisher: Firebird Software Ltd
Players: 1
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6AE6DFF4
Denizen
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Paul Griffiths, Mike Brown, Martin Severn, Andrew Severn
Publisher: Players Software
Players: 1
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375FEF44
Desert Burner
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Vehicular Combat - Arcade - Side-Scrolling
Gametype: Undefined
Release Year: 1985
Developer: Roy Poole, Terry Murray
Publisher: Sparklers
Players: 1
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E6BC9843
Desert Hawk
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1986
Developer: Michael I. Barnard, Steven Bough, ROB
Publisher: Players Software
Players: 1
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Desert Hawk is a 2D-side-scroller shoot-em-up similar to Choplifter!- The player's mission is to fly a military helicopter behind enemy lines. Search for comrades and rescue them by landing close to them to pick them up. Three can be collected at a time, and must be returned to your base. The helicopter can only be landed on safe ground; it's onboard computer will tell you when this can be done. Enemy tanks and aircraft shoot permanently at you, with heat-seeking missiles especially dangerous. You are limited to 100 missiles and limited fuel on each level.


http://www.mobygames.com/game/zx-spectrum/desert-hawk

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9B8BC5AC
Desolator
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Maze
Gametype: Undefined
Release Year: 1988
Developer: Source Software Ltd
Publisher: US Gold Ltd
Players: 1
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F1ACA40A
Desperado 2
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Redefineable keys
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1991
Developer: Cinto Ventura, Jaume Altimira, Lords of the Sounds, Gamart
Publisher: Topo Soft
Players: 1
_________________________
*
In Desperado 2, the sequel to Gun.Smoke, the player is Marshall James, a sheriff sent by the State of Texas to restore order to the corrupt and violent town of Devil Stone.

The game is divided into two parts. The first one is a side-scrolling run'n gun game in the style of Sunset Riders. The second part is set in a saloon, and is a first-person shooting game like the Lethal Enforcers games.

http://www.mobygames.com/game/zx-spectrum/desperado-2

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549075A7
Deus Ex Machina
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboard
Genre: Simulation
Gametype: Licensed
Release Year: 1984
Developer: Automata UK Ltd
Publisher: Automata UK Ltd
Players: 1
Programmer: Mel Croucher, Andrew Stagg
_________________________
*
Deus Ex Machina is an unusual and experimental game by Mel Croucher. In 1987 all UK records of the Department of Health and Social Security, Police and State Security are then coordinated in a central data bank. The year after, passport, censorship operations and communications were integrated. By 1994, the computer controlled all defense and internal security. Tuesday evening, the machine rebelled ...

Players take control and follow the life of a "defect", in the shape of a human body, that has formed inside the machine. It is taken through all stages of life, from cells to senility, with many quotes from and references to William Shakespeare's The Seven Ages of Man from the play As You Like It ("All the Screen's stage and all the men and women merely players. They have their exits and their entrances, and one person in their time plays many parts, their Acts being Seven Ages"). The game is advertised as audio-visual entertainment. It contains no sound, but there is a cassette tape that needs to be played along with the game. Both sides contain 23 minutes of sound, forming 46 minutes which is also the length of the game as it is meant to be played in a single sitting. The tape's soundtrack contains singing, musical compositions, and speeches by a number of famous voice actors. They vaguely clarify the different stages of the game and often tease the player based on what is happening. The full transcript of the speech is also included in the manual.

The player has to guide the defect through the different stages of life, constantly followed by the defect police. The game cannot be lost, but based on a number of actions a percentage shown all the time will vary. The player's controls consists of four directions, and the combination can form diagonal movement. The effect of the controls is different for every screen. Deus Ex Machina is based on a number of vignettes with limited gameplay. There are no win conditions for any part and controls do not appear to affect the game's progress. Screens have the player move a green dot between strings of DNA, ward off the defect police examining the body, jump over words such as "LIES" or "WAR" - where the relevance and atmosphere is generally provided through the background soundtrack. The game can be played without sound, but it does not make any sense that way. There are in-game instructions to synchronize and turn the tape.


http://www.mobygames.com/game/zx-spectrum/deus-ex-machina

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46DDE877
Devastating Blow
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Sports - Boxing
Gametype: Undefined
Release Year: 1991
Developer: Jim Scott
Publisher: Beyond Belief
Players: 2 VS
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*
This is a boxing game featuring Mike Tyson on the front cover. The player takes the role of an up and coming boxer who has won 20 fights so far against 'nobody' opponents. Now it's time to move up and take on the big boys.

Like other boxing games, it's a bit of a button masher but you've got to get your combinations right to get through the opponents guard. One side of the tape has a one player game, the other side has a two player game.

http://www.mobygames.com/game/zx-spectrum/devastating-blow

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2D05732E
Deviants
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Redefineable keys
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1987
Developer: Colin Swinbourne, Andrew Severn, Martin Severn
Publisher: Players Software
Players: 1
_________________________
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400E8E44
Devil Diver
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: John R. Edmonds
Publisher: DK'Tronics Ltd
Players: 1
_________________________
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56740B1D
Devil's Crown
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1985
Developer: Brian O'Shaughnessy
Publisher: Mastertronic Ltd
Players: 1
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*
Legend has it that a group of sailors uncovered a buried treasure consisting of seven gems, and split it with the intention of running off, before being struck by a mysterious force which sinks the ship and kills them all. This leaves a wreck underwater, with 7 gems to retrieve, replace in a golden crown, and bring back to shore.

Before each of the jewels can be revealed, you must find ways to convert various flashing objects into their real physical forms. After revealing the flashing gems you must do the same to those.

The ship is made up of 40 screens, each with nasties to avoid, although a pistol comes in handy to shoot these down. You have limited oxygen, but there are vats of it on the ship, for some unclear reason.


http://www.mobygames.com/game/zx-spectrum/devils-crown

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C04E50E2
Di-Lithium Lift
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1983
Developer: Simon Cobb
Publisher: Hewson Consultants Ltd
Players: 1
_________________________
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CFA56283
Diamond
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Maze
Gametype: Undefined
Release Year: 1988
Developer: John Bigelow, Patti Rose Casanova
Publisher: Destiny Software
Players: 1
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D11A0185
Dick Tracy
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up
Gametype: Undefined
Release Year: 1990
Developer: Herve Trisson
Publisher: Titus
Players: 1
_________________________
*
Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna. While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie. This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons. Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.


http://www.mobygames.com/game/zx-spectrum/dick-tracy__

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2E3CCCB1
Die Alien Slime
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Mongee Boswell
Publisher: Mastertronic Plus
Players: 1
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2AAB0C68
Digger Dan
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Platformer
Gametype: Licensed
Release Year: 1983
Developer: Oxygen Software
Publisher: Ocean Software Ltd
Players: 1
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*
You are "Dan" and armed with only your trusty metal spade must avoid being
gobbled up by the monsters. As the game progresses the beasts become smarter and
hungrier and you must concentrate harder - Remember to fill the holes and bury
them. Keep calm and above all don't panic!
*

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1507DD8A
Dimension Destructors
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1983
Developer: Jon Ritman
Publisher: Artic Computing Ltd
Players: 1
_________________________
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2080B7CB, 69AF7ABF
Dimension Omega
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1989
Developer: Antonio Freixanet, Pepe Samba, Alberto Sampler
Publisher: Positive
Players: 1
_________________________
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B2A096DE
Dirt Track Racer
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Racing - ATV
Gametype: Undefined
Release Year: 1991
Developer: Moose, Michael Sanderson, CAT
Publisher: Zeppelin Games Ltd
Players: 1
_________________________
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B3A32600
Disco Dan
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Cursor and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Darren White, John Line
Publisher: Gem Software
Players: 1
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6C04FC6A
Discs of Death
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1985
Developer: Ian Rich
Publisher: Artic Computing Ltd
Players: 1 or 2 Alternating
_________________________
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8A82C837
Dizzy 3 and a Half
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Adventure - Action
Gametype: Undefined
Release Year: 1991
Developer: Code Masters Ltd
Publisher: Crash
Players: 1
_________________________
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426ABAA3
Dizzy Down the Rapids
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Action
Gametype: Undefined
Release Year: 1991
Developer: Paul Griffiths, Michael Sanderson, Allister Brimble
Publisher: Code Masters Ltd
Players: 1 or 2 Alternating
_________________________
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*

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83D585BE
Dizzy I - Crash Special Edition
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Action
Gametype: Undefined
Release Year: 1989
Publisher: Crash
Players: 1
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BE2CE225
Dizzy: The Ultimate Cartoon Adventure
Alternative title: Dizzy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Action - Adventure - Platformer
Gametype: Undefined
Release Year: 1987
Developer: The Oliver Twins, Jon Paul Eldridge
Publisher: Code Masters Ltd 
Players: 1
_________________________
*
Dizzy's world is being harassed by the evil wizard Zaks! You play as Dizzy, the anthropomorphic egg, and you must search the land for a Leprechaun's Wig, a Cloud's Silver Lining, a Vampire Dux Feather, and Troll Brew, to make a potion to defeat Zaks with.

This is the first game in a long line of platform/adventure games starring Dizzy. In this game, like all Dizzy adventure games, gameplay is standard platformer fare, except there inventory items scattered around the world, which are necessary to overcome obstacles and progress through the game. The world expands in all four compass directions, items are frequently far away from the obstacles they are used on, and you can only hold one item in your inventory at a time (later games gave you more baggage space), so much backtracking is necessary!

One thing unique about the first Dizzy game is that there are MANY more monsters and hazards in this one than in later Dizzys. Also unique is that some inventory items are used to destroy monsters. For example, one of the first inventory items you find is birdseed. As long as birdseed is the item in your inventory, you destroy any birds you touch. But this made it necessary to juggle items excessively often, so the concept was dropped from the sequels in favor of more inventory-based puzzles.


http://www.mobygames.com/game/zx-spectrum/dizzy-the-ultimate-cartoon-adventure

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E7FC3D68
DJ Puff's Volcanic Caper
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2, Redefineable keys
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1992
Developer: Brian Beuken, Allister Brimble, Michael Sanderson, Jonathan Smyt
Publisher: Code Masters Ltd
Players: 1
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The player is DJ Puff the fire breathing dragon, set out to fry all your enemies in one puff. The objective of the game is to collect certain 'discs' spread across the game. The discs are either placed in hard to reach places, or appear after you defeat certain types of monsters. 

Basically you have to blast your way through or fly (jump) through treacherous terrain: water and bamboo sticks are one of many terrain types that can kill your character. Blasted monsters turn into 'bonus fruit' (yes, fruit) of which you can obtain for additional points.

A unique attribute of DJ Puff is that you can modify the speed to a very wide range, therefore current CPU speed can be modified to suit the player (from 'Zzzzz' speed to 'Lightning' speed)


http://www.mobygames.com/game/zx-spectrum/dj-puffs-volcanic-capers

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4E55AFB5
Doc the Destroyer
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Beat 'em Up
Gametype: Undefined
Release Year: 1987
Developer: Beam Software
Publisher: Melbourne House
Players: 1
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*
Centuries of pollution have destroyed the environment, causing the few survivors to live beneath the energy dome - outside of this havoc and dark creatures reign. Against all advice, Doc the Destroyer attempts to put things right by convincing people to return overground.

Gameplay has several distinct elements, beginning with creating a character by balancing strength, endurance, luck, charisma and intelligence. Each area you travel through is described in text, and you will be presented with options as to where to explore, hide, flee, fight etc. Fights involve the gameplay moving into one-on-one beat 'em up territory, which has several moves on the C64 version but is more timing-related on the Spectrum implementation.


http://www.mobygames.com/game/zx-spectrum/doc-the-destroyer

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D931AF61
Doctor What!
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Adventure
Gametype: Undefined
Release Year: 1986
Developer: Software Foundation
Publisher: CRL Group PLC
Players: 1
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*
In this Game you play the role of 4 different Time Lords each named Dr What, Dr Where, Dr When and Dr Why. The different doctors are in separate time zones but can help each other out by altering history to aid a doctor in the future. The gameplay involves you jumping over platforms and picking up items which are used to solve various puzzles throughout the game. The game is based on the B.B.C science fiction show Doctor Who but names have been slightly altered as it isn't licensed.


http://www.mobygames.com/game/zx-spectrum/doctor-what

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D4AE3457
Dodgy Geezers
Alternative title: Villians
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic - Text
Gametype: Undefined
Release Year: 1986
Developer: Trevor Lever, Peter Jones
Publisher: Melbourne House
Players: 1
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B807D4FB
Dogfight 2187
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1987
Developer: Timothy Walter
Publisher: Starlight Software
Players: 1 or 2 VS
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DC40DBC8
Dome Trooper
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic - Text
Gametype: Undefined
Release Year: 1986
Developer: Matthew Holmes
Publisher: Matand Software
Players: 1
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E2CBF637
Dominator
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1989
Developer: Mark Cale
Publisher: System 3 Software Ltd
Players: 1
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*
Dominator is a classic shooter game. You're in control of a small spaceship and have once again to save the earth from alien attack. You have to maneuver your craft through small passages while under permanent attack.

The first level is a vertical shooter level with your ship only in its basic configuration. The later levels are horizontal scrolling and there you get your chance to improve your efficiency by collecting various power up ranging from speed-ups to tail cannons.

Typically, each stage has a final boss who needs a lot of firepower to be beaten.


http://www.mobygames.com/game/zx-spectrum/dominator

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FFF0E256
Don't Panic
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: Andrew Rogers, Martin Craig
Publisher: Firebird Software Ltd
Players: 1 or 2 Alternating
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F54F6058
Donkey Kong
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Arcade - Platformer
Gametype: Undefined
Release Year: 1986
Developer: Sentient Software Ltd, Sheik
Publisher: Ocean Software Ltd
Players: 1 or 2 Alternating
_________________________
*
Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.

Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty.

Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.

Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.


http://www.mobygames.com/game/zx-spectrum/donkey-kong

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36F5CA1E
Donkey Kong Jr.
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Arcade - Platformer - Multi-Screen
Gametype: Undefined
Release Year: 1984
Developer: Thomas Busse, R. Busse
Publisher: Thomas Busse
Players: 1 To 9 Alternating
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FAB3594E
Doombase
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1986
Developer: Essential Consultants Ltd
Publisher: Sparklers
Players: 1
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5CCB6BF3
Doomdark's Revenge
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Strategy
Gametype: Licensed
Release Year: 1984
Developer: Beyond Software
Publisher: Beyond Software
Players: 1
Programmer: Mike Singleton
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*
The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince's son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin's lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor's side.

The game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth's by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective.

The characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn't automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game).

There are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat.


http://www.mobygames.com/game/zx-spectrum/lords-of-midnight-2-doomdarks-revenge
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100C8AE2
Doomskulle
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Maze
Gametype: Undefined
Release Year: 1990
Developer: Richard Hutchison
Publisher: Crash
Players: 1
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4A550F83
Double Dare
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Gametype: Undefined
Release Year: 1991
Developer: Bizarre Developments
Publisher: Alternative Software Ltd
Players: 1
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347AAE2A
Double Dash
Platform: ZX Spectrum
Region: Slovakia
Media: Tape
Controller: Redefineable keys
Genre: Action - Puzzle
Gametype: Undefined
Release Year: 1990
Developer: VooDoo, Fuxoft
Publisher: Ultrasoft
Players: 1 or 2 VS
_________________________
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A38E0C54, 720BE4E1
Double Dragon
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Beat 'em Up - Arcade
Gametype: Licensed
Release Year: 1989
Developer: Binary Design Ltd
Publisher: Melbourne House
Players: 1 or 2 Co-Op
Programmer: David Leitch
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*
Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.

Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy.


http://www.mobygames.com/game/zx-spectrum/double-dragon

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AF872E35
Double Dragon II: The Revenge
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Beat 'em Up - Arcade
Gametype: Undefined
Release Year: 1989
Developer: Binary Design Ltd
Publisher: Virgin Mastertronic Ltd
Players: 1 or 2 Co-Op
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*
The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time.

The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a direction-oriented attacking system similar to the original Technos beat-em-up Renegade.

The NES version offered new stages, new moves and illustrated cut-scenes, as well as a new final boss and a new ending. Unlike the first NES game, it offered 2-Player Co-Op gameplay with the option to turn off the friendly fire.

The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions.


http://www.mobygames.com/game/zx-spectrum/double-dragon-ii-the-revenge

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5168212F
Double Dragon III: The Rosetta Stone
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Beat 'em Up - Arcade
Gametype: Undefined
Release Year: 1991
Developer: Tom Prosser, Shaun G. McClure
Publisher: Storm Software
Players: 1 or 2 Co-Op
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*
The final game in the trilogy.

Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them.

This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in their quest.

Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack.

The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.


http://www.mobygames.com/game/zx-spectrum/double-dragon-iii-the-sacred-stones
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C82C0501
Double Take
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Vertical
Gametype: Undefined
Release Year: 1987
Developer: Denton Designs
Publisher: Ocean Software Ltd
Players: 1
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*
A shoot-em-up game. You are a professor who can fly around. The game play area is divided into different kinds of rooms. There are two parallel universes (the "good" and "bad" - or "modern" and "ancient", if you prefer - versions of the universe), and you get sent from one universe to another at times. Part of the game is to collect items from these mirror worlds that have been swapped, and return them to their correct places, thus restoring the balance. In addition to this, you also need to shoot a lot of aliens before they shoot you, culminating with the fight against the big alien end monster.


http://www.mobygames.com/game/zx-spectrum/double-take

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12F4183E
Down to Earth
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Puzzle
Gametype: Undefined
Release Year: 1987
Developer: Probe Software Ltd, MOS
Publisher: Firebird Software Ltd
Players: 1
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CFBBF2FB
Downtown
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1991
Developer: The Shaw Brothers
Publisher: Atlantis Software Ltd
Players: 1
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1554D3EC
Dr. Doom's Revenge!
Alternative title: Amazing Spider-Man and Captain America in Dr. Doom's Revenge!, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Bedrock Software, Oxford Digital Enterprises
Publisher: Empire Software 
Players: 1
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BB4CBD62, 591C8C7E, 854E7CFC
Dr. Jekyll and Mr Hyde
Alternative title: Jekyll and Hyde
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Graphic - Text
Gametype: Undefined
Release Year: 1988
Developer: Rod Pike, Shaun G. McClure
Publisher: The Essential Myth
Players: 1
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25B906C8
Dr. Maddo!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: P. Maticevic, M. Novkovic, P. Popovic, B. Vukojevic
Publisher: US Gold Ltd
Players: 1
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6AEB0E66
Draconus
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1988
Developer: Spike, Michael Owens
Publisher: Zeppelin Games Ltd
Players: 1
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Draconus is an arcade platformer with adventure elements where the player gains control of Frognum - a beast similar to a serpent or a dragon. His mission is to destroy the Tyrant Beast, an evil ruler of the dark and dangerous world in which Frognum lives. The main weapon in the game is fire breath, but on his quest Frognum will find many magical artifacts and, thanks to those, gain new powers. 

The gameplay is simple. The player just has to explore different screens, incinerate opponents and use artifacts (for example Morph Helix that transforms Frognum into a sea monster, which allows him to swim and fight underwater).


http://www.mobygames.com/game/zx-spectrum/draconus

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367583D7, A29A8FF8, F3CADE45
Dracula
Alternative title: Bram Stoker's Dracula
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1986
Developer: Rod Pike, Ian Ellery
Publisher: CRL Group PLC
Players: 1
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D8515E49
Dragon Breed
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Shoot 'em Up - Static
Gametype: Undefined
Release Year: 1990
Developer: Bob Pape, Nick Cooke
Publisher: Activision Inc
Players: 1
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Zambaquous has done everything to make life hell for the people of Agamen, and as their King Kayus, the time has come to head out to destroy him. This leads to six levels of horizontally-scrolling shoot em up action, although with some vertical movement as well.

The thing which sets the game apart from every other horizontally-scrolling shoot em up (except Saint Dragon) is that you are riding on the back of a dragon, called Bahamoot. Both you and the dragon have firepower, and holding down the fire button increases Bahamoots energy bolts ferocity. The dragons tail can be controlled indirectly, and because it is indestructible, it can be used either as a shield, or as a weapon in its own right. 

There are power-ups to collect by dismounting from the dragon and walking into them. These include fiery breath, bolts shot from Bahamoots tail, homing missiles of sorts, and lightning bolts, with only one ever active at a time. Each level has a time limit.


http://www.mobygames.com/game/zx-spectrum/dragon-breed

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F7171C64
Dragon Ninja
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Paul Owens, Mark R. Jones, Bill Harbison
Publisher: Imagine Software Ltd
Players: 1
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73BB12ED
Dragon Spirit
Alternative title: Dragon Spirit: The New Legend
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1989
Developer: Consult Computer Systems
Publisher: Domark Ltd
Players: 1
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Galda has decided to attack earth and it is up to you to stop him. Galda has taken Iris, the sister of Lace captive. You are Lace who, taking his father's sword, goes off to defeat Galda.

You have the ability to change into a dragon and are in that form throughout the game. As a dragon, you can pick up power-ups, or upgrades, that will help you in your fight. Upgrades can include extra heads on your dragon, health, faster shots, and more.

Fly around and destroy everything in your path. At the end of each stage, you will need to defeat a boss. Having good upgrades that are not lost from being hit before reaching the bosses will help.


http://www.mobygames.com/game/zx-spectrum/dragon-spirit-the-new-legend

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F226D310
Dragon's Lair
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Arcade - Action
Gametype: Undefined
Release Year: 1986
Developer: Paul Hodgson, Andy Walker, Michael Davies, Nicole Baikaloff
Publisher: Software Projects Ltd
Players: 1
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The first port of the popular arcade game Dragon's Lair to a home computer, featuring the infamous Dirk the Daring.

The game, as one would expect from the long-running Dragon's Lair series, has mixed gameplay, including platform, puzzle and arcade (in the old-fashioned choose-your-path sort of way).

This first port includes two adventures: the first is to raid the lair of Singe the Dragon (hence the classic name) and rescuing Princess Daphne, and the second, in a sort of instant sequel of the first chapter, features Dirk trying to escape from the castle, now overrun by the Lizard King and its minions.


http://www.mobygames.com/game/zx-spectrum/dragons-lair_

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F1AE27B1
Dragon's Lair II: Singe's Castle
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Andy Walker, Rob Hubbard
Publisher: Software Projects Ltd
Players: 1
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Dirk the Daring is a heroic, if clumsy knight. When Princess Daphne was kidnapped by the dragon, Singe, and taken to his castle... Dirk set out to rescue her. Due to a lack of disk and memory space in the systems of the day, the port of the arcade game, Dragon's Lair was split into two parts. The first part covered the half of the game dealing with entering Singe's Castle and saving the Princess. This second part, named Dragon's Lair II: Escape from Singe's Castle completes the game, continuing the adventure of Dirk the Daring after slaying Singe the Dragon.

Dirk the Daring is controlled by the player, who views Dirk's actions on the screen from third-person. The game is reactive and players must press the right controller direction or action button at the right time to have Dirk avoid traps, defeat monsters and otherwise stay alive.

http://www.mobygames.com/game/zx-spectrum/dragons-lair-escape-from-singes-castle

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EF1661A9
Dragons of Flame
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Role Playing Game - Adventure
Gametype: Undefined
Release Year: 1990
Developer: John May, Jeremy Nelson
Publisher: US Gold Ltd
Players: 1
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Set in between the SSI's AD&D Dragonlance action games Heroes of the Lance and Shadow Sorcerer. This game follows the tradition of Heroes of the Lance with a side-scrolling, action-oriented view, a breakaway from the standard GoldBox RPGs. Plot-wise, it also takes place between those two games, following closely the novel/game modules written by Weiss/Hickman.

You take control of one character at a time, with each hero having different abilities.


http://www.mobygames.com/game/zx-spectrum/dragons-of-flame

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A16EB3B7
Dragonsbane
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1983
Developer: M. Preston, P. Hunt, R. Rose, D. Moore
Publisher: Quicksilva Ltd
Players: 1
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C2E5C32E
Dragontorc
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1985
Developer: Graftgold Ltd
Publisher: Hewson Consultants Ltd
Players: 1
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3D607D47
Draughts Genius
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Board Game - Checkers
Gametype: Undefined
Release Year: 1987
Developer: Raffaele Cecco, Paolo Malnati, Giovanni Zanetti
Publisher: Rack-It
Players: 1 or 2 VS
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C2EB12F0
Dream Warrior
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Ashminster Computing Ltd, Stefan Ufnowski, James Hartshorn
Publisher: US Gold Ltd
Players: 1
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In the future, the world is controlled by corporations rather than governments, and wars are fought in a dream world rather than in reality. The corporations can control dream demons to defeat their foes, but resistance fighters still defy them. The player is one of these resistance fighters hoping to rescue some friends from the control of Ocular, the mightiest of all dream demons.

Gameplay is somewhat reminiscent of Xenophobe, with the player moving through side-scrolling, space-station-like environments shooting at an endless onslaught of strange creatures. By making good use of power-ups and gaining access to new levels, the player can eventually find Ocular, which can only be defeated if all six of its eyes are shot closed.


http://www.mobygames.com/game/zx-spectrum/dream-warrior

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0387F1C0
Driller
Alternative title: Space Station Oblivion
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1987
Developer: Major Developments
Publisher: Incentive Software Ltd
Players: 1
Programmer: Chris Andrew, Ian Andrew, Stephen Northcott, Paul Gregory
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A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover. 


http://www.mobygames.com/game/zx-spectrum/space-station-oblivion
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Driller Tanks
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 (left) and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1983
Developer: Hudson Soft
Publisher: Sinclair Research Ltd
Players: 1
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Driller Tanks features a side-on view of the tank you control, which is submerged in a maze full of nasties known as Mammuts and Skorks. The aim is to first shoot them, then run them over, within a limited period of time before they wake up and reactivate. 

You must walk through a particular section of maze to make it accessible for this, as any shot fired into the initial blue barriers will have no effect. At all times you must watch to ensure that none of the Mammuts reach the palace by travelling to the top of the screen. The Skorks are less harmful, but contact with them in their unfrozen state is still fatal, and they refill areas you have cleared.


http://www.mobygames.com/game/zx-spectrum/driller-tanks

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F4E2C7E7
Droidz
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Maze
Gametype: Undefined
Release Year: 1988
Developer: David Lyttle, S. Lyttle
Publisher: Silverbird Software Ltd
Players: 1
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7D139786
Druid
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1986
Developer: Dene T. Carter, Andrew E. Bailey
Publisher: Firebird Software Ltd
Players: 1
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Druid is an action game inspired by the arcade hit Gauntlet. As the eponymous hero, your job is to destroy four magic skulls hidden over eight levels. 

The game is presented in a top-down view. The druid walks around the terrain seeking out the staircase that leads to the next level. On the way, he is harassed by hordes of monsters that come out of every direction and attack him, decreasing his health. To defend himself, the druid can use the spells of water, fire or electricity to toss projectiles. However, these magical weapons have limited ammo. 

The druid also has three other magical spells at his disposal - an invisibility spell which prevents the monsters from automatically approaching him, a golem spell which summons a helpful golem (which can be controlled by a second player), and a skull spell which destroys all on-screen enemies. The druid also carries around keys which open locked doors. But all these have very limited supplies. 

On his way, the druid finds many shops. Each such shop contains some keys or charges for the druid's spells, but the druid can only pick one item from each shop. 

The druid can also come across a pentagram on the ground which will restore his lost health. 


http://www.mobygames.com/game/zx-spectrum/druid

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4822960F
Druid II: Enlightenment
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Redefineable keys
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1986
Developer: Dene T. Carter, Brian Pollock, Kevin Wallace
Publisher: Firebird Software Ltd
Players: 1
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2D8955DC
Duck Out!
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Josko Soft
Publisher: Dro Soft
Players: 1
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49A8A96A
Duct, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: David Pridmore
Publisher: Gremlin Graphics Software Ltd
Players: 1
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92A930B3
Duel, The: Test Drive II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 and Keyboard
Genre: Racing - Cars
Gametype: Undefined
Release Year: 1989
Developer: Random Access
Publisher: Accolade Inc
Players: 1
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In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to avoid.

Each stage has a different setting, including forests and mountains, with a wide range of hazards to dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas station by yourself, which allows you to refuel.


http://www.mobygames.com/game/zx-spectrum/duel-test-drive-ii

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15B43210
Duet
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Tony Samuels, Dan Hartley, Stevie Beverly, Ste Pickford
Publisher: Elite Systems Ltd
Players: 1 or 2 Co-Op
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13C8B197
Dukes of Hazzard, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Racing - Cars - Side-Scrolling
Gametype: Undefined
Release Year: 1985
Developer: Elite Systems Ltd
Publisher: Elite Systems Ltd
Players: 1
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4C096FA1
Dun Darach
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Graphic
Gametype: Licensed
Release Year: 1985
Developer: Carter Follis Software Associates
Publisher: Gargoyle Games
Players: 1
Programmer: Greg Follis, Roy Carter
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Dun Darach may be the first ever videogame prequel  to Tir Na Nog. As such, it features the warrior Cuchulainn of Muirmethne, in a war against the Conachta. When he and his colleague Loeg meet a beautiful woman named Skar in an inn, they do not suspect that she is a spy, and will kidnap Loeg to the secret city of Dun Darach (the 'Oak Fort' in Celtic). Cuchulainn will not stand for this, and sets off to Dun Darach to rescue him. This will involve secondary quests being completed along the way.

The game system is identical to that of Tir Na Nog  a single road of the city is shown at a time, which can be walked along to the left or right. When you come to a junction, the view can be rotated by 90 degree to allow this path to be followed. Gameplay is also similar - sword fights must be won and word-based puzzles solved, although unlike Tir Na Nog you cannot die.

Trade and money management plays a bigger part than before - objects can be offered to, sold to and stolen from others, and you get obtain jobs for money. Watch out for Ryde the policeman - if he finds you with stolen goods, everything you are carrying will be taken. You must also speak to people and enter magic rooms to obtain key information.

Trivia:

The map layout features a gap in the Pleasure District - a Red Light district was designed, but removed from the final game for fear of reducing the game's potential audience.



http://www.mobygames.com/game/zx-spectrum/dun-darach

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Dungeon Adventure
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1983
Developer: Pete Austin, Mike Austin, Nick Austin, James Horsler
Publisher: Level 9 Computing Ltd
Players: 1
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Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games (later reprogrammed with graphics in Jewels of Darkness). The player is searching for magical treasures within the Demon Lord's fortress, after his defeat in Adventure Quest.

There are over 200 specific locations, including rooms within the tower and outdoor locations to navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case; also watch out for Orcs, Dwarves and other creatures. The parser's vocabulary contains all the standard terms - EXAMINE, TAKE, OPEN and FILL for example.


http://www.mobygames.com/game/zx-spectrum/dungeon-adventure

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45DEB64E
Dungeon Master, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1983
Developer: Graham Stafford
Publisher: Crystal Computing
Players: 1
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778C60FB
Dustin
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Adventure
Gametype: Undefined
Release Year: 1987
Developer: Enrique Cervera Mateu, Snatcho, Luis Rodriguez Soler, Javier Cub
Publisher: Dinamic Software
Players: 1
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Dustins life of crime has caught up with him; hes been incarcerated in the high-security WADRAS prison. In this arcade adventure, it is your job to get him out, within three hours. Getting into fight with guards, or spending too long in the restricted areas to the north, incurs a twenty-minute penalty and returns you to the opening room.

The task involves avoiding guards and manipulating valuable objects. The prison is split into three horizontal corridors, each with many rooms containing prisoners. The player can often trade objects with these prisoners, or simply beat them up instead. Once outside you can escape into safety, by crossing a ditch and then navigating a harsh rural area. The game is viewed from a forced perspective, which takes on a 3D effect while outdoors in the open.


http://www.mobygames.com/game/zx-spectrum/dustin

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8CA7A3BF
Dustman
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1984
Developer: Silicon Kid
Publisher: Timescape Software
Players: 1 or 2 Alternating
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0D108034
Dynamic Duo
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1989
Developer: Probe Software Ltd
Publisher: Firebird Software Ltd
Players: 1
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218460B1
Dynamite Dan
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Action - Platformer
Gametype: Licensed
Release Year: 1985
Developer: Mirrorsoft Ltd
Publisher: Mirrorsoft Ltd
Players: 1
Programmer: Rod Bowkett
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Dynamite Dan is a platform game where Dan lands his airship on the top of the evil Dr Blitzen's hideout. The aim of the game is to find eight sticks of dynamite that are placed randomly around the playing area whilst avoiding the perils of the game such as moving monsters, drowning and falling from great heights. Once Dan has all eight sticks of dynamite, the player must make their way to the central safe to blow it open and steal the plans for the evil doctor's Death Ray and escape to his airship.

The playing area is essentially one large building split up into multiple screens that wrap around a central elevator. Each screen contains a number of moving monsters that, once the player moves into them, are destroyed but take off a life in return. The only exception to being destroyed once walked into are Dr Blitzen and his assistant Donner (Donner and Blitzen) who are both located on the same screen as the safe. Other perils to Dan's life include running out of energy (caused by not collecting enough food, falling from heights and being hit by laser beams). If Dan should also fall into the underground river that flows beneath the building, the player will receive a game over unless Dan had picked up Oxygen, in which case they will be sent back to the start of the game.

Once completed, the game gives you a secret code to decipher and a number to call once you have the answer. While the number no longer works now, the prize was a ride in the Mirrorsoft blimp.

A sequel (Dynamite Dan 2) followed in the following year which featured around 200 rooms.

The background music when choosing the game settings and waiting for the game to start is the third movement (Rondo Alla Turca) from Wolfgang Amadeus Mozart's Piano Sonata No. 11 in A major, K. 331
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3159E0F3
Dynamite Dan II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1986
Developer: Rod Bowkett
Publisher: Mirrorsoft Ltd
Players: 1
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Implanting subliminal messages in music seemingly worked for Judas Priest - the evil Dr. Blitzen is trying to make it work for himself, by planting messages in popular records. Blitzen has used the 8 islands of Arcanium for this task - each contains a jukebox as well as a record containing a clue to the location of the secret factory in which he produces these horrors. Dynamite Dan is back to put a stop to this, by exploring the 8 islands in turn to find the pieces of the puzzle.

There are 192 screens in total - 24 on each island - all loaded with enemies on fixed attack patterns. Some move diagonally, others home in on Dan, and some move horizontally - all of them detract from Dan's energy level, eventually leading to death and failure, and some can steal objects from him. The record and jukebox are randomly placed on each go, as are the enemies. Dan can jump far, and his jumps are bigger if he has taken a run-up.

There are many objects to collect - a torch for theft protection, bomb goggles to blow doors open, foods for restored energy (and a mixer for infinite energy), and dumbells to increase jump size. All of these are used automatically. To escape each island he must also find enough fuel for his trusty Zeppelin.


http://www.mobygames.com/game/zx-spectrum/dynamite-dan-ii

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C13FC9C0
Dynamite Dux
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Beat 'em Up - Arcade
Gametype: Undefined
Release Year: 1989
Developer: CORE Design Ltd
Publisher: Activision Inc
Players: 1
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Side-scrolling beat 'em ups in which you must rescue a trapped female friend are nothing unusual. Being able to use direct-combat moves as well as collecting bonus weapons, and food for energy recharging, is pretty typical as well. Games of this type that were converted from the arcade to home computers are particularly commonplace - Renegade and the Double Dragon series are famous examples.

Where this one stands out, however, is the setting of your character as a duck called Bin, and with motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has six levels to clear before he can rescue Lucy from Archaca's clutches.

http://www.mobygames.com/game/zx-spectrum/dynamite-dx

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E8CCA35D
Dynamix
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action
Gametype: Undefined
Release Year: 1989
Developer: PAL Developments Ltd
Publisher: Virgin Mastertronic Ltd
Players: 1
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BDA5DB6A
Dynasty Wars
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Action
Gametype: Undefined
Release Year: 1990
Developer: Tiertex Ltd
Publisher: US Gold Ltd
Players: 1 or 2 Co-Op
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Conversion of the Capcom arcade to home computers. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers.

The game uses a lateral scroll and the player can move in all four directions. A novelty is the attack system: when pressing fire the energy of the attack will load up as the warrior moves his spear up and backwards, in order to gain momentum. The more the player can keep fire pressed, the more powerful the attack will be.

The game spawned a sequel in the arcades, "Warriors of fate", and is not to be confused with the PSX game of the same title, which is a one-on-one fighting game.


http://www.mobygames.com/game/zx-spectrum/dynasty-wars

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B83A4F4C
Dynatron Mission
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Maze
Gametype: Undefined
Release Year: 1987
Developer: Paul Hargreaves
Publisher: Mastertronic Ltd
Players: 1
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CC29FE26
E-motion
Alternative title: The Game Of Harmony
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right) and Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1990
Developer: The Code Monkeys, Blue Turtle
Publisher: US Gold Ltd
Players: 1 or 2 Alternating
Programmer: Leigh Christian
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This strategic action puzzle game features original gameplay. You control a spacecraft situated on a globe which you can rotate and move around the screen. You must knock globes into others of the same colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off the side of the screen, increasing your tactical range. Knocking globes of different colors into each other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn into globes and you will have to get rid of them too. Many of the globes are linked to other globes (or the ship) via string, and the level layouts include barriers as obstacles (and ricochet points), making the Newtonian physics more complex.

Trivia:

Due to it not having color, in the Game Boy's case, or not being able to display enough colors on screen, in the ZX Spectrum's case, these versions did not have multi-colored spheres. Instead, they had spheres with different shapes within them, such as squares, triangles or circles.

At one point, an English company called Darkhex was working on a Playstation 1 version of E-Motion, but the project was canceled. Screenshots and even a downloadable ISO with a work-in-progress version of the game can be seen here: http://www.hermitgames.com/emotion.html 

The E in E-Motion stands for "Einstein". A caricature of Albert Einstein appears on the cover of the European box, and on the loading screen for most versions.

The Game of Harmony was marketed in the US as a Zen device -- a game that rewards you for relaxing and staying calm under pressure. (See Company Line for specifics.) However, the game was universally frustrating at times, so this particular marketing angle was quite ironic. Of my own personal experience of working in a retail software store at the time this game was published, I can remember almost every single copy of Harmony being returned by frustrated gamers.

Harmony was originally published by U.S. Gold in Europe under the title "E-Motion". The American "Harmony" release contained updated code and support for more music devices.


http://www.mobygames.com/game/zx-spectrum/game-of-harmony
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E-SWAT
Alternative title: Elite Special Weapons And Tactics
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1990
Developer: Creative Materials Ltd
Publisher: US Gold Ltd
Players: 1 or 2 Alternating
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Crime is getting out of control in Liberty City, and to combat the problem, the LCPD establishes a new unit, called ESWAT (Enhanced Special Weapons and Tactics). Police officers who are promoted to this unit wear a cyber-suit that contains state-of-the-art military equipment including two Turbo-Booster Thrusters, extra ammunition, and increased protection. In order to become an ESWAT member, all a dedicated police officer has to do is arrest enough criminal masterminds to progress through the ranks, which include Captain, Assistant Chief, and Chief.

ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make your way from left to right and defeat a mastermind. There are 15 stages to complete, and have you patrolling through Liberty streets, car yards, stadiums, restaurants, the CBD, construction sites, and boat docks. While you're out on patrol, you can pick up ammunition, and the amount you get varies. For example, on some levels, ammo may be worth 10 bullets, while in others, you may get 60 bullets. Once you have obtained the cyber-suit, you wear it for the duration of the game.


http://www.mobygames.com/game/zx-spectrum/e-swat-cyber-police

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4B4F3C35
Earth Defence
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Donald Campbell
Publisher: Artic Computing Ltd
Players: 1
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063D61F4
Earthlight
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Nexus Productions Ltd
Publisher: Firebird Software Ltd
Players: 1
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88029813
Edd the Duck!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Interface 2 (left), Interface 2 
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1990
Developer: Brian Beuken, David Taylor, Tink
Publisher: Impulze
Players: 1
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On childrens TV in the early 90s, Edd the Duck and Wilson the arm were the familiar puppets helping with the link sections. Like most child-oriented licenses of the day, his first computer outing was a platform game, scrolling vertically and resembling Rainbow Islands, although much simplified.

Edd must progress up the levels within the time limit (water will come up to drown him - presumably polluted water through which a duck can't swim), while collecting every star. Bad guys can be stunned by shooting them, which makes them safe to touch, although nothing other than Edd actually dies. The levels are all themed around particular areas of the BBC offices, including a sci-fi set and the weather room.


http://www.mobygames.com/game/zx-spectrum/edd-the-duck

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0EDA1797
Eddie Edwards' Super Ski
Platform: ZX Spectrum
Region: France
Media: Tape
Controller: Interface 2 and Keyboard
Genre: Sports - Skiing
Gametype: Undefined
Release Year: 1989
Developer: Microids
Publisher: Loriciels
Players: 1 or 2 Alternating
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B3A33370
Egghead
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1989
Developer: Grafix Wizards
Publisher: Crash
Players: 1
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FA3775B4
Egghead 4: Egghead Entertains
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action - Platformer
Gametype: Undefined
Release Year: 2006
Developer: Jonathan Cauldwell, Yerzmyey, Graz
Publisher: Jonathan Cauldwell
Players: 1
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DA3AA38B
Egghead 5: Egghead Round the Med
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Action - Platformer
Gametype: Undefined
Release Year: 2007
Developer: Jonathan Cauldwell, Yerzmyey, Graz
Publisher: Jonathan Cauldwell
Players: 1
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EE2D725C
Egghead in Space
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 2003
Developer: Jonathan Cauldwell, Tommy Barreira Pereira
Publisher: Jonathan Cauldwell
Players: 1
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E7412B6B
Egghead To The Rescue
Alternative title: Egghead 2
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1990
Developer: Grafix Wizards
Publisher: Crash
Players: 1
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C9DA9E20
Eidolon, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure - Sci-Fi - First Person
Gametype: Undefined
Release Year: 1986
Developer: P.A.W. Software
Publisher: Activision Inc
Players: 1
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You control a mysterious 19th-century machine named "The Eidolon" through mysterious caves. Collect and create fireballs and encounter strange creatures like 'Greps', 'Biter Birds', 'Bottlenecks', 'Rotoflies', 'Puffer Birds' ,and 'Guardian Dragons'. Each type of fireball you collect has different effects. For instance Blue fireballs freeze time, and green fireballs transform one monster into another type.

This is an early first-person shooter with full 3D panoramic graphics. This was achieved with the use of Lucasfilm Games 3D fractal technology (also used in Rescue on Fractalus and Koronis Rift)

http://www.mobygames.com/game/zx-spectrum/eidolon

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1220D671
Election
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure
Gametype: Undefined
Release Year: 1987
Developer: Virgin Games Ltd
Publisher: Virgin Games Ltd
Players: 1
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F4FA67B6
Elektro Storm
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1983
Developer: Stanley Cartwright
Publisher: PSS
Players: 1
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300FCD9
Elevator Action
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Arcade - Action
Gametype: Undefined
Release Year: 1987
Developer: Binary Design Ltd
Publisher: Quicksilva Ltd
Players: 1
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You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building.

Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them:
Shooting them with his gun. 
Kicking them by jumping onto them. 
Shooting a light on the ceiling while in an elevator, dropping the light onto one of them. 
Crushing them with an elevator. 
Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark.

While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him, causing him to fall. 

Just because the game is called Elevator Action doesn't mean that elevators are the only means of travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire and don't have time to jump.

Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to his car without getting all the documents, he cannot escape and must go back and collect the remaining documents. Once he has all the documents and drives away, he then proceeds to the next building.

If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.

http://www.mobygames.com/game/zx-spectrum/elevator-action

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C19DC2B3
Eliminator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1988
Developer: Mark Wallace
Publisher: Alternative Software
Players: 1
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EB808B6E
Eliminator
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - 3D - First Person
Gametype: Undefined
Release Year: 1988
Developer: John Wildsmith, Stephen J. Crow, Nick Jones, John M. Phillips
Publisher: Hewson Consultants Ltd
Players: 1
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A shoot em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one youve currently got.


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F968958B, E3EE9E8E, 594DAF7A, 0764FC1B, 30640FCC
Elite
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Keyboard
Genre: Strategy - Managerial
Gametype: Licensed
Release Year: 1985
Developer: Torus
Publisher: Firebird Software Ltd
Players: 1
Programmer: Philip Mochan, Ricardo J.M. Pinto, Dominic M.N. Prior, Mark Wighton
Designer: David Braben
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You have a ship with virtually no equipment. Take her and trade among the different star systems. You can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other ships... Don't get a bad rep as the police will come after you... Dock with space stations and do your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons, shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are plenty of room for exploration! Can you make your reputation all the way up to "elite"?

http://www.mobygames.com/game/zx-spectrum/elite

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10BCB8C8
Elven Warrior
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1989
Developer: Bizarre Computer Productions
Publisher: Players Premier Software
Players: 1
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AA146F79
Embassy Assault
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 (left), Interface 2 
Genre: Action - 3D - Maze
Gametype: Undefined
Release Year: 1982
Developer: ICL
Publisher: Sinclair Research Ltd
Players: 1
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A8DE4D9C
Emerald Isle
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1985
Developer: Shaun D. Abbott, Pete Austin
Publisher: Level 9 Computing Ltd
Players: 1
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6462BEDE
Emlyn Hughes International Soccer
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Sports - Soccer
Gametype: Undefined
Release Year: 1989
Developer: Graham Blighe, Nigel Alderton, Terry Wiley, Andrew Calver, Peter
Publisher: Audiogenic Software Ltd
Players: 2 VS
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Emlyn Hughes International Soccer offers realistic arcade action and football management combined into one game. The wide range of facilities and control options have between designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls. One or two can play, whether against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. 

Fixture lists, results, and league tables may be displayed at any time during the season, and if you have a Commodore or compatible printer you can even print them out as a permanent record. 

http://www.mobygames.com/game/zx-spectrum/emlyn-hughes-international-soccer

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1DE9FDF3
Empire Fights Back, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1985
Developer: Clive Brooker, Jim
Publisher: Mastertronic Ltd
Players: 1
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The Empire you fight for has been weakened significantly in recent years, and its space has now been filled with mines by the rebels. You have been sent out in the Air Wolf 2000, and must disable these mines by entering their 'sweet spot' down the centre. Once inside you must control your space droid so as to disable all the core spots. There are many patrol drones inside each mine - avoid these at all costs. There are five mines in total, the first four of which can be attempted in any order.


http://www.mobygames.com/game/zx-spectrum/empire-fights-back

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E145641A
Empire Strikes Back, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Arcade - Simulation - 3D
Gametype: Undefined
Release Year: 1988
Developer: Vektor Grafix
Publisher: Domark Ltd
Players: 1
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CDEEB0FC
Empire!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Strategy - Managerial
Gametype: Undefined
Release Year: 1986
Developer: Andrew Glaister
Publisher: Firebird Software Ltd
Players: 1
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The ultimate goal in Empire! is to build a great galactic empire protected by a huge frontier shield. Before this can be achieved however, players have to complete various missions, trade with starbases and fight off invading aliens.

The ship is controlled from a top-down perspective, with four gauges indicating its energy level, temperature, radiation level and shield status. When the radiation level or temperature reach maximum, the ship is destroyed. The ship heats up when it's near a sun or firing weapons. The radiation level rises when radioactive pods are carried. When the ship is running out of fuel, it can be refueled by collecting ore from planets. Two direction finders at the bottom of the screen point towards the next starbase, mission objective or manually chosen target.

At starbases, players can accept missions and trade minerals, ore or people. These three goods can be found on planets (in form of pods). In order to land on a planet, players must enter a warp hole. Once on the planet's surface, the game switches to first-person perspective and the player has to dodge or destroy rockets fired at the ship and follow the direction finders towards pods or the "exit". Starbases need to be supplied with materials to be able to produce "performance pods" and equipment for the ship.

In order to reach other star systems, players have to fly through asteroid belts. Although some systems can only be reached with a special hyperspace pod.

Many star systems are overrun by aliens and can only be reclaimed when all aliens are wiped out. There are also systems that are infected with the plaque and players must take care not to spread it to other systems. 

As the game progresses, more aliens, better equipment and new starbases appear. When all systems have been visited, players can buy starbases. When all systems are owned by the player, the game can be finished by constructing the frontier shield.

http://www.mobygames.com/game/zx-spectrum/empire

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E0867890
Enchanted
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Pinball
Gametype: Undefined
Release Year: 1989
Developer: Antonio Freixanet, Pepe Samba, Alien Chip, Alberto Sampler
Publisher: Positive
Players: 1
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0B491102
Endurance
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Simulation - Motorcycles
Gametype: Undefined
Release Year: 1985
Developer: G.B. Munday, B.P. Wheelhouse
Publisher: CRL Group PLC
Players: 1 to 5 Alternating
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Endurance uses the same basic game system as CRL's Formula One, but turns its attention to motorcycle racing. As the title suggests, the six races featured are all lengthy, and include two 24-hour races for your two bikes (each with 2 riders assigned to it) to complete. Before each race you must set the bike up, trading off speed, fuel consumption and safety for the engine, and speed, safety and tyre wear for the chassis; you must also choose one of the 3 tire compounds. Options are selected using a menu-based system, mostly by clicking on words.

Races are depicted via a side-view of the bikes scrolling past the pit straight, with constant updates as to the race leader and any bike problems. You can instruct your riders as to how aggressively to race, and must call your bikes in for pitstops to refuel, change tyres and swap riders. As in the previous game these are controlled in real-time by moving the mechanic around.


http://www.mobygames.com/game/zx-spectrum/endurance

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2C9C4F50
Enduro
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Racing - Cars
Gametype: Undefined
Release Year: 1984
Developer: James Software Ltd
Publisher: Activision Inc
Players: 1
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Enduro is an action racing game similar to Pole Position. Your goal is to last as long as you can in an enduro race; each day of the race you are required to pass a certain number of cars. If you succeed, you get to continue on, fail and you are out of the race. The driving conditions will vary as the days pass by; not only will you have to drive at different times of day with different amounts of light, but the seasons can change as well. Snow, ice, and fog will occasionally appear to make driving more treacherous. With each day that passes, the other cars will become faster and more aggressive. At the bottom of the screen is an odometer, so when the race is finally over you can see how far you made it.


http://www.mobygames.com/game/zx-spectrum/enduro

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F9D78FC5
Enduro Racer
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left) & (right), Redefineable Keys
Genre: Racing - Arcade - Motorcycles
Gametype: Licensed
Release Year: 1987
Developer: Giga Games, Focus Creative Enterprises Ltd
Publisher: Activision Inc
Players: 1 or 2 Alternating
Licensed from: Sega Enterprised Ltd
Programmer: Alan Laird, Ian Morrison
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In this game you play the role of an endurance bike racer. The gameplay involves you racing against the clock to get to the finish line and jumping over ramps. At the end of each race you get points for how many cars or bikes you have overtaken with which you can upgrade your bike. There are various different terrain for you to race on including desert beach and dirt tracks plus a number of things to slow you down or even knock you off of your bike all together. The main idea is to find the best route through each level to shave off valuable seconds in order to over take more cars and bikes.

The Japanese version of the game has more Tracks than the European and US versions have. Among them is a snow track which is one of the hardest tracks in the game, because there is a lot of stones on the thin road. 

http://www.mobygames.com/game/zx-spectrum/enduro-racer

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A67E139D
Energy Warrior
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1987
Developer: Binary Design Ltd
Publisher: Mastertronic Ltd
Players: 1
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Its the year 2079, the earth is in sad shape as a result of neglect and chemical erosion. Its people have been decimated by plagues. The few remaining areas of natural beauty are very precious to those people who remain. You are the reserve warden, responsible for the maintenance of three of the biggest of these remaining areas, a forest, a set of oceanic islands and a rocky desert. The reserves are maintained by aura energy generators, buried deep below the ground. Unfortunately the Star Cygnis Alpha has gone supernova. One of the planets that had circled it was home to the Wavaren. Since their home was lost, they plan to live on your reserve.

Each of the three regions are divided in ten areas. These areas are self contained and zoned off by force fields. They are kept pristine with their own power supply of aura energy. It is your job to clear all areas of aliens. Once an area is cleared of aliens, it will seal off and no other aliens will be able to enter it. If the aliens succeed in reducing the aura energy of an area to zero, then the area will die. If you let three areas die in any region, you will be terminated.

The game provides a Status Control. At any time during the game you want to receive information on the other areas within a region, press the space bar and the game will pause allowing you to review the information on the display console.

Patrol the areas in your J.O.S. fighter. Your fighter has powerful beam lasers that fire forwards and a limited number of blitz bombs that explode all aliens on the screen. But if your craft runs out of power, the game is over. Using your joystick, maneuver your fighter to chase down and destroy the enemy. Killing a slave robot will cause it to leave a bonus behind. The various bonuses are: more craft power, more area aura energy, blitz bombs, ext level and a mystery bonus. Some choices will be hard, grab a bonus to keep you alive or grab one to keep the region alive. 

http://www.mobygames.com/game/energy-warrior

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ED2FB8D9
Enigma Force
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Strategy - Tactical Combat
Gametype: Undefined
Release Year: 1985
Developer: Denton Designs
Publisher: Beyond Software
Players: 1
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Following the events depicted in Shadowfire, General Zoff, the republican dictator, has been captured, but he still had time to declare war on the empire. While five members of the Enigma team: Zark, Sevrina, Syylk, Maul and yourself; escort Zoff to face the Emperors wrath, the war flares across the galaxy. As you cross the imperial border, Zoff concentrates his awesome psionic powers on the Enigma crafts guidance system. Moments later the ship is bucking and burning through the atmosphere of a planet. You awake, head throbbing, to find the Enigma craft wrecked and General Zoff missing 

Gameplay is very similar to it's prequel Shadowfire. Take control of your four Enigma Force members, each with different abilities, and lead them through an underground complex filled with enemy soldiers and lots of puzzles. You will often need to combine the abilities of more the one crew member to solve a single puzzle. 

The user interface is completely icon-driven. Only character movement and shooting is done directly with joystick. The game is in realtime and you often need to switch between the characters because the enemy troops also move to through the complex and attack. So, gameplay can be very hectic, and the overall difficulity is very high.

http://www.mobygames.com/game/zx-spectrum/enigma-force

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Enterprise
Platform: ZX Spectrum
Gametype: Undefined
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F1D7C64D
Enterprise
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Strategy - Managerial
Gametype: Undefined
Release Year: 1987
Developer: IC&D Ltd
Publisher: Melbourne House
Players: 1
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AAA2864D
Equinox
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable Keys
Genre: Action - Maze
Gametype: Licensed
Release Year: 1986
Developer: Mikro-Gen Ltd
Publisher: Mikro-Gen Ltd
Players: 1
Programmer: Raffaele Cecco, Chris Hinsley, Nick Jones
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Sury Ani 7 has been a source of mined resources for many a year, but now that it is contaminated, the only way to harvest its bounty is to do so remotely. Worse still, the security system of defence droids is active, and primed to damage anything which attempts to penetrate the surface. 

As such, you are in control of a Dedicated Disposal Droid in, which must eventually shut down the security system and clear the area of radioactive material. This is done by throwing it down the disposal chute on each of the 8 levels, but you only have limited time before they explode. Fuel is limited and must be found within the complex, with the retro-thrust move using it up particularly quickly. To reach the next level you must find the appropriate pass.


http://www.mobygames.com/game/zx-spectrum/equinox_

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87949AC2
Eric & the Floaters
Alternative title: Bomberman
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Interface 2 (left) and Keyboard 
Genre: Action - Maze
Gametype: Licensed
Release Year: 1984
Developer: Hudson Soft
Publisher: Sinclair Research Ltd
Players: 1
Programmer: Y. Tanaka, T. Sasagawa
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Bomberman was a robot in a bomb making factory who longed for his freedom. Rumors circulated that escaping to the surface would allow the robot to become human. Getting out would be the trick. Each room is inhabited by monsters that must be neutralized and the exit itself hidden underneath bricks.

The first of the Bomberman series. Bomberman is a single player game with a top down view and simplistic controls. In fact, in addition to movement, you only have a single ability: placing bombs. Each bomb explodes into a cross-shaped blast (4 directions) which can destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase the speed of the Bomberman or to walk through walls. Your goal on each level is to destroy all enemies and escape through the exit before the time limit is up.. Hitting the exit with a bomb blast releases more enemies which must also be destroyed.


http://www.mobygames.com/game/zx-spectrum/bomberman-
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B3DB9BD3
Erik: Phantom of the Opera
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1984
Developer: Mark Rivers
Publisher: Crysys
Players: 1
_________________________
*
*

*
ED800C25
Escape from the Planet of the Robot Monsters
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Interface 2 (left), Interface 2 
Genre: Arcade - Isometric
Gametype: Undefined
Release Year: 1990
Developer: Teque Software Development Ltd
Publisher: Domark Ltd
Players: 1 or 2 VS
_________________________
*
Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue mission to Planet X. This planet has been taken over by robots and you must find and evacuate the remaining humans.

It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels shooting robots, rescuing humans and picking up items.

Trivia:

One UK ST magazine offered a playable demo of this on a coverdisk. Or, at least, that's how it seemed, until tens of thousands of readers loaded it up and found themselves presented with the full game, then retailing at 25!

http://www.mobygames.com/game/zx-spectrum/escape-from-the-planet-of-the-robot-monsters

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4AE40CBA
Eskimo Eddie
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Maze
Gametype: Undefined
Release Year: 1984
Developer: Christian F. Urquhart, Nick Pierpoint, F. David Thorpe
Publisher: Ocean Software Ltd
Players: 1
_________________________
*
Eskimo Eddie is an arcade adventure set in the Ice Age. The game is split into two levels. The first level varies between the Commodore 64 and ZX Spectrum versions. 

In the C64 version, Eddie must make his way toward Percy Penguin who has been captured by a polar bear named Growler. This can be done by navigating a series of platforms while jumping over snowballs Growler throws at him. Eddie only needs to rescue Percy once before he can move on to the next level.

In the Spectrum version, the first level has Eddie collecting Percy, who is at the top of the screen, and bring him back to the bottom. He must deal with two Growlers who swim across the screen, and avoid jagged ice holes that slide all over the screen. Eddie must rescue Percy thrice before he moves on to the next level.

In the second level, the entire screen is filled with ice blocks, which disappear one by one to form a maze. Percy appears in the middle of the maze. Four snowbugs also appear and start traveling around the maze, in an attempt to kill Percy. Percy needs to squash all snowbugs in the maze by pushing the ice blocks into them. The ice blocks can also be melted so that more space is created, allowing Percy to pass through. Any snowbug that touches the maze's electrified edges become dazed, allowing Percy to destroy them easily. 

http://www.mobygames.com/game/zx-spectrum/eskimo-eddie

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A2C9A8B7
Espionage
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Board Game - Turnbased
Gametype: Undefined
Release Year: 1988
Developer: Source Software Ltd
Publisher: Grandslam Entertainments Ltd
Players: 1 to 4 Alternating
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*

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47743B14
Ethnipod
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1991
Developer: Paul Angel
Publisher: Your Sinclair
Players: 1
_________________________
*
*

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B85FAD7E
Eureka!
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Adventure
Gametype: Undefined
Release Year: 1984
Developer: Andromeda Software Ltd
Publisher: Domark Ltd
Players: 1
_________________________
*
Eureka! consists of a series of graphic adventure games set across various points in history. 

The game has you hunting for various pieces of an ancient talisman found on the Moon. The talisman was subjected to intense beams of the SHIVA Fusion Project lasers and the talisman shattered under the beams and each of its corners vanished. Three of the missing pieces were found several days later - one in Australia, one in Greenland, and the last in Outer Mongolia. However, the other five pieces are still missing. Noted physicist Dr. Abdul Majid discovers that teach piece was catapulted in time and the five missing pieces have been traced to Prehistoric Europe, Roman Italy, Arthurian Britain, Wartime Germany, and the Modern Caribbean.

Each adventure is preceded by a short arcade game in which you could increase your 'vigour' level for the forthcoming adventure section by collecting flashing objects scattered about the level and returning them to one's base. Your vigour level at any point in the adventure will determine whether not it is advisable to fight an opponent. Combat occurs frequently in every adventure. Sometimes you are attacked and must fight or run. At others you may initiate the combat, if you feel confident. Weapons or some form of protection will improve your chances of survival during each adventure.

http://www.mobygames.com/game/zx-spectrum/eureka
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C64568B3
European 5-a-Side
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Sports - Soccer - Simulation
Gametype: Undefined
Release Year: 1988
Developer: Timothy Closs
Publisher: Silverbird Software Ltd
Players: 2 VS
_________________________
*
Five a side football is played indoors, in a walled arena which causes the ball to rebound at an angle when fired against it. This game gives you the chance to play this, either against a friend or the computer. The action is viewed top-down, with a slight angle giving a 3D effect, which is especially noticeable when the ball is in the air. You control the player nearest to the ball, including the goalkeeper once the ball reaches the 6-yard area, and can pass or shoot from any distance. The length of the match can be altered, as can the colour of the pitch.

http://www.mobygames.com/game/zx-spectrum/european-5-a-side

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B1BE1D04
European Soccer Challenge
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Sports - Soccer - Simulation
Gametype: Undefined
Release Year: 1990
Developer: Simon Hobbs
Publisher: Players Software
Players: 1 or 2 VS
_________________________
*
*

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F91F9FA2
Evening Star
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Simulation
Gametype: Undefined
Release Year: 1987
Developer: Mike Male, Bob Hillyer
Publisher: Hewson Consultants Ltd
Players: 1
_________________________
*
*

*
6A472BEC, 74D0E51F
Everyone's A Wally
Alternative title: Wally Family
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboard
Genre: Adventure
Gametype: Licensed
Release Year: 1985
Developer: Mikro-Gen Ltd
Publisher: Mikro-Gen Ltd
Players: 1
Programmer: Chris Hinsley, Neil Strudwick
_________________________
*
Wally Week's third game introduces us to more members of his gang. As well as his lady Wilma, his mates Tom, Dick and Harry come under your control as well, and you have to indirectly guide Wally's son Herbert. You've discovered a safe, but need to find the five parts of the code - each character is searching for a particular one. Their respective professions dictate which tasks they can perform - plumbing, electrical work and car maintenance for example. Objects must be collected and manipulated to accomplish all this. There are plenty of reaction and timing tests along the way, as well as hidden games.


http://www.mobygames.com/game/zx-spectrum/everyones-a-wally-the-life-of-wally
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43DAB467
Evil Crown
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Strategy - Managerial
Gametype: Undefined
Release Year: 1985
Developer: Concept Software Ltd
Publisher: Argus Press Software Ltd
Players: 1
_________________________
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*

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B9A50439
Evil Dead, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Michael Fox
Publisher: Palace Software
Players: 1
_________________________
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*

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80640D1A
Exodus
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1984
Developer: John F. Cain
Publisher: Firebird Software Ltd
Players: 1
_________________________
*
*

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7094B901
Exolon
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable Keys
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1987
Developer: Hewson Consultants Ltd
Publisher: Hewson Consultants Ltd
Players: 1
Programmer: Raffaele Cecco, Nick Jones, Nigel Brownjohn
_________________________
*
This action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire facilities useless). The scrolling is flick-screen, perhaps as the game was designed for the C64, and the Amiga version was identical to the ST's.

Trivia:

The cheat mode in this game takes it name (perhaps coincidentally) from a classic Sinclair Spectrum game.

http://www.mobygames.com/game/zx-spectrum/exolon
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36322DD5
Exploding Fist +
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Beam Software
Publisher: Firebird Software Ltd
Players: 1 to 3 Co-Op
_________________________
*
As with IK+, the main addition of this Way of the Exploding Fist follow-up is a third player during the bouts - unlike IK+ all 3 can be human-controlled. A similar range of moves is offered to the predecessor, including attacking and defensive moves, and the moves vary in their value in terms of the points they offer within the fight, and the points they add to your score.

You start off as a rookie; to reach the first of the 10 Dans you must win 2 bouts before either of your opponents. Each bout is win by scoring 6 points, or by having the top score after 60 seconds. Finish last in any bout and you are out.

After every two rounds, a bonus game is played, which sets you in a darkened alleyway shooting at a succession of ninja heads, scoring points for each until you miss one.

http://www.mobygames.com/game/zx-spectrum/exploding-fist-
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FE708AD6
Exploding Wall
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Breakout - Action
Gametype: Undefined
Release Year: 1989
Developer: John Atkinson, Iain Traynor, Martin Holland
Publisher: MC Lothlorien Ltd
Players: 1
_________________________
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*

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018A73B0
Explorer
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Adventure - Graphic
Gametype: Undefined
Release Year: 1986
Developer: The RamJam Corporation
Publisher: Electric Dreams Software
Players: 1
_________________________
*
After attempting to simulate orienteering with The Forest, Graham Relph takes things a step further by creating a game-world with no fewer than 4 billion locations. 

These are drawn in considerable detail, and viewable from 2 different modes, as you fly (viewed from above) or walk (viewed panoramically). The task is to locate 9 objects, and you do this by flying close enough to one that a beacon is activated, to which will direct you to it. You must then find a patch of clean land to land on, and then get close by walking to it. Occasionally you will encounter robotic bugs to kill.


http://www.mobygames.com/game/zx-spectrum/explorer
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2A051852
Explorer XXXI
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Juan Eduardo Vargas, Roland Conesa, Victor Fernandez Cano
Publisher: Dro Soft
Players: 1
_________________________
*
*

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AAB04426
Express Raider
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Arcade - Action
Gametype: Licensed
Release Year: 1987
Developer: HOMEGA Software
Publisher: US Gold Ltd
Players: 1
Licensed from: Data East
Programmer: Pal Zsadanyi, Pal Zsadanyi Jr., Attila Kertesz, Zoltan Farkas
_________________________
*
Your aim in life is to be the greatest train robber in the Wild West, a multi-stage task recreated in this coin-op conversion. Your character has plenty of attacking kicks and punches to use on anyone who gets in his way, starting with the local banker, and then some coyotes roaming the plains, who are easier dodged than killed. After this, you find yourself atop the train, attacking a succession of guards in one-on-one beat em up duels, each of which must be won outright within the time limit to avoid losing a life. Many of these shoot at you, so dodge their shots as you attack them. The game offers a practice mode, in which you have 32 lives to try to improve your skills, and a normal mode in which you have unlimited continues as long as you can reach the high-score table with each continue  in this mode, as in the advanced mode in which you must always start again from scratch, you have 5 lives


http://www.mobygames.com/game/zx-spectrum/express-raider

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Exterminator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Arcade - Action
Gametype: Undefined
Release Year: 1991
Developer: Keith Burkhill, Herman Serrano, David Whittaker
Publisher: Audiogenic Software Ltd
Players: 1 or 2 Co-Op
_________________________
*
Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks.

You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided 'lanes' of the room - this causes squares on the ground to change colour.

Trivia:

Audiogenic planned to release a sequel of their own design for this game (a common practice in those days - Target: Renegade and Strider 2 for example), but nothing ever appeared.


http://www.mobygames.com/game/zx-spectrum/exterminator-
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DC41F6F2
Extreme
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1991
Developer: David Perry, Nick Bruty
Publisher: Digital Integration
Players: 1
_________________________
*
Your task in Extreme essentially involves wiping out alien pirates, across 3 distinct sections. This was essentially a spare-time pet project, so you would expect some of the most advanced graphics and special effects you'll ever see on a Spectrum.

The first level involves flying around in a ship shooting out aliens, with contact depleting your energy (and causing the screen border to flash). The second section involves travelling underwater, running into landmines to set off explosions to kill surrounding enemies. The final part sees you travelling through a building in a huge droid, taking out everything in your path. The game is quite short, and would take around 20 minutes to play through.


http://www.mobygames.com/game/zx-spectrum/extreme

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C9207CC8
F-1
Platform: ZX Spectrum
Genre: Racing - Football
Gametype: Undefined
Developer: Diabolic Software
Publisher: Zigurat Software
_________________________
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9C7A5F1D
F-15 Strike Eagle
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Cursor and Keyboard
Genre: Simulation - Flight
Gametype: Undefined
Release Year: 1987
Developer: Laszlo Szenttornyai, Imre Kovats, Sid Meier
Publisher: MicroProse Software Ltd
Players: 1
_________________________
*
The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.


http://www.mobygames.com/game/zx-spectrum/f-15-strike-eagle

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C39BB048
F-16 Combat Pilot
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Simulation - Flight
Gametype: Licensed
Release Year: 1991
Developer: Digital Integration
Publisher: Digital Integration
Players: 1
Programmer: Les Doughty, Lee Burns
_________________________
*
True to the aircraft’s flexibility, you pilot the F-16 in assignments as diverse as dogfights, bombing raids or reconnaissance missions. It is up to you to plan your flight route by setting waypoints on the tactical map prior to take-off; you can also (but need not) select the armament of your plane. When you have accumulated enough flight experience, you may command entire squadrons in the fictional Operation Conquest campaign, a simple simulation of an entire war theater that already hinted at what would later become DI’s Virtual Battlefield.

F-16 Combat Pilot allows multiplayer duels via modem or serial link. 


http://www.mobygames.com/game/zx-spectrum/f-16-combat-pilot
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2071BB7C
F-16 Fighting Falcon
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Shooter - Arcade - Third Person
Gametype: Undefined
Release Year: 1989
Developer: Sorcery, Chris Graham, Paul Hiley
Publisher: Code Masters Ltd
Players: 1
_________________________
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C11531D0
F.I.R.E.
Platform: ZX Spectrum
Region: Czech
Media: Tape
Controller: Redefineable keys 
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1988
Developer: Frantisek Fuka
Publisher: Fuxoft
Players: 1
_________________________
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70A6FFC0
F1 Tornado
Alternative title: F1 Tornado Simulator
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 1991
Developer: Ian Richards, John Cassells, Michael Sanderson
Publisher: Zeppelin Games Ltd
Players: 1
_________________________
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F8175672
Fairlight - A Prelude
Alternative title: Fairlight: A Prelude: The Light Revealed
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic
Gametype: Licensed
Release Year: 1985
Developer: The Edge
Publisher: The Edge
Players: 1
Programmer: Bo Jangeborg, Jack Wilkes, Niclas Osterlin, Mark Alexander
_________________________
*
The land of Fairlight no longer lives up to its name, its culture and society having declined over centuries. The former ruler's castle Avars is shrouded in mystery, and Isvar chooses to investigate it. Unfortunately, he finds himself trapped in a mysterious castle from which he must escape.

Viewed isometrically, Isvar's adventure features complex object manipulation: each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. The castle is guarded and full of trolls, who can weaken Isvar's energy - food and wine can restore it.

Trivia:

This was the first ever game made in Sweden to make a notable impact abroad.

It was from this game that the legendary cracker and demo group Fairlight took its name.

The initial release of the game didn't load on 128K systems, because the copy protection relied on writing to exact memory addresses, which weren't used in the same way on the bigger systems. Within a few months The Edge released an enhanced 128K version.

In a piece of astonishing greed and pettiness, The Edge scuppered the partially-completed PC remake of this game in 2003, so as not to damage sales of their mobile phone based remake.


http://www.mobygames.com/game/zx-spectrum/fairlight
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C9A0AA84
Fairlight II
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Graphic
Gametype: Licensed
Release Year: 1986
Developer: The Edge Software
Publisher: The Edge Software
Players: 1
Programmer: Bo Jangeborg, Niclas Osterlin
_________________________
*
Fairlight II: A Trail of Darkness is an isometric 3D arcade adventure.

Isvar successfully retrieved the Book of Light in Fairlight, but was then tricked into delivering it to the Dark Lord, who is now using it to further torment the land of Fairlight. Isvar must penetrate the Dark Tower and recover the book so that it may be taken to its rightful owner.
*

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026E024B
Falcon Patrol 2
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Static
Gametype: Undefined
Release Year: 1985
Developer: Steve Lee
Publisher: Virgin Games Ltd
Players: 1
_________________________
*
Just like it's predecessor, Falcon Patrol II is a two-way side-scrolling shooter that sees the player controlling a jet fighting off different enemies. A small radar shows the positions of the enemies and landing platforms (where the jet can be refueled and re-armed). The jet is capable of shooting diagonally downwards now, and there are more versatile enemies. Apart from helicopters that directly attack the jet, there are also unarmed support helicopters that drop anti-aircraft guns and radar jammers. There are 15 levels of difficulty and the next level is reached once a certain number of helicopters is destroyed.

http://www.mobygames.com/game/zx-spectrum/falcon-patrol-ii

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Falcon: The Renegade Lord
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1987
Developer: Sentient Software Ltd
Publisher: Virgin Games Ltd
Players: 1
_________________________
*
When man first invented time travel, he did not realize the full extent of the dangers which world accompany it. To counteract these dangers, TIME was established to watch over the time-lines and the people who used them.

Usually, TIME agents patrol the time-lines, making sure that no one interferes with events or alters the course of history. On this occasion, however, your mission is to track a renegade agent whose purpose is to causing disruptions in the space-time continuum, by patrolling the time-lines and switching artifacts between different zones. If left unchecked, these chronologically misplaced artifacts can cause massive disruptions through time, resulting in the large-scale destruction of the time zones, as well as having dire consequences for mankind.

As a time lord, it is your responsibility to reverse the damage caused by the TIME agent and end his plans by finding and replacing the offending artifacts. For assistance, you have the use of a space craft known as the "Falcon's Wing". Partially controlled by CAIN (Cybernetic Artificially Intelligent Nexus), it performs different functions that include giving out information about the residents and artifacts to be found in the time zone, and notes any disturbances that have been detected. The ship is also used to travel to these time zones. You can leave the ship once you have arrived at the time zone.

Equipped with laser gun and a jet pack, you explore the time zone while searching for any artifacts. When found, these can be picked up by walking over them and pressing the fire button. Only one artifact can be carried at any given time, so whatever it is you are carrying must be returned to the correct chronological period.

In each time zone, you are constantly under attack by the inhabitants of that era, but the inhabitants can be destroyed with your laser gun. Extra powers can be gained by collecting tokens that randomly appear. There are two types of these. "Power of Will" immobilizes inhabitants for a few seconds, and "Thinkstrike" gives you temporary invisibility.

You only have a limited amount of time in each zone. Your stamina decreases each time you get hit by an inhabitant, and when your stamina is severely depleted, you are returned to the Falcon's Wing and a time period is incurred. The mission ends when your stamina is reduced completely, or when the time limit for the mission has expired.


http://www.mobygames.com/game/zx-spectrum/falcon-the-renegade-lord

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348F8EC0
Fall Guy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1985
Developer: Andy Williams, Rory Green
Publisher: Elite Systems Ltd
Players: 1
_________________________
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0067C07C
Fallen Angel
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Emerald Software Ltd
Publisher: Screen 7 Ltd
Players: 1
_________________________
*
Fallen Angel is a side scrolling fighting game similar to Double Dragon. You play the fallen angel, sent on a mission to locate the leader of a drug distribution network. Beginning in the London underground, each level will present you with two tasks to complete: find a plane ticket to reach the next level, and destroy the ring leader of the area. To do this you will need to fight the (often well armed) thugs found in the various underground train stations and on the trains themselves. Each level consists of several stations; when all the thugs in a station are defeated, you may get on the train to go to a different station. The plane ticket you are searching for may be found in any one of these stations, and the level boss will be found in the last station. You are free to complete these two tasks in any order you choose, and don't need to visit the stations in any particular order. Fallen angel has the ability to perform a variety of kicks and punches to deal with the bad guys, and can occasionally pick up weapons.

http://www.mobygames.com/game/zx-spectrum/fallen-angel

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69F580DB
Fantasia Diamond
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1984
Developer: Kim W. Topley
Publisher: Hewson Consultants Ltd
Players: 1
_________________________
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64D4A04A
Fantastic American Football
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Sports - Football
Gametype: Undefined
Release Year: 1990
Developer: Brendan O'Brien, Tink
Publisher: Zeppelin Games Ltd
Players: 2 VS
_________________________
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0CF9D7C2
Fantastic Voyage
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor, Redefineable k
Genre: Action - Maze
Gametype: Undefined
Release Year: 1984
Developer: John R. Edmonds
Publisher: Quicksilva Ltd
Players: 1
_________________________
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01D2EFF4
Fantasy World Dizzy
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1989
Developer: Code Masters Ltd
Publisher: Code Masters Ltd
Players: 1
Programmer: The Oliver Twins, Neil Adamson, David Whittaker
_________________________
*
Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat.


http://www.mobygames.com/game/zx-spectrum/fantasy-world-dizzy

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06700546
Farmer Jack - Treasure Trove
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Maze
Gametype: Undefined
Release Year: 2008
Developer: Bob Smith, Lee du-Caine
Publisher: Bob Smith
Players: 1
_________________________
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BB6845A9
Farmer Jack and the Hedge Monkeys!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Maze
Gametype: Undefined
Release Year: 2008
Developer: Bob Smith, Lee du-Caine
Publisher: Cronosoft
Players: 1
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660F4DD0
Farmer Jack in Harvest Havoc!
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Maze
Gametype: Undefined
Release Year: 2006
Developer: Bob Smith, Lee du-Caine
Publisher: Cronosoft
Players: 1
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C25FB97
Fast 'n' Furious
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Ernieware
Publisher: Go!
Players: 1
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025C92CB
Fast Food
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Static
Gametype: Undefined
Release Year: 1989
Developer: The Oliver Twins, Neil Adamson, Adrian Ludley, David Whittaker
Publisher: Code Masters Ltd
Players: 1
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Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.

Trivia:

This is the only Dizzy game in which we get to see Dizzy's mother. In the other games, she isn't even mentioned, but she is seen in one of this game's cinematics.


http://www.mobygames.com/game/zx-spectrum/fast-food

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E2012E24
Fat Worm Blows a Sparky
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Maze
Gametype: Undefined
Release Year: 1986
Developer: Julian G. Todd
Publisher: Durell Software Ltd
Players: 1
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Fat Worm is locked inside a Spectrum's architecture, and is looking for a disk drive, in order to produce a clone of himself, which he presumably will Write Once and Read Many. He moves around the arrangement of chips, processors and boards, with the aim of finding his way through. On the way he will encounter bugs (of the insectoid type) which must be shot at, by 'blowing a sparkie' - releasing a bolt of electrical energy. Mines and impact shots can both be fired. Contact with these bugs causes them to jump on you, gradually slowing your movement and sappoing your energy. You must collect spindles in order to get rid of them.


http://www.mobygames.com/game/zx-spectrum/fat-worm-blows-a-sparky

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573889AB
Fearless Frank
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Visions Software Factory
Publisher: St. Michael
Players: 1
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D1E2B54D
Fernandez Must Die
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1988
Developer: Probe Software Ltd
Publisher: Image Works
Players: 1 or 2 Co-op
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Fernandez is a despot who has invaded the Republic of El Diablo, bringing terror to the local people. The rightful leaders of the country have called you in to destroy Fernandez's hideouts and bring his country back to the people.

Fundamentally this is a Commando clone, scrolling vertically and with hordes of enemies to be taken on, with finding good shielding spots and launching surprise attacks an especially useful strategy.You have unlimited bullets and limited but collectible grenades to use. There are landmines to avoid, and medical packs to pick up.

On each of the 8 levels you must destroy Fernandez's buildings, which are accessed through an underground network of tunnels. You're not limited to being on foot - you start off in a jeep and can also use motorbikes, tanks and similar, although losing a life destroys this. In 2-player mode you can split driving and gunning duties. When starting a new game, you always start from the point at which you died in the last game.


http://www.mobygames.com/game/zx-spectrum/fernandez-must-die
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Feud
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1987
Developer: Binary Design Ltd
Publisher: Bulldog
Players: 1
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Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. 

Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so theres no need to decide which spell youd prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanorics direction relative to yourself is indicated by a compass. 


http://www.mobygames.com/game/zx-spectrum/feud

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2214888C
Fiendish Freddy's Big Top o'Fun
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1990
Developer: Imagitec Design Ltd, Chris Gray, Rob Anderson, Ed Zolnieryx, Ray
Publisher: Mindscape International Inc
Players: 1 to 5 Alternating
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In this game, you try to save your circus from Fiendish Freddy buying it out by preforming 6 circus acts which include...

High Diving, Juggling, Trapeze, Knife Throw, Tightrope, and Cannonball

These games are rather tricky, and watch out for Fiendish Freddy who has a fiendish trick up his sleeve every time.

http://www.mobygames.com/game/zx-spectrum/fiendish-freddys-big-top-o-fun

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F73BAD7E
Fifth Quadrant, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Maze
Gametype: Undefined
Release Year: 1987
Developer: Bubble Bus Software
Publisher: Bubble Bus Software
Players: 1
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After 20 years in space, the Orion has finally accomplished its task of galaxy mapping. Only one small nebula remains, but while making the intergalactic jump, the Orion is taken over by an alien race known as the Zimen.

In an attempt to get rid of the Zimen, the players control four robots - Captain Slog, Plot the Navigator, Engineer Knut, and Able Spaceman Bodd - which they use one at a time. Each robot is situated in different areas of the ship. Some robots can easily navigate their way through the maze of 230 rooms, while others are temporarily trapped in their rooms.

When a robot comes into contact with the Zimen, its energy is quickly drained. When all of its energy is depleted, the robot will stop functioning, and the only way it can be restored is if a passing robot transfers its energy with the non-functional one.

The Zimen materializes suddenly in the Orion's passageways with deadly persistance, and can easily trap the outnumbered crew into a corner. To help them, the robots can throw bouncing bombs at the Zimen, gaining points when they have been destroyed. 

Control panels scattered throughout the ship give a robot access to code screens. When decoded, these will unlock matter-transmitters and lifts, meaning that the robot crew can move through the ship and closer to the ultimate goal: locking into the Bridge Computer. When all four have done this, the Orion will be safe. 


http://www.mobygames.com/game/zx-spectrum/fifth-quadrant

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7BD1B467
Fighter Pilot
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Simulation - Flight
Gametype: Licensed
Release Year: 1983
Developer: Digital Integration
Publisher: Digital Integration
Players: 1
Programmer: David K. Marshall
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An area of 15000 square miles is incorporated into this combat flight simulation from specialists Digital Integration. A full cockpit view is recreated, including gauges for airspeed and vertical speed. You can take off, land and shoot it out, with full practice modes on offer. Blind flying, cross winds and air turbulence are modelled accurately and can be used for a more advanced flying experience. A map is built in, as is full recreation of the targeting facilities of a F15.


http://www.mobygames.com/game/zx-spectrum/fighter-pilot_
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EC48A462
Fighting Soccer
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Sports - Arcade - Soccer
Gametype: Undefined
Release Year: 1989
Developer: Sprytes Ltd
Publisher: Activision Inc
Players: 1 or 2 VS
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Football coin-op conversion. Large sprites and small playing field. Passing is not important as the main emphasis is on winning the ball and running with it. Very difficult to keep hold of the ball when you are in possession as the opposition defenders have a lot more pace than the player with the ball so games tend to be a melee in the middle of the field of players all frantically tackling each other for possession.


http://www.mobygames.com/game/zx-spectrum/fighting-soccer

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B830A66F
Fighting Warrior
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1985
Developer: Studio B Ltd
Publisher: Melbourne House
Players: 1
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A Pharaoh has captured a Princess and imprisoned her in a temple, and it is your job to fight through perilous lands to get her back. This takes place in a side-view beat 'em up similar to Way of the Exploding Fist. Mythical winged and dog-headed monsters and half-human hybrids are your opponents, fought one at a time. You can duck and jump, and the weapon at your disposal can be used for high, middle and low strikes. Containers offering magical powers (both good and bad) can be found and unlocked. Once inside the temple there are more foes to defeat.


http://www.mobygames.com/game/zx-spectrum/fighting-warrior

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BD8BEC7A
Final Assault
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Redefineable keys
Genre: Simulation
Gametype: Undefined
Release Year: 1988
Developer: Choice Software Ltd
Publisher: US Gold Ltd
Players: 1
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Final Assault is a mountain climbing action/simulation game. The object of the game is to climb to the peak of a mountain via several different trails of varying difficulty. Progress is made in a fashion similar to that used in Epyx 'games' series, with alternating joystick movements. To help out, you carry a backpack which you may stock with assorted items. Since there is a weight limit, you must choose which items you most likely will need for a given trail. For example, an exceptionally long trail may require camping gear and some additional food, where as a short trail will allow for some more luxuries such as extra rope.


http://www.mobygames.com/game/zx-spectrum/final-assault

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8993D2C6
Final Fight
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Beat 'em Up - Arcade
Gametype: Undefined
Release Year: 1991
Developer: Creative Materials Ltd
Publisher: US Gold Ltd
Players: 1
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There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter Jessica and the clock is ticking. 

Final Fight is a 2D side-scrolling fighting game. Taking on the role of either Cody, Guy, or Mike Haggar, you must advance through six areas of the city clearing out the gang infestation. You will have to cope with a variety of thugs, ranging from firebomb-throwing maniacs to behemoth wrestlers. To defeat these thugs, you have an arsenal of punches, kicks, throws, and jump kicks at your disposal. 

Trivia:

Capcom firstly designed Final Fight to be the sequel to Street Fighter.


http://www.mobygames.com/game/zx-spectrum/final-fight

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Final Matrix, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Maze
Gametype: Undefined
Release Year: 1987
Developer: Steve Marsden, David Cooke, Marco Duroe
Publisher: Gremlin Graphics Software Ltd
Players: 1
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An impossible mission has fallen into the most improbable hands. Poor Nimrod is sent to rescue a few of his Biopton companions from the hands of the brutal Cratons, who have imprisoned them in a chain of prison planets collectively known as "The Matrix".

Nimrod must travel throughout the galaxy, infiltrate each planet where matrix activity is detected and rescue his friends. He may use the objects left at his disposal, such as TV cameras, which provide valuable intel about each complex, the ammo crates, which contain weapons needed to defeat the disruptors and guards, and the building blocks, which can be used as protection or to activate weight sensors.

At the same time, he must avoid, if possible, the armed guards, the disruptors, which will block his way, the mines and the black ice. Once Nimrod locates a hostage, he needs to take him to the landing zone and extract him to his spaceship in order to complete the rescue.

"The final matrix" is an isometric arcade with adventure elements, such as puzzles and traps. A novelty feature is that every matrix can be entered at any time, following no particular order, which may appeal to casual players.


http://www.mobygames.com/game/zx-spectrum/final-matrix

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28F6B1C4
Final Mission, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1984
Developer: Richard A. McCormack
Publisher: Incentive Software Ltd
Players: 1
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Finders Keepers
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: David Jones, Ray Owen
Publisher: Mastertronic Ltd
Players: 1
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The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you.

Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of lateral thinking), you must try to trade them for the most valuable items you can get.


http://www.mobygames.com/game/zx-spectrum/finders-keepers

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Fire and Forget
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 and Keyboard
Genre: Racing - Action - Shooter
Gametype: Undefined
Release Year: 1988
Developer: Gil, Paul
Publisher: Titus
Players: 1
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Restore peace on earth and collect a high score while doing so in the first one of the Fire and Forget games by Titus. Fire and Forget is a racing game in which you have to complete courses by blowing up various enemies and avoiding obstacles on the road.

The different tracks are located all over the globe. There are six courses within each level of difficulty. You have an infinite amount of lives, but when your car runs out of fuel it's game over. So be sure to pick up those power-ups.


http://www.mobygames.com/game/zx-spectrum/fire-and-forget

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BF3F7DFB
Firefly
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Special FX Software Ltd
Publisher: Ocean Software Ltd
Players: 1
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In the game, you, as commander of the Firefly, must destroy the 'mechanoid system framework' that your enemy has created by destroying its energy source.

The framework is represented as a grid of squares or sectors. Ultimately you must reach and destroy the power source, at the far right of the grid, whilst at the start of the game you only have access to the 'dead zone', at the far left of the grid, and those squares immediately adjacent. This can be extended as described below.

Planetary sectors are systems with planets in them, and cannot be entered as they are the enemy's main colonies, so are too well defended. Thus they block the path.

Unconstructed regions can be taken over, turning them into part of the dead zone, by bypassing the 'instrusion detection' alarm system. The system involves the cursor flicking between 'thumbs up' and 'thumbs down' symbols, and you must press fire when 'thumbs up' is displayed to take over the system. A thumbs down will scramble the squares on the grid.

The main part of the game takes place when you try to take over an occupied zone. Here the game is a shoot-em-up, where you can move freely in two dimensions, and shoot at your enemies. Your ammunition orbits you, and when fired takes a moment to come back to you, so you can temporarily run out of ammo if you fire too quickly. .

In an occupied zone there are 4 energy points that you must destroy. To destroy an energy source you must collect 4 zokas, or excess energy units from it, then enter, and select a thumbs up as the cursor alternates between it and a thumbs down. The cursor alternates more quickly in successive energy points. 

Teleports can be used, to move between areas, but when you attempt to use one, your ship rotates whilst pointing at a set of alternating green and red dots in a circle. You must hit the fire button 3 times in succession, when the ship is pointing at a green dot, with the ship spinning faster each time. 

If you take too much damage your ship explodes, and you lose a life, and re-enter the grid, with the occupied zone still occupied. However, if you successfully destroy all 4 energy points, the occupied zone becomes part of the dead zone as you re-enter the grid.

Trivia:

Author of ZX Spectrum version Jonathan Smith stated in this interview that Firefly is his favorite ZX Spectrum game that he created.


http://www.mobygames.com/game/zx-spectrum/firefly
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2F45182E
Firelord
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1986
Developer: Stephen J. Crow
Publisher: Hewson Consultants Ltd
Players: 1
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The land of Torot has been oppressed by the Evil Queen; fortunately you (as Sir Galaheart) are on hand to put things right. Initially you have no weaponry as you progress through the 500 screens of Atic Atac-influenced streets and towns, but fireballs can be collected and used against the Queen's forces.

Trading is a large part of the game, a unique aspect for a game of this type at the time. While many objects are lying around, many more must be obtained by entering the homes of people, and negotiating with them to arrange a swap. You can also attempt to steal from them, but you risk being caught and sentenced to death (losing a life in the process).


http://www.mobygames.com/game/zx-spectrum/firelord

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B813C820
Fireman Sam
Alternative title: Fireman Sam: The Hero Next Door
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1992
Developer: Bizarre Developments
Publisher: Alternative Software Ltd
Players: 1
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AC8F4F40
Firestorm
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Maze
Gametype: Undefined
Release Year: 1986
Developer: Nexus Productions Ltd
Publisher: Nexus Productions Ltd
Players: 1
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50C2787B
FireTrap
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Source Software Ltd
Publisher: Electric Dreams Software
Players: 1
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A girl is trapped on the top floor of 16 burning skyscrapers, and as a firefighter, your mission is to climb up these skyscrapers and put out the flames that shoot through the building's windows, threatening every single floor. You'll also rescue other people trapped inside. Your mission becomes difficult by falling objects and fireballs, and even the flames shoot sparks in any direction at any time.

You can use the water spray on the flames to distinguish them. Doing so will occasionally reveal cash and other special items, which include: the 3-way water spray, which allow you to extinguish flames north, east, and west of you; invincibility, to make you invincible for a few seconds; and speed, which boosts you up several floors. 

You start the game with four lives. You'll lose any one of these lives by coming in contact with fire and falling objects, running out of time before rescuing the girl, or getting the speed power-up when you are near the top of the building. 


http://www.mobygames.com/game/zx-spectrum/firetrap

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367D44C8
Fish!
Platform: ZX Spectrum
Region: UK
Media: Disk
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1989
Developer: Magnetic Scrolls Ltd
Publisher: Rainbird Software Ltd
Players: 1
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Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish.

Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the tide turns. The most dangerous group of inter-dimensional anarchists surface - the Seven Deadly Fins. This septic septet will stop at nothing to destroy all forms of life as we know it. And wouldn't you know it, you are drafted to stop them!

Trivia:

All Magnetic Scrolls games (pre wonderland) are actually made up of a 68K cpu emulator and 68k data file.

The first Mag Scrolls game, Pawn, was written for a Sinclair QL. Rather than re-write the game, they just wrote an interpreter (much like Infocoms famous Z-Machine) for each architecture (c64, Amiga, PC, Sinclair, etc)


http://www.mobygames.com/game/zx-spectrum/fish
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21A2E33A
Fist II: Combat Practice
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right), Cursor, Redef
Genre: Beat 'em Up - Action
Gametype: Licensed
Release Year: 1986
Developer: Beam Software, Consult Computer Systems
Publisher: Melbourne House
Players: 1
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The Way of the Exploding Fist is a martial arts doctrine ensuring that you possess a range of powerful punches, uppercuts, roundhouse kicks and flying kicks. As an evil warlord has enslaved your people, courtesy of his many henchmen and mercenaries, you will need them as you journey to his mountainous hideout to destroy him.

The game is no longer a single screen sequence of Yie Ar Kung Fu style duels, but is more influenced by Renegade, although with strict martial arts moves. However, a combat practice program is also provided, which plays much more similarly to the original game. The action takes place on different levels, which are reached by traversing ladders. There are many doorways to walk through, which cause a switch in the usually-scrolling display. 

http://www.mobygames.com/game/zx-spectrum/fist-ii-the-legend-continues

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44FD344F
Fist II: The Legend Continues
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right), Cursor, Redef
Genre: Beat 'em Up - Action
Gametype: Licensed
Release Year: 1986
Developer: Beam Software, Consult Computer Systems
Publisher: Melbourne House
Players: 1
Programmer: Damian Watharow, Bill McIntosh, Steven Taylor, Frank Oldham, Gregg Barnett
_________________________
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The Way of the Exploding Fist is a martial arts doctrine ensuring that you possess a range of powerful punches, uppercuts, roundhouse kicks and flying kicks. As an evil warlord has enslaved your people, courtesy of his many henchmen and mercenaries, you will need them as you journey to his mountainous hideout to destroy him.

The game is no longer a single screen sequence of Yie Ar Kung Fu style duels, but is more influenced by Renegade, although with strict martial arts moves. However, a combat practice program is also provided, which plays much more similarly to the original game. The action takes place on different levels, which are reached by traversing ladders. There are many doorways to walk through, which cause a switch in the usually-scrolling display. 

http://www.mobygames.com/game/zx-spectrum/fist-ii-the-legend-continues

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2FAA6C7A
Flak
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Shooter - Horizontal
Gametype: Undefined
Release Year: 1984
Developer: Christopher Smith, F. David Thorpe
Publisher: US Gold Ltd
Players: 1 or 2 Alternating
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07065677
Flash Gordon
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1987
Developer: Icon Design Ltd
Publisher: Mastertronic Added Dimension
Players: 1
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EE7DE673
Flashpoint
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Board Game
Gametype: Undefined
Release Year: 1987
Developer: Denton Designs
Publisher: Ocean Software Ltd
Players: 2 VS
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EBF3E396
Flintstones, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1988
Developer: Teque Software Development Ltd
Publisher: Grandslam Entertainments Ltd
Players: 1
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The Flintstones is a game based on the popular cartoon series The Flintstones by Hanna-Barbera Productions Inc.

It's weekend! Fred Flintstone thinks of only one thing: bowling with his friend and neighbor Barney. Unfortunately, his wife Wilma got other plans for him. Fred has to paint the living room and Wilma is not going to help him with it. No, she goes shopping. And if that's not enough, Wilma also tells Fred that his mother-in-law is coming over.

The Flintstones game is divided in four parts.

Part 1: Painting the walls of your living room. To go to the bowling alley before it is closed Fred has to paint the walls as quickly as possible. To paint the walls Fred uses the tail of a living squirrel. Pebbles tries to leap out her playpen and starts crawling around and starts scribbling on the walls. If Fred wants to put Pebbles back in the playpen then he has to drop the squirrel, that immediately starts wandering off. When Pebbles is back in the playpen Fred has to chase the squirrel and dip its tail in the paint again.

Part 2: Driving your car on the way to the bowling center. Finally, when all walls are painted Fred can go to the bowling alley! Fred has to drive to the bowling alley but unfortunately the roads are in a very bad condition. The road surface is dire and covered with rocks! And if one of the wheels hit a bump it will break off the car and disappear into the distance.

Part 3: A bowling competition between Fred and Barney. At the bowling alley the following bowling parameters can be set: the spin and speed of the ball and the starting position of the player. Each turn gives two throws (except he gets a strike). A game takes ten turns. while a match takes three games.

Part 4: Saving Pebbles at a construction site. On his way home Fred discovers that Pebbles has disappeared! Don't let Wilma find that out! Fred finds Pebbles at a construction site on top of some scaffolding. He has to climb the scaffolding to rescue her. If Fred fails to rescue his daughter then Barney rescues her and Fred will be branded as a failure!


http://www.mobygames.com/game/zx-spectrum/flintstones_

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5F8AB2E3
Flunky
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Adventure - Graphic
Gametype: Undefined
Release Year: 1987
Developer: Don Priestley
Publisher: Alternative Software Ltd
Players: 1
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A Flunky is a male servant who must do routine jobs for his masters; in this game you are a Flunky and your masters are the British Royal Family. There are five tasks to be undertaken  light all the fires, fetching a toy boat from the bath for Prince Andrew, some freckles for Fergie, a wig for Diana, and a mystery task for the Queen. To gain access to each room, you need the signatures of particular royals along the way. 

Flunky is an arcade adventure using the same game system as other Don Priestley's Trapdoor license  large sprites overlaid onto block objects, seemingly designed around Spectrum attribute-clash issues. Many screens operate on more than 1 horizontal plane, so you can move your character in and out of the screens as well as across them. Guards will shoot at you if you attempt to access restricted areas, so be careful.

http://www.mobygames.com/game/zx-spectrum/flunky

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634F50AA
Flying Shark
Alternative title: Sky Shark
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable Keys
Genre: Shooter - Horizontal - Arcade
Gametype: Licensed
Release Year: 1987
Developer: Graftgold Ltd
Publisher: Firebird Software Ltd
Players: 1 or 2 Alternating
Licensed from: Taito Corporation
Programmer: Dominic Robinson, John Cumming, Gavin Wade, Drew Northcott
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Sky Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades. (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all.) Includes three difficulty levels and two-player support.


http://www.mobygames.com/game/zx-spectrum/sky-shark
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2793B106
Football Director II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard 
Genre: Sports - Managerial
Gametype: Undefined
Release Year: 1987
Developer: Tony Huggard, John de Salis
Publisher: D&H Games
Players: 1
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8B5881BA
Football Manager
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Keyboard
Genre: Sports - Managerial - Soccer
Gametype: Licensed
Release Year: 1982
Developer: Addictive Games Ltd
Publisher: Addictive Games Ltd
Players: 1
Programmer: Kevin J.M. Toms
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The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments.

http://www.mobygames.com/game/zx-spectrum/football-manager

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060DDF75
Football Manager 2
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Kempston and Keyboard
Genre: Sports - Managerial - Soccer
Gametype: Licensed
Release Year: 1988
Developer: Bedrock Software
Publisher: Addictive Games Ltd
Players: 1
Programmer: Kevin J.M. Toms, Brian Rogers
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Football Manager from Addictive was the first game of its kind, and this sequel followed several years later, absorbing ideas from the many similar games released in between. Teams can now choose formations, and assign man-to-man marking. Players have individual skills and fitness ratings, in a more realistic way, with half-time substitutions and tactical changes supported. The whole 92-club league is incorporated, as is the League Cup alongside the FA Cup. It is now possible to watch and assess the individual performance of the players, with match graphics differentiating the attack / midfield / defense areas more clearly. Training allows passing length and height to be specified.


http://www.mobygames.com/game/zx-spectrum/football-manager-2

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155B7053
Football Manager 2 Expansion Kit
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Sports - Managerial - Soccer
Gametype: Undefined
Release Year: 1989
Developer: Kevin J.M. Toms
Publisher: Addictive Games Ltd
Players: 1
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33DB96D5
Football Manager 3
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Cursor and Keyboard
Genre: Sports - Managerial - Soccer
Gametype: Undefined
Release Year: 1991
Developer: Bedrock Software
Publisher: Addictive Games Ltd
Players: 1
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912158D9
Football Manager: World Cup Edition
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Sports - Managerial - Soccer
Gametype: Licensed
Release Year: 1990
Developer: Bedrock Software, Mike Marchant Graphics, Anthony King, Kevin J.
Publisher: Addictive Games Ltd
Players: 1
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Football Manager: World Cup Edition 1990 is the third game in the popular Football Manager series. This time your mission is not to coach an club team, but one of the national teams that started in the real World Cup 1990 qualifications. Master the qualification games to reach the final tournament and try to get the World Cup. You can fill up your team with 22 players, and can give each of them individual tactical game instructions. Before each game you give an interview that has influence of the morals of your players. In every half-time you can give new instructions to your team and make tactical corrections.


http://www.mobygames.com/game/zx-spectrum/football-manager-world-cup-edition-1990

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2E7DA5C2
Footballer of the Year
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Sports - Managerial - Soccer
Gametype: Undefined
Release Year: 1986
Developer: Greg A. Holmes, Peter M. Harrap, Chris Kerry, Steve Kerry
Publisher: Gremlin Graphics Software Ltd
Players: 1
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Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility.

The action sequences involve studying a move plan on the chalkboard, then getting into the right position to execute the final shot. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league.


http://www.mobygames.com/game/zx-spectrum/footballer-of-the-year
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51758099
Footballer of the Year 2
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Sports - Managerial - Soccer
Gametype: Undefined
Release Year: 1989
Developer: Gary Priest, Ben Daglish
Publisher: Gremlin Graphics Software Ltd
Players: 1
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Fed up with football (soccer) management games, with all the match strategies, financial turmoil and prima donna players? This game offers a unique twist, leaving you 'managing' the career of a single player, involving matches and transfers.

You start with 10 'goal cards' - up to 3 can be played in each match, each of them giving you a shooting chance, at which point arcade action skill comes in. The better you perform, the higher your wages are, the more chance you have of a big-money transfer and international call-up, and the less chance you have of being dropped from the team.

There's also a trivia section, which asks increasingly difficult questions allowing you to go double or nothing on knowing the answers - up to 8000 a time can be won on this.


http://www.mobygames.com/game/zx-spectrum/footballer-of-the-year-2

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7500D86E
Forbidden Planet
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1986
Developer: Simon Brattel
Publisher: Design Design Software
Players: 1
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The Evil Lord has set up a system of defences on the Forbidden Planet, to help him return to power. It is your job to destroy them, skimming the planet's surface and blasting them out. Forbidden Planet is viewed form the cockpit of your craft, with the action displayed in vector graphics. You must shoot out Anti-Aircraft towers and guided missiles for points, while avoiding the damage they can inflict. As well as controls, options include limiting some of the sound effects, and arranging the in-game display in 3 different ways.


http://www.mobygames.com/game/zx-spectrum/forbidden-planet

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2E1435B7
Force, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Strategy - Managerial
Gametype: Undefined
Release Year: 1986
Developer: Concept Software Ltd, Ron Harris
Publisher: Argus Press Software Ltd
Players: 1
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33EF767E
Forgotten Worlds
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1989
Developer: Arc Developments
Publisher: US Gold Ltd
Players: 1 or 2 Co-Op
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Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. 

Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress.

Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs.


http://www.mobygames.com/game/zx-spectrum/forgotten-worlds

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520E572C
Formula One
Alternative title: Formula 1 Simulator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Racing - Action
Gametype: Undefined
Release Year: 1984
Developer: S.C. Stephens
Publisher: Spirit Software
Players: 1
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In this simulation you can race ten international circuits, including traditional favourites such as Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Osterreichring. This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive realistically in terms of braking points and acceleration levels to set a quality lap.

The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of the keyboard, using the keys for progressive steering intensity.


http://www.mobygames.com/game/zx-spectrum/formula-1-simulator

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0A52CF48, 74C34483, E4150DCD
Fourth Protocol, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic
Gametype: Undefined
Release Year: 1985
Developer: Electronic Pencil Company Ltd, John Lambshead, Gordon Paterson
Publisher: Hutchinson Computer Publishing
Players: 1
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This interactive fiction computer game is based on the bestselling Cold War spy novel by Frederick Forsyth released in 1984 by Hutchinson publishing. As the novel's hero John Preston, you have been appointed head of the C1(A), an agency of the British Secret Intelligence Service. You uncover a plot, named AURORA, to take power in the Soviet Union hatched by a secret faction of high-level minds. In order to stop their plan you read a lot of info found in Top Secret folders, set wiretaps, monitor and interrogate suspects and informants, and gather facts and clues. 

The game has three main sections - The NATO Documents, The Bomb and The SAS Assault. A secret code must be gained in order to proceed from one to the next. Unique icon-based graphics provide the means to conduct your investigation though they're not mouse-clickable (you have to browse the icons using the space bar). Interesting plot twists and developments happen during the game and are communicated to you with text-only descriptions.

http://www.mobygames.com/game/zx-spectrum/fourth-protocol

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7C9AE4B5
Foxx Fights Back
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Denton Designs
Publisher: Image Works
Players: 1
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Usually, it would be farmers who get sent out of the house by their lady to go off and shoot some potential food. Denton Designs reversed the roles here though, and put you in control of a fox, out for revenge.

You'll be foraging both above and below ground, with rabbits and hens on offer to kill, and apples and milk (yes, I know foxes are purely carnivorous) can be collected. All of this must be brought back to the home before to complete each level. All manner of nasties are thrown at you, including eggs (from hens), nuts (from squirrels) and rocks (from badgers)

http://www.mobygames.com/game/zx-spectrum/foxx-fights-back

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488AF40E
Frank Bruno's Boxing
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Sports - Boxing
Gametype: Undefined
Release Year: 1985
Developer: Andy Williams, Trevor Perks, Paul Holmes, Gary Priest
Publisher: Elite Systems Ltd
Players: 1
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Former boxing World Champion Frank Bruno, famed for his catchphrase "you know what I mean, Harry?" and more recently his heroic battle with depression, put his name to this boxing game which replicates Punch-Out. As Frank, you must take on 8 progressively tough boxers to win the title. 

The action is viewed from right behind Frank in 3D, meaning that you can see and feel the full impact of punches. A full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard.

Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down.


http://www.mobygames.com/game/zx-spectrum/frank-brunos-boxing

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B8CD0991
Frank N Stein
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1984
Developer: Colin Stewart
Publisher: PSS
Players: 1
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Mr. Stein is keen to build monsters, using the bones he has throughout his mansion. Each time he must collect the parts required, in the correct order, by navigating away around the platforms. He can only jump while on spring spaces; other landscape features include ice and slime to affect movement, and fireman's poles. Enemies moving around on preset paths include spiders, tanks and lobsters. 

Once all parts are connected Frank must activate the switch on the monster's case. This takes you onto a screen in which you must reach the top right, avoiding the balls the monster throws down at you as they roll along the platforms.

http://www.mobygames.com/game/zx-spectrum/frank-n-stein
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29A68996, FB6718C7, FC871E49
Frankenstein
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1987
Developer: Rod Pike, Jared Derrett, HO
Publisher: CRL Group PLC
Players: 1
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Frankenstein is a text based adventure game by Rod Pike and is the follow-up to his earlier game, Dracula.

The story behind the game starts with the player taking the role of Dr Frankenstein. Having pursued your researches for many years you have acquired the necessary body parts and assembled them to create a perfect being. However what rises from the slab is horrible and you ran from the laboratory in fear and disgust. On your return you find that the creature has left so you breathe a sigh of relief and move on to other things.
Four years pass and word reaches you that your sister has been slain, strangled by some hideous monster. Your task is clear, you must track down this monster, for you have no doubt where it came from, and destroy it.
This quest takes up parts one and two of the game.

In part three the player takes the role of the monster. This part of the game is only accessible if the player has completed the first two parts. Starting knowing nothing but pain with no idea of who or where you are the player must explore the surroundings, learn, and develop the monsters IQ. As this part of the game progresses the player will learn what makes the creature a killer.

Though this is a text adventure the game does feature some graphic artwork. 


http://www.mobygames.com/game/zx-spectrum/frankenstein

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490E7E70
Frankie Goes to Hollywood
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left) & (right), Cursor and Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1985
Developer: Denton Designs
Publisher: Ocean Software Ltd
Players: 1
Programmer: John Gibson, Karen Davies, Roy Gibson
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Playing a thoroughly drab, mundane and predictable character, your aim is to become interesting enough to reach the Pleasuredome. After discovering a gruesome murder, your interest in something greater than the routine of 80s Liverpool is awoken.

You explore the streets and houses in the search of a way out. The main basis of the game involves picking up objects and using them in the correct way - most objects have more than one potential use, and misusing them is the only way the game can be lost. There are several sub-games along the way, including shoot 'em ups, a maze and a jigsaw puzzle.

Trivia:

The game comes with a second audio tape, containing an exclusive live mix of the band's hit single Relax.

http://www.mobygames.com/game/zx-spectrum/frankie-goes-to-hollywood
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AFC95EB2
Fred
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Action - Maze
Gametype: Licensed
Release Year: 1984
Developer: Indescomp S.A.
Publisher: Indescomp S.A.
Players: 1
Programmer: Carlos Granados Martinez, Paco Menendez, Fernando Rada Briega, Juan Delcan
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You are Fred, an intrepid archaeologist, interested in visiting the pyramid of Tootiecarmoon looking for a new experience, and in search of treasures and great adventures.

The game consists of 6 levels, on which you must obtain treasures and - of course - a map that allows you to leave the labyrinthine pyramid alive.

You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order to defend yourself from those disagreeable enemies you have at your disposition a gun (with limited bullets), but some enemies are immune to guns, and you must jump or avoid them.


http://www.mobygames.com/game/zx-spectrum/fred

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FD2A5B03, 637D34F6
Freddy Hardest (Part 1)
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action - Side-Scrolling
Gametype: Licensed
Release Year: 1987
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 1
Programmer: Emilio Pablo Salgueiro Torrado, Luis Rodriguez Soler, Javier Cubedo, Manuel Cubedo, Raul Ortega Palacios
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The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy base of Kaldar. Injured and laughing, he managed to left the smoky spaceship and slowly noticed that in such a place he wouldn't be received in a very friendly way. Already recovered of his dunk, Freddy Hardest, who although could not look it, is one of the most intelligent members of the Sidereal Free Planet Confederation's SPEA Agency Service of Counterespionage, he must start the adventure.


http://www.mobygames.com/game/zx-spectrum/freddy-hardest

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D3FF5C00
Freddy Hardest (Part 2)
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Action - Side-Scrolling
Gametype: Licensed
Release Year: 1987
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 1
Programmer: Dinamic Software
_________________________
*
The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy base of Kaldar. Injured and laughing, he managed to left the smoky spaceship and slowly noticed that in such a place he wouldn't be received in a very friendly way. Already recovered of his dunk, Freddy Hardest, who although could not look it, is one of the most intelligent members of the Sidereal Free Planet Confederation's SPEA Agency Service of Counterespionage, he must start the adventure.


http://www.mobygames.com/game/zx-spectrum/freddy-hardest

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76DAFC9D
Freedom Fighter
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Jon Paul Eldridge
Publisher: The Power House
Players: 1
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434C69E1
Frenzy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Interface 2 and Keyboard
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1982
Developer: David Shea
Publisher: Quicksilve Ltd
Players: 1
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Frenzy is the sequel to Berzerk and gameplay is similar. You are chased around a maze of rooms by various robots and your player must avoid their lasers and shoot them back to destroy them. There's only so much time the player can stay in a room before a "Robot Attacks" occurs and a smiley face of death moves in on the player. In Frenzy there are also reflective mirrors in place of certain walls which reflects shots back and allow you to ricochet your fire. Also unique to Frenzy are four "device rooms" with a special icon in the center of the room that may be destroyed for bonus points and a special effect within that room.


http://www.mobygames.com/game/zx-spectrum/frenzy

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Friday the 13th
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1986
Developer: Domark Ltd
Publisher: Domark Ltd
Players: 1
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Jason is hiding in the forest, waiting to avenge his mother's death, when a party of teenagers visit the eerie Crystal Lake holiday camp close to the killer's filthy grotto. Jason puts on his hockey mask and sharpens his machete, ready for a razor-edges massacre.

Ten of your friends are lose in the surroundings of Crystal Lake. Jason is out there to hunt them down. It's up to you to find him and kill him before he kills you. Luckily there are a lots of weapons to be found in the scenery, ranging from small knives to chainsaws. Unfortunately Jason is looking like a normal player until he attacks or is attacked. So it's up to you to identify him and end the nightmare by killing Jason. Depending on the number of friends surviving you'll get bonus points just to start over again with a different character.

http://www.mobygames.com/game/zx-spectrum/friday-the-13th_

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58A22E4A
Fridge Frenzy
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: Karl Hampson, Andy Fairhurst
Publisher: Bug-Byte Software Ltd
Players: 1
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A5BA5804
Frightmare
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Rod Ashley, Sean Conran
Publisher: EDOS
Players: 1
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This is a platform-game, where you play as a man who's experiencing a horrible nightmare. And if you die in it, you die for real...

Your mission is to survive long enough to wake up. For every room you visit, another 6 minutes goes by, and at 8:12 the alarm clock will ring, and save your life.

Your secondary objective is to increase your dream-state. You start with a "bad dream", but by killing monsters, and collecting chalices, you can get much worse dreams, like "horrible dream" or "deadly vision". Your dream-state is displayed in text-form at the top of the screen, and does not affect the game in any other way.

This is a horror game, and you will face zombies, bats, ghosts, and other terrifying creatures. If they touch you, you lose one of your five lives. You can collect different items, like guns, crucifixes, clocks, and other stuff. Your inventory can hold up to three items at once.

You can kill some enemies with the gun, but many are immune to it. Crucifixes can freeze enemies, and clocks slows them down.

The game consists of a huge maze of interconnected rooms. It's easy to get lost, and the game is almost impossible to complete, even if you cheat. So this is for anyone who wants a big challenge.


http://www.mobygames.com/game/zx-spectrum/frightmare

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90408181
Frogger
Platform: ZX Spectrum
Region: UK
Controller: Keyboard
Gametype: Undefined
Release Year: 1983
Developer: ZX Incorporated
Publisher: A'n'F Software
Players: 1
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A283FCC4
Frontline
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Spike, Michael Owens
Publisher: Zeppelin Games Ltd
Players: 1 or 2 Alternating
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895FC6D8
Frost Byte
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action - Maze
Gametype: Undefined
Release Year: 1986
Developer: Chris Hinsley, Nick Jones
Publisher: Mikro-Gen Ltd
Players: 1
_________________________
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In Frost Byte you control Hickey the Kreezer, an elastic curve which moves sideways, jumps and shoots. You must navigate your way through planet Cosmica, and rescue your brethren, within the limited 'Twang' energy you have. 

Cosmica is full of hideous monsters, many of which can be shot. Your character builds momentum as it moves, so some hazards are easier to clear from a running start. You can only jump vertically, although you have control as the character falls. Ammunition is limited, and must be collected throughout your quest.

Three sweets which enhance your character can be collected - the red one increases your speed, blue increases the height of your leap, and green means you can safely fall further. There are additional objects to pick up and use as well.


http://www.mobygames.com/game/zx-spectrum/frost-byte

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0F58266F
Fruit Machine Simulator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Gambling - Slot Machine
Gametype: Licensed
Release Year: 1987
Developer: Code Masters Ltd
Publisher: Code Masters Ltd
Players: 1
Programmer: Mark Baldock, David Whittaker
_________________________
*
Billed as 'The first real Fruit Machine Simulator' this is a game for 1 - 4 players that starts you off with 1.50p and sets about helping the player lose it.

Though not based on a specific machine, it has features that fruit machines of the 1980's had such as Cash Box, Nudge Box, Skill Climb, Winning Streak, Cash Gamble, Hold, Mega-hold, and more.

The money that the player has is represents as a number of coins, 1, 50p, 20p, and 10p. The player selects which coins to feed into the machine by the number keys. All stakes are 10p. After entering the coins, game-play is a simple matter of pressing the space bar to spin the reels and see whether a winning combination comes up.

Whenever a win is awarded the player gets the option to either gamble the win or to take the cash. Feature wins Some symbols on the reels have numbers on them. Should these appear on the winning line the letters of the CASH BASH light up. Rarely these letters light up part way and stay lit for the next spin. Other symbols have a '?' on them, these trigger a feature in which all the unlit letters of the CASH BASH feature flash randomly and the player has to stop them flashing at a time when all are lit. If, by either means, all the letters of this feature light up the player gets a chance at the bonus features. There are four of these and they represented by flashing lights, the player stops the lights flashing and is awarded the corresponding lit feature.

The Skill Climb starts with four columns of lights representing coins, column 1 is 10p's, column 2 is 20p's, column 3 is 50p's and column 4 is 1's The lights flash on and off and the player must stop them flashing by pressing an action key. If the player stops the lights at the bottom of the column then they lose If the player stops the lights part way up the column then they win an amount equivalent to all the lights lit If the player stops the lights at the top of the column then the player progresses to the next column where the coins are worth more and the lights flash faster.

The Cash Box is an sum of money that builds during play and is awarded should the player select this feature

The Nudge Box is a number of nudges that builds during play and is awarded should the player select this feature

The Winning Streak is a series of spins each one guaranteed to win something

Randomly throughout the game reels can be held or nudged. Rarely, reels can be held after a win


http://www.mobygames.com/game/zx-spectrum/fruit-machine-simulator

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BB3C551E
Fruit Machine Simulator 2
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Gambling - Slot Machine
Gametype: Undefined
Release Year: 1990
Developer: Mark Baldock, Neil Adamson, David Whittaker
Publisher: Code Masters Ltd
Players: 1 to 4 Alternating
_________________________
*
This is the sequel to Codemaster's Fruit Machine Simulator and is programmed by the same people who developed the original.

It is a game for 1 - 4 players. Each player is given 1.50 stake money which is represented as a series of coins. These coins are fed into the machine by pressing the appropriate action key, zero feeds in 1 for example.

Once the machine has been fed all the player has to do is spin the reels and see what happens. When a winning combination appears the game offers the chance to gamble it for a higher or lower win

Some symbols have numbers on them. If these appear on the winning line they light corresponding number of letters in the MEGA-TREK feature. When all letters are lit the game activates the feature and the player can advance through the feature to higher winnings. Randomly the game will hold the MEGA-TREK lights from one spin to the next increasing the chances of triggering the feature. There are some reels with '?' on them, these cause all the unlit lights to flash randomly and the player can activate the feature by pressing the action key when the last light is lit.

The game also has many other standard features such as hold and nudge together with special features including 
Shuffle-Nudge box where you can shuffle the reels but each shuffle costs a nudge 
Winner-Spinner where the reels spin until you stop them to select the best win 
4 Coin boxes


http://www.mobygames.com/game/zx-spectrum/fruit-machine-simulator-2


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8B6A7AB0
Full Throttle
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Racing - Motorcycles
Gametype: Undefined
Release Year: 1984
Developer: Mervyn J. Estcourt
Publisher: Micromega
Players: 1
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*
This early motorcycle racing game uses an enhanced version of the 3D Deathchase game engine. This time the view is from behind your bike, so this is visible on screen. The road itself moves sideways, a detail which is part of fairly advanced 3D routines for the time. Contact with the 39 computer bikes will cause your bike to slow, and probably cost you several places. 11 circuits are featured, including favourites such as Spa, Donington and Misano. Races can be set for up to five laps, and times are recorded for comparisons.

http://www.mobygames.com/game/zx-spectrum/full-throttle-

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C51F350D
Full Throttle 2
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Racing - Motorcycles
Gametype: Undefined
Release Year: 1990
Developer: Michael Batty
Publisher: Zeppelin Games Ltd
Players: 1
_________________________
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9D75B777
Fury, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Vehicular Combat - Side-Scrolling
Gametype: Undefined
Release Year: 1988
Developer: Creative Reality
Publisher: Martech Games Ltd
Players: 1
_________________________
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3CED8A2D
Future Bike Simulator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Vehicular Combat
Gametype: Undefined
Release Year: 1990
Developer: Dave Thompson, Nigel Speight
Publisher: Hi-Tec Software Ltd
Players: 1
_________________________
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FF52CDFF, 0EFFDAF1
Future Games
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Sports - Action
Gametype: Undefined
Release Year: 1986
Developer: Insight Software
Publisher: Mastertronic Ltd
Players: 1
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One of the first future sport simulations, Future Games involves five tough events on the surface of the moon. After each event, you have to drive to the next one across potentially hostile terrain using your skimmer.

The first event involves dodging through the defenses of a hostile computer system, with on-screen arrows guiding your route. The second is a super-charged game of dodge-ball  avoiding plasma spheres that are being fired at you, while the third involves shooting at everything from a target range. The fourth event entails destroying atomic badgers, while the final one involves running away (read joystick-waggling) from a hungry beast. 

http://www.mobygames.com/game/zx-spectrum/future-games
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4D82A946
Future Knight
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: Shaun Hollingworth, Peter M. Harrap, Chris Kerry, Steve Kerry, B
Publisher: Gremlin Graphics Software Ltd
Players: 1
_________________________
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You control Future Knight and your space craft has crashed on a remote and hostile planet and the aliens took your love interest hostage. First you have to find a way out of your huge and maze-like space craft.

The aliens have already invaded your space craft and are now wandering through your craft looking for new technology. Use your laser gun to blow them to Kingdom Come. Eventually if you find your way out of the ship you set foot on the planet's surface. Fight and defeat the huge robot aliens and rescue your love interest.


http://www.mobygames.com/game/zx-spectrum/future-knight
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2694E38D, 864FBE3E
Future Tense
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1987
Developer: Christopher Ward, Hugh Steed
Publisher: Mystic Software
Players: 1
_________________________
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8DC696A6
G-Force
Alternative title: Tempest
Platform: ZX Spectrum
Region: Germany
Media: Tape
Controller: Keyboard
Genre: Arcade - Action
Gametype: Licensed
Release Year: 1983
Developer: BB Design
Publisher: EMM Software
Players: 1 or 2 Alternating
Programmer: Boris Baginski
_________________________
*
99 Hyperspatial Wireways have long been crucial to man's ability to travel quickly through space. Thus, when aliens invade them, it becomes necessary to fly into and clear them.

Tempest is a shooter using wire-frame graphics. Each Wireway is taken on in turn, and has a network of lines guiding the movement paths of both yourself and the aliens. You remain on the outside and keep shooting as the aliens move towards you. Any that reach the outside are fatal to touch, thus limiting your range of movement greatly if 2 or more achieve this. Some aliens move sideways - in dealing with these, plan ahead allowing for the time your shots to take to travel.

You have a Super Zapper, which can be used once on each level to wipe out all aliens currently active, but this scores no points.
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0E01F0A5
G-LOC
Alternative title: G-LOC: R360 
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Shoot 'em Up - Flight - First Person
Gametype: Undefined
Release Year: 1992
Developer: Erbe Software S.A.
Publisher: US Gold Ltd
Players: 1
_________________________
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656A7B22
G.I. Hero
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Blitter Animations
Publisher: Firebird Software Ltd
Players: 1
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You play as an American soldier, spreading havoc among soviet soldiers somewhere deep in the jungle and underground caverns.

The game plays as a side scrolling action game. You walk around in a maze of jungle and underground caverns while navigation is aided by a satellite link. Other tools you have at your disposal include some mines, wire cutters and a tracking beacon.

You can also get a trained dog that gives you an even better edge against your enemies.


http://www.mobygames.com/game/zx-spectrum/gi-hero

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4AED0DA7
Galactians
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action - Static
Gametype: Undefined
Release Year: 1983
Developer: David Turner
Publisher: DK'Tronics Ltd
Players: 1
_________________________
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4D1611AE
Galactic Games
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Sports - Action
Gametype: Undefined
Release Year: 1988
Developer: Tigress Marketing Ltd
Publisher: Activision Inc
Players: 1 or 2 VS
_________________________
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10276234
Galaxian
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Arcade - Static
Gametype: Undefined
Release Year: 1984
Developer: David Aubrey-Jones
Publisher: Atarisoft
Players: 1 or 2 Alternating
_________________________
*
Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.


http://www.mobygames.com/game/zx-spectrum/galaxian

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47AF39A5
Galaxians
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Action - Static
Gametype: Undefined
Release Year: 1982
Developer: William J. Wray
Publisher: Artic Computing Ltd
Players: 1 or 2 Alternating
_________________________
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D5DEC8F4
Galaxy Force
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Shoot 'em Up - Arcade - First Person
Gametype: Undefined
Release Year: 1989
Developer: Software Studios, Focus Creative Enterprises Ltd, NIK
Publisher: Activision Inc
Players: 1
_________________________
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7897D4AA
Galivan - Cosmo Police
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1986
Developer: John Gibson, Karen Davies
Publisher: Imagine Software Ltd
Players: 1 or 2 Alternating
_________________________
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74DFFD1
Galletron
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1987
Developer: Remote Programming
Publisher: Bulldog
Players: 1
_________________________
*
After nuclear wars of the past, the planet Galletron has been isolated for many years, but it's now visible again, and still a beautiful place. If the Aarls take charge of it, the results for nearby planets could be catastrophic, so the Federation of Interplanetary Trustees (FIT) have send you in to ensure this doesn't happen.

First you must head to 9 nearby planets and destroy their sophisticated communications systems (the Aarls have technology to beam solid matter around the universe), before heading for Galletron itself. You have two distinct guns, one for destroying enemies and one for destroying locked security doors. Use of these drains the ship's energy, which can be replenished by picking up tokens. Control is by rotating the ship and then thrusting it forward or backwards.


http://www.mobygames.com/game/zx-spectrum/galletron

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3DCD6F8E
Game Over (Part 1)
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1987
Developer: Snatcho
Publisher: Dinamic Software
Players: 1
_________________________
*
In a distant lost Galaxy in the immensity of the Universe, a gorgeous and evil woman had put under her with her intelligence and an immense army of Terminators of the five planet confederations located beyond Alpha Centauri. All the power of Gremla rested in the almost religious fidelity of her lieutenant Arkos; nevertheless, the intelligence of this Mega-Terminator of battle had evolved on the last ultraguarks in such a way that, finally, he left Gremla and he was united to the troops of the sidereal infantry, who commanded the general of the blue star Mc Killer.

As far as the game in itself, it's frenetic arcade divided in two parts, in which when it stops to arrive at second, you needed a key access that you obtained at the end of first.


http://www.mobygames.com/game/zx-spectrum/game-over

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BA936E96
Game Over (Part 2)
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1987
Developer: Snatcho
Publisher: Dinamic Software
Players: 1
_________________________
*
In a distant lost Galaxy in the immensity of the Universe, a gorgeous and evil woman had put under her with her intelligence and an immense army of Terminators of the five planet confederations located beyond Alpha Centauri. All the power of Gremla rested in the almost religious fidelity of her lieutenant Arkos; nevertheless, the intelligence of this Mega-Terminator of battle had evolved on the last ultraguarks in such a way that, finally, he left Gremla and he was united to the troops of the sidereal infantry, who commanded the general of the blue star Mc Killer.

As far as the game in itself, it's frenetic arcade divided in two parts, in which when it stops to arrive at second, you needed a key access that you obtained at the end of first.


http://www.mobygames.com/game/zx-spectrum/game-over

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007922AC, 65BD0AB5, 36161356
Game Over 2 (Part 1)
Alternative title: Phantis
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1987
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 1
Programmer: Carlos Abril, Javier Cubedo
_________________________
*
The Serena Commander have the mission to rescue his companion of expedition captured in Moon 4 of System Sotpok, better known like the world Phantis, an unusual place inhabited by a hostile fauna and exuberant flora.

Phantis is an horizontal shooter (R-Type like), combined with platform arcade levels (Turrican like). You have 24 different enemies to beat throughout 4 phases and 6 levels.

This program has two parts, recorded individually on cassette versions. In order to play the second, it's necessary to discover the access code, which is granted when finishing the first.That procedure was called FX Doble Carga (FX Double Charge), and designed to give more hours of addictive playing.


http://www.mobygames.com/game/zx-spectrum/game-over-ii

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3A667111
Game Over 2 (Part 2)
Alternative title: Phantis
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1987
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 1
Programmer: Carlos Abril, Javier Cubedo
_________________________
*
The Serena Commander have the mission to rescue his companion of expedition captured in Moon 4 of System Sotpok, better known like the world Phantis, an unusual place inhabited by a hostile fauna and exuberant flora.

Phantis is an horizontal shooter (R-Type like), combined with platform arcade levels (Turrican like). You have 24 different enemies to beat throughout 4 phases and 6 levels.

This program has two parts, recorded individually on cassette versions. In order to play the second, it's necessary to discover the access code, which is granted when finishing the first.That procedure was called FX Doble Carga (FX Double Charge), and designed to give more hours of addictive playing.


http://www.mobygames.com/game/zx-spectrum/game-over-ii

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Games - Summer Edition, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Sports - Olympic
Gametype: Undefined
Release Year: 1989
Developer: Sentient Software Ltd
Publisher: US Gold Ltd
Players: 1 or 2 Alternating
_________________________
*
You start as a member of the 1988 U.S. Olympic Team to compete at the Olympic Summer Games.

You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately or play the whole competition.

The game also features a multiple player option, this makes it a nice party game. If you are alone, you can compete against the computer.

If you're stuck in an event, or want to get better, just take the coaching book (= the manual) and read how you can make more tricks. It also features many real facts of the history of the Olympic summer games.


http://www.mobygames.com/game/zx-spectrum/games-summer-edition

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Games - Winter Edition, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Sports - Olympic
Gametype: Undefined
Release Year: 1988
Developer: Sentient Software Ltd
Publisher: US Gold Ltd
Players: 1 or 2 Alternating
_________________________
*
Once again Epyx invites players to compete in winter Olympics. This time there are 8 events which can be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or more events or simply practice an event. Some events can be played simultaneously (Cross Country Skiing, Slalom and Speed Skating) while the others have to be played one after another. 


http://www.mobygames.com/game/zx-spectrum/games-winter-edition

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A2571FC8
Garfield - Big, Fat, Hairy Deal
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Adventure
Gametype: Undefined
Release Year: 1988
Developer: Stephen Cargill, Neil Strudwick
Publisher: The Edge Software
Players: 1
_________________________
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In the earliest licensed entertainment videogame of Jim Davis' lazy cat cartoon character, you play Garfield in his attempt to rescue Arlene from the cat pound. The primary gameplay involves object manipulation, gaining objects either by picking up or receiving them from other characters (usually in exchange for other objects). 

Most characters from the cartoons play a part in the game. Odie the dog follows you around - swipe him for points. Garfield's cousin Nermal can help you out. They can also carry objects for Garfield's use.

Garfield needs regular food and rest - without one of these he falls asleep and it is Game Over. Contact with many foes is draining. A butcher's is one major food source.


http://www.mobygames.com/game/zx-spectrum/garfield-big-fat-hairy-deal

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74F9F23E
Garfield - Winter's Tail
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure
Gametype: Undefined
Release Year: 1990
Developer: Nickel, MH SN
Publisher: The Edge Software
Players: 1
_________________________
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After a fruitful day spent on his favorite hobby (food, what else?), Garfield the cat falls asleep next to Jon's still open fridge. The chill coming out of the refrigerator induces a dream of the Swiss Alps, with Garfield going after the largest lasagna factory in the world and a mythical chicken that can lay chocolate eggs. It is the player's goal to make sure Garfield's dream comes to a happy ending before he wakes up. 

Garfield: Winter's Tail comprises of three different mini-games.The first one has Garfield skiing downhill towards a ski-jump that will lead him straight to the rooftop of the lasagna factory. The second mini-game is set in the chocolate factory where the mythical chicken is employed: Garfield must ensure all the mechanical chickens in the factory are provided their chocolate supply flowing through a pipeline. Finally, he must ice-skate across a frozen lake, following the trail of chocolate footsteps left by the chicken.

As a disturbing element, Odie appears throughout the whole game. The drooling dog can steal some of the food Garfield needs to replenish his energy, but he can also tamper with the lift controls in the factory and saw holes in the frozen lake.

The three mini-games can be played in any order. However, playing the whole game from the skiing level first is the only way to be able to see the ending.


http://www.mobygames.com/game/zx-spectrum/garfield-winters-tail

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1664A39D
Gary Lineker's Hot-Shot!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Sports - Soccer
Gametype: Undefined
Release Year: 1988
Developer: Gaz, Jon, Ben Daglish
Publisher: Gremlin Graphics Software Ltd
Players: 1 or 2 VS
_________________________
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DB361352
Gary Lineker's Superskills
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Sports - Soccer
Gametype: Undefined
Release Year: 1988
Developer: Wise Owl Software
Publisher: Gremlin Graphics Software Ltd
Players: 1 or 2 VS
_________________________
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4EDA2A1E
Gary Lineker's Superstar Soccer
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Sports - Soccer
Gametype: Undefined
Release Year: 1987
Developer: Chris Kerry, Colin Dooley, Marco Duroe
Publisher: Gremlin Graphics Software Ltd
Players: 1
_________________________
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980C9911
Gatecrasher
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Puzzle
Gametype: Undefined
Release Year: 1984
Developer: Tony Beckwith, Chris Davis
Publisher: Quicksilva Ltd
Players: 1
_________________________
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2BD799EE
Gateway to Hell
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Image Design
Publisher: Summit Software
Players: 1
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173177CC
Gauntlet
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left) & (right), Cursor and Keys
Genre: Arcade - Action - Maze
Gametype: Licensed
Release Year: 1987
Developer: Gremlin Graphics Software Ltd
Publisher: US Gold Ltd
Players: 1 or 2 Co-Op
Licensed from: Atari Games Ltd
Programmer: Tony R. Porter, Kevin Bulmer, Bill Allen, Ben Daglish
_________________________
*
Gauntlet, the original arcade smash hit, is a fighting game where you choose a character and let rip into the hordes of enemies that assault you on you way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. 

It featured a choice of four characters to play with, each with different weapons. Thor the Warrior, has a bludgeoning battle axe, Thyra the Valkyrie, has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts.

Ghosts, goblins and even the life draining Death are your enemies. Enemies stream out of generators, so destroy these before tackling the rest. 

Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route. Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces your energy level. Treasure is abundant throughout the levels and adds to your score.

http://www.mobygames.com/game/zx-spectrum/gauntlet

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400E869D
Gauntlet II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Shoot 'em Up - Arcade - Top Down
Gametype: Undefined
Release Year: 1988
Developer: Gremlin Graphics Software Ltd
Publisher: US Gold Ltd
Players: 1 or 2 co-Op
_________________________
*
Based on the arcade game, Gauntlet II is very similar to the original. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.

http://www.mobygames.com/game/zx-spectrum/gauntlet-ii

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9DD3F5FC
Gauntlet III: The Final Quest
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Shoot 'em Up - Arcade - Top Down
Gametype: Undefined
Release Year: 1991
Developer: Software Creations
Publisher: US Gold Ltd
Players: 1 or 2 Co-Op
_________________________
*
Like in the prequels you empty areas infested by all kinds of enemies while running for the exit. Like this was rather a straight forward thing in the first two games, it's not that easy to finish a level anymore. While you only had to run until you find the exit (and besides killing hordes of enemies you probably find some keys to unlock doors leading to deeper dungeons) you might have to solve a few "quests" to proceed to the next level in this installment. These "quests" are very basic, for example you have to find object A, then bring it to B, advance to C and finally go to D to uncover the exit. The big difference is the graphics. While you had a top down view in the first 2 games Gauntlet 3 has an isometric kind of view. The old 4 characters (warrior, wizard, elf and valkyrie) are ready for action again and this time they get backup by 4 new characters which include the Lizard, Neptune, Stoneman and the Iceman.

http://www.mobygames.com/game/zx-spectrum/gauntlet-iii-the-final-quest

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D9DA0B42
Gauntlet: The Deeper Dungeons
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Arcade - Top Down
Gametype: Undefined
Release Year: 1987
Developer: Gremlin Graphics Software Ltd
Publisher: US Gold Ltd
Players: 1 or 2 Co-Op
_________________________
*
This is an expansion pack for the original Gauntlet. It has 512 new action packed dungeons. Unfortunately there is no other new content besides the dungeons.


http://www.mobygames.com/game/zx-spectrum/gauntlet-the-deeper-dungeons

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CEB4F9BF
Gazza II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 (left), Interface 2 
Genre: Sports - Soccer
Gametype: Undefined
Release Year: 1990
Developer: Active Minds
Publisher: Empire Software
Players: 1 or 2 VS
_________________________
*
In the game inspired by legendary English footballer Paul 'Gazza' Gascoigne, you play matches with your favourite international team.. Moving in eight directions on a side-scrolling pitch, you also can control the power of your kick. Teams you choose are different in difficulty - Brazil is more powerful team then Albania. But you can't play in Premier League or a knockout championship. Two human players can play against each other, although only one can use a joystick on some versions.


http://www.mobygames.com/game/zx-spectrum/gazza-ii

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AC3C0DA8
Gazza's Super Soccer
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Interface 2 (left), Interface 2 
Genre: Sports - Soccer
Gametype: Undefined
Release Year: 1990
Developer: Bedrock Software, Oxford Digital Enterprises
Publisher: Empire Software
Players: 1 or 2 VS
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*
This was the first of the two football games licensed around Paul Gascoigne, then the most expensive player in British football history. The game is viewed top down, and can be set to either move left-right or top-bottom.

League and cup tournaments are included, as are single matches and set-piece practice sections (you have full control of these). The gameplay involves a number of advanced moves, and includes a gauge to control the exact dimensions of a kick (height and curl as well as strength), if you can use it quickly enough. Unusually, you have control over the goalkeeper, so can only blame yourself when you concede a goal. The players each have their own skills and strengths, and these develop as the game goes on  if you play well, your players become better, and more capable of facing better opposition. 


http://www.mobygames.com/game/zx-spectrum/gazzas-super-soccer

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14FA0399
GBA Basketball: Two-on-Two
Alternative title: GBA Championship Basketball
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Sports - Basketball
Gametype: Undefined
Release Year: 1987
Developer: Software Studios
Publisher: Gamestar
Players: 1 or 2 VS
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*
GBA Championship Basketball can be played as One or Two Player vs. the Computer or Two Player with Computer Teammates and includes Practice Play. Draft your Teammates from a list of ten players whose styles are patterned after real professional superstars. Practice with games like "Around the world" and "Horse", or go one-on-one with a friend. You play GBA Basketball on a full court. And when it comes to shooting, you have a full range of choices, like hook shots, tip-ins, jumpshots and even dunks. After each game, you can read the sports page of the Gamestar Gazette to check box scores and division standings.


http://www.mobygames.com/game/zx-spectrum/gba-championship-basketball-two-on-two

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769CE45F
GeeBee Air Rally
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Racing
Gametype: Undefined
Release Year: 1988
Developer: Steve Cartwright, Keith Burkhill, Rory Green
Publisher: Activision Inc
Players: 1
_________________________
*
Gee Bee Air Rally adds another dimension to motor racing - literally, as the action takes place in the sky. It targets the feel of pioneering races between 250mph planes in the valleys of the southern USA between brave but honest goggle-wearing men - a sort of Mille Miglia in the sky.

The game consists of 16 courses, which are marked out by giant suspended cones, each of which is to be completed against a time limit, while avoiding contact with the other planes. You must stay within the cones, any time spent outside it results in the alloted time ticking down at a prohibitively fast rate (so don't think of short-cutting the track). After every second successful race, you take on a bonus track, in which balloons must be hit for points.

Trivia:

Spectrum version programmer Keith Burkhill later commented to the NVG website: "I bet you've never heard of Gee Bee Air Rally; Activision gave me about 15 copies which is about how many it sold! That was a really bad game and I can't understand why they commissioned me to convert it from the C64."


http://www.mobygames.com/game/zx-spectrum/gee-bee-air-rally

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171E71ED
Gemini Wing
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Arcade - Shooter - Vertical
Gametype: Undefined
Release Year: 1989
Developer: Imagitec Design Ltd
Publisher: Virgin Mastertronic Ltd
Players: 1
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Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred towards aliens. They respond by invading the planet, and it's down to you to clear up a situation scarily similar to reality in this arcade conversion.

Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by its unusual power-up system. Instead of gaining occasional tokens which lead to lasting weaponry improvements, occasional flurries of tokens are released to ensure a quick burst of improved fire. The organic backgrounds are detailed, and have many sections which fire at you.


http://www.mobygames.com/game/zx-spectrum/gemini-wing

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3A5FB7DB
Genesis: Dawn of a New Day
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Shooter - Vertical
Gametype: Undefined
Release Year: 2010
Developer: Utopian, Sejuan, Anjuel, Pagantipaco, WYZ
Publisher: RetroWorks
Players: 1
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2EDEB454
Genghis Khan
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Redefineable keys
Genre: Strategy - Turnbased
Gametype: Undefined
Release Year: 1991
Developer: Crom Software
Publisher: Positive
Players: 1
_________________________
*
Genghis Khan is basically a strategy game, but not just. A very important part of your ability as governor will depend on your arcade experience when it comes to conquering the territories surrounding Mongolia. You mission will be to invade the Chinese Empire, and for that you must tear down the Great Wall using gunpowder.

Unfortunately it will not be available from the beginning, so you will have to conquer Baghdad where the secrets of gunpowder manufacture are kept, and then dedicate your task in destroying the barrier that prevents you from the victory. But it will not be that easy, you will also have to defeat several enemies of varying difficulty.

The game makes you choose between arcade, strategy or a mixture of both. In the first category you must use the joystick to defeat the owner of the chosen land. The screen turns into a side-scrolling game in which a Mongol warrior, sword in hand, must face the enemy hordes. Each soldier you kill equalizes to five in total, and every blow you receive means a loss of five units of yours.


http://www.mobygames.com/game/zx-spectrum/genghis-khan_

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D7ACEA88
Geoff Capes Strong Man
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Sports - Action
Gametype: Undefined
Release Year: 1985
Developer: Software Communications Ltd
Publisher: Martech Games Ltd
Players: 1
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At a time when multi-event sports simulations where all the rage, Martech produced one licensed by a successful shot-putter and strongman. There are six events on offer, which represent standard strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a time limit; points are awarded based on how much time is left.

The game's control method and design philosophy distinguishes between each of the 8 main muscles Geoff uses. After a joystick-waggling challenge to raise as much strength as possible, you can choose which muscles to assign it to, which adds an element of strategy and memory-testing.

During each event, the 8 muscles are displayed on either side of the screen, and as one comes into use it will flash. Controlling a cursor, you must click on this as quickly as possible to achieve maximum effect. Any energy unused on each muscle is kept over for future events.


http://www.mobygames.com/game/zx-spectrum/geoff-capes-strongman

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799B2B80
Gerry the Germ
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: MD Software
Publisher: Firebird Software Ltd
Players: 1
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FD1D14B9
Ghost Castle
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Puzzle
Gametype: Undefined
Release Year: 2010
Developer: CodenameV, BiNMaN
Publisher: CodenameV
Players: 1
_________________________
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*

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0476FAFF
Ghost Castle 2
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Puzzle
Gametype: Undefined
Release Year: 2010
Developer: CodenameV, BiNMaN, Mister Beep
Publisher: The Bog Brothers
Players: 1
_________________________
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DFA7FFCB
Ghost Hunters
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1987
Developer: The Oliver Twins, David Whittaker
Publisher: Code Masters Ltd
Players: 1 or 2 Alternating
_________________________
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*

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2B3F6071
Ghostbusters
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Movie Adaption - Action - Multi-Screen
Gametype: Licensed
Release Year: 1984
Developer: James Software Ltd
Publisher: Activision Inc
Players: 1
Programmer: David Aubrey-Jones
Designer: Glyn Anderson, Hillary Mills
_________________________
*
Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.

Ghostbusters is an action game that combines an overhead view and a side-view. From Ghostbusters HQ, the player must monitor the map of New York City for "ghost alarms" as well as casual spirits, and plot a route to the alarmed area. The player then controls the Ghostbuster vehicle as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. Once at the location, the game switches to a side-view. Two of the ghostbusters will take position and activate their proton beams and toss a trap to the ground. The player will attempt to maneuver the ghost(s) over the placed trap. Once activated, the trap attempts to capture any ghosts directly above it. Successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for the vehicle. Unsuccessful capture will see the ghost fly away.

As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.

Trivia:

From Brad Fregger, Producer of Ghostbusters: The game developers at Activision would often take the afternoon off to see a new movie that was exciting to us. One day we all decided to see Ghostbusters on the opening day. After the movie David Crane (Pitfall and Pitfall 2) announced that he was going to do the game. As a founder of Activision, he had the power to get the wheels in motion and within a week we we're beginning development.


http://www.mobygames.com/browse/games/zx-spectrum/offset,625/so,0a/list-games/

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1594430C
Ghostbusters II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1989
Developer: Foursfield
Publisher: Activision Inc
Players: 1
Programmer: The Oliver Twins, Colin Reed, Stefan F. Ufnowski, Paul Baker, Steve Green, David Whittaker
_________________________
*
Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.


http://www.mobygames.com/game/zx-spectrum/ghostbusters-ii

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31449893
Ghostly Grange
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Puzzle
Gametype: Undefined
Release Year: 1987
Developer: Harry S. Price 
Publisher: Sparklers
Players: 1
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DC252529
Ghosts 'n Goblins
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Arcade - Action - Side-Scrolling
Gametype: Undefined
Release Year: 1986
Developer: Keith Burkhill, Nigel Alderton
Publisher: Elite Systems Ltd
Players: 1
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Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.

Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. 

As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.


http://www.mobygames.com/game/zx-spectrum/ghosts-n-goblins

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1B626FE8
Ghouls 'n' Ghosts
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Arcade - Action - Side-Scrolling
Gametype: Licensed
Release Year: 1989
Developer: Software Creations
Publisher: US Gold Ltd
Players: 1
Programmer: Mike Follin, Andrew R. Threlfall, John P. Tatlock, Ben Jackson, Peter Gough, Tim Follin)
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Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.

Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.

Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.


http://www.mobygames.com/game/zx-spectrum/ghouls-n-ghosts

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B6B38137
Gift from the Gods
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1984
Developer: Denton Designs
Publisher: Ocean Software Ltd
Players: 1
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A7022003
Gilbert: Escape from Drill
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1989
Developer: Enigma Variations Ltd, Clockwize, David Whittaker
Publisher: Again Again
Players: 1
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BE8C6DA5
Gilligan's Gold
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Ronald Rhodes, Keith Burkhill, F. David Thorpe
Publisher: Ocean Software Ltd
Players: 1
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Give My Regards to Broad Street
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Driving - Strategy
Gametype: Undefined
Release Year: 1985
Developer: Concept Software Ltd
Publisher: Mind Games
Players: 1
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Based on a flop 1984 movie of the same name, you play as music star Paul McCartney whose master tape for his new album has been accidentally erased. The engineers have managed to recover all the tracks except the first single "No More Lonely Nights". The group's backer, Rath, has given you until midnight on Saturday to remix the track and McCartney must drive around London searching out 7 band members who each have part of the tune then return to Abbey Road Studios in order to complete the track. You must read each person's profile to anticipate their movement and go to major London locations or subway Tube stations where they might appear. 

The upper two-thirds of the screen usually shows a top-down view of the roads and your car as you guide it. It then will show a scene when you encounter a band member. The lower portion of the screen is your car's on-board computer showing an image of the next person to meet, the Tube station they will go in or out of and the time remaining. There's also a small map of your surrounding location and a blip showing where you are, and also the name of the nearest Tube station and the remaining time and music parts in your quest. As you drive the roads, you must avoid crashes and Rath's thugs who will be following you. You must also time your arrivals at the Tube stations because if you arrive too early and wait around too long, a parking authority will clamp your car.

http://www.mobygames.com/game/zx-spectrum/give-my-regards-to-broad-street

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5C4A01B4
Gladiator
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Beat 'em Up
Gametype: Undefined
Release Year: 1986
Developer: Mike Green
Publisher: Domark Ltd
Players: 1 to 4 Alternating
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C6E19B1C
Glass
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Shoot 'em Up - First Person
Gametype: Undefined
Release Year: 1985
Developer: Channel 8 Software
Publisher: Quicksilva Ltd
Players: 1
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2789B5BB
Glider Rider
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Simulation
Gametype: Undefined
Release Year: 1986
Developer: Binary Design Ltd
Publisher: Quicksilva Ltd
Players: 1
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The World Government has taken the decision to wipe out the Abraxas Corporation, a weaponry-dealing regime that has helped dictators and terrorists for decades. As a member of the elite Silent But Deadly force, you have been sent in to destroy their plastic island, most importantly their 10 reactors. The twist is that you are expected to do this on board a rickety hang-glider.

Everything on the island must be bombed using your grenades, but the most efficient method of travel is to hug the ground and stay low, so a balance must be found to be in the sky at the right times. Each reactor is protected by lasers, although by running into the nearest control tower these can be sent haywire for long enough to allow you to jump in and destroy them.

Trivia:

Silent but Deadly describes the 48K Spectrum version quite aptly as well, as it has virtually no sound - other versions (including the Spectrum 128K version on the other side of the tape) have a fluid soundtrack and lots of spot effects. As well as the obvious memory disadvantage against the C64 and other rival systems, the Spectrum's sound hardware wasn't nearly as impressive, especially for music, so quite a few games featured sparse sound, although this is one of the more extreme examples.

http://www.mobygames.com/game/zx-spectrum/glider-rider

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AD695E47
Globular Troubles
Platform: ZX Spectrum
Region: Denmark
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Action - Isometric
Gametype: Homebrew
Release Year: 1987
Developer: Jorgen Bech
Publisher: Jorgen Bech
Players: 1
Programmer: Jorgen Bech
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Globular Troubles is an isometric puzzle game where you have to solve several puzzles combining your hability avoiding enemies and jumping over the floor. 

You will have to pass over floor some times but other times you´ll have to switch over a certain site to pass level.
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0A096413
Glug Glug
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1984
Developer: Steve Evans
Publisher: CRL Group PLC
Players: 1 or 2 Alternating
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As a deep sea diver, you sense an opportunity to gain untold wealth from the large number of treasures which have drifted to the bottom of the ocean. You do this by attaching yourself to your diving station and moving down the infested waters, grabbing an item of treasure and moving it back up to the station.

Various fish are around, including crabs, piranhas and squids, all of which move in their own ways, and can be shot with your gun. Worst of all are the sharks which can cut through your cord - make sure they do not swim above you close to the line. The cord can go through other fish safely and unimpeded, but contact with the fishes themselves costs you a life. You have 32 screens to plunder.


http://www.mobygames.com/game/zx-spectrum/glug-glug

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4CAFD8EF, 03800136, 01953DA0
Gnome Ranger
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1987
Developer: Level 9 Computing Ltd
Publisher: Level 9 Computing Ltd
Players: 1
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Ingrid Bottomlow stands out from her family of gnomes - she's a gifted student, with a degree from the Institute of Gnome Economics. As a result, they exile her using a teleporting spell, leaving her lost in the forest. It is your job to keep her safe in this interactive fiction game.

The game is split into three tasks, broadly relating to animal, vegetable and mineral in that order. The first involves defeating an evil witch, the second is the Riddle of the Shrinking Teapot, and the third involves precious stones.

Commands such as FOLLOW, FIND and GO TO make travelling the game world much easier, and put an emphasis on object-manipulation and character interaction, rather than map-making.

Instructions can be issued to other characters, with words like THEN, FIND and GIVE to join them. This co-operation is essential to solve many puzzles, and takes place in a world where characters have their own aims and motives. There are BRIEF and VERBOSE modes of text. The screen display adds a 'g' to the start of all words beginning with n - 'gnorth' and 'gnugget' for example.

http://www.mobygames.com/game/zx-spectrum/gnome-ranger

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D2BD38F5
Go to Hell
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Maze
Gametype: Undefined
Release Year: 1985
Developer: John George Jones
Publisher: Triple Six
Players: 1
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F16D3912
Gobbleman
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Maze
Gametype: Undefined
Release Year: 1982
Developer: Simon Wadsworth
Publisher: Artic Computing Ltd
Players: 1
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EBC0D498, AA7B6D96
Gold Mine
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Static
Gametype: Undefined
Release Year: 1983
Developer: Simon N. Goodwin
Publisher: DK'Tronics Ltd
Players: 1
_________________________
*
You play a miner who tunnels underground to explore abnormalities which may be turn out to be gold, underground streams or various sorts of rock abnormality (which may affect the tunnels you've already dug or the route of new ones)

Each return to the pithead reduces net earnings, but if you leave it too late you may overload the lift or run out of energy. The overall aim is to find all the gold without becoming trapped underground or going bankrupt. 

A version with enhanced graphics and sound was later ported to the 256K MGT SAM Coupe.


http://www.mobygames.com/game/zx-spectrum/gold-mine

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DC0477BE
Golden Axe
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), Interface 2 (right), Cursor, Redef
Genre: Beat 'em Up - Arcade - Side-Scrolling
Gametype: Licensed
Release Year: 1990
Developer: Probe Software Ltd, Paradise Software, Sound Images
Publisher: Virgin Games Ltd
Players: 1 or 2 Co-Op
Licensed from: Sega
Programmer: Jason Green, David Shea,
_________________________
*
Sega's classic arcade beat-'em-up game, Golden Axe puts in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe.

This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself.


http://www.mobygames.com/game/zx-spectrum/golden-axe

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C2C41F87
Gommy, Defensor Medieval
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 2009
Developer: Pagantipaco, WYZ
Publisher: RetroWorks
Players: 1
_________________________
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5066C23A, 7C9C78FE, 1F8D4617
Gonzzalezz (Part 1)
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1989
Developer: Opera Soft S.A.
Publisher: Opera Soft S.A.
Players: 1
_________________________
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Gonzzalezz is a side-scrolling platform game from Spain. The main protagonist is a Mexican stereotype (complete with sombrero and huge mustache), that has an obsession with the traditional siesta. The game is divided in two loads:

 In the first one, Gonzalez must escape his own nightmare. He moves by executing precise jumps in one big level divided in seven sections, a surreal landscape littered with dangerous objects like flying vacuum-cleaners, disembodied hands, etc. The Q key is the jump button, while the O and P move him left and right respectively.

 In the second load, Gonzalez must find his hammock while avoiding the dangers of a stereotypical Mexican landscape (Indian tribes, wild animals, etc). Weapons and ammunition are scattered in one large level divided in sections. He can collect or drop these by crouching with the A key and can use them with the SPACE bar.

http://www.mobygames.com/game/zx-spectrum/gonzzalezz

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3AC997F7
Gonzzalezz (Part 2)
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1989
Developer: Opera Soft S.A.
Publisher: Opera Soft S.A.
Players: 1
_________________________
*
Gonzzalezz is a side-scrolling platform game from Spain. The main protagonist is a Mexican stereotype (complete with sombrero and huge mustache), that has an obsession with the traditional siesta. The game is divided in two loads:

 In the first one, Gonzalez must escape his own nightmare. He moves by executing precise jumps in one big level divided in seven sections, a surreal landscape littered with dangerous objects like flying vacuum-cleaners, disembodied hands, etc. The Q key is the jump button, while the O and P move him left and right respectively.

 In the second load, Gonzalez must find his hammock while avoiding the dangers of a stereotypical Mexican landscape (Indian tribes, wild animals, etc). Weapons and ammunition are scattered in one large level divided in sections. He can collect or drop these by crouching with the A key and can use them with the SPACE bar.

http://www.mobygames.com/game/zx-spectrum/gonzzalezz

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2FD4F11B
Goody
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1987
Developer: Oera Soft S.A.
Publisher: Oera Soft S.A.
Players: 1
Programmer: Gonzalo Suarez Girard
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*
In Goody you are a thief with a mission to break into a Spanish bank. In order to accomplish that you need the appropriate tools, such as a torch and pincers. On the way toward the bank you must avoid policemen, gorillas, kung-fu experts, women sweeping the street, paper airplanes, and other hazards. The game is a platformer with light puzzle-solving which requires usage of the correct object in the correct place, similar to Jet Set Willy.


http://www.mobygames.com/game/zx-spectrum/goody
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Goonies, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Movie Adaption - Action - Puzzle
Gametype: Undefined
Release Year: 1986
Developer: Paragon Programming Ltd
Publisher: US Gold Ltd
Players: 1 or 2 Co-Op
_________________________
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Datasoft's The Goonies is one of the most fondly-remembered games in the genre of platform action-adventure-puzzle games for which Datasoft was known (other games included Conan: Hall of Volta, Bruce Lee, and Zorro, all well-regarded classics).

The game is licensed from the internationally-beloved Steven Speilberg film of the same name, in which a motley crew of suburban kids in Astoria, Oregon, must save their homes from being foreclosed upon and find their salvation in a treasure map leading to an old pirate ship in a cavern. However, they must maneuver around an eccentric family of Italian criminals -- the Fratellis -- on the lam, who are also on the trail of the treasure.

The game is divided into a series of eight screens based on scenes from the film, each of which contains unique and creative puzzles that must be solved by coordinating the activities of two of the kids from the Goonies (and in the last screen, the elephant-man-like Sloth) without getting killed by deadly bats, homicidal Fratellis, flying demon-skull thingies, or other environmental hazards. For example, in one screen one player must wind up and hold a winch that lifts a large stone so that the other player can pass it, run backward on a ball floating in deadly water, bypass a series of three water buckets going up and down that kill you if you do not time your passage underneath correctly, jump to the top of a rail, and slide across to grab the key to the door below -- and all this without getting hit by a wandering bat.

One of the characteristic elements of this series of games is that it was organized more like an arcade game than an adventure game; the game kept a score and a high score, you got a certain number of lives, which would be replenished at certain points or at certain score totals, and there was no save feature. In other words, the game had to be played all in one sitting, near-perfectly, to see the ending. As might be expected, not many people finished these games. (However, nowadays with emulators and memory-state-saving features, this is no longer such a frustrating problem.)

The Goonies can be played single-player, with the joystick button used to switch between the two characters on-screen, or cooperatively, with each player controlling one of the characters.


http://www.mobygames.com/game/zx-spectrum/goonies_

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DA599F49
Gothik
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Maze
Gametype: Undefined
Release Year: 1987
Developer: Paul Hutchinson, Drew Northcott
Publisher: Firebird Software Ltd
Players: 1
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19A46109
Graeme Souness Soccer Manager
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Sports - Soccer - Managerial
Gametype: Undefined
Release Year: 1992
Developer: Brendan O'Brien, David Taylor, Tink
Publisher: Zeppelin Games Ltd
Players: 1
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Graeme Souness Soccer Manager is a basic football managing game based on the English leagues where the player is responsible for bringing a team (any available) from the Conference to the top division.

Options are limited: the player can select the starting eleven, the players being rated in both ability and fitness, explore the transfer market for signing better players and request overdraft extensions. While no player refuses the sign for your team (even if it's still on the Conference), the real game challenge is to balance finances, and avoid paying too much in wages while still in the lower divisions.


http://www.mobygames.com/game/zx-spectrum/graeme-souness-soccer-manager

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EED02325
Graham Gooch's Test Cricket
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left) and
Genre: Sports - Cricket
Gametype: Undefined
Release Year: 1986
Developer: Richard Z. Desforges, Mog, M.J. McLean
Publisher: Audiogenic Software Ltd
Players: 1 or 2 Alternating
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924E4E6B
Grand National
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Sports - Horse Racing
Gametype: Undefined
Release Year: 1985
Developer: Andy Williams, Paul Holmes
Publisher: Elite Systems Ltd
Players: 1
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Every aspect of the famous horse race, held over the daunting hurdles course at Aintree in Liverpool every April, is recreated here. Before each race you can place bets on up to five horses, with the odds calculated realistically, even taking betting tax into account. When choosing which horses to back, and which one to actually ride, you must consider the 'going' (what condition the ground surface is in) and which horses are likely to suit your style.

Once the race is underway you must direct the horse left and right (weaving across other horses can cause disqualification in the post-race Steward's Enquiry), jump at the right time to clear each hurdle, and crack the whip to speed up the horse. During the race you will be told how many horses are still running, as well as your own position and the identity of the leader.


http://www.mobygames.com/game/zx-spectrum/grand-national

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1203A59D
Grand Prix Circuit
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Racing - Action
Gametype: Undefined
Release Year: 1990
Developer: Random Access, Chris Lowe
Publisher: Accolade Inc
Players: 1
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Formula One racing is recreated in detail in this simulation. You can drive a McLaren, Ferrari or Williams car, each with different qualities, around the real-life Formula One circuits including Monaco, Suzuka and the original Hockenheim circuit characterized by long straights. Rival drivers also have their own styles and strengths, and to win the World Championship you will have to master these. Pitstop timing and planning is crucial as well, although only tires are changed in late-1980s F1. Graphics are sprite-based.

Trivia:

If you know that the game's designers are Brad Gour and Don Mattrick, you'll probably realize where A.I. drivers Bruno Gourdo and Don Matrelli got their names from...


http://www.mobygames.com/game/zx-spectrum/grand-prix-circuit

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379B30E6
Grand Prix Simulator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Racing - Action - Static
Gametype: Undefined
Release Year: 1987
Developer: The Oliver Twins, James Wilson, Nigel Fletcher, Serge Dosang, Me
Publisher: Code Masters Ltd
Players: 1 or 2 VS
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Calling it a 'simulator' was a stretch, as with many of Codemasters' titles. In reality it was an overhead-view Super Sprint style arcade racer for 1 or 2 players, similar in many ways to the company's BMX Simulator. 

There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up.

The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.


http://www.mobygames.com/game/zx-spectrum/grand-prix-simulator

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3F487938
Grand Prix Simulator 2
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefinea
Genre: Racing - Action - Static
Gametype: Undefined
Release Year: 1989
Developer: The Oliver Twins, Neil Adamson, David Whittaker
Publisher: Code Masters Ltd
Players: 1 to 3 VS
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A sequel to the previous Grand Prix Simulator, a popular Super Sprint style racing game.

As before, the action is viewed from overhead across a succession of tracks featuring hairpins, oil slicks and similar hazards. You must complete each race within the time limit; and time left after one race is added to your allowance on the next one. After the race you can view a replay.

The two main new features are a 3-player mode (there are always 3 cars present in total) and a damage meter which mean that repeat contract with barriers or other cars hampers your performance. 


http://www.mobygames.com/game/zx-spectrum/grand-prix-simulator-2

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91181E5E
Grand Prix Tennis
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Sports - Tennis
Gametype: Undefined
Release Year: 1988
Developer: Garry Hughes, Lyndon Brooke
Publisher: Mastertronic Added Dimension
Players: 1 or 2 VS
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6D84C0EB
Grange Hill
Alternative title: Grange Hill: The Computer Game
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic
Gametype: Undefined
Release Year: 1987
Developer: Binary Design Ltd, Colin Jones
Publisher: Argus Press Software Ltd
Players: 1
_________________________
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554788BE, F21657A4, AF7556D5, 53C9CF0, 4D17B119, 51A3E076, 36D5AD3B, CA64C93C, A697152D, EEB07B78, E93B8816, 92F6E911, D449460F, 72781A98, D4840AD4, D176EDB1, 37BB8311, 41CB7BE4, 747D8774, 104F901F, EB68E176, 10964A51, D12B8EB8, FA5FA8D2, 91CCB415, 8EEA4FDE, 7893BD4E, 0D951199, 7A1BE7CF, 27319DCE, 8DB1BEAC, 4C118FB5, E2431F37, A6B69007
Graphic Adventure Creator, The
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1986
Developer: Brendan Kelly
Publisher: Incentive Software Ltd
Players: 1
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The Graphic Adventure creator is a tool to create interactive fiction games. A utility to draw background graphics is included, but it is also possible to create text-only games.

You're allowed to define up to 255 nouns, 255 verbs, 255 adverbs and 9999 rooms, as long as your adventure doesn't get bigger than 23k. For an adventure to work, it is also necessary to define several conditions (i.e. what happens if certain conditions are true/false). 

Conditions are divided into high priority, low priority and local conditions. High priority conditions are checked before the player can input any commands. Their uses include checking whether the player is still alive, or letting certain non-interactive events happen (upon entering a room, for example). Local priority conditions are checked after player input and deal with things local to a particular room e.g. whether certain objects are in that room. Low priority conditions work similar to local priority conditions with the difference that they are not confined to individual rooms, and check ,for example, which objects you are carrying.

The parser features it-detection and understands multiple commands per line (e.g. take box and open it).

To make creating games a little easier, GAC includes a quick start file with many preset verbs and messages like "take", "look", "What now?", "Pardon?" etc., that are commonly used in adventures. Also included are two short "sample" adventures, one with graphics and one text only. 


http://www.mobygames.com/game/zx-spectrum/graphic-adventure-creator
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AD11F0F0
Great Escape, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1986
Developer: Denton Designs
Publisher: Ocean Software Ltd
Players: 1
Licensed from: United Artists Inc
Programmer: John Heap
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The Great Escape is an isometric action-adventure game.

Gather round, kids, and listen to grandpa tell of his time as a prisoner of war in Germany. Twas back in 1942. Those were rough times, lads. Rough times. Been shot down in my plane. Darn shame it was, it being a good plane and all. Next I know, theres this group of German soldiers standing round me, and off we go to a P.O.W. camp. Big thing, that, plenty of guards all around with a keen eye on your every move, and full of unfortunate souls like myself. Just that they do naught but sit all day and sob and generally be no great help when it comes to doing the Great Escape. But not me, no sir! I showed them Germans, I did, and I was out of their fashionable high security he who comes here, stays here camp in no time. You wanna hear that story? Bet you do!

Controlling a prisoner of war in a German camp, your goal is to break out undetected. There are numerous ways to freedom  back doors, cracked fences, even underground tunnels. However, you have to plan your escape while obeying the strict rules of the camp. 

Number one: Daily program. You have to attend two roll calls a day, one meal, one exercise, and stay in bed at night. Failure to appear at any of these events will result in the alarm being rung. When you do not touch the controls, your protagonist will move automatically, going to all important events. You have to detect and use gaps in the time-table to explore the camp. 

Rule number two: guard rooms are off limits. If a soldier catches you in a room that is forbidden, you will be placed in solitary confinement. Of course, you have to enter restricted parts of the camp to find items crucial for your escape. The moral flag will turn from green to red to indicate that you are in an area where you shouldnt be. 

Rule no three: no prisoner may carry forbidden objects. When you are caught in a suspicious situation, you will be stripped of all items that you found so far. To avoid that, you have to deposit objects in a safe place. You need to find keys to open locked doors, uniforms for camouflage, flashlights to see in dark tunnels, and many more. 

Rule number four: guard commands are to be obeyed at all times. The German soldiers patrol on fixed routes and have a line of sight. You have to learn the guards routes and sneak past their backs to avoid detection when breaking out. If you are caught, your morale will decrease. If your morale reaches zero, your will to escape is broken.

Trivia:

The isometric game engine introduced in The Great Escape was reused one year later in Where Time Stood Still.


http://www.mobygames.com/game/zx-spectrum/great-escape

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2A96DE1D
Great Gurianos
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1987
Developer: Res-Illusions
Publisher: Hit-Pak
Players: 1
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55F36544
Green Beret
Alternative title: Rush'n Attack
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Shoot 'em Up - Arcade
Gametype: Licensed
Release Year: 1986
Developer: Imagine Software Ltd
Publisher: Imagine Software Ltd
Players: 1
Licensed from: Konami Ltd
Programmer: Jonathan M. Smith, F. David Thorpe
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Depending on which title you use, and how you interpret it, this game is about a guy who a)rushes in before attacking b)attacks Russians (this was the mid-80s, when the US helped bin Laden do the same), or c)wears a rather goofy hat. One way or another, this arcade conversion arms you with a knife and sends you on a kamikaze mission against hordes of enemy fighters.

There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters


http://www.mobygames.com/game/zx-spectrum/rushn-attack
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1166715A
Gregory Loses His Clock
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1989
Developer: Don Priestley
Publisher: Mastertronic Plus
Players: 1
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48CF5BA4
Grell and Fella
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1992
Developer: Big Red Software Ltd
Publisher: Code Masters Ltd
Players: 1
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1E11DA79
Gremlins
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1984
Developer: Chris Kerry
Publisher: Thor Computer Software
Players: 1
_________________________
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9BAE5693
Gremlins - The Adventure
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic
Gametype: Undefined
Release Year: 1985
Developer: Brian Howarth, Teoman Irmak
Publisher: Adventure International
Players: 1
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Based on the movie of the same name, Gremlins: The Adventure is an interactive fiction game by Brian Howarth, author of the Mysterious Adventures series. Players take the role of Billy, who has already been tricked into feeding Gizmo after midnight, and now Kingston Falls is in danger of being overrun with Gremlins. With Gizmo's help, Billy must save the town before it is too late.

There are some animated graphics in this one. The game has less than 50 locations, though time is a factor - the gremlins home in on Billy with every move he makes, so there is no chance to dawdle. The design means that deaths are more frequent than in most adventures. It uses the same parser as the other Adventure International games of this era.

http://www.mobygames.com/game/zx-spectrum/gremlins-the-adventure

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1622CD97
Gremlins 2: The New Batch
Alternative title: Gremlins 2: La Nueva Generacion
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Cursor and Keyboard
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1990
Developer: Rafael Gomez, Alfonso Fernandez Borr
Publisher: Elite Systems Ltd
Players: 1
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As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance.

Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend on a new weapon after each level.

Trivia:

The game uses the official movie poster as cover art. On it, the gremlin hand holding the cigar has four fingers (a thumb is barely visible) - all mogwai and gremlin puppets in the movie have only three fingers, though.


http://www.mobygames.com/game/zx-spectrum/gremlins-2-the-new-batch

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2F19DEC6
Greyfell
Alternative title: Greyfell: The Legend of Norman
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor, Redefineable k
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1987
Developer: Nick Eatock, Simon Welland
Publisher: Starlight Software
Players: 1
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EB08F86A
Gridrunner
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1983
Developer: Salamander Software, Jeff Minter
Publisher: Quicksilva Ltd
Players: 1
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This is an arcade game in the style of Centipede. You control a ship, at the bottom of a grid. Moving toward you in a zig-zag is a chain of pods. The object is to shoot them before they get the ship. As the pods are shot, the dead pod remains on the screen, as a blocker to your bullets. The live pods on either side form two new chains, both moving toward you.

Further complicating the game are two guns outside the grid, shooting at your ship from beneath and from your left side. You are able to move into the grid, toward the pod-chain, to avoid the guns. The combination puts pressure on you, from front, back and the side.


http://www.mobygames.com/game/zx-spectrum/gridrunner

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9709325A, 42CBDC7D, 55CBDC7D, E2C843E9
Growing Pains of Adrian Mole, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Graphic
Gametype: Undefined
Release Year: 1987
Developer: Level 9 Computing Ltd
Publisher: Virgin Games Ltd
Players: 1
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Using the same game engine and structure as Level 9's game of The Secret Diary of Adrian Mole, the book's follow-up was recreated on computer. The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four sections, which can be loaded individually or in sequence, with the score remaining in memory as you progress through them.

http://www.mobygames.com/game/zx-spectrum/growing-pains-of-adrian-mole

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B3A2F29B
Grumpy Gumphrey Supersleuth
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Arcade - Adventure
Gametype: Undefined
Release Year: 1985
Developer: Shaun Hollingworth, Marco Duroe
Publisher: Gremlin Graphics Software Ltd
Players: 1
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Gilbert Gumphrey is a veteran store detective, whose tasks range from the complex to the mundane. They include putting out fires, rescuing children, killing ducks, and getting the boss his afternoon cup of tea. Failure to do any of these successfully can lead to the sack.

Grumpy Gumphrey Supersleuth is made up of 39 screens of puzzles. Each room is viewed in forced-perspective 3D, and the perspective of a room is not always the same as the perspective you entered it  however the initial movement into the main space of the room is automated. A task is dictated to you at the base of the screen, with instruction on where to find the objects you need. Watch out for an umbrella, keys and a skateboard among other things. You can hold multiple objects, cycling through them with the 'S' key.

http://www.mobygames.com/game/zx-spectrum/grumpy-gumphrey-supersleuth

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1C8C9D01
Gryzor
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1987
Developer: Paul Owens, Mark R. Jones, David Whittaker
Publisher: Ocean Software Ltd
Players: 1
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BB477A2C
Guadalcanal
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Strategy
Gametype: Undefined
Release Year: 1987
Developer: Software Studios, Marjaq Micros
Publisher: Activision Inc
Players: 1
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C6B4D6D6
Guardian Angel
Alternative title: Freddy Hardest in South Manhattan
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1989
Developer: Iron Byte
Publisher: Code Masters Ltd
Players: 1
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Aka ‘Freddy: Hardest in Manhattan’.  Features the character from alien SHMUP ‘Freddy Hardest’ in a 2D side scrolling beat-em-up - in the mold of Vigilante or Bad Dudes Vs Dragon Ninja..  Some hand-to hand weapons, nothing too original to shout about here.
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3436AE46
Guardian II: Revenge of the Mutants
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Shoot 'em Up - Action - Side-Scrolling
Gametype: Licensed
Release Year: 1990
Developer: Citizen Software
Publisher: Hi-Tec Software Ltd
Players: 1 or 2 Alternating
Programmer: Steve Evans
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The Raiders have come to take the Earthlings away and turn them into Mutants, and only you can stop them. Zooming over the surface, look out for the Raiders as they attempt to snatch the Earthlings and take them away, or preferably, shoot them before they can do this. You can, however, rescue the Earthlings and return them to the surface. Each wave brings on new types of enemy, and there are plenty of them; if you get past the third wave, you're doing rather well! The game is based on the classic Defender and the graphics and sound effects are suitably retro, and though it's difficult, it's quite addictive and great if you're after a quick blast.
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D7FEC385
Guardian, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Action - Shooter
Gametype: Undefined
Release Year: 1983
Developer: PSS
Publisher: PSS
Players: 1
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This the first version of a SHMUP in the the style of Tempest for the machine. You are in a spaceship on the edge of a vortex into another universe. Through the doorway flit groups of aliens intent on destroying you. Each has its own attack patterns which you must study closely if you are to survive.
To destroy the aliens you must use your laser bolt gun. You will also have the opportunity to use two secret star smasher weapons which will fizz down the sides of the vortex and destroy everything trying to exit.
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AF3AABBE
Guerrilla War
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right), Cursor and Ke
Genre: Shoot 'em Up - Arcade
Gametype: Licensed
Release Year: 1988
Developer: Sentient Software Ltd
Publisher: Imagine Software Ltd
Players: 1 or 2 Co-Op
Programmer: Andrew Postlewhite, Clive Paul, Jonathan Dunn
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A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style.

The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off, either using your gun or the grenades. There are also hostages carried by some soldiers, with points bonuses for not shooting these but shooting their captors. Each level ends with a boss.

Trivia:

The original Japanese version of Guerrilla War is quite different storywise from the U.S. version. The characters you're playing as (according to the Japanese version) are actually Fidel Castro and Che Guevara, and the plot was the two of them trying to overthrow the Batista dictatorship of 1950s Cuba. Of course, since that's a sensitive topic to talk about here in the U.S., it had to be totally changed for U.S. audiences.


http://www.mobygames.com/game/zx-spectrum/guerrilla-war


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3048E6D4, 869107D0
Guild of Thieves, The
Platform: ZX Spectrum
Region: UK
Media: Disk
Controller: Keyboard
Genre: Adventure - Text
Gametype: Undefined
Release Year: 1988
Developer: Magnetic Scrolls Ltd
Publisher: Rainbird Software Ltd
Players: 1
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As a beginner and inducted into the "Guild Of Thieves", you must steal your way to the top - the Guildmaster is there to not only help you, but to make your life a living hell. Worst of it all is you're STILL in the land of Kerovnia.....if something makes it look tough to solve, that's nothing for a puzzle - something else will screw it up more. 

Trivia:

Feelies packaged with Guild of Thieves included an issue of "What Burglar" magazine (with encrypted game hints), a Bank of Kerovnia account card, a parchment copy of your indentured servitude contract, and a six sided die with a blank "3" face.

http://www.mobygames.com/game/zx-spectrum/guild-of-thieves

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752CB5AF
Gunboat
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1987
Developer: Five Ways Software Ltd
Publisher: Alternative Software Ltd
Players: 1
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Gunboat is a 2D action simulation. You take control of a U.S. Gunboat in several conflict zones.

Your Gunboat carries a crew of four men:

- A first-class petty officer who serves as boat captain and pilot
- A gunners mate, who controls the forward guns
- An engine man, who takes care of the engines and serves as midship gunner
- A seaman who controls the aft guns


All four men are cross-trained in each others tasks  redundancy becomes crucial if one or two crew members are wounded or dead.

Be careful on the rivers ...!

Anchors aweigh! 


http://www.mobygames.com/game/zx-spectrum/gunboat

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4171CCA2
Gunfighter
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Redwood Designs
Publisher: Atlantis Software Ltd
Players: 1
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In Gunfighter you play a Wild West Sheriff, whose town is under attack from a group of outlaws who have taken the ownership rights for several homes. You receive warnings of the presence of a particular outlaw, and must patrol the streets shooting it out with them. The Doc's can give you an extra life, at a cost of $500. Red Indians and potholes in the road mean that you have to concentrate on more than merely the outlaws. You are limited to carrying six bullets - enter the Sheriff's office to gain more. A casino sub-game is included, allow you to gamble some of your money. 

Trivia:

At least on the Spectrum version, the starting names on the high score table are the names of songs by British indie-rock band The Smiths.


http://www.mobygames.com/game/zx-spectrum/gunfighter

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C1252B61
Gunfright
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1986
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1 or 2 Alternating
Programmer: Tim Stamper, Chris Stamper
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Gunfright is a ZX Spectrum video game developed by Ultimate Play The Game for U.S. Gold in 1986. The game makes use of the same scrolling isometric projection engine[1] used previously in Nightshade. The player takes the role of sheriff in the town of Black Rock. Some outlaws are headed into town and Sheriff Quickdraw needs to take them down. Gunfright was released on the ZX Spectrum at the same time as another wild west-themed title, Outlaws, for the Commodore 64.

Typically for an Ultimate release, players are given a tantalising and humorous introduction :
"The Governor Of Black Rock
How'de Pardners!
NOW Y'ALL LISTEN UP.

Seems we got ourselves a new Sheriff in town, reckons he gonna clear the town of the meanest and fastest Gun Totin' Bunch of Rootin' Tootin' Gun Slingers which ever did hit the Wild West, goes by the name of Sheriff Quickdraw.

Yes Siree.

- Meanwhile in the Sheriff's Office -
..............TELEGRAM........................
.WHOLE LODA BADDIES A WHOOPIN' AND A WAILIN'..
..........HEADING STRAIGHT FER TOWN...........
......LOCK UP YER HOUSES......................
............BAR UP YER SHOPS..................
........AND WAIT FOR THE SHERIFF TO CLEAR.....
..................OUT THE MOBS.........END....

Sheriff Quickdraw springs into action and, within the blink of an eye, is away on his trusty steed Panto.
"Wha, eye jus' git on ma Horsey, rustle up thim that Bunch of no good trouble Roosters and raad thim straight out a' Town, No Messin'. Acomin' in here, a wailin', a hollerin', a yellin', a robbin' and a shooting' aller these here fine friendly Town Kinsfolk. Ah gotta git some er that nee-or-mality restored to this here lil' ole Town. An' ah bes' get ready beefer thim Gunslingers arrive, an ain't nobody gonna stand in ma way, Nooo Sir. Ahh just gonna git ma somma that amm-une-nee-shon an a'hm ready for thim baddies, as soon as they've hit town. Wha eye might even make ma sell rich with all thim bag fat rewards on offer."

Dang-Nabbit, go git thim villans, Sheriff Quickdraw."

Taking on the role of Sheriff Quickdraw, players must track down and kill a band of outlaws who have arrived at, and are terrorising, the town of Black Rock. The game begins with a short targeting sub-game, in which vertically-scrolling bags of money can be shot at using crosshairs. This supplies the player with an initial sum of cash to buy ammunition.

After this stage, the action mostly takes place within a scrolling 3D environment, similar to that used in the earlier Ultimate release, Nightshade. Streets and buildings are rendered isometrically, with walls disappearing to outlines when the player enters a building or walks behind a wall (see images below).
In this stage, the sheriff must locate the wanted outlaws one by one. Once an outlaw has been found and shot (shooting the outlaw does not kill him, but only initiates a duel), the action again shifts to the targeting sub-game. This time, the player must try to shoot the rapidly moving outlaw as quickly as possible. The player can either wait for the outlaw to draw first, which is advisable in the early stages, since he stops moving to do so and draws his gun slowly; or the player can take the initiative and shoot first, which makes the bandit draw as well. This latter strategy is necessary in the later stages, since each outlaw is faster than the last. If the player successfully shoots an outlaw, a bounty is paid (increasing with every round), and a new outlaw enters the play environment.

During gameplay, players often encounter helpful townsfolk who will point the way to outlaws. They need to be protected, and the player has to pay a fine if any are shot by either bandits or the player themselves (the latter is sometimes necessary to avoid losing a life). Some outlaws are mounted on horseback and the player may have to saddle up to pursue them. In a characteristically humorous touch, players do this by using a pantomime horse.
 
The levels are marked by each outlaw to be found, shot and defeated on a duel.
Some of them are named after real-life bandits.

1.	Buffalo Bill
2.	Billy the Kid
3.	Sundance Kid
4.	Jesse James
5.	Butch Cassidy
6.	Ma Baker
7.	Wild Bill
8.	Rumpo Kid (a reference to the movie Carry On Cowboy)
9.	Clever Jake
10.	Milkie bar Kid (a reference to the Milkybar Kid)
11.	Klondike Pete
12.	Bronco Colorado
13.	Wayko Kid (a reference to The Waco Kid, Gene Wilder's gunslinger character in the movie Blazing Saddles)
14.	Lone Ranger
15.	Tonto
16.	QD McGraw
17.	Mexicans
18.	Gun slingers
19.	Bandits
20.	Hill Billys

Once reaching level 20, the game loops on the last four characters (Mexicans, Gun slingers, Bandits or Hill Billys).


http://en.wikipedia.org/wiki/Gunfright
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64E97AB5
Gunrunner
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Shoot 'em Up - Action - Side-Scrolling
Gametype: Undefined
Release Year: 1987
Developer: Cybadyne
Publisher: Hewson Consultants Ltd
Players: 1
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Planet Zero is in an indefinite ice-age, and its people can only survive via a network of pipes supplying heated nuclear power. The inhabitants of planet Destrovia have come to steal as much of the plutonium being used as possible, and it's your job to stop them.

Essentially you do this by flying from left to right and shooting those alien waves. You must jump over many boxes and other barriers, but can use these to gain a safe place. Bonus items on offer include 3-way fire, a 'poison' smart bomb, a shield and a jet-pack. Each of these has a limited length of time in use, but if you are carrying one, you lose the item rather than a life.


http://www.mobygames.com/game/zx-spectrum/gunrunner

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01E4ED88
Gunship
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Simulation - Flight
Gametype: Undefined
Release Year: 1987
Developer: Darrel Deaniss, Andy Hollis, Arnold Hendrick, Iris Idokogi
Publisher: MicroProse Software Ltd
Players: 1
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Gunship depicts the Western world's finest attack helicopter: The AH-64A Apache. This simulation recreates the weapons, flight systems, and performance of the real machine. You control an arsenal that includes laser-guided Hellfire missles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missles for duels with enemy helicopters.

Gunship starts with flight training at a base in the USA. Tutorials teach you to handle the copter; once the controls and flying skills are mastered, there are escalating challenges and hundreds of missions in any one of four regions of the world, including Southeast Asia, Central America, the Middle East, and the USSR and it's Warsaw Pact allies in Western Europe.


http://www.mobygames.com/game/zx-spectrum/gunship

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850FC0ED
Gunslinger
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic
Gametype: Undefined
Release Year: 1987
Developer: US Gold Ltd
Publisher: US Gold Ltd
Players: 1
_________________________
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E46CE535
Gunsmoke
Alternative title: Desperado
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Shoot 'em Up - Arcade - Horizontal
Gametype: Undefined
Release Year: 1987
Developer: Juan Carlos Garcia, Miguel Blanco Viu, Julio A. Martin Erro, Jav
Publisher: Go!
Players: 1
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Gun.Smoke is a top-down scrolling shooter that casts the gamer as a lone gunman, out to save the gold rush town of Hicksville from a fearsome group of bandits known as the Wingates. Each level has a particular target enemy, although his or her henchmen must also be taken out.

Although it largely takes place on foot, the gameplay resembles Commando, with its top-down action. The screen scrolls at a constant rate, and enemies come at you from the edges, to be shot or avoided. You can grab various power-ups along the way. Finding a horse will allow you to get hit twice before you die rather than just once. There are scenes in which you raft up a river and use the tracks of a railway line.

On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and B simultaneously to fire straight ahead. One-button control systems mimic all this. 

Trivia:

Desperado started out as an unauthorised Gunsmoke clone in Spain, but upon its release in the UK, publisher U.S. Gold, who didn't want to spoil its good relations with Capcom, obtained a proper licence, hence licencing the game retroactively.

The dot in the middle of Gun.Smoke was inserted by Capcom in order to avoid certain legal issues; namely, there was a popular American TV series that went by the same name, albeit without the dot. With the dot being rendered as a sheriff's star, most people hardly notice this difference.


http://www.mobygames.com/browse/games/zx-spectrum/offset,675/so,0a/list-games/

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23AEDF6B
Gunstar
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1987
Developer: Software Creations
Publisher: Firebird Software Ltd
Players: 1
_________________________
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Review at http://zxspectrumgames.blogspot.com/2009/08/zx-spectrum-game-gunstar-zx-spectrum.html describes it as a basic but playable variant of the Galaxian theme.  More interesting is the first comment on the site:
I wrote this game! Glad to see there is still so much interest in the old Speccy. I wrote it using a Tatung Einstein linked by RS232 to a spectrum in my bedroom and went without sleep for two days to make the deadline and an early completion bonus. My parents turned off the heating at night and rather than freeze, I sat in a sleeping bag at my desk. The 0247 on the launch ship was the PIN for my cash card at the bank! Some of the pilots names were kids in my street! Thanks for the kind review :)  

Peter Gough
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AB426FD4
Gutz
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Shoot 'em Up - Action - Scrolling
Gametype: Undefined
Release Year: 1988
Developer: Special FX Software Ltd
Publisher: Ocean Software Ltd
Players: 1
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You must destroy a giant alien being in orbit around the earth ... from the inside!

The game is a shoot-em-up, where you explore 16 maze-like levels, shooting various enemies that live within the alien. There are various objects to help you, including different weapons (effective against different enemies), and a map of each level. 

You must destroy 4 of the alien's organs, the kidneys, heart, lungs and finally the brain, that appear on the 4th, 8th, 12th and 16th level respectively. However, to destroy each organ you need to find the 3 parts of a weapon that can bypass that organ's defences.

The levels are interconnected, and although progress is mostly from level 1 to level 2, etc, some backtracking may be needed to find all the weapon components.

http://www.mobygames.com/game/zx-spectrum/gutz

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3805FCD1
Gyron - Atrium
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Cursor and Keyboard
Genre: Action - Maze
Gametype: Licensed
Release Year: 1986
Developer: Torus
Publisher: Firebird Software Ltd
Players: 1
Programmer: Philip Mochan, Ricardo J.M. Pinto, Dominic M.N. Prior, Mark Wighton
_________________________
*
Gyron is made up of two mazes, there's the Atrium, an easier and more linear maze which acts as an introduction to the game and the Necropolis, which is much more difficult. The object of Necropolis is to find the "Place of Wisdom" hidden somewhere deep within the maze. You control a craft called the "Hedroid". 

Vector graphics allow for fast forward acceleration or slower more precise movements. Collisions with the maze walls can cause damage to the Hedroid, collisions at greater speed cause greater damage, too much damage and it's back to square one

Towers are positioned on top of the maze walls, they can only shoot in the direction they are facing, but get in their line of fire and it'll be almost instant death. Shooting the towers from behind can have a variety of effects, and you'll need to do this to get through the game - the tower can turn, disappear(possibly re-appear elsewhere) and change the orientation of other towers - this can result in new routes becoming available or perhaps ending up suddenly in the line of fire. Very large and dangerous spheres move in fixed patterns around the maze, you'll have to time your passage past them carefully as contact results in instant death. The scanner indicates the maze paths/walls, position and orientation of towers and the movement of the spheres - shooting towers can have an effect in areas of the maze not covered by the local range of the scanner

A couple of tactics to avoid the towers line of sight involve using the spheres as cover, and hugging the wall of the trench at the base of the towers. Both the Atrium and Necropolis mazes have twelve zones - indicated by the colour of the spinning icosahedron.

http://www.mobygames.com/game/zx-spectrum/gyron

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2F89EBAF
Gyron - Necropolis
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Cursor and Keyboard
Genre: Action - Maze
Gametype: Licensed
Release Year: 1986
Developer: Torus
Publisher: Firebird Software Ltd
Players: 1
Programmer: Philip Mochan, Ricardo J.M. Pinto, Dominic M.N. Prior, Mark Wighton)
_________________________
*
Gyron is made up of two mazes, there's the Atrium, an easier and more linear maze which acts as an introduction to the game and the Necropolis, which is much more difficult. The object of Necropolis is to find the "Place of Wisdom" hidden somewhere deep within the maze. You control a craft called the "Hedroid". 

Vector graphics allow for fast forward acceleration or slower more precise movements. Collisions with the maze walls can cause damage to the Hedroid, collisions at greater speed cause greater damage, too much damage and it's back to square one

Towers are positioned on top of the maze walls, they can only shoot in the direction they are facing, but get in their line of fire and it'll be almost instant death. Shooting the towers from behind can have a variety of effects, and you'll need to do this to get through the game - the tower can turn, disappear(possibly re-appear elsewhere) and change the orientation of other towers - this can result in new routes becoming available or perhaps ending up suddenly in the line of fire. Very large and dangerous spheres move in fixed patterns around the maze, you'll have to time your passage past them carefully as contact results in instant death. The scanner indicates the maze paths/walls, position and orientation of towers and the movement of the spheres - shooting towers can have an effect in areas of the maze not covered by the local range of the scanner

A couple of tactics to avoid the towers line of sight involve using the spheres as cover, and hugging the wall of the trench at the base of the towers. Both the Atrium and Necropolis mazes have twelve zones - indicated by the colour of the spinning icosahedron.

http://www.mobygames.com/game/zx-spectrum/gyron

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CB34C8F4
Gyroscope
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Maze
Gametype: Licensed
Release Year: 1985
Developer: Catalyst Coders
Publisher: Melbourne House
Players: 1
Programmer: Steve Lamb, Tony Mack, Dave Dew, Mark Alexander
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Releasing a game which resembles a well-known arcade game before any official license can be released was always a challenge for publishers, and in this case Melbourne House released a game similar to Marble Madness. Controlling a gyroscope, you most navigate your way down a sloping track full of hazards. The viewpoint is in fixed isometric 3D, with hazards including buildings, ramps and drops. The gyroscope accelerates quickly and takes time to slow down, so it is easy to go into a screen too fast.

Failing to keep the gyroscope spinning freely as it navigates these costs you one of your seven lives. You are also playing within a time limit - losing a life sees you return to the start of a level without regaining lost time, but running out of time sees you lose a life, but be able to continue from where you were left with a new set of time (so, as with Chase HQ, completing tricky levels can take 2 or 3 lives at first). 

You get time bonuses for completing a screen, points bonuses for completing one of the seven four-screen levels, and an extra life for reaching 1000 points. At the end of level 7, you will get 1000 points for each remaining lives, doubling your current amount of lives. You will then start again at level 1 but mirrored by the vertical axis (you are now climbing from the bottom of screen to the top). After level 14 (level 7 mirror), you will again win 1000 points for each remaining lives and then the game loop on level 1 (not mirrored).


http://www.mobygames.com/game/zx-spectrum/gyroscope


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82E660F4
Gyroscope II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action - Scrolling - Multi-Directional
Gametype: Undefined
Release Year: 1987
Developer: MAC, SLA
Publisher: Color Magic
Players: 1
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0DD3BCEB
Gyruss (Prototype)
Platform: ZX Spectrum
Region: UK
Media: Cartridge
Controller: Keyboard
Genre: Shoot 'em Up - Arcade - Static
Gametype: Undefined
Developer: Amazon Systems
Publisher: Parker Software
Players: 1
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Gyruss (Jairasu?) is a shoot 'em up video arcade game developed by Konami, and released in 1983. It was designed by Yoshiki Okamoto, who had earlier created Time Pilot for Konami. Gyruss was licensed to Centuri in the United States, and was ported to numerous games consoles and home computers. It follows in the tradition of space war games such as Space Invaders and Galaga.
Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game.
The gameplay is very similar to that of Galaga but with an added twist: the game is presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle - essentially, Gyruss was Galaga mapped onto a Tempest-like cylinder. This gameplay style is called a tube shooter, and Gyruss is one of the very few examples that exist. The familiar scrolling starfield of earlier space shooter games was arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving very fast through space.
The majority of enemies are other spaceships, all of which must be destroyed before a level is completed. They appear either from the centre of the screen or from one of the edges, and move in swirling patterns. They can shoot the player's ship or destroy it by contact. They hover near the centre of the screen after completing their deployment pattern, and occasionally fly outwards and shoot at the player. If they are not destroyed by the player, the enemy ships gradually fly away one by one.
There are also several other types of enemies: satellites, asteroids, and laser beam generators. These appear intermittently and soon disappear of their own accord if not destroyed by the player.
Satellites materialise in a group of three just in front of the player after the ordinary enemy ships have finished deployment. They gyrate in small circles and shoot at the player. If the player has the basic weapon when the satellites appear the middle one will be a sun-like object - if destroyed, the player's ship gets a better weapon. There is only one upgrade possible and if the better weapon has already been gained then all satellites are identical. This is not always easy, as the satellites' shots do not need to travel far to hit the player's ship, and the player only has a few seconds to destroy them before they fly away.
Asteroids fly straight outwards from the centre of the screen at regular intervals. They always fly just to the left or right of the player's ship, so unless the ship moves it will never be hit by an asteroid. They cannot be destroyed but a small points bonus is given for shooting at them.
Laser beam generators occasionally fly straight outwards from the centre of the screen. They consist of two generator segments with a laser beam between them; destroying either generator deactivates the beam. The player's ship is destroyed by contact with either the generators or the beam.
The player begins the game "2 WARPS TO NEPTUNE". After completing each level, the player is one warp closer to a planet. Each time a planet is reached, the player's ship is seen flying towards it and then a short bonus round is played, where the player can shoot enemy ships for bonus points without worrying about being destroyed by them. After reaching Neptune, the player is then three warps from Uranus, and progresses through Saturn, Jupiter, Mars, and finally Earth, taking three warps to reach each planet. Stage one and every 10th stage thereafter the enemies do not fire on the player when entering the screen.
After completing Earth's bonus stage, the player must travel through the very fast "3 WARPS TO NEPTUNE" level before returning to the start of the game.

http://en.wikipedia.org/wiki/Gyruss
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51E16FDC
H.A.R.D.
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1986
Developer: IJK Software Ltd
Publisher: Tynesoft
Players: 1
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In this game you play the role of a robot whose aim it is to kill all the robots in a factory. The gameplay involves you shooting a path though blocks to get to the next screen. There are also different kinds of robots to shoot which are blocking your path. Some robots cannot be destroyed and move up and down the screen you have to time it right to move past them. The blocks that have to be removed require two blasts from your laser to destroy them so quick reflexes are in order as standing about for to long can be hazardous. You have a bar which says KAPUT and each time you are hit a letter of it lights up, when the whole word is lit up its game over.

Trivia:

The health meter in this game spells KAPUT. Kaput is a British English term for "broken" or "bust".
[...and derives from the German "kaputt", which in turn derives from the French "capot". -Chris]


http://www.mobygames.com/game/zx-spectrum/hard

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155F39A6
H.A.T.E.
Alternative title: Hostile All Terrain Encounter
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Shooter - Isometric - Scrolling
Gametype: Licensed
Release Year: 1989
Developer: Vortex Software
Publisher: Gremlin Graphics Software Ltd
Players: 1
Programmer: Costa Panayi, Ben Daglish, Colin Dooley
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Hostile All-Terrain Encounters await in this shoot 'em up notable for it's unusual diagonal scroll, which is similar to Costa Panayi's previous Highway Encounter series. As nobody is qualified to take the enemy on, your task is to complete the 30 levels of training (the actual war could've been the basis for a sequel, although this never happened).

The levels alternate between controlling a Star Fighter plane and a Ground Assault Vehicle; the latter is faster but is confined to ground motion. The plane can move up and down to make dodging the simulated enemy fire easier. This generally comes at you in waves, although there are also ground installations.

Central to the game is to shoot at the cases of plasma crystals, and then fly over these so as to carry them to the end of the level. Dying loses you one of these crystals if you have at least one, or a life if you do not. Completing a level with at least 2 crystals is effectively a restart point as well, as when you die you are sent back to a level in which you collected at least 2.


http://www.mobygames.com/game/zx-spectrum/hate

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70CE1B4B
H.E.R.O
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Multi-Screen
Gametype: Undefined
Release Year: 1984
Developer: Software Conversions Ltd
Publisher: Activision Inc
Players: 1
_________________________
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There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and other creatures you'll encounter in the mines. From time to time, your path through the mine may be blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used to destroy these obstacles (be careful you don't blow yourself up, though!) If you run out of dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use up more energy. As the levels progress, the mine shaft will become longer and more maze-like, creatures will more frequently block the path, and lava walls and pools will appear which are dangerous to the touch. 

Trivia:

Players who were able to rack up 75,000 points or higher were eligible to receive the "Order of the H.E.R.O." patch from Activision if they sent in a screenshot to the company.


http://www.mobygames.com/game/zx-spectrum/hero

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6BEF4646, 7E34B503
H.R.H.
Alternative title: Her Royal Highness 
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text - Graphic
Gametype: Undefined
Release Year: 1986
Developer: Mike White
Publisher: 8th Day Software
Players: 1
_________________________
*
Another Wednesday morning dawns, and you rip open your giro cheque as per usual. What's not as per usual is the name and amount on the cheque. A quarter of a million... payable to Queen Elizabeth? Is this the local pub? No, it's a DHSS cock-up and a half... or should that be a cock-and-a-half up? No matter. Down you go to the Post Office and you notice Princess Di queueing behind you to claim the Family Allowance. Prince William zooms about wearing a pair of falsies... false ears, that is. I bet he's been watching Spitting Image again. Well he must be getting bad habits from somewhere, as he kicks you in the leg and half-inches the giro. Can you recover it and get it back to the Palace before the Queen has to pawn the corgis? This is the adventurer's task. 
    In a call-box nearby you hear a scandalous message concerning Prince Andrew and a certain Cynthia (which I advise you to remember and pass on), while at the Dancing Kebab Greek restaurant Prince Philip is reminding Edward that you only smash the plates after you've eaten the food. 
    Can you have the necessary chats with Charles, can you catch Di in the bath and flog the photos to Fleet Street, and where does the moussaka fit in? Presumably not in the naughty knickers. There are some intriguing problems early on, and full use has been made of The Quill and The Patch, though not so The Illustrator as graphics are few and far between, and pretty poor when you find them. I like the regular London bus service, like the tube trains in Sherlock, and the number of seemingly independent characters that appear to have been crammed in is impressive. Someone at 8th Day certainly knows their way round The Quill, and whether they soon also know their way round the dungeons at the Tower of London remains to be seen. H.R.H. might not get the royal seal of approval, but it gets mine.

Review: Your Sinclair p86 issue 12.
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F3FD1623
Hacker
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1985
Developer: Softzone Ltd
Publisher: Activision Inc
Players: 1
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Hacker is an adventure/trading game based on what was then a unique idea. You're starting into the adventure as a real hacker would do, lacking information of what is to come, only driven by your ambition. Consequently, the game opens with a plain text screen, prompting you for the login password. To break into the system is the first puzzle you've got to solve.

Once in, you'll soon find out that you've accidentally stumbled upon a conspiracy of global impact. From then on, you'll maneuver a robotic drone around the globe through a tunnel system deep in the earth. In major cities, you may surface and talk to contact persons, who'll trade items for cash. When delivered to the correct city, you can exchange these items for a piece of evidence. If all evidence is collected, you're to inform the FBI. As if figuring out the correct routes and trades wasn't hard enough, frequent system malfunctions and security checks test your skill as well...

Trivia:

True to the role-playing experience, Hacker came with no instructions whatsoever, other than loading instructions. The inside fold-out image reads:

Yet Another Temptation.

It's about the instructions for Hacker. There aren't any. (After all, if you really accidentally stumble into someone else's computer system, you one will be there to help you.)

If you get really stick, we can provider a set of "Hacker Hints." (Details on enclosed card.) However, this is a temptation you should resist, if you can.


http://www.mobygames.com/game/zx-spectrum/hacker

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D6B4B869
Hacker II : The Doomsday Papers
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1987
Developer: Steve Cartwright
Publisher: Activision Inc
Players: 1
_________________________
*
Hacker II: The Doomsday Papers is a real-time strategy game. It is the sequel to Hacker 

Once again you hack into a computer system, just to end up saving the world. Hacker II: The Doomsday Papers opens with the console to the "Actisource" computer hotline system (a nice self-ironic pun - although nobody knows why a serious hacker might want to crack a help service for computer games...). However, your quiet little hack is soon disturbed: The government wants you for a secret mission. It, again, involves a robot drone and you're the one at the remote control. Although this time, it's not the whole globe that's your playground, but a high security facility in Russia, where the plans for global domination are hidden.

In fact, all you've got to do is to guide your drone to the vault on a 2D map of the building. However, there are two major obstacles: Patrolling guards and security cameras. To avoid detection, you've got to trick the observers. By tapping the surveillance system you can see what cameras are currently active and which rooms they monitor. Your task is to bypass the video signal of the right cameras with a taped recording of an empty room, so that your drone is hidden from the view. You control four monitors, which you may freely switch to show the security monitor, the radar map, VCR output or one of the 38 cameras -- thus keeping an eye on guard movement while simultaneously controlling your drone and synchronizing recordings to cameras. Whew, sounds like a lot of work? It is.


http://www.mobygames.com/game/zx-spectrum/hacker-ii-the-doomsday-papers

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46B5747D
Hades Nebula
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Shooter - Vertical - Scrolling
Gametype: Undefined
Release Year: 1987
Developer: Paranoid Software
Publisher: Nexus Productions Ltd
Players: 1
_________________________
*
Hades Nebula is a 1987 Commodore 64 and ZX Spectrum game by Nexus Information Systems. It is a vertical-scrolling space shooter. The player controls an upgradable fighter that must battle its way through thousands of enemy ships before it confronts the last boss, Emperor Hades. There are fifteen levels in this game.
Enemies are face-like ships or bug-like ships that materialise at certain points in the game. Upon appearance they immediately seek out the player's ship and collide with it unless evasive action is taken. Also, every one or two levels or so, 'mother ship' bosses are encountered that take a considerable amount of bullet dodging and incisive shots to destroy.
There are two sound options while playing the game; either sound effects or the musical soundtrack by Ben Daglish. The latter is the default mode, and changes depending on whether you are fighting a boss or charging through a level.
A review of the Commodore 64 version in Zzap!64 criticized the game's immense difficulty, citing the unwieldy ship as the primary factor. Although the graphics and presentation were considered well done, the game was considered unplayable, receiving a rating of 55% from the magazine.[1] A review of the ZX Spectrum version in Your Sinclair described it as "another standard shoot-em-up", giving it a 7 our of 10 rating.[2]

http://en.wikipedia.org/wiki/Hades_Nebula
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779F6FD2
Halaga
Platform: ZX Spectrum
Region: UK
Controller: Interface 2, Cursor and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1985
Developer: Michael I. Barnard
Publisher: Interceptor Software
Players: 1
_________________________
*
The Federation of Space Research has just found a new solar system called Cygnus Major and they want it explored for mineral resources.
When you arrive you find that the space invaders don't like having their space invaded and are hell bent on your destruction. The only way for you to swot the insect-like creatures is to use your anti-matter plasma gun.
This game is in fact very loosely based on the arcade favourite Galaga and is a 2nd generation Galaxians. This version does not have all the features of the original but is never-the-less a reasonable shoot'em up and will keep your trigger finger in good shape. The aliens swoop onto screen, do a few twirls and pirouettes, dropping bombs as they go,then fall into formation. This continues until the screen is fairly full up with them, at which point they begin to drive down on individual kamikaze style bomb runs. Once you have cleared the skies the inevitable happens. Yes, they all come back but are just that bit meaner.

Your Spectrum p85 Issue 5
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6B7D57FF, DECE27E5
Hammer Boy
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1991
Developer: True Emotions, Javier Cubedo, Snatcho, Jose Antonio Martin Tello
Publisher: Dinamic Software
Players: 1
_________________________
*
Hammer Boy is an average arcade game that plays like a cross between Kaboom! and Whack-a-mole.

Armed with a big hammer, your job is to prevent the American Indians from reaching the tower behind your fort by hitting them on the head and putting out the fires that are thrown from the side. That's really it to the game -- new levels bring different backgrounds (battleship, castle and space base) with corresponding enemies (pirates, knights and aliens), but essentially the same gameplay.

This game is based on the comic book hero.


http://www.mobygames.com/game/zx-spectrum/hammer-boy

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874EB5FA
Hammer-Head
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Keyboard
Genre: Platformer - Scrolling - Horizontal
Gametype: Undefined
Release Year: 1992
Developer: Hernan Castillo Brian
Publisher: Zigurat Software
Players: 1
_________________________
*
Hammer-Head is a horizontal-scrolling platform game. We take the role of Top, a secret agent, and we must to advance around the levels striking our enemies with the head.

During the development of the phases we will be able to take a number of items, that on having finished every level we will be able to change for energy, time, lives extra or a " mini companion " controlled by the computer.

http://www.mobygames.com/game/zx-spectrum/hammer-head

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C6AD835B
Hammerfist
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Action - Adventure - Platformer
Gametype: Undefined
Release Year: 1990
Developer: Vivid Image, Shaun G. McClure
Publisher: Activision Inc
Players: 1
_________________________
*
In a grim future, the people are kept under control by a horde of genetically-modified beings who look identical to everyone else, and appear to act the same, but are subtly controlling minds and actions. This works perfectly for Centro-Holographis until two of their droids, Hammerfist (male) and Metalisis (female) malfunction. They try to put things right, and come under your control in this side-view action game with adventure elements.

You can switch between the two characters at any moment, and must use this wisely as their abilities differ greatly. On each screen you must kill all enemies, as well as taking out the robots which keep the doors locked.


http://www.mobygames.com/game/zx-spectrum/hammerfist

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98408832
Hampstead
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic - Text
Gametype: Undefined
Release Year: 1984
Developer: Trevor Lever, Peter Jones
Publisher: Melbourne House
Players: 1
_________________________
*
To enter the upmarket borough of Hampstead you will need taste, refinement, and money. As you currently have only a dole check and a run-down flat, achieving this might be quite an effort. You will need to gain entry into esteemed places and meet with characters who can help boost your status. Buy a cottage, use London's transport system and meet with models. Take your chances in life and aim for the top in this interactive fiction game, one of several this duo developed for Melbourne House.

http://www.mobygames.com/game/zx-spectrum/hampstead

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12D046F3
Happiest Days of Your Life, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1986
Developer: Martin Sherlock
Publisher: Firebird Software Ltd
Players: 1
_________________________
*
The Headmaster of a private school has his wallet stolen one day and blames one of the school boys for it. The school boy, who has the reputation of getting into trouble far too many times, must prove his innocence by exploring the school grounds and the nearby town, collecting items and taking them to the right place. Each location that the boy visits have names, with some of them providing a clue on the tasks that must be accomplished there. 

A wide variety of items can be collected, and these include a stereo, a cassette tape, a school tie, and a mortar board. Only two items can be carried at a time, and the boy can jump over certain items if he does not want to collect them. 

The school itself is empty, except for deadly objects that float around the room whenever the boy is present and prevent him from getting the required items. Contact with these objects drain the boy's energy, but this energy can be restored by getting food. Once his energy reaches zero, he loses one of his lives. If all his lives are lost, the boy faces expulsion. 


http://www.mobygames.com/game/zx-spectrum/happiest-days-of-your-life

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EEE475B0
Hard Cheese
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Arcade - Maze
Gametype: Undefined
Release Year: 1983
Developer: Paul Johnson, Eugene Farrell
Publisher: DK'Tronics Ltd
Players: 1
_________________________
*
Early 16K title.
DK'TRONICS Hard Cheese would be much improved by a set of instructions; none appear on either the insert or the tape. Whatever the storyline, it is a simple Pac-man-type game in which the aim is to reach the big cheese in the middle of the screen before being eaten by the cats which are in hot pursuit. Neither the action nor the graphics are earthshaking but there is a certain challenge in overcoming the difficulty of reaching the middle.

Your Spectrum p84 Issue 3
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F55DC984
Hard Drivin'
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Racing - Arcade
Gametype: Undefined
Release Year: 1989
Developer: Binary Design Ltd
Publisher: Domark Ltd
Players: 1
_________________________
*
Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... 

The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. 

Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. 

The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.


http://www.mobygames.com/game/zx-spectrum/hard-drivin
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758D4FE9
HardBall!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Sports - Baseball
Gametype: Undefined
Release Year: 1986
Developer: Sean Pearce
Publisher: Advance Software Promotions Ltd
Players: 1 or 2 VS
_________________________
*
Hardball is a baseball action game for one or two players. You can throw a variety of pitches from fast balls to curve balls, steal bases, select team members, and substitute players as the game is played. 

Trivia:

For the ZX Spectrum release, the All-Stars player names were those of the conversion team at Choice Software and our associates.

The Champs player names were other famous musicians (Jimmy HENDRIX), sports personalities (Gary LINEKER, Steve CRAM, Daley THOMPSON, Jim? CLARKE), literary characters (Dr. WATSON, HOLMES, DANTE) etc. and also Jack TRAMIEL (founder / CEO of Commodore, and later Atari).


http://www.mobygames.com/game/zx-spectrum/hardball

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F48A6CDE
Harrier Attack!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1983
Developer: Mike A. Richardson
Publisher: Durell Software Ltd
Players: 1
_________________________
*
Harrier Attack is viewed from the side, and instantly resembles titles such as Wings of Fury and Jetstrike. You're on board a Harrier and must reach the enemy island, destroying planes and ground installations as you go, then destroy their base and fly back to yours. Your Harrier is armed with both bombs and a gun. You must be careful not to fly at full speed throughout your journey as fuel is limited. There are 5 difficulty levels - the latter ones increase the volume and pace of the enemy, and add more mountains to avoid.


http://www.mobygames.com/game/zx-spectrum/harrier-attack

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7D99D5BF
Harry Hare's Lair
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: Norman White
Publisher: Artic Computing Ltd
Players: 1
_________________________
*
Harry Hare's Lair has you playing the part of a rabbit after carrots. You make a wild dash through the tunnels of your lair, which are inhabited by deadly giant spiders and worms, to get to the carrots which have been planted at the top of the screen.

Sinclair User: http://www.sincuser.f9.co.uk/046/sftwrec.htm
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7452ADEC
Harvesting Moon, A
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic - Text
Gametype: Undefined
Release Year: 1985
Developer: Mike White, Martin Rennie
Publisher: 8th Day Software
Players: 1
_________________________
*
Packaged with another text adventure, ‘Faerie’, this follows the same format and sees the player and his parents visiting Moreton Manor, an old country house surrounded by woodland.  You become separated from your family, resulting in an adventure where the house must be explored in a bid to escape back to the parental bosom.  Suffers from the omission of an ‘examine’ command, so it is often difficult to work out what is required from objects which are found around the mansion.
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Harvey Headbanger
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1986
Developer: Probe Software Ltd, FISH
Publisher: Firebird Software Ltd
Players: 1 or 2 Alternating
_________________________
*
Rotund drinkers Harvey Headbanger and Hamish Highball are at war in this single-screen action duel with a strategic edge. Walking across each of the 64 squares will turn them to your colour. Create a 3x3 box of these squares to release cocktails (of your own colour, so only you can use them) and top up your energy. Contact costs each player energy, but the player with a higher energy level can get up first. The aim to win a point is to trap your opponent inside a box of your squares. You can play to anything from 1 to 10 points, and at 5 difficulty levels in a one-player game.


http://www.mobygames.com/game/zx-spectrum/harvey-headbanger

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19D457B6
Haunted Hedges
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Redefineable keys
Genre: Action - Maze
Gametype: Undefined
Release Year: 1983
Developer: Derek Brewster
Publisher: Micromega
Players: 1
_________________________
*
Pacman variant: Derek Brewster is Neptune Computing, but this 3D pacman is marketed by Micromega. The price (£6.99) probably reflects the fact the 3D in a title or game sells better than mere two dimensions. In effect, though, this is very much the ordinary ghost game with a running figure instead of the usual toothy orange.

http://www.crashonline.org.uk/03/lguide06.htm - (guide to pacman games on Spectrum)
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510C85EA
Havoc
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Scrolling - Horizontal
Gametype: Undefined
Release Year: 1990
Developer: Players Premier
Publisher: Players Premier 
Players: 1
_________________________
*
Average vertically scrolling chopper game, a la ‘Typhoon’.
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F38D5E3C
Hawk Storm
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Shoot 'em Up
Gametype: Undefined
Release Year: 1991
Developer: Paul Griffiths, Andrew Severn, Martin Severn, Sonic Graffiti
Publisher: Players Premium
Players: 1
_________________________
*
Hawk Storm is a brave warrior living on the planet Edos, and its citizens look up to him for survival. Edos has only one source of energy: the giant capacitoid crystals, capable of storing energy by day and regenerate that energy during the icy cold nights. Having realized this, the evil Nevik warriors decided to steal all but two of these crystals, making it impossible to sustain normal life on the planet. As a result, all of the people are forced to go in a Life Suspension Program, except Hawk, who must recover all thirty-two stolen crystals if Edos is to survive.

The Neviks are scattered throughout Edos to make sure that Hawk does not succeed in his quest, but Hawk can collect up to three different weapons  shields, mines, and stryders  that can be used against them. Also scattered around are various hazards such as firepits, slimeballs, spikes, and gun turrets, which can cause Hawk to lose some energy if he collides into them. There are several objects which Hawk can use to his advantage. Energy pods can restore his energy, lifts can be used to reach higher platforms, and teleports can take him to different areas.

http://www.mobygames.com/game/zx-spectrum/hawk-storm

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9F148037
Head over Heels
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Action - Adventure - Isometric
Gametype: Licensed
Release Year: 1987
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: Jon Ritman, Bernie Drummond, F. David Thorpe, Guy Stevens
_________________________
*
Two distinct characters called Mr Head and Mr Heels are played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again).

The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.


http://www.mobygames.com/game/zx-spectrum/head-over-heels

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598385A4
Head the Ball
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1992
Developer: Cybadyne
Publisher: Crash
Players: 1
_________________________
*
Cover game free with ’Crash’ magazine #96, in 1992.  It is a colourful Wizball/Cauldron platform variant, originally produced in 1989 but unreleased until this point.
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Headbangers Heaven
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1983
Developer: Jeff Minter
Publisher: Llamasoft
Players: 1
_________________________
*
Early Llamasoft title.  In his blog, Llamasoft chief and developer Jeff Minter describes the production thus:
This was a reworking of another popular game of the time, usually called “Moneybags”, in which you controlled a little guy at the bottom of the screen who had to walk to right hand edge of the screen, retrieve a bag of money (usually represented by a simple ASCII “$” character) and stash it at the left side of the screen. His journey was endangered by missiles that fell in a continuous rain from the sky. Shelters akin to the houses in Space Invaders afforded some protection from the rain of missiles, but these were continuously eroded, and eventually the guy would sustain a hit and lose a life. Simple stuff.
In “Headbanger’s Heaven” I modified the way it worked a bit. The missiles were replaced by a rain of hammers (cue another excuse to use my Pink Floyd hammers as a logo) and the little guy was named Chico, after a heavy-metal-fan friend of mine from University (the same one who had achieved such awesome mastery of Space Invaders). Chico still had to collect the money bags, but the twist was that, as a heavy metal fan, he actually enjoyed being hit on the head by the hammers (“headbanging”, you see). However in order to score properly the hammers had to hit him directly on the head – a blow to the body caused a loss of life as normal.
Correctly nutted hammers would cause Chico’s “pain meter” to rise, and the higher the meter, the more points he received for moneybags collected. If he sustained too much pain, however, he’d lose a life; the trick to scoring big points was to max out his pain meter and then look for an aspirin (the rain of hammers also helpfully contained the occasional aspirin pill). An aspirin to the head with a maxed-out pain meter granted the player a useful bonus, reset the pain meter and also rebuilt the protective barriers, allowing him to play on and build up the pain meter again for even more bonus points.

http://minotaurproject.co.uk/lshistory8.php
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34ED13A7
Heartbroken
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1989
Developer: The Shaw Brothers
Publisher: Atlantis Software Ltd
Players: 1
_________________________
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BCC7E803
Heartland
Alternative title: Kimera
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1986
Developer: Odin Computer Graphics Ltd
Publisher: Odin Computer Graphics Ltd
Players: 1
Programmer: Steve Wetherill, Colin Grunes, Keith Tinman
_________________________
*
Heartland's meta-referential plot involves a struggle between good and evil, as depicted in a book, the last six pages of which have become lost. As a result, you must dive into the game's world to complete the story, and ensure that evil doesn't win, by saving the white pages and destroying the black ones.

There are six levels, all with distinctly cutesy themes and colourful graphics. The level layouts are extremely complicated, and you have to make your way back to base after each one, before being transported onto the next one, all within a time limit. The levels are full of wizards who must be shot, as well as a small amount of character interaction.

Trivia:

The Spectrum version of the game reputedly crashes when the final page is collected, so you don't get to see an end sequence - to appreciate how ironic (and perhaps intentional) this is, re-read the description.


http://www.mobygames.com/game/zx-spectrum/heartland

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B9B3D8D8, B1ACF8F4
Heavy Metal
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1990
Developer: Probe Software Ltd
Publisher: US Gold Ltd
Players: 1
_________________________
*
This multi-genre military action game puts player in the seat of tactical commander of mechanized forces. Starting as Cadet, you'll raise your career from the rookie, when you should perform actions by yourself in different vehicles, to the ultimate elite, when you should act as a Tactical genius. 

There are three kinds of combat simulations:
MBT (main battle tank M1A1 Abrams), where in first-person view you should sit in tank's cockpit, command your gunner and driver, and eliminate surrounding enemies;

FAV (fast attack vehicle XR311), where in third-person view you should drive your vehicle in desert, shoot scattered obstacles and enemy helicopters, and avoid the bombs dropped from the skies ;

ADAT (air defense anti-tank M1132A), where in first-person view you should shoot air and ground enemies, surrounding your statical position.
Performing useful actions in each mode, you'll gain points, and gathering 5,000 points in each mode will give you a seat of Tactical Commander. Here you'll be able to continue your actions on the field, or perform some tactical moves using the map, which is very similar to the territory, including and surrounding Western Germany.


http://www.mobygames.com/game/zx-spectrum/heavy-metal

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87138F95
Heavy on the Magick
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic
Gametype: Undefined
Release Year: 1986
Developer: Carter Follis Software Associates
Publisher: Gargoyle Games
Players: 1
_________________________
*
With full graphics throughout, Heavy on the Magick aimed the standard adventure style at a wider audience. Axil the Able is stuck in Collodon's pile, and he must find a way out. At the start, the game will randomly generate his Skill, Stamina and Luck - you can regenerate these if you don't like the initial values. As you play your experience statistic will increase.

The graphics are created in memory before being copied onto the screen; this causes some pixellated areas, but there's a full examine option with some helpful hints as to the item's benefit/risk.

The lair is on many levels, and most rooms have multiple exits across the 8 compass directions. Vampires and Werewolves are among the many creatures which guard the corridors - you use magic to kill or freeze these, although some can be beaten back by possessing certain objects.


http://www.mobygames.com/game/zx-spectrum/heavy-on-the-magick

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1B54A9A4
Heist 2012
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1987
Developer: Lee Dowthwaite
Publisher: Firebird Software Ltd
Players: 1
_________________________
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28C9AA3F
Helichopper
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1985
Developer: Tony Beckwith
Publisher: Firebird Software Ltd
Players: 1
_________________________
*
Your people's clones are trapped behind an electric fence on each of the 23 levels of this action game. To rescue them you must pull up next to the fence and wait for them to cross, before placing them into one of the gaps on the left of the screen. The correct one to place the clone into cycles through in sequence. On each level a set number of these must be rescued.

The difficulty is that a swamp lies between the fence and the safety zone, and it is constantly spawning creatures who kill you on contact. You are armed with bombs with kill in a direct downward trajectory, so will be using the top area of the screen a lot. Although you can slot into one of the home-cells and wait for the sequence to cycle round, this runs the risk of becoming trapped in the section as the swamp-creatures encroach. The colour of the swamp things dictates the score but not the difficulty. On later levels there are static hazards on screen, as well as enemies firing at you.


http://www.mobygames.com/game/zx-spectrum/helichopper

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060AAE2E
Hellfire
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: Gavin Wade, Chris Edwards
Publisher: Melbourne House
Players: 1
_________________________
*
Hellfire takes you from the hills at the entrance of a sacred temple, past the minotaurs which guard its inner sanctum and through a complex adventure maze where you are continually hounded and your only weapon is a mace.
The game involves three distinct tasks each of which leads into the next. On the first level you must jump on to hills, avoiding boulders and the stony stare of Medusa. Once inside the temple you must use the trampoline to move nearer the top of the screen and dodge in between the pillars to avoid the minotaurs. Each pillar will transport you to a different level of the screen until you get the sequence correct and enter the door at the top of the temple into the labyrinth where the fireball thrower and the reptilian assassin await your arrival with glee.
The small degree of skill needed to complete the first level is sure to turn players off fairly quickly. If the early levels had been more difficult to complete its graphics and plot would have made it a candidate for a number one spot in the charts.

http://www.sincuser.f9.co.uk/037/sftwre.htm
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E9660B1D
Hellfire Attack
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboa
Genre: Action - Shooter
Gametype: Undefined
Release Year: 1989
Developer: Akaido Arcade Systems, Mark A. Jones
Publisher: Martech Games Ltd 
Players: 1
_________________________
*
Your SuperCobra assault helicopter is the most advanced of its kind, oozing with missiles and full of power, ready to blow everything in its path into the weeds. All it needs now is a capable pilot; hopefully you can fit the bill.

The action is spread over day and night levels, across different types of terrain. On each level you must destroy a set number of aircraft to move onto the next level - otherwise the level loops back to the start. Extra lives can be collected throughout, and your plane is armed with smart bombs to use when the action is especially hectic.


http://www.mobygames.com/game/zx-spectrum/hellfire-attack

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31D24E65, 3DA31EE0
Helter Skelter
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1991
Developer: David Leitch, David Whittaker
Publisher: Audiogenic Software Ltd
Players: 1 or 2 VS
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*
Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving targets within time limit to win the level. On the higher levels feature hazards and bonus items, and you can score some big points if you hit them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows which one you must bounce at next.


http://www.mobygames.com/game/zx-spectrum/helter-skelter

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0D0C39BF
Henry's Hoard
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Cursor and Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1985
Developer: Martyn Brown, Andy Bigos, John Broadhead
Publisher: Alternative Software Ltd
Players: 1
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*
Henry is a gnome who enjoys a reasonable life, but Henry is not a content gnome and feels he must achieve something. Motivated by greed, he's decided to go off to the Magic Castle to steal the Golden Hoard, a pile of treasure that is, logically enough, golden.

When Henry sets himself a task, it's usually an ambitious one, and this is no exception since the Magic Castle is guarded by lots of nasties with magical powers. Each section of the castle is represented within a screen and are fifty screens for Henry to make his way through.

To complete his quest, the gnome from home needs to visit every room and collect over two hundred magical items on his tourney. The nasties that hinder Henry include dastardly dwarves and not very nice elves; other baddies too foul to name also trot in and out the various caverns and sproing up and down from the ceiling.

The format of the game closely resembles the one originally used in Jet Set Willy: Henry can walk left and right and can jump. The main difference is Henry's gait his way of getting about is rather strange. Instead of the usual platform game type regular stroll, Henry staggers along as if he's been hitting too much of the Gnome Juice. The screens are all platform orientated with a number of baddies patrolling mindlessly along their predefined routes. They pay no attention to your presence on a screen, but they object to Henry very strongly if you are clumsy enough to guide the poor gnome into one of them, and bump him off. You are allowed five lives the Henries remaining jump up and down in a window at the bottom of the screen.

As an added bonus, entering some of the trickier screens returns a fresh complement of six bouncing Henries to the status bar along the lower bit of the screen. So keep the Henries bouncing and the pieces of Hoard flowing in and soon Henry will be a happy gnome.

Crash http://www.zxspectrumreviews.co.uk/Review.aspx?rid=6032&gid=2486
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B3F5E598
Herbert's Dummy Run
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1985
Developer: Mikro-Gen Ltd
Publisher: Mikro-Gen Ltd
Players: 1
Programmer: David Perry
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*
Now you should all remember Herbert. He’s the little chap from the Week family whose ineptitude became world renowned in Everyone’s a Wally. In this game Herbert has become separated from his Mum and Dad during a visit to the local department store. It is up to you, the player to guide him back to his parents who are waiting for him in the ‘LOST AND FOUND’ department.

The game begins with Herbert in the toy department at 1 pm: the store closes at 5.30 and you have four and a half hours to reunite Herbert with his parentals, since the game is played in real time. In both style and presentation Herbert’s Dummy Run is similar to Everyone’s a Wally, which is not surprising as it’s the third game in the Wally trilogy! Dummy Run is a graphical adventure game that calls for a high degree of arcade skill as well as a degree of lateral thinking. The opening screen is typical of the game: Herbert finds himself standing on a box in the toy department; you notice at the top of the screen a series of shelves loaded with a wide variety of toys. How can Herbert reach up there? Well of course the box he’s standing on is a Jack-in-the-box, and when the key has been fetched the spring action will propel him up onto the shelf.

As with the other Wally games, many of the screens take the form of well known arcade games. One screen can only be solved by dismantling a wall, ‘Breakout’ style — if you manage this the resultant pat on the head is well deserved.

The game would be too easy if you could pick up and carry every object that you came across. Only being able to carry two objects at a time forces you to do a little forward thinking. At the top of the screen you are reminded of what objects are in your possession — the one that you have had for the longest is automatically exchanged for another ‘collectable’ piece as you walk past it. As you explore the store looking for the ways and means to solve the game you are under constant pressure from a wide variety of mobile ‘thingies’. You have three lives and when you come into contact with some of the nasties your energy, shown by a large tear that fills up, will be reduced until you escape the meanies, or lose that life. A few mobiles kill immediately on contact so you will have to learn to identify them quickly. You are able to reverse the drain on your energy by eating the sweets found scattered around the store.

For his efforts, Herbert is rewarded with his favourite jelly babies, and the closer he is to finding his parents the more he will get. All told the game extends for over twenty-five screens, but don’t expect Herbert to get fat on jelly babies too soon!


Review – Crash 18, July 1985 (Scores 90%) - http://www.crashonline.org.uk/18/dummy_run.htm
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A9F464FD
Hercules
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Platformer
Gametype: Licensed
Release Year: 1986
Developer: Quantum Productions
Publisher: Alpha-Omega Software
Players: 1 or 2 Alternating
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*
The 16-bit box calls this The Ultimate Challenge and theyre not kidding; this flick-screen platform game is one of the toughest youll come across. In the 8-bit versions Hercules has some titanic tasks to complete, whilst in the 16-bit versions his daughter Yolanda has been cursed and can only free herself by completing the same tasks.

Unusually, the games dozens of screens are given in a random order, with a different one after you lose each life. You have no weapon with which to harm the various creatures that lurk within. The pace of the enemies is quite hectic, but the real unique feature is that you must keep moving  each platform is set on fire a few seconds after you first touch it. 

http://www.mobygames.com/game/zx-spectrum/hercules

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58B28530
Hercules : Slayer of the Damned
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Beat 'em Up
Gametype: Undefined
Release Year: 1988
Developer: Cygnus Software
Publisher: Gremlin Graphics Software Ltd
Players: 1
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*
In this beat 'em up game you control Hercules, the illegitimate son of Zeus and the mortal woman Alcmene. Hera, Zeus' wife, therefore hates Hercules and made him kill his two children. The King of Argos gives him 12 labours that he has to fulfill.

These twelve labours are symbolized by icons that appear occasionally on the screen. You have to collect these labours while fighting off skeletons that carry swords. The fights take place in ancient Greek temples amongst other places. If you hit a labour it will put into an urn but a spider tries to steal the labours from you. Kill it with a well placed blow. If all twelve labours have been collected he must face the the end boss of the game, the mighty Minotaur.


http://www.mobygames.com/game/zx-spectrum/hercules-slayer-of-the-damned

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76FAEC29
Hero Quest
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Adventure - Role Playing Game - Isometric
Gametype: Licensed
Release Year: 1991
Developer: Games Workshop
Publisher: Gremlin Graphics Software Ltd
Players: 1
Programmer: Nicholas Kimberley, James Wilson, Kev Batesman, Barry Leitch
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The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board.

Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.

Trivia:

This game itself was the board game that caused Sierra to change the name of their 'Hero's Quest' series to 'Quest for Glory'.

"The major difference between the PC and other versions is that the PC has the first expansion pack, "Return of the Witch Lord", built in, giving you an extra ten quests to complete."


http://www.mobygames.com/game/zx-spectrum/heroquest
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TAPE
Hero Quest: Return of the Witch Lord
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Role Playing Game - Isometric
Gametype: Undefined
Release Year: 1991
Developer: Gremlin Graphics Software Ltd
Publisher: Gremlin Graphics Software Ltd
Players: 1
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*
A Hero Quest expansion pack with a set of new quests (adapted from a similar expansion to the original board game). This time the quests follow an ongoing storyline. The Witch Lord is back, and the heroes enter the ruined city Kalos to find and defeat him. Return of the Witch Lord plays similarly to the original game, but as the manual warns, is more difficult.

For the DOS version of the game, the expansion pack was only available through the Hero Quest + Hero Quest: Return of the Witch Lord bundle.


http://www.mobygames.com/game/zx-spectrum/hero-quest-return-of-the-witch-lord

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2F441836
Heroes of Karn, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard 
Genre: Adventure - Graphic - Text
Gametype: Undefined
Release Year: 1984
Developer: David M. Banner, Terry Greer
Publisher: Interceptor Software
Players: 1
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A long time ago, before the rise of the empire of Karn, evil creatures attacked the lands of Beren, the last of the Mountain Kings. Only four men, who would become known as the four heroes of Karn, survived the massacre and managed to flee. However, they were soon caught and put under a spell. The player takes on the role of the legendary Stranger from "a land where men can fly and machines can think", and must rescue the four heroes and retrieve the treasures of the realm.

Heroes of Karn is an Interactive Fiction game with graphics and more unusually, music. You can type in commands to manipulate objects, solve puzzles or attack enemies. While it is not possible to have conversations with NPCs, you can give them orders to do certain tasks.

http://www.mobygames.com/game/zx-spectrum/heroes-of-karn

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A423A1D9
Heroes of the Lance
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboa
Genre: Adventure - Role Playing Game
Gametype: Undefined
Release Year: 1988
Developer: Adventuresoft UK Ltd
Publisher: US Gold Ltd
Players: 1
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*
Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal.

The gameplay consists of horizontal fighting with a maze like map using doors to change the view. The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time. Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives.

One of the AD&D games that takes a break from the usual RPG style.

Trivia:

The game box's cover features a painting by artist Jeff Easley, also used as the front cover to Richard A. Knaak's 1988 Dragonlance novel "The Legend of Huma".

The title screen is an adaptation of a painting by Clyde Caldwell, earlier the cover to Tracy Hickman's 1984 RPG module "Dragons of Despair".


http://www.mobygames.com/game/zx-spectrum/heroes-of-the-lance
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C5387757
Hideous
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Maze
Gametype: Undefined
Release Year: 1992
Developer: Gareth Baker
Publisher: Alternative Software Ltd
Players: 1
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*
Hideous is the tale of one man on a mission to save the world from nasty radioactive mutations. These beings weren't always horribly disfigured, it was mankind that made these once peaceful beings into a destructive, man-hating race. Y'see, all those clever-clog scientists thought they could solve the world's fuel problem by developing a new kind of radiation. But these top scientists aren't as intelligent as they like to think and, instead of coming up with a mild form of radiation that could soften carrots at five hundred yards, they invented a wholly new kind of power. Delta Radiation was so strong that it burst through the feeble walls of the reactor and started to seep into the ground. (Obviously my friend wasn't around to check the casings!) Soon, instead of ants and worms and things, people were finding what looked like B-movie escapees in their rose beds. (The roses themselves were unaffected.) 
    
Nuclear power? Nein danke!
Not content with ruining carefully planned gardens from Eastbourne to Whitby, these creatures decided that they had to lay waste to earth and the entire human race. Their first step was to take over the underground nuclear complex which you have to infiltrate. To save the world you're going to have to find some lumps of lead and place them in the reactor - thus making it safe. In time, the prehistoric-like worms will return to their natural shape and size and the rose beds of Purley will bloom once more. 
    On loading up Hideous the first remark you make will probably be, "They don't look very hideous." Why? Because they don't. Hideous mutated things have loads of teeth and eyes, their skin is oddly coloured and often peeling. One thing they do not look like is mini-spaceships. The graphics, and the gameplay, remind me of all those maze-type games that we've had on our covertapes from time to time. (Klimax is the one that springs immediately to mind.) 
    Theoretically, the gameplay is disarmingly simple. Wander round rooms avoiding, or shooting, mutants, find the lead, take it to the reactor, save the world. As is usually the case, in practice it's a lot more difficult. There are four levels and 30 screens to each level. As you can see from the map of the first level, that's quite a lot of wandering. The mutants get braver and braver as time goes on, by Level Three they actually start firing back at you. Ants alive! Have they no respect for human sanctity. Well no, they're cold-blooded y'see. As well as shooting aliens, refuelling and getting all that lead you'll also have to find your way around. This is the tricky bit as lots of rooms are blocked off by strange lasers or blocks that you can't move. There are ways around this, like using the smart bombs, but you could be placing yourself in danger. 
    Unfortunately, there isn't really enough to Hideous, and what there is is a tad dated. There's nothing horribly wrong about this game, nothing to make you throw the whole thing aside. On the other hand there's nothing brilliant either, nothing to make you sit in front of the Speccy 'til dawn. Hideous is fun while it lasts, but that's simply not long enough.

http://www.ysrnry.co.uk/articles/hideous.htm

Author Gareth Baker recalls "Alternative Software bought both the Amstrad and Spectrum completed games from me and released the Amstrad version under my name (and possibly the Spectrum too). They then apparently lost the Masters and contacted me to re-master both games, at which point I enterprisingly asked them for a small extra payment (they had after all bought what was originally my first game for next to nothing) and heard nothing from them. The game then resurfaced annoyingly with no mention of myself and was re-released with what looks like a tweak of the original code and claims to be the work of Keith A. Goodyer."

http://www.worldofspectrum.org/infoseekid.cgi?id=0002312
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C5B8EF33
High Frontier
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Strategy
Gametype: Undefined
Release Year: 1987
Developer: Software Studios, Focus Creative Enterprises Ltd 
Publisher: Activision Inc
Players: 1
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When High Frontier was created, America was investing heavily in the original 'Star Wars' SDI, to fend off a feared Soviet missile attack. Your job in this strategy game is to oversee its development.

The game is played via an icon control system, with a common set of icons and information panels are displayed around these screens. There are six distinct screens used to make the decisions, plus the ability to track existing satellites and keep track of active Soviet attacks.

The Research & Development screen is the first port of call. It is split into six components, to which you must assign money and staff. The President will give the order to arm or disarm your units (including the activation code). Once you have working SDIs and the permission codes, you can launch them using the Shield screen.

Espionage and Reconnaissance cameras are located to keep track of enemy development, although these figures are not always precise. The Threats screen lets you keep track of enemy resources and moods. The World screen effectively moves the game forward in time.

http://www.mobygames.com/game/zx-spectrum/high-frontier

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0461A6B8
High Steel
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1989
Developer: Intelligent Design Ltd
Publisher: Alternative Software Ltd
Players: 1
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*
Well it was an original idea at least, but I'm afraid this follow up to Screen 7's spiffy (and rather massive) watery shoot 'em up Jaws is a bit of a let down. Don your hob-nailed boots, push out your beer belly, tone up your builder's bottom and I'll tell you why. 

Imagine a platform game in which you have to build your own platforms! Well, here it is. High Steel is a monochrome, multi-level and massively tedious building bricks kind of game. You play one of the construction industry's highest qualified skyscraper builders. And your aim is to complete the building of a multi-level skyscraper. But building floors is a tricky old business - not just a case of bolting together a couple of RSJs! And to make matters worse, the building site on which you're working is infested with horrible little critters like gremlins, crawlers and spitters, as well as falling bricks and banana skins - all of which conspire to make your job as hard as possible. To cap it all off, the contractors have given you a time limit in which to complete the job. So you better get cracking - it'll be more than your job's worth if you don't. 

A crane delivers the girders and bricks you need to build your skyscraper, and it does so at varying rates. It begins quite slowly, but from the second level onwards speeds up. Your aim is to move the building materials around (using the up, down, left, right, fire, pick up, drop control system), erect a row of girders standing in a line and then link the tops of them together by scrambling up and placing a brick on each. There - you've linked a row of them together and completed a floor! Now what? Oh dear, more of the same. 

I'll admit, Level One wasn't too bad. I managed to work out quite quickly that I needed to erect girders and lock them together with five bricks. But Level Two was murder! The aim there was to build two storeys with five bricks on top. (At least, I think that's what the aim was - working out just what you have to build by trial and error, going methodically through every possible permutation of bricks and girders, just about sums up the whacky high jinxes of this game!) Anyway, assuming I guessed the task correctly, the simplest way to do it would be to complete one storey and then carry the girders up to its top and complete the next one. But I found I couldn't. It was impossible to carry one girder up to the top of another. 

Okay, I thought. I'll wait until the crane drops the girders handy-dandily on top the level I've just built, then construct the next floor. So I waited and waited, only to find the crane dropped the bricks and girders everywhere but where I wanted them! I was tearing my hair out before I sussed it. 

The only way to complete the level was to erect girders along the whole length of the screen and lock them together! (How are you supposed to get into the building then? Pedantic Ed) Well, you probably can't. But anyway, then and only then, would the crane drop the girders on the top level. Aaargh! Even when I'd sussed it, actually managing to do it took ages. The crane kept dropping bricks just where I wanted to place my last two girders, and each time I managed to shift them and was just about to plonk a girder in their place... the crane delivered another brick there! Double aaargh! 

The other elements of the game - the gremlins and bricks that drop on your head and stun you, the mothers and crawlers that are fatal to the touch (but can be killed by being hurled at with a spanner), the spitters that gob acid at you, and the banana skins that slip you up - are but further irritations. When you get stunned, it seems like ages before you can get going again, and even though you can see the bricks and gremlins just about to drop, you can't move fast enough to get out of their way. Double triple aargh! 

The graphics are nice, but given the non-scrolling and blocky nature of the game more colour could have been used. All in all then, although the idea behind High Steel is certainly original, I'm afraid the end result is simply tedious and frustrating. Not for those who want to keep their sanity. 

http://www.ysrnry.co.uk/articles/highsteel.htm
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8B55C38E
Highlander
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1986
Developer: Canvas
Publisher: Ocean Software Ltd 
Players: 1 or 2 CO-OP
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The 1986 cult film Highlander is the basis of this adaptation, which reduces the film to its swordfighting scenes. Taking the role of the immortal Highlander Connor MacLeod, the player has to win three consecutive battles against increasingly skilled opponents: MacLeod's teacher Ramirez, a character named Fizir, and finally the mighty Kurgan, the main antagonist of the movie.

A battle is won by depleting the enemy of his energy. Energy is lost by being hit, or by attempting an attack that is blocked by the enemy. To win, a combination of attacking and parrying moves is necessary, of which several are available depending on the character's stance (standing or crouched) and the direction the joystick is pushed.

Two players can engage in a duel in two-player mode.

http://www.mobygames.com/game/zx-spectrum/highlander

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7946EEC7
Highway Encounter
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1985
Developer: Vortex Software
Publisher: Vortex Software
Players: 1
Programmer: Costa Panayi
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In this isometric 3D action-strategy game, the player uses a Vorton droid to push a bomb to the end of the highway into an alien base. There are 30 screens, most of them filled with hazards trying to block (like barrels) or destroy (mines and aliens) your bomb. 

The perspective and guidance concept are not the game's only original features; there are 4 more bombs with you, representing your extra lives - pushing you forward on your mission. If these other Vortons are destroyed, one of your extra lives is lost without the player being able to use it.

http://www.mobygames.com/game/zx-spectrum/highway-encounter

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34680B8C
Hijack
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redifineable Keys
Genre: Adventure - Graphic
Gametype: Licensed
Release Year: 1986
Developer: Paradise Software
Publisher: Electric Dreams Software
Players: 1
Programmer: David Shea, Mark Eyles, Nigel Brownjohn
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*
You are the head of the US Governments Hijack Division, and you are called into action when a group of terrorists hijack a vehicle. You have three potential ways to foil them  get enough money to bribe them, use political influence to over-rule them, or bring in military force. To achieve any of these tasks, you will need to work with the President, FBI and CIA agents, Military and Political Advisers, and other staff including the Secretary to keep you in contact with them. You have a time limit, which the President can attempt to extend with the hijackers if you request this.

You control your characters left-right movement through the buildings directly, including entering lifts to switch rooms, but moving the controller up or down moves a cursor along rows of icons at the top and bottom of the screen. The screen also has graphs to indicate your current political, military and financial situations.

Most important of these are the chances to interact with other staff members, provided they are in the room. There are at least two requests you can make to each of them  The President can be asked for more support, an FBI Agent can question staff to ensure that there is no inside information. CIA Agents can give information about the hijackers, with 3 levels of detail, the more advanced ones taking longer. Press releases must be issued to ensure good publicity (and thus keep the President on your side) and funds raised to help with a financial solution.

Your final target is to go to the scene of the hijack and negotiate with the terrorists. You can bring your key advisers with you, to increase the chance of a correct outcome. 


http://www.mobygames.com/game/zx-spectrum/hijack

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8AFA17AB
Hit Squad, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Binary Dynamics
Publisher: Code Masters Ltd
Players: 1
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A6752819
Hive
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Maze
Gametype: Undefined
Release Year: 1986
Developer: Torus
Publisher: Kevin Wallace
Players: 1
_________________________
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DBE6CC88
Hobbit Version I, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Graphic - Text
Gametype: Licensed
Release Year: 1982
Developer: Beam Software
Publisher: Melbourne House
Players: 1
Licensed from: J.R.R. Tolkien
Programmer: Philip Mitchell, Veronika Megler
_________________________
*
Relive Tolkien's The Hobbit as Bilbo Baggins. A piece of Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin.

The implementation is rich enough that you can play entirely without pictures if you wish. Also, gameplay happens in realtime, uncommon for interactive fiction.

Trivia:

The original releases of The Hobbit also included Tolkien's full novel as an added bonus.

There is a very famous bug, that you can put yourself inside the chest, close the lid and still walk around in the game and look at things

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10231C84
Hobbit Version II, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Graphic - Text
Gametype: Licensed
Release Year: 1982
Developer: Beam Software
Publisher: Melbourne House
Players: 1
Licensed from: J.R.R. Tolkien
Programmer: Philip Mitchell, Veronika Megler
_________________________
*
Relive Tolkien's The Hobbit as Bilbo Baggins. A piece of Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin.

The implementation is rich enough that you can play entirely without pictures if you wish. Also, gameplay happens in realtime, uncommon for interactive fiction.

Trivia:

The original releases of The Hobbit also included Tolkien's full novel as an added bonus.

There is a very famous bug, that you can put yourself inside the chest, close the lid and still walk around in the game and look at things

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244DF5E4
Hobgoblin
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1991
Developer: Pantheon Software
Publisher: Atlantis Software Ltd
Players: 1
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D64BF85E
Hocus Focus
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Maze
Gametype: Undefined
Release Year: 1986
Developer: Binary Design Ltd
Publisher: Quicksilva Ltd
Players: 1
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F17D740
Hollywood Poker
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Card Game - Poker - Pr0n
Gametype: Undefined
Release Year: 1987
Developer: Holger Ahrens, Martin Severn
Publisher: Diamond Software
Players: 1
_________________________
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This strip poker game features 4 women (including a former Miss Germany), each consisting of 5 scanned photos. The game is accompanied by an intro and outro tune.

http://www.mobygames.com/game/zx-spectrum/hollywood-poker

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5589779C
Hong Kong Phooey
Alternative title: Hong Kong Phooey - No1 Super Guy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor and Keyboard
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1990
Developer: PAL Developments Ltd
Publisher: Hi-Tec Software Ltd
Players: 1
_________________________
*
A very straightforward adventure platform game where you play as Hong Kong Phooey himself to help fight crime. In this game Baron Von Bankjob has escaped from jail and it is up to Hong Kong Phooey to find him. The game starts off with the trademark scene of Hong Kong Phooey jumping out of his file cabinet as seen on the animated TV show. From there on you must maneuver yourself through each of the levels full of obstacles like the Baron's thugs, collapsing platforms, conveyor belts, oil and acid patches. Hong Kong Phooeys health is displayed via the "Hong Kong Phooey Book of Kung Fu" meter located on the bottom left of the screen. Collect drinks to help replenish your health, unlock doors and activate switches to help advance further into the level to find Baron Von Bankjob and bring him to justice.

http://www.mobygames.com/game/zx-spectrum/hong-kong-phooey-no1-super-guy
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736E249A
Hopper Copper
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Action - Side-Scrolling
Gametype: Undefined
Release Year: 1988
Developer: Prune Software
Publisher: Silverbird Software Ltd
Players: 1
_________________________
*
*

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620BA84C
Hopping Mad
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Side-Scrolling
Gametype: Undefined
Release Year: 1988
Developer: Neil Latarche, Elizabeth Latarche
Publisher: Elite Systems Ltd
Players: 1
_________________________
*
The player controls four bouncing balls that must make their way through twelve environments ranging from park to desert and beach to undersea world, collecting up to ten balloons in each. Each one of the balls must deal with several hazards, by jumping over them or crushing them. Collision with any of these will cause a ball to burst. 

The player can speed up or slow down the balls, or control their height, to make it easy to avoid these hazards. If all four balls have been punctured, the player loses a life. Once all ten balloons have been collected, the player is transported to the next environment, and when they have managed to get through all twelve environments, the player is transported back to the first environment.

http://www.mobygames.com/game/zx-spectrum/hoppin-mad

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B3095ABE
Horace & the Spiders
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1983
Developer: Psion Software Ltd
Publisher: Sinclair Research Ltd
Players: 1
_________________________
*
A short platformer with three stages. First Horace must jump over spiders while running forward. The next stage is reached by jumping up to a hill. Second stage involves Horace trying to cross over a ravine using the threads weaved by the spiders above. Horace must time his jumps from thread to thread and avoid being reeled in by the nasty spiders. In the last stage Horace must stomp out holes in the spider-web so that the arachnids will come and try to repair it. That is when they are vulnerable and Horace can try to kill them by stomping them to death.

http://www.worldofspectrum.org/infoseekid.cgi?id=0002350

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ED277619
Horace Goes Skiing
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Sports - Skiing
Gametype: Licensed
Release Year: 1982
Developer: Psion Software Ltd
Publisher: Sinclair Research Ltd
Players: 1
Programmer: William Tang
_________________________
*
A more accurate title for this would be "Horace Goes Skiing, but only if he can brave a Frogger clone first", as you start the game by having to reach the ski shop to get skis, and then get back across to reach the slopes. The road is full of cars and bikes, contact with each of which costs $10 in ambulance fees out of your starting $40, and the skis themselves cost $10.

The actual skiing section has a pseudo-3D view, similar to a roving camera mounted above the course. Your task is to cut between the red and blue sets of flags, without hitting any of the trees on the course. Light contact with these will allow you to carry on; heavy contact breaks your skis and sends you back to the first section of the game (which you also return to after completing each of the courses).

http://www.mobygames.com/game/zx-spectrum/horace-goes-skiing

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0FE44333
Horace in the Mystic Woods
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Platformer
Gametype: Undefined
Release Year: 2010
Developer: Bob Smith, Mister Beep 
Publisher: Bob Smith
Players: 1
_________________________
*
*

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3D68BBDA, 171B72B5
Hostages
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable Keys
Genre: Action
Gametype: Licensed
Release Year: 1990
Developer: New Frontier
Publisher: Infogrames
Players: 1
Programmer: Zydro, McAlby, Fustor
_________________________
*
Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.

Trivia:

Nearly all versions of this game have cover art and also other artwork showing a very specific unit shoulder patch on the shoulder of each counter-terrorist operative. The specific unit patch is very distinctive -- it corresponds exactly to the French National Police counter-terrorist unit, Group d'Intervention de la Gendarmerie Nationale. 

Also, the operatives are shown using ropes to descend walls and smash through windows --- the same approach that was used when the SAS rescued those who were taken captive in the British Embassy near Princess Gate. And the helicopter being used in the game is the type called the "Little Bird," the same type that was used when the American hostage Kurt Muse was rescued from prison during the invasion of Panama.

Alcatraz from Infogrames is the sequel to this game.


http://www.mobygames.com/game/zx-spectrum/hostage-rescue-mission
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D1A613D5
Hot Rod
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Racing - Side-Scrolling - Vertical
Gametype: Undefined
Release Year: 1990
Developer: Walking Circles
Publisher: Activision Inc
Players: 1 or 2 VS
_________________________
*
Hot Rod is a top-view racing game influenced by Super Sprint, in which three miniature cars race to complete a race as quickly as possible, by rotating, accelerating and braking at the right moments. You start with limited fuel, but more can be collected as you cover the track. Hitting hazards can cause your car to explode, thus costing time as it is replaced.

Unusually the racetracks are linear rather than lap-based, so each round involves covering a section of track once. After each race, you can purchase upgrades at the shop, depending on how much money you earned in the previous race.

Only part of the circuit is shown at a time, and this scrolls following the leader. If you fail to keep up with this, your car is moved forward on the track, with a penalty fuel deduction. This is slightly similar to the system later used in head-to-head games of Micro Machines, and is especially punishing while you are on roads travelling horizontally and the leading CPU car is travelling vertically, as it makes the margin for error much smaller. 

http://www.mobygames.com/game/zx-spectrum/hot-rod

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46E7C1AC
Hotshot
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Maxwell Technology Ltd
Publisher: Addictive Games Ltd
Players: 1 or 2 VS
_________________________
*
A simple two-player game released to much marketing fanfare, Hotshot places you and another player (either another person or an AI robot) in an arena split down the middle into two save for a hole about half the screen's height for the ball to travel through, with a series of bricks on each side to destroy.

The aim of the game is to destroy your own bricks before your opponent can destroy his. This is achieved by catching the small by pointing your suction device at it and holding fire, and then releasing in the needed by letting go of the button. This is easier said than done, as the ball neither moves in a straight line or according to the natural rules of.gravity.

Should either player be hit with the ball and not catch it properly, they will be knocked down and possession of the ball is passed to the other player.

http://www.mobygames.com/game/zx-spectrum/hotshot

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100BCFB0
House of the Living Dead
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor and Keyboard
Genre: Action - Maze
Gametype: Undefined
Release Year: 1983
Developer: Tony Barber
Publisher: Phipps Associates
Players: 1
_________________________
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70CE7925, 6299E0CA
House on the Tor, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text - Graphic
Gametype: Undefined
Release Year: 1990
Developer: Alan Davis
Publisher: Zenobi Software
Players: 1
_________________________
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7460DA43
How to be a Complete Bastard
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Adventure - Graphic
Gametype: Undefined
Release Year: 1987
Developer: Sentient Software Ltd
Publisher: Virgin Games Ltd
Players: 1
_________________________
*
This game is based around cult alternative comedian Ade Edmondsons book of the same name. Having gate-crashed a party full of sophisticated well-behaved types, you must do everything you can to be seen as hateful, yobbish and immature  a Complete Bastard.

The house has several rooms, each of which are filled with objects which are of use, as well as unlimited supplies of food, alcohol and coffee, which control how drunk you are at a time  some awful actions force you to be sober, others force you to be drunk. The game also displays whether you need the toilet (or, more accurately, any part of the house that would cause offence), whether you need to fart, and how strong-smelling these are.

The rooms can all be viewed from multiple angles, and 2 can be viewed at a time through a split-screen view.

To win, you need to prove to all 16 party guest that you are a complete bastard. 

Trivia:

If you open the umbrella inside, you are told its bad luck... then your character turns into an oven and you spend the rest of the game driving the oven around!!


http://www.mobygames.com/game/zx-spectrum/how-to-be-a-complete-bastard


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D780B428
How to be a Hero
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Action - Shooter - Top Down
Gametype: Undefined
Release Year: 1987
Developer: Xcel
Publisher: Mastertronic Added Dimension
Players: 1
_________________________
*
This Gauntlet-inspired arcade adventure has three separate challenges, each of which can be loaded from the main screen. All are viewed from above, and involve shooting enemies (contact with whom drains your energy). Your health is represented by gradually-withering pineapples, which are recharged by eating food.

The first is set in Egypt - you are locked inside a treasure-packed temple, and must escape through seven locked doors, each of which has its own key. The second sees you on a doomed spaceship, needing to collect security passes and circuit board pieces. The third is in a city full of mutants - escape passages are locked and a crucial document is in 24 pieces.

The minimum target of escaping involves collecting keys - note that each barrier has only one way of being opened. To be a true hero, you must collect the sets of 24 treasure pieces/circuit board pieces/torn document pieces within the levels.

http://www.mobygames.com/game/zx-spectrum/how-to-be-a-hero

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6F09351C
Howard the Duck
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Software Studios
Publisher: Activision Inc
Players: 1
_________________________
*
Your two best friends Phil and Beverly have been captured by a dark overlord! He is keeping them captive in an active volcano, and you need to rescue them. As Howard the Duck, master of Quack Fu, you need to make your way through the maze-like landscapes, and jump or fight the many obstacles blocking the path using kicks and punches. Water must be navigated around, because this 'superhero' duck can't swim. Or fly without the parachute you regularly use.

Quicksand, enemy mutants and more will all get in your way before you can finally parachute into the volcano and defeat the dark overlord! Howard the Duck is based on 'Escape From Volcano island', a cartoon featuring Howard, but was released to tie in with the movie of the same name.

http://www.mobygames.com/game/zx-spectrum/howard-the-duck

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F4019736
Hudson Hawk
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Action - Platform - Movie adaptation
Gametype: Licensed
Release Year: 1991
Developer: Special FX Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: James Bagley, Charles Davies, Ivan Davies, Keith Tinman
_________________________
*
Hudson Hawk, a cat burglar, has a mission: steal three of Da Vinci's works of art, which include a rocking horse known as "The Sforza", his sketchbook that he called "The Codex", and a precious crystal. The mission will take him through a mansion, castles, rooftops, subways, and the Vatican. Of course, getting all these items will not be as easy as it sounds. Not only does Hawk face security guards, guard dogs, and others, but he must also avoid setting off alarms. To help him, Hawk can either punch enemies, or throw a ball at them. 

http://www.mobygames.com/game/zx-spectrum/hudson-hawk

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FCE7CF24
Human Killing Machine
Alternative title: HKM
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Beat 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Tiertex Ltd
Publisher: US Gold Ltd
Players: 1
_________________________
*
In today's moral climate, it seems that almost everyone is living by the rule 'kill or be killed'. Some people are taking the idea to extremes, plunging into danger just to prove that they are really tough and a lot stupider than the rest. 

In this game, players control Kwon, dubbed the Human Killing Machine. He has vowed to demonstrate the power of his homeland; and does this by battling a series of opponents in several countries such as Moscow, Amsterdam, and Barcelona. HKM uses the term 'knockdown' for players who defeat their current opponent. Three knockdowns are needed for the player to move onto the next opponent.

Bonus points are awarded for the remaining energy Kwon has when he has successfully defeated his opponent. The player has five lives, and if all of them are used up, the game is over.


http://www.mobygames.com/game/zx-spectrum/human-killing-machine
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CC8B9351
Humphrey
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston, Cursor, Redefineable keys
Genre: Action
Gametype: Licensed
Release Year: 1988
Developer: Made in Spain
Publisher: Zigurat Software
Players: 1
Programmer: Jorge Granados Martinez
_________________________
*
Everything began after the opening of the last film of our attractive protagonist. When finalizing the projection, everybody was pending of the exit of Humphrey and when this one appeared, well, that seemed uncontrollable.

All fans jumped on his back and began to embrace, to kiss, to clear the clothes to him... just a little bit and had been the first film actor attacked in public.

Humphrey finished in hospital with all kind of contusions and a nervous crisis that him left postrated in the bed during several months. When he recovered, he changed of house with the intention to obtain some privacy and to avoid that they took place more incidents like the one than took to the hospital.

But it seems that our friend was nothing lucky. The decorator had painted all the rooms with different colors that Humphrey had chosen and that caused certain alteration in his deranged nervous system.

http://www.mobygames.com/game/zx-spectrum/humphrey

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3FD8F859
Hunchback
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1984
Developer: Century Electronics Ltd
Publisher: Ocean Software Ltd
Players: 1
_________________________
*
As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches to licensed material once they'd gotten their mitts on it, which is how you explain following up not one but two run-and-jump platform games with a text adventure game -- the change in approach a breath of fresh air and, perhaps, a response to critics suggesting that rehashing the same old thing is getting tired and stale.

Many arcade games of the period would have a hard time with the transition, lacking enough of a skeleton of plot to flesh out with characters and events, but the Hunchback franchise has always enjoyed descent from one of the greatest works of French fiction (not incidentally long since in the public domain, hence ripe for free squeezing), Victor Hugo's Notre-Dame de Paris... even if it hadn't made terribly extensive use of its heritage up to this title.

You are still Quasimodo, deformed ward of the Church, and you still quest for the favour and well-being of gypsy Esperalda, but for once you don't do so by jumping over pits and ducking under arrows (and, uh, participating in organised sporting events)! Instead, you navigate sites in, around and under Paris, including the Cathedral of Notre Dame, collecting inventory items to use to solve puzzles and overcome minions of the Bishop and Cardinal -- foes who no longer cause you to lose a life at the merest contact.

The narrative does sustain a bit of garbling along the way in the transition from high literature to action arcade game and back to crypto-literary interactive fiction, but they take what they've learned about design along the way and present things clearly, possessions and companions continually visually indicated above a baroque text input/output field. The interface is as intuitive as those of the prior games in the franchise, despite the enormous gulf between their respective styles of gameplay. Now you can give your twitchy fingers a rest and let your brain take over for a while.


http://www.mobygames.com/game/zx-spectrum/hunchback-the-adventure

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62DAF0A8, 17DCB5E3, 6F54B350, C1C8DF4A
Hunchback - The Adventure
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Adventure - Text - Graphic
Gametype: Undefined
Release Year: 1986
Developer: Ian Weatherburn, Simon Butler, Fred Gray
Publisher: Ocean Software Ltd
Players: 1
_________________________
*
As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches to licensed material once they'd gotten their mitts on it, which is how you explain following up not one but two run-and-jump platform games with a text adventure game -- the change in approach a breath of fresh air and, perhaps, a response to critics suggesting that rehashing the same old thing is getting tired and stale.

Many arcade games of the period would have a hard time with the transition, lacking enough of a skeleton of plot to flesh out with characters and events, but the Hunchback franchise has always enjoyed descent from one of the greatest works of French fiction (not incidentally long since in the public domain, hence ripe for free squeezing), Victor Hugo's Notre-Dame de Paris... even if it hadn't made terribly extensive use of its heritage up to this title.

You are still Quasimodo, deformed ward of the Church, and you still quest for the favour and well-being of gypsy Esperalda, but for once you don't do so by jumping over pits and ducking under arrows (and, uh, participating in organised sporting events)! Instead, you navigate sites in, around and under Paris, including the Cathedral of Notre Dame, collecting inventory items to use to solve puzzles and overcome minions of the Bishop and Cardinal -- foes who no longer cause you to lose a life at the merest contact.

The narrative does sustain a bit of garbling along the way in the transition from high literature to action arcade game and back to crypto-literary interactive fiction, but they take what they've learned about design along the way and present things clearly, possessions and companions continually visually indicated above a baroque text input/output field. The interface is as intuitive as those of the prior games in the franchise, despite the enormous gulf between their respective styles of gameplay. Now you can give your twitchy fingers a rest and let your brain take over for a while.


http://www.mobygames.com/game/zx-spectrum/hunchback-the-adventure
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A46BFC19
Hunchback II: Quasimodo's Revenge 
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, R
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1984
Developer: Paul Owens, Mike Webb, F. David Thorpe
Publisher: Ocean Software Ltd
Players: 1
_________________________
*
The archetype of the Hunchback of Notre Dame really isn't terribly nuanced: he jumps around towers, ringing bells, rescuing Esmeralda and being generally physically unattractive. Here he does all of these things, in a more platform-oriented take than the original, clambering up dangling ropes as they rise and fall, avoiding environmental threats such as rabid bats, thrown hatchets and enormous grinding clockwork gears all in the pursuit of small bells strewn across each screen's platforms. Gathering all the bells permits you to advance higher up the tower, at the top of which the damsel in distress awaits your homely visage.

http://www.mobygames.com/game/zx-spectrum/hunchback-ii-quasimodos-revenge

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EEB32B33
Hundra
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1988
Developer: Zeus Software
Publisher: Dinamic Software
Players: 1
Programmer: Ricardo Puerto, Raul Lopez, Roman Hergueta, Javier Cubedo
_________________________
*
Jorund, king of the Vikings, and father of our protagonist, has fallen for the deceits of Loki, Viking God of the lie. This deceit had as consequence the confinement of Jorund in the kingdom of Lukx, from where nobody has ever returned.

Because of this deceit the Viking king has profaned the prohibited garden of the Norns. In there are found a great part of the treasure that the Gods keep jealous, as well as some of the nymphs more beautiful than ever a human eye has contemplated.

Before such attractiveness, Jorund fell for the deceit of Loki and profaned the garden. The wrath of the Gods fell on him and their punishment did not take long: they would border to him to perpetuity to the kingdom of Lukx, where their inhabitants would give good account of the bones of our protagonist.

But Hundra was not resigned to that her father died in that exile, and therefore, could not reach Valhalla, paradise of the viking warriors.

Decided to change the fate of her father, she went to the Viking Mount Olympus where she convinced the Gods that her father had been deceived. They admitted their mistake, and saw that the punishment had been excessive; but their decisions were irrevocable and there was no way to save Jorund from his terrible end. Hundra offered to go to the kingdom of Lukx, and gather three sacred gems, stolen a long time ago from the Gods, to rescue her father.


http://www.mobygames.com/game/zx-spectrum/hundra

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BB253260
Hungry Horace
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Maze
Gametype: Undefined
Release Year: 1982
Developer: Psion Software Ltd
Publisher: Sinclair Research Ltd
Players: 1
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*
This was one of the Spectrums earliest Pac-Man-influenced games, taking place on a quick succession of small levels. The level designs have a lot of complex corridors and side-lines, as well as at least one wrap-around section and one tunnel  the ghosts may well be waiting for you at the end of this. Each level features one power-pill to put to use, and an increasing number of enemies as you progress. Unlike most games of the style, after collecting all the dots you must progress through an exit at the right of the screen, so it might be worth planning your path through the dots so as to finish near this.

http://www.mobygames.com/game/zx-spectrum/hungry-horace

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B73B93D7
Hunt for Red October, The - Based on the Book
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Simulation - Submarine
Gametype: Undefined
Release Year: 1988
Developer: Oxford Digital Enterprises
Publisher: Grandslam Entertainments Ltd
Players: 1
_________________________
*
In this adaptation of Tom Clancy's popular novel, you play the part of Captain Marko Ramius attempting to defect to the US. Once into the Atlantic, you must rendezvous with the US Navy and fake the destruction of the Red October. Your crew is not aware of the defection -- but the Soviet Navy is, and will try to stop you at any cost.

Trivia:

Shortly after publishing the product "Argus Press Software" went bust and restarted as "Grand Slam Entertainment" having somehow transferred the copyright, licenses and assets from Argus to Grand Slam just before liquidation, thus avoiding paying debts and royalties related to this and other products!!! So as usual the small developer suffers so that rich immoral publishers can cheat them out of their hard earned rewards. (Note: The contributor of this information was also one of the primary developers. --Editor)

This game was based solely on the Tom Clancy novel -- the movie didn't exist until 1990.

http://www.mobygames.com/game/zx-spectrum/hunt-for-red-october/trivia

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5A390BFB
Hunt for Red October, The - Based on the Movie
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor an
Genre: Action
Gametype: Undefined
Release Year: 1991
Developer: Karl Jeffery, Richard Knightley, Jason G. Lihou, Damian Stones, 
Publisher: Grandslam Entertainments Ltd
Players: 1
_________________________
*
Based on the movie of the same name which was adapted from the best-seller by Tom Clancy. As Jack Ryan (a CIA officer) you must find out if Red October's mission is to DEFECT and if that is the situation try to prevent a possible deadly war. Red October is Russia's top secret nuclear missile submarine which is heading West on her maiden voyage...

The game is divided into 5 different action sequences in which you must perform various abilities like jumping from a helicopter, navigating big and small submarines through deep and narrow channels while trying to avoid from many obstacles.


http://www.mobygames.com/game/zx-spectrum/hunt-for-red-october_

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4D2B38B4
Hunter
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Keyboard
Genre: Action
Gametype: Undefined
Release Year: 1985
Developer: J.M. Mayoral Serrano 
Publisher: Run
Players: 1
_________________________
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DCF93C24
Hustler
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Sports - Pool
Gametype: Undefined
Release Year: 1984
Developer: Dave Collins
Publisher: Bubble Bus Software
Players: 1
_________________________
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4D61BAD5, 2B75D8BE
Huxley Pig
Platform: ZX Spectrum
Gametype: Undefined
_________________________
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D0A9EC38
Hybrid
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: John Bigelow
Publisher: Starlight Software
Players: 1
_________________________
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Hydra
Platform: ZX Spectrum
Gametype: Undefined
_________________________
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4BB528AA
Hydrofool
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Action - Adventure
Gametype: Undefined
Release Year: 1980
Developer: Roy Carter, Greg Follis, Rob Hubbard
Publisher: Faster Than Light
Players: 1
_________________________
*
After his improbable success in Sweevo's World, the world's least capable robot is back, and must go to the heavily-polluted Deathbowl and clean it up. The Deathbowl's four plugs must be removed, in order, so as to drain the poisonous water and allow it to be refilled. 

The specific objects required to clear each plug must be obtained, in many cases by shooting the enemies who hold them - a task made harder by the fact that contact with them is fatal, you start without weaponry, and no weapon has unlimited ammunition. Whirlpools and bubbles must be used to reach the various areas of the Deathbowl. Contact with water causes Sweevo to start rusting, although oil can be picked up to limit the effect. The game is viewed isometrically, and features over 200 screens of action and puzzles (more in 128K mode).

http://www.mobygames.com/game/zx-spectrum/hydrofool

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431FE5FE
Hypa Raid
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1986
Developer: Nigel Edwards
Publisher: Atlantis Software Ltd
Players: 1
_________________________
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7A0FCD55
Hypaball
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), In
Genre: Sports - Action
Gametype: Undefined
Release Year: 1986
Developer: Bernie Duggs
Publisher: Odin Computer Graphics Ltd
Players: 2 VS
_________________________
*
Hypaball is a two player futuristic sports game, played between the Hawks (human) and the Vipers (human or CPU). Choose your three-man team from a pool of 10 players, each with slightly different stats for strength, agility and speed. 

The teams have to pass and catch a ball and shoot it to a moving basket in the middle of the screen. Two players are in the air (one in each half of the arena), while the third remains on the ground to collect an otherwise-dead ball. You simultaneously control the grounder and the air player nearer the ball - they move left and right in unison, but only the air player responds to up-down movements. Players can only hold possession for 2.5 seconds, in order to keep the games fast and frantic. 


http://www.mobygames.com/game/zx-spectrum/hypaball

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B7AA30E8
Hyper Active
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1988
Developer: Special FX Software Ltd
Publisher: Sinclair User
Players: 1
_________________________
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E3A072A5
Hyper Sports
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Sports - Arcade
Gametype: Licensed
Release Year: 1985
Developer: Imagine Software Ltd
Publisher: Imagine Software Ltd
Players: 1
Licensed from: Konami Ltd
Programmer: Jonathan M. Smith
_________________________
*
Six tough events await in this joystick-waggling action game. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one.

Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength.

http://www.mobygames.com/game/zx-spectrum/hyper-sports

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11DA2DBD
Hyperaction Part 1
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1984
Developer: Silversoft Ltd
Publisher: Silversoft Ltd
Players: 1
Programmer: Iain Christopher Hayward, Jay Derrett
_________________________
*
A maze game where you control an ant which must collect some items and then find the exit for the next level. Sounds easy? Well it isn't! There are enemies roaming around whose touch is fatal. You can however push some blocks to trap or crush them.

The game is very simple but neatly made and added longevity comes from the random distribution of mobile blocks as well as from a different set of levels on the other side of the tape.
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06234E30
Hyperaction Part 2
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1984
Developer: Silversoft Ltd
Publisher: Silversoft Ltd
Players: 1
Programmer: Iain Christopher Hayward, Jay Derrett
_________________________
*
A maze game where you control an ant which must collect some items and then find the exit for the next level. Sounds easy? Well it isn't! There are enemies roaming around whose touch is fatal. You can however push some blocks to trap or crush them.

The game is very simple but neatly made and added longevity comes from the random distribution of mobile blocks as well as from a different set of levels on the other side of the tape.
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2A2212DB
Hyperbowl
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1986
Developer: Binary Design Ltd (
Publisher: Mastertronic Ltd
Players: 2 VS
_________________________
*
Hyperbowl is a one-on-one futuristic sport viewed from above, with a small amount of the rectangular pitch visible at a time. Each player controls one of the 10 available spaceships, each with their own subtle strengths and weaknesses in terms of speed, inertia and fire direction. A scanner shows the positions of both ships and the ball, so that things don't become disorientating.

The aim is to guide the ball either into a 'goal' in the middle of each end (scoring 2 points) or onto the goal-line elsewhere (scoring one point). The ball can be steered either by hitting it with the ship or by shooting at it with your craft's beam (which does not injure or impede the opposition craft in any way). In either case the ball moves in a semi-random direction similar to the one you directed it in, but can rebound off the plus-shaped divots in the wall unexpectedly.

The game lasts for 5 minutes, or until a player reaches the winning score of 9. Each of the three skills levels is a 5-tier tournament of increasing difficulty.

http://www.mobygames.com/game/zx-spectrum/hyperbowl
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ABB0655D
Hyperlane
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor an
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Enigma Software Developments
Publisher: Crash
Players: 1
_________________________
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0D76E3F1, 97B3D2D9
Hypsys
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2 (left), In
Genre: Shoot 'em Up - Action
Gametype: Undefined
Release Year: 1989
Developer: Techno Arts
Publisher: Dro Soft
Players: 1
_________________________
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D4C80446
Hysteria
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Special FX Software Ltd
Publisher: Software Projects Ltd
Players: 1
_________________________
*
A fanatical sect has changed mankind's future by summoning a previously extinct primeval entity in our past. You, a sole survivor of the once elite 'time corps' have been chosen by the federation of law and order to combat the entity in three time zones: Ancient Greece, Dark Ages and Space.

The game, controlled by joystick, has you moving the time warrior in horizontal-scrolling parallax levels. You have to collect nine pieces that assemble to a face of the primeval entity who must be battled.

Meanwhile, the locals in each time zone do not like time warriors and throw and fire everything at you. Luckily, you are carrying an energy conversion kit that changes some shot objects and enemies into valuable weapons and armoury. Good luck, you will need it!

http://www.mobygames.com/game/zx-spectrum/hysteria

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3EEBE90
Hysteria [A Year After Mix]
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Special FX Software Ltd
Publisher: Alternative Software Ltd
Players: 1
_________________________
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1EC7631
Hysteria [Thalbert Dock Mix]
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, R
Genre: Action
Gametype: Undefined
Release Year: 1987
Developer: Special FX Software Ltd
Publisher: Alternative Software Ltd
Players: 1
_________________________
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8DDCDFC8
IBall II
Alternative title: I Ball II - Quest for the Past
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1987
Developer: Firebird Software Ltd
Publisher: Firebird Software Ltd
Players: 1
Programmer: Timothy Closs
_________________________
*
After rescuing their people and surviving (in the first game), the Ball race wish to discover something about their history and heritage. You have been sent down mines, to explore 50 screens, on each of which you must collect a key and reach the exit. You also have to pick up a sacred artifact on every 5th level.

Your character is very bouncy, requiring small movements in order to keep control. You can shoot at the surrounding enemies and collect weapons, although the initial one only shoots horizontally. There are many pickups on offer, including extra lives, bounciness boosts and opposition-slowers.

http://www.mobygames.com/game/zx-spectrum/i-ball-ii

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097593E6
IK Plus
Alternative title: Chop N' Drop
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Beat 'em Up - Karate
Gametype: Licensed
Release Year: 1987
Developer: The Hit Squad
Publisher: System 3 Software Ltd
Players: 2 VS
Programmer: Dan Michek, Rob Hubbard
_________________________
*
International Karate + (IK+) is a simple side-on beat 'em up. 3 characters appear on the screen - either 1 player and 2 AI, or 2 player and 1 AI - and proceed to kick seven bells out of each other via various karate moves.

Each of the moves scores a different number of points and if you come last in a particular round you are eliminated.

There are some sub-games too, involving your karate-master holding a shield and defending himself against bouncing balls from both directions, and kicking bombs off the screen before they explode.

All in the pursuit of that elusive black belt...

Trivia:

Cover

The 1990 release on the Hit Squad budget label has new cover art, depicting popular action movie stars/martial artists of the time. Recognizable are Steven Seagal, Chuck Norris and Jean-Claude Van Damme. 

Development

Many sound effects (e.g., the whining when someone's struck down) are sampled from the 1973 martial arts movie Enter the Dragon, featuring Bruce Lee. 
The backflip animation was based on the fairground scene at the end of the movie Grease, where one of the background dancers performs a backflip. Archer Maclean placed cellophane over the TV, drew the dancer outline frame-by-frame (using a special video-recorder) and then put the result over a computer screen to recreate each image in pixels.

Sales

This was the biggest selling reissue on the Hit Squad label ever. Considering that their range included, to name but a few off the top of my head: Rainbow Islands, Bubble Bobble, Power Drift, Batman: The Movie, Head Over Heels (including the initial release of the Amiga/ST port) and New Zealand Story, this says something about the game's popularity.

Trouser Move

Tapping the "T" key makes everyone's trousers fall down. Just goes to show that a black belt is only for display...

This move was so popular that, when the Amiga version was ported to the CD32 console in 1994, one of the controller's buttons was used to activate it. In Ignition's 2003 PlayStation port, it was also included. It can be activated with the Select button. This was also included on the Game Boy Advance version, also by Ignition, and is activated with the Select button as well.


http://www.mobygames.com/game/zx-spectrum/chop-n-drop
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3382A851
Ikari Warriors
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Shoot 'em Up - Arcade - Scrolling
Gametype: Licensed
Release Year: 1988
Developer: Elite Systems Ltd
Publisher: Elite Systems Ltd
Players: 1 or 2 Co-Op
Licensed from: SNK
Programmer: David Shea, Nick Jones
_________________________
*
Originating in the arcades, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.


http://www.mobygames.com/game/zx-spectrum/ikari-warriors
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EA95490A
Impossible Mission II
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Adventure - Action - Multi-Screen
Gametype: Licensed
Release Year: 1985
Developer: Softstone Ltd
Publisher: US Gold Ltd
Players: 1
Programmer: Gary Knight
_________________________
*
You have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.


http://www.mobygames.com/game/zx-spectrum/impossible-mission-ii
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E43FCEAD
Indiana Jones and the Last Crusade: The Action Game
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), Interface 2 (right), Cursor, Redef
Genre: Action - Adventure - Movie adaptation
Gametype: Licensed
Release Year: 1989
Developer: Tiertex Ltd, Blue Turtle
Publisher: US Gold Ltd
Players: 1
Programmer: Mark Haigh-Hutchinson, Mark Tait, Leigh Christian
_________________________
*
As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. 

This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.


http://www.mobygames.com/game/zx-spectrum/indiana-jones-and-the-last-crusade-the-action-game
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536862B8
International Match Day
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left) & (right), Cursor and Keyboard
Genre: Sports - Soccer
Gametype: Licensed
Release Year: 1985
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 2 VS
Programmer: Jon Ritman, Chris Clarke
_________________________
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"Welcome to International Match Day', the soccer arcade game, it is no ordinary soccer game but a
3-D action arcade style game where you control the action.

The game is seen from a 'camera eye' view. The camera automatically scans the pitch.
Each team has its own colour strip (in the normal game this is while shirt, white shorts and yellow socks for
team 1 and yellow shirts, yellow shorts and white socks for team 2) and is made up of a goalkeeper,
defenders, midheld players and attackers. During the game, each player moves into position according
to the standard football rules (ie. according to which side has possession, where the ball is, what position
he plays in etc.)

You have control of the player in possession of the ball or that player who is best placed to tackle or
intercept the ball. This player is indicated on-screen by his socks turning the colour of the rest of his strip.
With this player you can dribble, tackle, pass, head, block trap, take corners and throw-ins and perform
virtually all of the skills of real football.
*

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80CE57DB
Italia '90 - World Cup Soccer
Alternative title: Rick Davis's World Trophy Soccer
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Sports - Soccer
Gametype: Licensed
Release Year: 1989
Developer: Probe Software Ltd, Novatrade
Publisher: VIrgin Games Ltd
Players: 2 VS
Programmer: Antony R. Lill
_________________________
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This football simulation focuses on international football, allowing you to play a tournament or single friendly matches. Up to 8 human players can be involved in the tournament. Options include three skill levels, variable match lengths and a choice of sound or music (or both on some versions).

The match is viewed from the side, although it switches to a 3D view when the ball is close to the goal. The ball roughly sticks to the player's foot. Set pieces are controlled by moving an aiming cross-hair.


http://www.mobygames.com/game/zx-spectrum/rick-daviss-world-trophy-soccer
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68CF1AB9
Ivan 'Ironman' Stewarts Super Off Road
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left) & (right), Cursor and Keyboard
Genre: Racing - ATV
Gametype: Licensed
Release Year: 1990
Developer: Graftgold Ltd
Publisher: Virgin Games Ltd
Players: 2 VS
Programmer: Steve Turner, John Cumming, Jason Page
_________________________
*
Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.

Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits

Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version) in this conversion of a classic arcade game.


http://www.mobygames.com/game/zx-spectrum/ivan-iron-man-stewarts-super-off-road
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729F41AB
Jack the Nipper
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure
Gametype: Licensed
Release Year: 1986
Developer: Gremlin Graphics Software
Publisher: Gremlin Graphics Software
Players: 1
Programmer: Greg A. Holmes, Nick Laa, Peter M. Harrap, John Holmes
_________________________
*
Jack the Nipper is a platform game that contains 50 screens packed with action.

Jack is an evil and wicked toddler. You play Jack and you have to cause as much trouble without being penalized for it. To see how naughty you've been there is a naughtyometer at the bottom of the screen.

To cause some mayhem Jack must jump on things, pick up objects and drop those at places where they cause the most trouble to grown-ups.

The various objects can be found all over town and at Jack's home. The game starts at Jack's home but Jack can walk out the door and go into town to, for example, blow up the police station, kill all flowers or free prisoners. Try to get a credit card and do some serious shopping!

The first thing you should look for is you peashooter and fire peas at various objects or persons. Toot your horn to frustrate grown-ups or animals.

The naughtier your the higher your naughtyometer goes up! The game comes to an end as the naughtyometer reaches 100%. Cause as much trouble as you can... but don't get spanked for it by grown-ups!


http://www.mobygames.com/game/zx-spectrum/jack-the-nipper
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0221F5C9
Jack the Nipper II - Coconut Capers
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Gametype: Licensed
Release Year: 1987
Developer: Gremlin Graphics Software Ltd
Publisher: Gremlin Graphics Software Ltd
Players: 1
Programmer: Greg A. Holmes, David Pridmore, Andy Green, Chris Shrigley, Bob Toone, Terry Lloyd, Ben Daglish
_________________________
*
Naughty toddler Jack finds himself in Africa, with the aim of progressing through 192 screens of platform action. He starts with nine lives but no weapons, although a supply of coconuts to lob is close at hand. 

The jungle is full of snakes, rhinos, birds and all manner of other creatures, all of which must be avoided or killed - remember that their attack paths are pre-programmed, and the trajectory of your coconuts is quite limited. Travelling through the levels involves, amongst other things, ladders, mine carts, trees, ropes and logs.

As well as simply completing the game and amassing as many points as possible, you can aim to be as naughty as possible, which is gauged by a 'Naughty-O-Meter' next to the score, with numerous objects available for that purpose (one can be carried at a time, alongside one weapon). 


http://www.mobygames.com/game/zx-spectrum/jack-the-nipper-ii-in-coconut-capers
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23D28E40, 49C45EFE
Jet Set Willy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Platform - Multi-Screen
Gametype: Licensed
Release Year: 1985
Developer: R.D. Foord Software
Publisher: R.D. Foord Software
Players: 1
Programmer: Matthew Smith
_________________________
*
Cult hero Matthew Smith followed up Manic Miner with a seminal platform game. Having struck it lucky in the first game, Willy now owns a lavish mansion with over 60 rooms linked in a 3D plane, and must tidy it all before his housekeeper will let him sleep.

Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.

Trivia:

Author
The author of Jet Set Willy wrote the game and its predecessor Manic Miner before he was 18. 

Music
The music playing in the background is If I were a Rich Man from the US Broadway musical Fiddler on the Roof, first performed in 1964. 

http://www.mobygames.com/game/zx-spectrum/jet-set-willy

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D86D9BD1
Jet Set Willy 64: Flash Manic Miner
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 2008
Developer: Andrew Broad
Publisher: Broadsoft
Players: 1
_________________________
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Another 2d remake in the classic platformer style
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10E6E4AF
Jetpac
Alternative title: Jet Pac
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Kempston and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1983
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1 or 2 Alternating
Programmer: Tim Stamper, Chris Stamper
_________________________
*
Jetman has crash-landed on a distant planet, with ledges suspended in mid-air and populated by various nasties, and he must escape and find his way home. Your first task is to retrieve each of the three parts of his spaceship, in order, and carry them over the base part. After this, you must collect enough fuel to be able to fly away, again by picking it up and dropping it over the ship (you don't have to actually make contact with the ship in doing this). Once you've filled the ship up, you can fly on to the next level, in which you must again refuel.

Each level contains various bad guys, with different attack patterns; you have a lazer to shoot them for points, and must avoid contact with them. Diamonds can be collected for bonus points, and you get an extra life after every 10,000 points.

Trivia:

Rare included a version of Jetpac in the Nintendo 64 release Donkey Kong 64. Players could unlock the game by finding 15 banana medals. Taking a picture of 6 Banana Fairies unlocks the game for regular play in the "Mystery Menu" option.


http://www.mobygames.com/game/zx-spectrum/jetpac
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9505CB24
Jumping Jack
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Platform - Action
Gametype: Licensed
Release Year: 1983
Developer: Imagine Software Ltd
Publisher: Imagine Software Ltd
Players: 1
Programmer: Albert Ball, Stuart C. Ball
_________________________
*
Reaching the tops of 20 screens is the aim of Jack's life. The ledges go right across the screen, with gaps emerging at random intervals, through which Jack must aim. He can move along each ledge, and must avoid holes which open, as they can cause him to drop further. Later levels add aliens, snakes and all manner of other hazards, as well as an increasing number of holes. The control combination is unusual, and only comfortable on earlier Spectrum models - the game has no joystick mode.

http://www.mobygames.com/game/zx-spectrum/jumping-jack

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95D92161
Karnov
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Arcade - Action
Gametype: Licensed
Release Year: 1988
Developer: Mr. Micro Ltd
Publisher: Electric Dreams Software
Players: 1
Licensed from: Data East
Programmer: John May, John White
_________________________
*
Karnov, the fire-breathing Russian, is seeking the Lost Treasure of Babylon. He runs, swims, jumps, climbs, and flies through nine levels of gameplay.

Trivia:

Karnov's full name is "Jinborov Karnovski"

A closer look at the decrypted program binary shows Karnov's program flow:


UPDATELOCS
POSTHITS
DOCONTROLS
CHECKTRIGGERS
PRE-KARNOV
THINKCYCLE
POST-KARNOV
SCROLLVIEW
DRAWCYCLE
SCROLLUPDATE
ERASECYCLE

So, if you want to write your own video game, the above serves as a nice template. :-) Some cute error messages are also in there:

sprite bummer!
Total loss of precision.
Partial loss of precision.




http://www.mobygames.com/game/zx-spectrum/karnov
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137FFDB2, D99EB0F1, 26013475
Knight Lore
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1984
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1
Programmer: Tim Stamper, Chris Stamper
_________________________
*
Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. 

The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instuctions in favour of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.


http://www.mobygames.com/game/zx-spectrum/knight-lore

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9CC62FAA
Knot In 3D
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1983
Developer: New Generation Software
Publisher: New Generation Software
Players: 1
Programmer: Malcolm E. Evans
_________________________
*
Light Cycles games involve guiding a beam of light around a screen, against opponents who do the same thing. The aim is to corner an opponent so as to cause him to run into your trail. What they rarely involve is 3D graphics; in this variant they do.

Your beam is either yellow or green, while opposition 'Chaser' beams are red and blue. Hitting a beam invokes Faults, gradually reducing this line to zero, which means Game Over. A guide to the Density of space (how many lines there are) is also on screen, alongside your score, which advances when another beam hits yours. 

The longer you survive, the more chasers are added. There are three speed levels available.

http://www.mobygames.com/game/zx-spectrum/knot-in-3d

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7A375D9E
Kung-Fu Master
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left) & (right), Cursor, Redefineable Key
Genre: Arcade - Action
Gametype: Licensed
Release Year: 1986
Developer: US Gold Ltd
Publisher: US Gold Ltd
Players: 1 or 2 Alternating
Licensed from: Data East
Programmer: David J. Anderson
_________________________
*
A conversion of the arcade game of the same name, which itself is loosely based on a movie, Kung-Fu Master is a side scrolling action game for one or two players, who alternate turns.

Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. 

Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself. 

Trivia:

Credited as the first "beat 'em up" game, inspiring successful arcade brawlers like Renegade, Double Dragon, and Final Fight.

The original coin-op of this game is based on the Jackie Chan movie Kwai tsan tseh. In Japan, the movie was shown under the name "Spartan X" and indeed the original japanese name for this game is "Spartan X". In North America, the movie's name is "Wheels on Meals" and the game's name is "Kung-Fu Master" or simply "Kung-Fu".


http://www.mobygames.com/game/zx-spectrum/kung-fu-master
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0B234319
Kwik Snax
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable keys
Genre: Action
Gametype: Licensed
Release Year: 1990
Developer: W.A.S.P.
Publisher: Code Masters Ltd
Players: 1
Programmer: Lyndon Sharp, Chris Graham
_________________________
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Dizzy must rescue four of his 'Yolkfolk' (groan) chums in this game, from Cuckoo Land, Ice Land, Cloud Land and Zak's Castle. Like Fast Food it doesn't directly resemble the main series of arcade adventures, instead being a single-screen action game, resembling Pengo. The basic idea is to move around a maze of blocks collecting fruit, but the twist in the style is that you push the blocks in the maze to kill or trap those enemies. After every level is completed a short bonus screen appears where more fruit can be collected. During play various other tokens are released, such as bonus points, a smart bomb and control reversal.

Trivia:

The Spectrum version always crashes when the player reaches 80,000 points.


http://www.mobygames.com/game/zx-spectrum/kwik-snax
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La Abadia Del Crimen
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1988
Developer: Opera Soft S.A.
Publisher: Opera Soft S.A.
Players: 1
Programmer: Paco Menendez, Juan Delcan
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The development of the game is based on the Umberto Eco's novel "The Name of the Rose", on which Guillermo de Baskerville along with its intrepid disciple Adzo de Melk have the order on the part of Abad of an Abbey (Abadía) forgotten of the hand of God, to clarify certain crimes that are granted to the hand of the Devil. With this attractive argument we became jumbled of such way in the game that until we do not solve it we are condemned to moor itself of permanent form to the computer.

Trivia:

At a certain point of the game, you are in a church and there's a choir singing the "Ave Maria" song. If the game detects that you are using a pirated version of the game, instead of Ave Maria the choir begins to sing "Pirata! Pirata!" ("Pirate! Pirate!" in Spanish). A video can be found here. 

From 2000 onwards, remakes for PC and MSX2 computers have appeared. The PC remake was developed by Antonio Giner in 2004 and runs on Windows computers. The MSX2 remake was developed by Armando Pérez and Manuel Pazos. It can be run under MSX emulators and has an English version. Both remakes feature revamped graphics and sound. 

Initially, this game was thought to be called El Nombre de la Rosa, just like the Spanish title of the Umberto Eco novel on which this program is based, but due to problems in the communication with Umberto (there was no response in three months even though there were several attempts), it had to be called La Abadía del Crimen.


http://www.mobygames.com/game/zx-spectrum/la-abada-del-crimen
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Laser Squad - Remix
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Strategy - Tactical Combat - Turnbased
Gametype: Licensed
Release Year: 1988
Developer: Target Games Ltd
Publisher: Blade Software Ltd
Players: 2 VS
Programmer: Julian Gollop, Nick Gollop
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In Laser Squad you control a group of "space marine"-like soldiers (and the occasional cyborg). Before taking them into battle (viewed from above and progressing in turns), you must buy them weapons and armour with a predetermined amount of credits, taking into account the individual abilities of your squad. Unlike X-COM, the soldiers do not gain experience over time.
The game also features a 2-player "hotseat" multiplayer option.

Initial ZX Spectrum release (and C64 & Amstrad CPC cassette tape releases) had 3 missions: 
1: The Assassins - where you must face down Sterner Regnix and his guards 

2: Moonbase Assault - which challenges you to destroy the OmniCorp database 

3: Rescue from the Mines - eschew violence in favour of a rescue mission

Two more scenarios were available via mail order, later releases by Blade Software and subsequent ports already included them: 

4: The Cyber Hordes - defend a rebel station and its seven stabilizer cores from an advancing imperial droid invasion 

5: Paradise Valley - following the destruction of the stabilizer cores, escape from the colony with the device containing blueprints for advanced rebel starfighter

Trivia:

Some of the graphics in the game's cut scenes (for instance, Sterner Regnix's communications officer) are literally lifted from the Star Wars films. 


http://www.mobygames.com/game/zx-spectrum/laser-squad
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A6BE2BAA
Last Ninja 2
Alternative title: Last Ninja 2: Back with a Vengeance
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Beat 'em Up - Action
Gametype: Licensed
Release Year: 1988
Developer: MD Software
Publisher: System 3 Software Ltd
Players: 1
Programmer: Mevlut Dinc, Gary Thornton, Brian Marshall
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With the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities. 

Last Ninja 2: Back with a Vengeance is an action/adventure game where the player, controlling a powerful ninja, must fight his way through opponents while collecting necessary items. The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions (he can also walk backwards) and jump. 

Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, he has a number of blows and attacks at his disposal, as well as the ability to block. There's a special weapon, shuriken, which are thrown in a straight line rather than used for melee combat; if they strike an enemy, they'll instantly kill or at least heavily damage him. 

There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game. 

Trivia:

Some versions of the game included a plastic throwing star and a ninja hood. 

In the first open-air screen in the office level, take a look at the sky. First there is a bird, then a plane, and finally... 

The Spectrum conversion was by a team lead by Mev Dinc, which is appropriate as the title of his 16-bit hit First Samurai is widely thought to be a parody of this series. 


http://www.mobygames.com/game/zx-spectrum/last-ninja-2-back-with-a-vengeance
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Leader Board
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Sports - Golf
Gametype: Licensed
Release Year: 1986
Developer: Access Software, Inc.
Publisher: US Gold Ltd
Players: 1 thru 4 Alternating
Programmer: Roy Gibson, Chris Pink, Ian Weatherburn, Simon Butler
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Access' long line of golf simulations started with Leader Board. Hold down the fire button to set the pace, then press it for hook and slice if needed. Greens are sloped, so be sure to factor this in. Four 18-hole courses are provided, and a 4-round match can consist of any combination of these, with up to 4 players joining in. 

There are three skill levels - novice players just have to hit the ball at the right speed in the right direction with the right club. Amateurs must be precise with the snap, to set the desired level of hook or slice - conventional wisdom in golf is to work on eliminating it first, then adding it back in - while the professional level also adds wind fluctuations.

http://www.mobygames.com/game/zx-spectrum/leader-board
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Lemmings
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1991
Developer: DMA Design Ltd
Publisher: Psygnosis Ltd
Players: 1
Programmer: Jonathan Dye, Gary Timmons, Scott G. Johnston
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Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.

You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.

Trivia:

666 level
The original Lemmings had a strong edge of macabre imagery in it, perhaps to offset the excessively "cutesy" look and feel of the lemmings themselves. This is particularly prevalent on the "Hell" levels on which the exit portal is a horned pig's head, and especially on level 14 of the "Tricky" difficulty rating (the level title is "MENACING!!") which contains several skeleton limbs hanging from what appears to be dripping blood, and a large skull with a snake crawling through its eye sockets.

Probably most (in)famous of all, however, is level 21 on the "Tricky" difficulty rating, entitled "All the 6's........" and consisting entirely of a playfield which is shaped like the number 666. It also contains a total of 66 lemmings, requires 66% to be saved, provides 66 of each skill, and provides 6 minutes in which to finish. Like many pop culture references to the number 666, this was meant as a joke and wasn't intended as an overt reference to Satanism or anything else of that nature, but the matter was sensitive enough that the "Menacing" and 666 levels were removed from several versions of the game that were released for family-friendly consoles. Another level cut from some versions was "A beast of a level" which may have been removed simply for fear that it was referencing the "Beast" associated with the number 666, although the level title actually references Psygnosis' earlier title Shadow of the Beast.

A webpage by Mike Dailly (founder of DMA Design) documenting the history of DMA explains that the 666 level originated when Mike wanted to make a 5-themed level, but he couldn't get the level to require 55% of the lemmings to be saved without changing the number of lemmings. Then, thinking of the other Hell levels in the game, he thought of 666 and opted to go with that. He also expresses surprise at how strong a reaction the level got, particularly since from his perspective, players are actually rescuing the lemmings from Hell into a better place. 

Version differences
All ports contain the 120 standard levels from the DOS version, with the following exceptions, according to http://lemnet.cjb.net: 

The Amiga, Atari ST, SNES and Sega Genesis versions contain 20 2-player levels. 

The SNES version contains 5 extra levels. 

The Genesis version contains 60 of the standard levels and an additional 120 unique levels 

The Macintosh version of Lemmings contains a different Tricky 21, called "Going their separate ways". This level is much harder than the original "All the 6's". 

The Windows 95, Playstation and Gameboy versions all contain less levels than the original DOS version.


http://www.mobygames.com/game/zx-spectrum/lemmings
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Lightforce
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Shooter - Horizontal
Gametype: Licensed
Release Year: 1986
Developer: Faster Than Light
Publisher: Faster Than Light
Players: 1
Programmer: Greg Follis, Roy Carter
_________________________
*
The Regulus system has been attacked by alien forces, and you are the only Terran fighter in place to clear the area and rescue the captured hostages.

The game is a vertically-scrolling shoot 'em up with 5 levels. The first of these involves clearing their defences to reach the alien sector, then you face the jungle, ice and desert planets, before reaching the final alien compound. The game's enemies have a variety of attack patterns and formations, as well as varied and colourful appearance. 

http://www.mobygames.com/game/zx-spectrum/lightforce

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F44DDCBB
Livingstone Supongo II (Part 1)
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Keyboard
Genre: Platform
Gametype: Licensed
Release Year: 1989
Developer: Opera Soft S.A.
Publisher: Opera Soft S.A.
Players: 1
Programmer: Jose Antonio Morales Ortega
_________________________
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This is the sequel to Livingstone Supongo. It means that Dr. Livingstone will return to our screens to be rescued definitively. In this game you must pass 2 worlds, filled of dangerous savage animals, unfriendly natives, a lot of mortal traps, and, of course, risk and adventure in pure state.

Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must take some important objects to pass to next level.


http://www.mobygames.com/game/zx-spectrum/livingstone-ii
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Livingstone Supongo II (Part 2)
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Keyboard
Genre: Platform
Gametype: Licensed
Release Year: 1989
Developer: Opera Soft S.A.
Publisher: Opera Soft S.A.
Players: 1
Programmer: Jose Antonio Morales Ortega
_________________________
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This is the sequel to Livingstone Supongo. It means that Dr. Livingstone will return to our screens to be rescued definitively. In this game you must pass 2 worlds, filled of dangerous savage animals, unfriendly natives, a lot of mortal traps, and, of course, risk and adventure in pure state.

Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must take some important objects to pass to next level.


http://www.mobygames.com/game/zx-spectrum/livingstone-ii
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9DE2A24D
Livingstone, I Presume
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Keyboard
Genre: Platform
Gametype: Licensed
Release Year: 1987
Developer: Opera Soft S.A.
Publisher: Opera Soft S.A.
Players: 1
Programmer: Jose Antonio Morales Ortega, Gonzalo Suarez Girard
_________________________
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Livingstone, I Presume? is a video adventure technologically almost identical to Goody, however this game has a more complex map and an obligation to alternate among three weapons and a pole that the player has from the beginning of the game.

The name of the game indicates a tour around each of the searches of David Livingstone that carry out the journalist Henry Morton Stanley in Africa in the 19th century. There the resemblance to reality ends and turns into a platform game.


http://www.mobygames.com/game/zx-spectrum/livingstone-i-presume
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Lode Runner
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Platform - Puzzle
Gametype: Licensed
Release Year: 1984
Developer: Platinum Productions
Publisher: Software Projects Ltd
Players: 1
Licensed from: Broderbund Software
Programmer: David J. Anderson, Ian Morrison
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The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.

The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.

This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.

Trivia:

Lode Runner was named #80 overall among the 150 Best Games of All Time by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).

When Broderbund bought the game they demanded that it contain 150 levels. The creative solution Smith came up with was to give the kids in his neighbourhood the level designer, promising to pay each kid who make a good level.


http://www.mobygames.com/game/zx-spectrum/lode-runner

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560D3579
Lords of Chaos & Expansion One
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Strategy - Tactical Combat
Gametype: Licensed
Release Year: 1990
Developer: Target Games Ltd
Publisher: Blade Software Ltd
Players: 1 thru 4 Alternating
Programmer: Julian Gollop, Nick Gollop, Shaun G. McClure
_________________________
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Turn-based strategy game based on Julian Gollop's earlier games, Chaos and Laser Squad. The setting is pure fantasy - the Old World is wrecked by magical discharges, and the wizards who attempted to keep it balanced ultimately gave up, and used their skill to create a new world. These Lords of Chaos (up to four, played either by human or computer) may now battle for control of this world.

The idea of the game is to escape the level within a certain number of moves (preferably carrying lot of treasure and having killed the evil wizard Torquemada). Along the way you can use wizardry weapons and spells (there are 45 in total, created by combining ingredients) to conjure up mystical creatures like dragons and unicorns, but unfortunately so can Torquemada. Worlds include marshlands, castles and forests.


http://www.mobygames.com/game/zx-spectrum/lords-of-chaos
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Lords of Midnight, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Strategy - Turnbased
Gametype: Licensed
Release Year: 1984
Developer: Beyond Software
Publisher: Beyond Software
Players: 1
Programmer: Mike Singleton
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The Lords of Midnight brings to life this epic land, as Doomdark's forces aim to wrest control of its 4000 screens. Your initial party of the task contains four fighters - Luxor the Moonprince, Morkin (his son), Corleth the Fey and Rothron the Wise, each of whom has their own characteristics. Many more lords can be recruited as the game progresses, with names such as Lord Dreams, Lord Blood and the Utarg of Utarg. If Luxor is killed, only Morkin remains under human control.

The game can be won in two ways - by overthrowing the full might of Doomdark's forces, or by stealing the moon ring back from its location (a task only Morkin can attempt), meaning that the game can be played as a straight strategy title or an RPG of sorts.

The land of Midnight includes lakes, keeps, plains and forests (the Fey are usually located here). You can always look in each of the 8 compass directions, meaning that the game features 32000 views - a remarkable tally in systems of this size.

Doomdark's forces, the Foul, move at night, giving the game a turn-based structure. Your characters can also die at the hands of dragons, skulkrin and wolves.

Trivia:

The first person to complete the game was Robin Candy, who reviewed it for Crash! magazine. When they featured it on their covertape seven years later, he wrote the playing guide. This included basic gameplay and control details, as well as a vague, semi-prose guide to how he completed it.


http://www.mobygames.com/game/zx-spectrum/lords-of-midnight_

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Lotus Esprit Turbo Challenge
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: 2 and Keyboard
Genre: Racing
Gametype: Licensed
Release Year: 1990
Developer: Gremlin Graphics Software Ltd
Publisher: Gremlin Graphics Software Ltd
Players: 1 or 2 Alternating
Programmer: Ali Davidson, Berni
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The first in a series of 3 racing games endorsed by the legendary car company, which is now a part of Proton.

The game features a total of 32 fictitious racetracks from around the world, split into 3 difficulty levels. There are 19 computer opponents (15 on the 8-bit versions) and you have to finish in the top 10 (top 8 on the 8-bits) to progress. The higher you finish in one race, the lower down the grid you start for the next race. The opposition drivers have pun names based on the F1 drivers of the day - examples include Ricardo Pastry and Crashhard Banger.

You can choose between sound effects or one of a variety of music pieces. The game features a simultaneous 2-player mode, but the 1-player mode only uses half the screen, a simple animation filling the other half. In most races you will have to make a pitstop for fuel in order to reach the finish. The tracks include features such as oil slicks, roadworks, boulders and rivers - contact with these (or the other cars) will slow you, but there is no car damage model.

Trivia:

When originally released, Gremlin ran a promotion whereby anyone who completed all 3 difficulty levels by winning their respective championships was given a code by the game, and could send this to Gremlin's office to receive a spoof 'Lotus License'.


http://www.mobygames.com/game/zx-spectrum/lotus-esprit-turbo-challenge
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Lunar Jetman
Platform: ZX Spectrum
Region: United Kingdom
Media: Snapshot
Controller: Kempston, Cursor and Keyboard
Genre: Shoot 'em Up - Action - Vertical
Gametype: Licensed
Release Year: 1983
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1 or 2 alternating
Programmer: Tim Stamper, Chris Stamper
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Unfortunately, it seems like the crudely assembled multi-stage rocket that Jetman created in his first video-game outing (Jetpac) could have been put together a little better. With the rocket disintegrating about him in warp space, Jetman manages to crash land on a previously undiscovered planet, inhabited by hundreds of aliens intent of the total destruction of Earth. Oh no! Save us, Jetman!

Lunar Jetman has a graphical feel to it that is very similar to the original Jetpac game, but the gameplay is quite a bit different. Jetman's jetpac this time only has limited fuel, and that can prove hazardous when those pesky aliens come looking for him. Fortunately, Jetman also has a lunar rover at his disposal. Inside this he can replenish his jetpac's fuel supply as well as travel unmolested about the planet's surface. Unfortunately, the lunar rover can only travel across flat land, so the player must find and set down bridging units to allow the rover to traverse over any craters blocking the way.

Blocking the way to what, you ask? Well, each level has an alien base somewhere. Jetman must locate a bomb (which can be carried on the back of the rover), take it to the base and destroy it before the level's timer runs out. Taking too long results in missiles being launched to destroy the Earth and Jetman himself.

The game contains multiple levels, each obviously more hazardous and tricky than the last, and the player continues playing, racking up points until he runs out of lives.

http://www.mobygames.com/game/zx-spectrum/lunar-jetman

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8661E407
Mad Mix Game - The Pepsi Challenge
Alternative title: Mad Mix Game
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable keys
Genre: Maze
Gametype: Licensed
Release Year: 1988
Developer: Topo Soft
Publisher: Topo Soft
Players: 1
Programmer: Rafael Gomez Rodriguez, ACE, Gominolas
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Mad Mix is a Pac-Man variant, with a typical bird's eye view for each level and pellets you must eat in order to get to the next stages. Navigate the maze you're trapped in and gobble up food while trying to avoid the ghosts that are chasing you.

As a Pac-Man variant, there are some changes made to distinguish itself. Some levels offer transformative powers. These include being turned into a hippopotamus - which allows you to step on ghosts - and a vacuum cleaner - to clean up pellets corrupted by a wandering enemy. On some levels, you can also briefly turn the protagonist into a spaceship or a tank, where you can shoot ghosts from a fixed vantage point.

As with most arcade titles at the time, there is no true ending; the game loops back to the first level when you finish the last one.

Trivia:

When it was released in the UK, the game was licensed by Pepsi for their The Pepsi Challenge campaign. While it might sound like a gimmick, it actually wasn't: gamers who reached a preset score in the game entered the Pepsi Challenge itself, with prizes promised by Pepsi and US Gold, the game's UK publisher.

Mad Mix was programmed very well; it has good performance on a stock 4.77MHz 8088 PC, even though it is performing 2/3rds-full-screen updates.


http://www.mobygames.com/game/zx-spectrum/mad-mix
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Magic Fields
Platform: ZX Spectrum
Region: UK
Controller: Keyboard
Genre: Puzzle
Gametype: Homebrew
Release Year: 1996
Developer: Dominic J. Morris
Publisher: Zack
Players: 1
Programmer: Dominic J. Morris
_________________________
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Manic Miner
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Platform
Gametype: Licensed
Release Year: 1983
Developer: Bug-Byte Software Ltd
Publisher: Bug-Byte Software Ltd
Players: 1
Programmer: Matthew Smith
_________________________
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You play the role of Miner Willy, a bold explorer and adventurer. He discovers a network of underground caverns used by an advanced but now extinct civilization, and realizes that the mines contain lucrative metal ores. Through 20 caverns, you must collect all treasures before all time (air) runs out, watching out for the nasty guardians, the obstacles, dead falls, quicksands and all elements to be found in a classic platform game.

Trivia:

Author
The author of the game, Matthew Smith, wrote Manic Miner and the follow-up game Jet Set Willy before the age of 18. He wrote Manic Miner while working for Bug-Byte Software. When he left to join Software Projects he took the licence with him together with the follow-up game. 
Sequel
There was an unreleased sequel to Manic Miner called Mattie Goes Mining. The idea for this title was to improve upon the Commodore 64 version of Manic Miner. This may have included the use of multi-color graphics and other graphical or sonic improvements. There was once a news article about the title (the source is unknown) which says that the game was at an "advanced state" at the time of the article. They stated that there would be "many improvements" to the original game to take advantage of the Commodore 64. That was all that was ever heard of the game, and it never surfaced anywhere. Just who was developing the title is unknown as well. 
Awards


http://www.mobygames.com/game/zx-spectrum/manic-miner

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Manic Miner: Eugene - Lord of the Bathroom
Platform: ZX Spectrum
Region: Norway
Media: Tape
Controller: Keyboard
Genre: Action - Platformer
Gametype: Undefined
Release Year: 1999
Developer: Vidar Eriksen
Publisher: Manic Miner Technologies
Players: 1
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Platform remake in the original Miner 2d style, from 1999.
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Marauder
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable keys
Genre: Shoot 'em Up - Scrolling - Vertical
Gametype: Licensed
Release Year: 1988
Developer: Arcanum Software Developments
Publisher: Hewson Consultants Ltd
Players: 1
Programmer: Casey Bee Games, Rory C. Green, J. Dave Rogers
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Captain C T Cobra has the task of travelling through planet Mergatron where the jewels of Ozymandias have been placed by their captors. The road is long and tough but he has a Battlecar at his disposal.

You play Cobra as he journeys vertically, taking out the mounted turrets and enemy cars as he goes. There are also colored turrets to shoot at - each colour represents a particular change to your car's performance (there are a few temporary negative ones alongside the upgrades). You have 16 smart bombs, which may sound generous, but just watch them go. A boss must be beaten at the end of each level.

http://www.mobygames.com/game/zx-spectrum/marauder
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Match Day
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left) & (right), Cursor and Keyboard
Genre: Sports - Soccer - Action
Gametype: Licensed
Release Year: 1984
Developer: EDOS
Publisher: Ocean Software Ltd
Players: 2 VS
Programmer: Jon Ritman, Chris Clarke, Guy Stevens
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This video game was the first one where large moving footballers characters could dribble, throw-in, take corners, etc. on ZX Spectrum. The game uses modified sprites from a previous title Bear Bovver to create an almost isometric, but still ultimately side-on football title.

The game was included on the 1986 compilation They Sold a Million II, along with Bruce Lee, Match Point, and Knight Lore.

http://en.wikipedia.org/wiki/Match_Day
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Match Day II
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left) & (right), Cursor and Keyboard
Genre: Sports - Soccer - Action
Gametype: Licensed
Release Year: 1987
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 2 VS
Programmer: Jon Ritman, Bernie Drummond, Guy Stevens, Ivan Horn
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The original Match Day was the first serious football game to hit the Spectrum, and this sequel emerged over 2 years later. League and Cup tournaments for up to 8 teams (any or all of which can be human-controlled) are offered alongside one-off Friendly matches with a handicap option - passcodes are given to allow you to restore these to the same state another day.

Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks except set pieces are variable in strength using a Kick-o-meter which is displayed on screen. One revolutionary feature of the game was the Diamond Deflection System, which mathematically calculated the angle and pace of any rebounds.


http://www.mobygames.com/game/zx-spectrum/match-day-ii
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Match Point
Alternative title: Tournament Tennis
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Sports - Tennis
Gametype: Licensed
Release Year: 1984
Developer: Psion Software Ltd
Publisher: Sinclair Research Ltd
Players: 2 VS
Programmer: Steve Kelly
_________________________
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Tournament Tennis is an early tennis game featuring or even creating many conventions that would become standard features in later tennis simulations. Matches can be played at quarter-final, semi-final or final level—winning at one level automatically moves the player to the next one. They can last for 3 or 5 sets, with a player requiring a 2-game lead to win a set, though a tie-break comes in at 6–6 in all but the final set.

The view is pseudo-3D, from above the court, and features a shadow on the ball to give its motion a more realistic appearance and make it easier to judge the ball's height. Spectators turn their heads to view the action, and ball boys run on to the court to retrieve dead balls. Shot speed, direction and spin can all be applied, and both forehand and backhand strokes are available.

http://www.mobygames.com/game/zx-spectrum/tournament-tennis
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73001FEC
Maziacs
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable keys
Genre: Action - Maze
Gametype: Licensed
Release Year: 1983
Developer: DK'Tronics Ltd
Publisher: DK'Tronics Ltd
Players: 1
Programmer: Don Priestley
_________________________
*
Maziacs is a maze game. The maze in Maziacs has no edges but has around 100 locations and a new maze is generated at each game start. The aim of Maziacs is to find the treasure and take it to the point the game started.

All scattered over the maze are prisoners, food, swords and treasures for you to collect but you are chased by monsters that will attack you.

A sword can only kill one Maziac, a hostile and horrible monster and it's only possible to carry one item at the time. Without a sword, you can still fight Maziacs, but your chances of victory are much lower. 

You need to collect food or you will die of starvation.

To find the treasure you should ask the prisoners who can show you the way, but only for a short distance. The route will turn yellow for a short time.

The prisoners will also tell you the way back to your starting point. As you can only carry one item at the time it is best to kill as many Maziacs on your way to the treasure.


http://www.mobygames.com/game/zx-spectrum/maziacs

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A2EB90CF
Mercenary
Alternative title: Mercenary: Escape from Targ
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Strategy
Gametype: Licensed
Release Year: 1987
Developer: Novagen Software Ltd
Publisher: Novagen Software Ltd
Players: 1
Programmer: David Aubrey-Jones, Paul Woakes
_________________________
*
Due to an engine malfunction, your spaceship crashes on the planet Targ. Unlike your trusty vessel, you survive the crash and now have to find a way to get away from this planet. But hey, while you're at it, you might as well try to get some money off your unplanned stay on Targ.

You're a mercenary, and it just so happens that the two races on the planet are at war. So why not use that to your advantage and do some favors for each race... against cash?

You play this game in a first-person perspective with vector graphics. There's a huge planet for you to explore, you can walk around on it or take airborne vehicles to reach elevated locations.

http://www.mobygames.com/game/zx-spectrum/mercenary

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38824765
Michel Futbol Master
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Redefineable Keys
Genre: Sports - Soccer - Action
Gametype: Licensed
Release Year: 1989
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 2 VS
Programmer: Pedro Sudon, Javier Cubedo, Snatcho
_________________________
*
In 1989 arrived at our screens a game of the world of soccer: Michel Futbol Master + Super Skills, carried out by the ex-player of Real Madrid, Michel. As habitual on Dinamic games, this game consists of two loads clearly differentiated:

-Load 1: Super Skills (tests), This load has the objective to initiate you on the game play, it consists of 5 tests, starting with cones dribbling, ball control (you must obtain that the ball will not touch the ground with a frontal viewing), passing (you must assist your companion to score), shooting (the inverse of the previous) and penalty shoot out (with frontal view again, you must calculate your shoot). 

-Load 2: Michel Futbol Master (Championship), in this load we will play the 88's EuroCup celebrated in Germany, and we will be able to choose between 8 European teams: Italy, Denmark, Germany, Spain, URSS, Holland, England and Ireland. The simulator has cenital view, in game you can calculate the shot's power and height, and also, the simulator allows you to see and listen (with digital sound) the real names of all players.


http://www.mobygames.com/game/zx-spectrum/michel-futbol-master-super-skills
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035D9AD3
Michel Super Skills
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Redefineable Keys
Genre: Sports - Soccer - Action
Gametype: Licensed
Release Year: 1989
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 2 VS
Programmer: Jose Miguel Gonzalez Martin del Campo (Spain)
_________________________
*
In 1989 arrived at our screens a game of the world of soccer: Michel Futbol Master + Super Skills, carried out by the ex-player of Real Madrid, Michel. As habitual on Dinamic games, this game consists of two loads clearly differentiated:

-Load 1: Super Skills (tests), This load has the objective to initiate you on the game play, it consists of 5 tests, starting with cones dribbling, ball control (you must obtain that the ball will not touch the ground with a frontal viewing), passing (you must assist your companion to score), shooting (the inverse of the previous) and penalty shoot out (with frontal view again, you must calculate your shoot). 

-Load 2: Michel Futbol Master (Championship), in this load we will play the 88's EuroCup celebrated in Germany, and we will be able to choose between 8 European teams: Italy, Denmark, Germany, Spain, URSS, Holland, England and Ireland. The simulator has cenital view, in game you can calculate the shot's power and height, and also, the simulator allows you to see and listen (with digital sound) the real names of all players.

http://www.mobygames.com/game/zx-spectrum/michel-futbol-master-super-skills
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5958F39E
MicroProse Soccer International
Alternative title: Keith Van Eron's Pro Soccer
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right) and Keyboard
Genre: Sports - Soccer - Action
Gametype: Licensed
Release Year: 1989
Developer: Sensible Software, Smart Egg Software
Publisher: Microprose Software
Players: 2 VS
Programmer: Barry Leitch
_________________________
*
Arcade-style soccer game. It has two different parts: Indoor and Outdoor.

The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks).

The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal).


http://www.mobygames.com/game/zx-spectrum/keith-van-erons-pro-soccer
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E15C4BD3
MicroProse Soccer Six A Side
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right) and Keyboard
Genre: Sports - Soccer - Action
Gametype: Licensed
Release Year: 1989
Developer: Sensible Software, Smart Egg Software
Publisher: MicroProse Software
Players: 2 VS
Programmer: Barry Leitch
_________________________
*
Arcade-style soccer game. It has two different parts: Indoor and Outdoor.

The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks).

The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal).


http://www.mobygames.com/game/zx-spectrum/keith-van-erons-pro-soccer
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29EDF180
Midnight Resistance
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Shoot 'em Up - Arcade - Multi-Directional
Gametype: Licensed
Release Year: 1990
Developer: Special FX Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Licensed from: Data East USA Inc
Programmer: James Bagley, Charles Davies, Keith Tinman
_________________________
*
The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, and aims to put his advanced plans to evil use.

Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. 

Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges. 

http://www.mobygames.com/game/zx-spectrum/midnight-resistance

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FD4ABBAA
Mined-Out
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Cursor and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1983
Developer: Quicksilva Ltd
Publisher: Quicksilva Ltd
Players: 1
Programmer: Ian Andrew
_________________________
*
The semi-amusingly-named Mined-Out involves guiding a character across a screen covered with mines. He can move in any of the four main directions. At each point he is told how many of these four squares have mines in, but not the exact locations of the mines, making completion a precarious challenge. There are 8 skill levels, each with progressively more and more mines. After each level you are showed an 'action replay' of your path, as well as a full diagram of where each mine was.


http://www.mobygames.com/game/zx-spectrum/mined-out

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BEE203BB
Monty on the Run
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Interface 2 and Keyboard
Genre: Platform
Gametype: Licensed
Release Year: 1985
Developer: Gremlin Graphics Software
Publisher: Gremlin Graphics Software
Players: 1
Programmer: Peter M. Harrap
_________________________
*
Monty Mole was imprisoned due to his coal theft in Wanted: Monty Mole, and rescued by Sam Stoat in Monty is Innocent. Now he has to get out of Britain while he still can.

Like the original, the game is a flick-screen platformer with puzzly leanings. Learning the movement paths of enemies, and the timing sequence of the crushers, and working out a path across the screen by using the offered ropes and platforms. Not all parts of all screens can be accessed at once.

You will need to collect money and other items along the way. Before starting the game, you must choose five items from a selection of 21 to form your 'Freedom Kit' – correct selections are essential to complete the game, and a degree of trial and error is required to know which ones are correct.

Trivia:

Monty on the Run was voted #20 in the "Top 25 Platformers of All Time" poll in Retro Gamer Magazine (Issue 37).


http://www.mobygames.com/game/zx-spectrum/monty-on-the-run
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3A99FB2D
Monty Python's Flying Circus
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Movie Adaption - Adventure
Gametype: Licensed
Release Year: 1990
Developer: Virgin Games Ltd
Publisher: Virgin Games Ltd
Players: 1
_________________________
*
Monty Python's Flying Circus is an arcade style game based on the UK television series of the same name. Players control one of the "Mr. Gumbies" and maneuver him through multiple screens, throwing fish at flying feet and similarly surreal enemies. Periodically the game cuts away to a non-sequitur aside, such as a lesson on "the larch," or a quick game of breakout.


http://www.mobygames.com/game/zx-spectrum/monty-pythons-flying-circus
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BD0E5CBD
Moon Strike
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Shoot 'em Up - Scrolling - Horizontal
Gametype: Licensed
Release Year: 1987
Developer: Binary Innovations
Publisher: Mirrorsoft Ltd
Players: 1
Programmer: Danny J. Neville, Tony J. Neville
_________________________
*
A smart little shoot 'em up with simply superb graphics, though a little on the slow side. 
Moonstrike is best described as a slightly slowed-down version of Slap Fight. It's the same idea of moving your ship forward over the scrolling-down landscapes, zapping and dodging, with equally good graphics and smooth movement, but it's all done at a slightly slower pace. This should be an improvement for an aged wrinklie like me, but I found it a bit annoying that my ship wouldn't move quite quickly enough - a bit like flying through treacle. 

In fact blobs of treacle are one of the enemy defences, along with light bulbs, and while these come down the screen at you there are various gun defences blasting ping-pong balls in all directions. Well that's what they look like! Whatever they are, it's best to steer clear of the foot of the screen as they carry on firing even after they've scrolled off the bottom, so if you're not careful you quickly get a ping-pong ball up the bum.

    In your support you have a cross-hair sight in front of your ship, and you can use this to plant mines to blow up the gun turrets as they come towards you. Your reward for getting to the end of the first level is to face a massive turret which spits bullets in eight directions and clouds of gas just to fill in the gaps - took me ages to get past the first of these, and face the pleasures of the even nastier levels beyond. A terrific space shoot-out. Buy! Bye-bye! 

http://www.ysrnry.co.uk/articles/moonstrike.htm
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16D4D011
Motos
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1987
Developer: Binary Design Ltd
Publisher: Mastertronic Added Dimension
Players: 1 or 2 Alternating
Licensed from: Namco Ltd
Programmer: Matthew Rhodes, Ste Pickford, Jas C. Brooke, Lyndon Brooke
_________________________
*
In this game, you control a bumper car, and the object is to bump your opponents off the gameboard while they do the same to you, and once you have managed to bump all your opponents off the board, you move on to the next round. If you take too long to complete a round, a fireball will strike one of the tiles on the board, causing them to collapse and making it more likely that you or your opponents are killed. In some rounds, you can get power-ups that give you extra bumping powers and the ability to jump over gaps. When you jump, you can break a tile to the point where it collapses, making it easier for opponents to fall down the gap that will be left there.


http://www.mobygames.com/game/zx-spectrum/motos
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4F413F00
Movie
Alternative title: M.O.V.I.E.
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Graphic
Gametype: Licensed
Release Year: 1986
Developer: Imagine Software
Publisher: Imagine Software
Players: 1
Programmer: Dusko Dimitrijevic, Dragoljub Andjelkovic, F. David Thorpe
_________________________
*
The feel of a gangster movie is recreated isometrically in this game. You play a private detective who has the task of retrieving a vital cassette from a Mob boss' hideout. Two twin girls are in the area - one is on your side, the other is connected to the mob. Needless to say, you will have to work out who you can trust.

You control the detective with either directional (key or joystick press corresponds to motion) or rotational (forward to move, left or right to rotate) control. Pressing fire activates the main command menu, which allows you to pick up or drop objects, use your gun, and communicate with people. You can carry 3 items at a time; a command exists to swap between them.


http://www.mobygames.com/game/zx-spectrum/movie
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772DDA19
Mr. Freeze
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Kempston and Keyboard
Genre: Platform - Action
Gametype: Licensed
Release Year: 1984
Developer: Firebird Software
Publisher: Firebird Software
Players: 1
Programmer: David T. Clark
_________________________
*
Mr Freeze is faced with a real challenge. Armed with a flame thrower he has
to determine a route through the fridge and de-ice each of its six
compartments. This involves jumping over ice cubes and gaps between the
shelves, and avoiding flying food, lasers and guardian robots. You'll need
all your cunning, timing and skill to prevent Mr Freeze from being turned
into ice. B-R-R-R!!!

Mr Freeze's task is to de-ice each of the fridge's six compartments while
avoiding hazards such as flying food, ice cubes and guardian robots. It
doesn't matter which order the compartments are de-iced. Once a compartment
has been de-iced (the special button for this is at the top of each screen)
Mr Freeze should move down and on to another compartment.

Mr Freeze will lose one of his six lives and turn into ice whenever he is
hit by food, guardian robots, or walks into an ice cube. Beware of the lasers
guarding the stairs; their effect can be quite chilling!
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BC8F2FE4
Myth - History in the Making
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Adventure
Gametype: Licensed
Release Year: 1989
Developer: Concept Animations
Publisher: System 3 Software Ltd
Players: 1
Programmer: Neil Dodwell, Dave Dew
_________________________
*
In this platform game, you are a mere mortal who has been called by the Gods to defeat several mythological creatures that have been turned bad by the evil Dameron.

Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other than the hammer-wielding Thor awaits you), and more.

Apart from jumping from platform to platform, you'll also fight the enemies and bosses in your path with a variety of weapons - in the beginning you have only fists to defend yourself, but later you'll find more powerful weapons, such as swords and axes. There are many various types of enemies, different on every level. Typically, enemies keep appearing and coming at you from all sides, no matter how many of them you kill - so you have to keep moving. 

Some obstacles in the game require not only brute force, but also a bit of thinking and puzzle-solving (and guesswork) to get past. 

Trivia:

Advertising, as well as the ending sequence of the Amiga version (and possibly others) suggest a sequel was planned, titled Dawn of Steel.


http://www.mobygames.com/game/zx-spectrum/myth-history-in-the-making
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D47256A3
Narco Police
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Action - First Person
Gametype: Licensed
Release Year: 1990
Developer: Iron Byte
Publisher: Dinamic Software
Players: 1
Programmer: Juan Arias, Ramiro Arias, Ricardo Arias, Roberto Eimer, Carlos Galucci, Juan Gaspar, Fernando Vieira, Snatcho
_________________________
*
In the 21st century, the world is virtually ruled by the drug barons. Your mission is to equip and position three squads of elite cops on the perimeter, and guide them through the enemy's network of tunnels. Once through you must level the factory with explosives.

The loadout and starting positions are predefined, but you can change the loadout, choosing from two types of ammo, three types of rockets, explosives, first aid kits, transporters, and armor.

The game plays like a strategic third person shooter. You control the commander of the current squad, and can switch between the three. Also, there are computer terminals scattered around that can turn off some of the automated defenses and cameras.


http://www.mobygames.com/game/zx-spectrum/narco-police
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F6520378
Navy Moves (Part 1)
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Action - Scrolling - Vertical
Gametype: Licensed
Release Year: 1988
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 1
Programmer: Ignacio Abril, Jorge Azpiri, Javier Cubedo, Deborah, Fernando Cubedo
_________________________
*
My name is McArra and I belong to the special pacification forces. My mission: find and destroy a nuclear submarine U-5544 that has unbalanced the forces between the two most powerful Earth armies. The name of the operation is Cephalopod and I have heard that you want to help me in this "easy" mission.

At first, we will be sent near the island where is anchored the submarine awaiting orders. We will swim to the coast, and once there... everything will depend on us.

"Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the same gaming style.

Trivia:

The man on the front box cover is obviously modeled after Arnold Schwarzenegger, from the Commando (1985) movie poster. 

The protagonist's name, McArra, is a play on the Spanish word for "pimp", "macarra".


http://www.mobygames.com/game/zx-spectrum/navy-moves
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00D901F7
Navy Moves (Part 2)
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Action - Scrolling - Vertical
Gametype: Licensed
Release Year: 1988
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 1
Programmer: Ignacio Abril, Jorge Azpiri, Javier Cubedo, Deborah, Fernando Cubedo
_________________________
*
My name is McArra and I belong to the special pacification forces. My mission: find and destroy a nuclear submarine U-5544 that has unbalanced the forces between the two most powerful Earth armies. The name of the operation is Cephalopod and I have heard that you want to help me in this "easy" mission.

At first, we will be sent near the island where is anchored the submarine awaiting orders. We will swim to the coast, and once there... everything will depend on us.

"Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the same gaming style.

Trivia:

The man on the front box cover is obviously modeled after Arnold Schwarzenegger, from the Commando (1985) movie poster. 

The protagonist's name, McArra, is a play on the Spanish word for "pimp", "macarra".


http://www.mobygames.com/game/zx-spectrum/navy-moves
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CCB714FF
Navy Seals (Part 1)
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Action - Scrolling - Vertical
Gametype: Licensed
Release Year: 1991
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: James Higgins, Warren Lancashire, Martin McDonald, Matthew Cannon
_________________________
*
Like many of Ocean's games this was licensed from a film,in this case one by Orion, the company best known for Robocop. You control a succession of the USA's elite fighters with the aim of destroying missiles held by terrorists. You must destroy the missiles by placing bombs next to them and then fleeing the scene. 

You will of course meet many more fighters throughout the level, and pick up improved weapons as the game goes on (neither of which fit with the film, or real-life logic, but make for Generic Ocean Film License #718). The gameplay is primarily side-scrolling, but the levels are taller than the screen.


http://www.mobygames.com/game/zx-spectrum/navy-seals_
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6B7F3A21
Navy Seals (Part 2)
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Action - Scrolling - Vertical
Gametype: Licensed
Release Year: 1991
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: James Higgins, Warren Lancashire, Martin McDonald, Matthew Cannon
_________________________
*
Like many of Ocean's games this was licensed from a film,in this case one by Orion, the company best known for Robocop. You control a succession of the USA's elite fighters with the aim of destroying missiles held by terrorists. You must destroy the missiles by placing bombs next to them and then fleeing the scene. 

You will of course meet many more fighters throughout the level, and pick up improved weapons as the game goes on (neither of which fit with the film, or real-life logic, but make for Generic Ocean Film License #718). The gameplay is primarily side-scrolling, but the levels are taller than the screen.


http://www.mobygames.com/game/zx-spectrum/navy-seals_
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CB7FBCA4
Nebulus
Alternative title: Tower Toppler
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Platform
Gametype: Licensed
Release Year: 1987
Developer: Hewson Consultants Ltd
Publisher: Hewson Consultants Ltd
Players: 1 or 2 Alternating
Programmer: John M. Phillips
_________________________
*
You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. 

You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. 

The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect.

Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.


http://www.mobygames.com/game/zx-spectrum/tower-toppler
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994FC744
New Zealand Story
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable keys
Genre: Platform
Gametype: Licensed
Release Year: 1989
Developer: Choice Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: Gerald Weatherup, Jonathan Dunn
_________________________
*
One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. 

If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, and fireballs. 

In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water.

Trivia:

According to the games magazine Computer and Video Games issue 126, May 1992, ”New Zealand Story was the product of a Japanese Taito Programmer who went to New Zealand for his holiday and came back with the game. Playing through you’ll see all the tourist spots he visited.” 


http://www.mobygames.com/game/zx-spectrum/new-zealand-story
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36EE68E4
Nigel Mansell's World Championship
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable keys
Genre: Racing - Formula 1
Gametype: Licensed
Release Year: 1993
Developer: Gremlin Graphics Software Ltd
Publisher: Gremlin Graphics Software Ltd
Players: 1
Programmer: Nigel Mansell
_________________________
*
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.


http://www.mobygames.com/game/zx-spectrum/nigel-mansells-world-championship-racing
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708887D9
Nightshade
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Isometric
Gametype: Licensed
Release Year: 1985
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1
Programmer: Tim Stamper, Chris Stamper
_________________________
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Between the Seas of the Seven Islands and the purple Mountains lies a valley. Time was that this area was safe and hospitable, however darkness then came - killing many of the inhabitants and warping the minds of the others. Many have gone there, none have returned - can you be the first?

Nightshade is an arcade adventure in scrolling isometric 3D (an advance on earlier Ultimate titles such as Knight Lore, which were flick-screen), with directional or rotational controls. You can take 3 hits from the various roaming monsters - turning from white to yellow to green as you take them - but a 4th costs you one of your five lives. Objects can be thrown at these foes, but only if you have any.

The map is made up of medieval-style buildings, which are visible while you are on the outside but whose roofs lift when you enter them, to ensure full visibility. There are four super-villains to destroy (a mad monk, a skeleton, a ghost, and Mr Grimreaper), and you must find the right objects to do this.


http://www.mobygames.com/game/zx-spectrum/nightshade__
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D7A0B539
Nodes of Yesod
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure
Gametype: Licensed
Release Year: 1985
Developer: Odin Computer Graphics Ltd
Publisher: Odin Computer Graphics Ltd
Players: 1
_________________________
*
Strange signals are coming from the moon and Charlemagne Fotheringham-Grunes (or Charlie for short), member of the International Commission for Universal Problem Solving (I.C.U.P.S.) is sent to investigate. It turns out that the source of the signals is a strange monolith. The aim of the game is to destroy this monolith.

Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Charlie can jump and, after finding it first, use a device called mole. After pressing up on on the joystick, Charlie stands still and the player gains control over the mole that can be used to attack enemies. However, not all enemies can be harmed by the mole. Another useful device is the burrowing chum that can be used to dig through certain walls. Before Charlie can reach the monolith, he has to explore the many caverns of the moon and find eight keys or alchiems. Every now and then a red spaceman will show up, and touching him will cause Charlie to loose one of his keys. 

Trivia:

The Spectrum version was almost completed when a crash on the Microdrive storage system they were using caused it to be wiped. As a result, the released version was reprogrammed from scratch in a short space of time.


http://www.mobygames.com/game/zx-spectrum/nodes-of-yesod
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F5FC50DA
North & South
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), Interface 2 (right) and Keyboard
Genre: Strategy - Turnbased
Gametype: Licensed
Release Year: 1991
Developer: New Frontier
Publisher: Infogrames
Players: 1 or 2 VS
Programmer: Zydro, Dabyd, Daniel Diaz, Fustor, McAlby, Robin
_________________________
*
Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides.

In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train.

The game also offers a two-player-mode.

Trivia:

Game based on the European comic book series, "Les Tuniques Bleues" (known in English as "The Blue Jackets") as drawn and created by Cauvin and Lambil is set during American civil war. Manual has background information about them with a short humorous summary of the main characters that appear in the game from the comic books. More drawings throughout manual.


http://www.mobygames.com/game/zx-spectrum/north-south
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8B7145AF
Olli & Lissa 3
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Platform - Adventure
Gametype: Licensed
Release Year: 1989
Developer: Ionis Software International
Publisher: Cartoon Time
Players: 1
Programmer: Roger Danison
_________________________
*
This is the third game starring the doggie duo, and it features Olli's attempt to retrieve the parts for his car which have been stolen and scattered all over the Spooky Castle. Finding these and reassembling the car is done in several stages. First you must find a magnifying glass, and use this to examine the screens thoroughly to find each part. Once you obtain the car part, you will need a spanner to be able to do anything with it. Armed with these, you must head to the basement, to be able to put it back together.

Bonus items can be found, ranging from essential keys and candlelight recharges to extra lives and telephones. 


http://www.mobygames.com/game/zx-spectrum/olli-lissa-3-the-candlelight-adventure
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0869DFB8
Operation Wolf
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Shoot 'em Up - Arcade - Vertical
Gametype: Licensed
Release Year: 1988
Developer: Ocean Software, Ltd
Publisher: Ocean Software, Ltd
Players: 1
Licensed from: Taito Corporation
Programmer: Andrew P. Deakin, Ivan Horn, Jonathan Dunn
_________________________
*
You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?

Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. 

You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. 

Bosses appear at the end of some levels, and each has a specific weakness you need to exploit. 

http://www.mobygames.com/game/zx-spectrum/operation-wolf
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938C60FF
Pac-Mania
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Arcade - Maze - Multi-Directional
Gametype: Licensed
Release Year: 1988
Developer: Krisalis Software Ltd
Publisher: Grandslam Entertainments Ltd
Players: 1
Licensed from: Namco Ltd
Programmer: Shaun Hollingworth, Peter M. Harrap, Jason Wilson, Ben Daglish
_________________________
*
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision! 


http://www.mobygames.com/game/zx-spectrum/pac-mania
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06CE4E01
Pang
Platform: ZX Spectrum
Region: United Kingdom
Media: Tape
Controller: Kempston, Interface 2 (left, right), Cursor & Keyboard
Genre: Arcade - Action
Gametype: Licensed
Release Year: 1990
Developer: Arc Developments
Publisher: Ocean Software Ltd
Players: 1 or 2 VS
Licensed from: Mitchell
_________________________
*
Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game. 

Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump. 

You can also pick up power-ups such as: the ability to fire two shots at once, the hook that attaches to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more points), life, and such.

Trivia:

The game's basic idea of shooting balloons to split them into smaller ones came from an 1983 title (also by Hudson Soft) called Bubble Buster. As far as I know, the game only appeared on the Sinclair Spectrum system, marketed by Sinclair themselves.

http://www.mobygames.com/game/zx-spectrum/pang



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7012ECA6
Panic [Mikro-Gen]
Alternative title: Space Panic
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Arcade - Platform - Strategy
Gametype: Licensed
Release Year: 1983
Developer: Mikro-Gen Ltd
Publisher: Mikro-Gen Ltd
Players: 1
Licensed from: Universal
Programmer: Kevin J. Bezant
_________________________
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Super graphics and character animation are part of this highly
addictive games' attraction. Trapped deep underground, with your
oxygen slowly running out, you find yourself confronted by a horde of
alien beings that have set up an underground headquarters, as you
stumble into the bright lights of the base, the aliens are alerted.
Your only hope is to trap the aliens by digging holes at different
levels for them to fall into and then battering them to death. If
however they manage to survive your attack they will change colour and
become more powerful, you will then have to climb higher into the
structure of the alien alien base in order to dig two holes directly
underneath one another to kill them. If you fail again they change
colour once more and can only be killed by digging three holes
directly underneath one another, or perhaps now is the time to PANIC!
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24E8D67D
Peking
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Board Game - Puzzle - Strategy
Gametype: Coverdisk
Release Year: 1991
Developer: David Sanders
Publisher: Your Sinclair
Players: 1
Programmer: David Sanders
_________________________
*
It's a fiendish brain-puzzler is Peking. But as it's been around for
billions of years, we though we'd put it on the cassette to give you
something to think about over Yuletide.

What you have to do is remove all the tiles by pairing them off with
identical ones. Easy-peasy? No. Because you can only pair off those
tiles which don't have any tiles on top of them, or those which occur
at the end of a row (left to right). Makes things a bit trickier,
doesn't it?
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961EE002
Pentagram
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Isometric
Gametype: Licensed
Release Year: 1986
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1
Programmer: Tim Stamper, Chris Stamper
_________________________
*
..."and silvery waters drawn forth from the well did quench the ravages of time. Decay dissolved, they point to the stars proud and sharp and new. Two you will find and thence, two more, all charmed with the magical dew. Across them you will find the PENTAGRAM. Its form will become as solid as rock for all to see."

"The runes must you learn and glean, their place in Magic and in this land will they find without aid and the PENTAGRAM will be yours."

This was Ultimate's way of describing the object of the game, which is to recover the lost Pentagram, an artifact of magical power. Firstly Sabreman must locate one of the wells located in the maze of screens, shoot it several times with his spell and take the resultant bucket of water to one of the broken obelisks. When dropped on these, the water will "heal" the stone. This must be done with each of the four obelisks to make the titular Pentagram appear in one of the rooms. Once this is done, five magic runestones must be found and placed on the Pentagram itself.

Though the objective in Pentagram is more complex and obscure than the simple "find and fetch" gameplay of the two previous Filmation games Knight Lore and Alien 8, the gameplay is similar to those two titles. The main differences in this final revision of the Filmation engine are the new ability to shoot enemies with a projectile magic spell, and the ability of the enemies to respawn. The "directional control" system of the previous games was also removed because the Spectrum's single joystick button was now needed to fire Sabreman's spell, so could no longer be used to jump (instead, "down" on the joystick is used to jump).

The basic gameplay is the same as that of Sabreman's previous outing Knight Lore (without that game's day/night transformation cycle), as he wanders a maze-like system of screens filled with enemies, pieces of movable scenery (often forming obstacles or puzzles), and exits on one or more walls, sometimes high up and difficult to reach.

http://en.wikipedia.org/wiki/Pentagram_%28video_game%29
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284B616D
Perico Delgado Maillot Amarillo
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Sports - Bike
Gametype: Licensed
Release Year: 1989
Developer: Topo Soft
Publisher: Topo Soft
Players: 1 thru 4 Alternating
Programmer: Rafael Gomez Rodriguez, ACE, Gominolas
_________________________
*
"Perico Delgado Maillot Amarillo", a game based on the Spanish champion, was one of the first cycling simulators that reproduced accurately the ups and downs of one of the hardest sports. Here you can run in a singular test (after seeing the informative track profile), divided each one in four parts completely different and in which your reflections will be continuously put on approval. 

Try to start the race in first position and obtain a perfect rate in your pedaling, at the same way you avoid the dangerous fans in smooth land; run in the hardest of the mountain ports in continuous struggle against the chronometer; descend at full speed through a street flooded of curves and finally arrive to the exciting final sprint, showing that you are worthy to take the yellow jersey.

Trivia:

'Maillot Amarillo' refers to the Yellow jersey worn by the leader of the Tour de France.

Perico's name inspired the Scottish indie-rock group the Delgados, who were keen cycling fans. Their first 2 albums also had cycling-related names - 'Domestique' and 'Peloton'.


http://www.mobygames.com/game/zx-spectrum/perico-delgado-maillot-amarillo
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9448737B
Pheenix
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor and Keyboard
Genre: Shoot 'em Up - Fixed - Action
Gametype: Licensed
Release Year: 1983
Developer: Megadodo Software
Publisher: Megadodo Software
Players: 1
Programmer: Martin H. Ward
_________________________
*
Pheenix is a classic shooter, similar to Space Invaders: In five different screens, you have to shoot birds whose droppings prove harmful for your spaceship. Luckily, you can activate a shield that will protect your vessel for a short time (you can't shoot during that time either though).

While the five different screens are similar, each one is unique in its way: In the third screen, you first see eggs flying around before the birds hatch and start unloading on you. And in the fifth screen, you have to destroy the enemy mothership.

Trivia:

The title of this game is one of the typical examples where developers made a coin-op conversion and, in order to avoid legal trouble, simply changed the name of the title a bit (in this case "Pheenix" instead of "Phoenix").

http://www.mobygames.com/game/zx-spectrum/pheenix

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68D197AD
Ping Pong
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left) & (right), Cursor, Redefineable Key
Genre: Sports - Ping Pong - Action
Gametype: Licensed
Release Year: 1986
Developer: Imagine Software Ltd
Publisher: Imagine Software Ltd
Players: 2 VS
Licensed from: Konami Ltd
Programmer: Bernie Duggs, Jonathan M. Smith, Martin Galway
_________________________
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From Konami's coin-op, Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin.

http://www.mobygames.com/game/zx-spectrum/ping-pong

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2695E1B5
Pipe Mania
Alternative title: Pipe Dream
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Puzzle
Gametype: Licensed
Release Year: 1990
Developer: Bedrock Software, Oxford Digital Enterprises
Publisher: Empire Software
Players: 1 or 2 Alternating
Programmer: Brian Rogers, Kevin R. Ayre
_________________________
*
Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.

Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.

Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".

Trivia:

This is one of the most-ported games of its day, with versions for more than a dozen system in existence. Other than those already documented, the game was released for the Acorn Archimedes and one of the few titles from a major company for the SAM Coupé.


http://www.mobygames.com/game/zx-spectrum/pipe-dream
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64F2AA22
Plotting
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboard
Genre: Arcade - Puzzle - Action
Gametype: Licensed
Release Year: 1990
Developer: Twilight
Publisher: Ocean Software Ltd
Players: 1
Licensed from: Taito Corporation
Programmer: Jason McGann, Peter Tattersall, Sean Conran
_________________________
*
Originating in the arcades, Plotting involves several different types of blocks, bearing symbols such as squares, circles and crosses. Using a small yellow object to direct a block across onto a particular section of a shaped wall. It will then rebound onto a set of blocks at a particular angle, with the intention of removing similar blocks it touches. This is done against a time limit, and there are special blocks to help out with extra lives.


http://www.mobygames.com/game/zx-spectrum/plotting
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38E48CB5
Poder Oscuro, El
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action
Gametype: Undefined
Release Year: 1988
Developer: Arcadia Soft
Publisher: Zigurat Software
Players: 1
_________________________
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EECDC229
Pogo
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1983
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: Ronald Rhodes, F. David Thorpe
_________________________
*
To escape the Planet of Steps, Pogo must paint each of the 28 steps set colour on each of the 16 levels of what boils down to a Q*Bert-style game. On the first four levels he must only step on each square once to change its colour, after that this must be done twice. Trying to stop Pogo are a range of enemies including glass balls (which comes down from the top), scorpions (which move from side-to-side) and snakes (which pursue Pogo). There are flying saucers at the side of the screen - jump onto these to return to the top of the screen. After completing each level a bonus is awarded.


http://www.mobygames.com/game/zx-spectrum/pogo
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787C908C
Popeye
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action
Gametype: Licensed
Release Year: 1985
Developer: DK'Tronics Ltd
Publisher: DK'Tronics Ltd
Players: 1
Programmer: Don Priestley
_________________________
*
The object of the game is to collect hearts and deliver them to Olive Oyle to keep her 'lovemeter' topped up. Points are scored for hearts delivered. Bluto, UFO's, witches etc try to stop you. Some hearts are behind locked doors so you've got to find the right key to open the door and get them while others can be grabbed simply by jumping up to get them. Somewhere there's a fruit machine for which you need to collect 'spin' items.

The game boasts a 'clever multidimensional effect' which allows Popeye to go behind the scenery and go through doors. 

http://www.mobygames.com/game/zx-spectrum/popeye_

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180B40B5
Pro Tennis Tour
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Sports - Tennis
Gametype: Licensed
Release Year: 1990
Developer: ESP
Publisher: Ubi Soft Ltd
Players: 1
Programmer: John Wildsmith, Steven Day, Nick Jones
_________________________
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Pro Tennis Tour lets you enter the world of a professional tennis player.
Pack your favourite whites and trusty racket and then travel to the great Grandslam events: Wimbledon, French Open, U.S. Open, and the Australian Open, You enter as a 64th ranked player. Through determination and practice, you can fight your way up the ranks.  Like the pros, you work the courts and 
establish a game style all your own.

 Pro Tennis Tour is one of the slickest, quickest and spiffiest tennis games I've seen in yonks. If you fancy yourself as a bit of a Borg then you're on to a winner, though you probably won't be the winner yourself for a bit, if you see worramean. As for me. I only lost 'cos someone knobbled the line judge. I mean - anyone could have seen that chalk dust!
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F4E3A7AF
Professional Tennis Simulator
Alternative title: Simulador Profesional de Tenis
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Redefineable Keys
Genre: Sports - Tennis - Managerial
Gametype: Licensed
Release Year: 1990
Developer: Alucine Software
Publisher: Dinamic Software
Players: 1 thru 4 Alternating
Programmer: Francisco Javier Perez Aguilera, Ricardo Perez Aguilera, Armando Garcia
_________________________
*
In this game you will have the possibility to play seven different championships, including the four Grand Slams, so, depending on the competition, you will play on clay, grass or synthetic surface while facing someone of the 11 best ATP players. You also will have the option to train with another player, the computer or using the ball-launcher machine. With the serve training and choosing equipment and surface, you will also improve your game on all the possible conditions. 

If this game is called a simulator it's because: your shots will be different depending on the net distance, the effect and direction of the ball in serve will be defined by you, besides, you will have a total control of the ball direction, shot power and shot style on the moment of the impact (according to the pressed keys), you will be able to access to game stats on every moment, and finally, you will have the possibility of choosing racket and slippers (all of them adapted for every situation).


http://www.mobygames.com/game/zx-spectrum/professional-tennis-simulator
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F0F1DFF4
Psi Chess
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Board Game - Chess - Strategy
Gametype: Licensed
Release Year: 1986
Developer: The Edge
Publisher: The Edge
Players: 1
Programmer: Steven L. Watson, Jack Wilkes
_________________________
*
Psi Chess is a chess game with both a 2D top-down and an heightened 3D view; the latter featuring two different sets. It allows to play chess for players of different skill levels (occasional players to correspondence), including a "balance" level which automatically matches to the player's response times. All chess rules, including the fifty-move-rule and promoting, are present, as well as a blitz mode for timed moves, position change and a way to solve mates.


http://www.mobygames.com/game/zx-spectrum/psi-chess
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0B560DAB
Pssst
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Kempston and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1983
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1 or 2 Alternating
Programmer: Tim Stamper, Chris Stamper
_________________________
*
Growing the best Thyrgodian Megga Chrisanthodil possible is the sole purpose of Robbie the Robot. When insects invade his garden, he has to stop them ruining his work. He has a canister of insect repellent, a smoke-bomb and a startling streamer, each placed on walls at the side of his garden. Each will stun any particular vermin, but you will need to find out exactly what kills what.

As the plant grows, aided by the timely addition of compost bags, leaves will start to shoot outwards. The more leaves there are, the quicker it will grow (a simple incorporation of the concept of photosynthesis being boosted by having more sunlight absorbed), so don't let the bugs near it - those whose programmed movement path takes them towards an existing leaf should be your priority. Once the plant is high enough, it flowers and you move onto another level, where increasingly tough foes are on the prowl.


http://www.mobygames.com/game/zx-spectrum/pssst
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7EF6BC21
Psycho Pigs U.X.B.
Alternative title: Psycho Pig U.X.B.
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right), Cursor, Redef
Genre: Arcade - Action
Gametype: Licensed
Release Year: 1988
Developer: Software Creations
Publisher: US Gold Ltd
Players: 1 or 2 Alternating
Licensed from: Jaleco Entertainment
Programmer: Ste L. Cork, Peter Gough, Wayne Blake, Mark Wilson, Tim Follin
_________________________
*
The object of Psycho Pigs UXB is to eliminate your opponents (who are pigs) by throwing bombs at them. When thrown, the bombs will count down from the number shown on the bomb, exploding when they reach zero or when they hit their target, whichever comes first. Items can be picked up along the way that will help you defeat opponents, like a knapsack that allows you to carry more than one bomb at a time. After certain levels, a bonus game appears, and the object of this game is to attempt to kiss the lady pigs as they pop in and out of holes.

Trivia:

Advertising

U.S. Gold caused controversy with its advertising - a poster of a partially-clothed woman holding the game box, with two boys staring at her, one saying "I know which one I'd rather play with". 

Other versions

The game is a conversion from coin-up systems where it was known as Butasan (also known as "Mr. Pig" and "Pig and Bombers").


http://www.mobygames.com/game/zx-spectrum/psycho-pigs-uxb
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ECEABDD0
Puzznic
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Arcade - Puzzle
Gametype: Licensed
Release Year: 1990
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Licensed from: Taito Corporation
Programmer: David Lyttle, Bob Flanagan, Jonathan Dunn
_________________________
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The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with two others, and immediately removing all three. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)

The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of two sets of levels - you are progressing through an expanding matrix of levels, which means there are two sets on level 2, three on level 3, four on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your three lives.

Trivia:

The NES version features another game mode, called Gravnic, where pieces are moved around by changing the direction of gravity.

The arcade version of Puzznic featured pictures of women wearing little clothes between levels. This feature was removed in the home versions, although a vestige thereof remains in the PC Engine version.


http://www.mobygames.com/game/zx-spectrum/puzznic
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79B4ECB5
Pyjamarama
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable keys
Genre: Adventure
Gametype: Licensed
Release Year: 1984
Developer: Mikro-Gen Ltd
Publisher: Mikro-Gen Ltd
Players: 1
Programmer: Chris Hinsley
_________________________
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Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life.

The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active. 

As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost.


http://www.mobygames.com/game/zx-spectrum/pyjamarama
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0CC798A8
Quazatron
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Isometric
Gametype: Licensed
Release Year: 1986
Developer: Graftgold Ltd
Publisher: Hewson Consultants Ltd
Players: 1
Programmer: Steve Turner
_________________________
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Quazatron started life as Steve Turner's port of Commodore 64 shoot 'em up Paradroid , by his longtime partner Andy Braybrook, but during the design process he decided to change the view to an isometric one, as this would suit the system more. Knowledge of Paradroid is an advantage (not least because it's a splendid game), as most aspects of the game overlap, including the plot, which sets you as the renegade robot KLP-2, armed with experimental technology to attack enemy droids. 

Your task is to deactivate robots, which can be done in a number of ways - shooting them, gaining control of them so as to deactivate them (known as 'grappling') or pushing them off their circuits. Knowing which method to use in each situation can only come from practice. Grappling is done from a separate screen, and involves aiming at the enemy droid's 12 sectors so as to turn at least 7 of them to your colour. When this is done successfully you can harvest some of the droid's components for your own use - a clear grappling victory gives you more chance of these elements being undamaged and usable.


http://www.mobygames.com/game/zx-spectrum/quazatron
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074D7F46
R-Type
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Kempston, Redefineable keys
Genre: Arcade - Shooter - Horizontal
Gametype: Licensed
Release Year: 1988
Developer: Software Services
Publisher: Electric Dreams Software
Players: 1
Programmer: Bob Pape, Mark A. Jones, Robert L. Hylands
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R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay. You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.

The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).

The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.

http://www.mobygames.com/game/zx-spectrum/r-type

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0211CD1D
Rainbow Islands
Alternative title: Rainbow Islands: The Story of Bubble Bobble 2
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right) and Keyboard
Genre: Arcade - Action - Platform
Gametype: Licensed
Release Year: 1990
Developer: Graftgold Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: David O\'Connor, John Cumming
_________________________
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Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.

Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.

By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.

http://www.mobygames.com/game/zx-spectrum/rainbow-islands

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3148C137
Rambo III
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Shoot 'em Up - Movie adaptation - Side-Scrolling
Gametype: Licensed
Release Year: 1988
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: Andrew P. Deakin, Ivan Horn, Jonathan Dunn
_________________________
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Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.

In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.

Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.


http://www.mobygames.com/game/zx-spectrum/rambo-iii
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2ABB7FE9
Ranarama
Alternative title: Rana Rama
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Maze
Gametype: Licensed
Release Year: 1987
Developer: Graftgold Ltd
Publisher: Hewson Consultants Ltd
Players: 1
Programmer: Steve Turner
_________________________
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The purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog.

Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at least 50 rooms. To see what’s in a room he has to enter it, in a manner similar to the Switchblade games.

The game’s rather esoteric title comes from the way you obtain spells to upgrade the four different types of power you have (power, offence, defence and effect). When you meet a warlock you enter a mini game in which the letters RANARAMA are in random order, and by swapping pairs of letters in sequence you must form the full word in as little time as possible. This system of having a sub-game for collecting upgrades is similar to the ‘grappling’ concept in Paradroid.

This earns up to four of the Runes (Mysticism, Witchcraft, Magecraft and Runecraft), each of which can be used on one of the four types of power. The Magecraft offensive use is a fireball, defence for Runecraft makes you invisible to enemies, and the special effect for Witchcraft allows you to jump through space. Lose a life and you lose all these powers, and losing another life means it’s Game Over. 


http://www.mobygames.com/game/zx-spectrum/rana-rama
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EE0D6E01
Rastan
Alternative title: Rastan Saga
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 and Keyboard
Genre: Arcade - Action - Multi-Directional
Gametype: Licensed
Release Year: 1988
Developer: Icon Design Ltd
Publisher: Imagine Software Ltd
Players: 1
Licensed from: Taito Corporation
Programmer: Tom Lanigan, Paul Murray, Jas C. Brooke, Ed Knight
_________________________
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Rastan features five levels or hacking and slashing gameplay with a boss at the end of each level. Numerous enemies assault you on your journey such as flying demons, chimeras, valkyries, piranhas, skeleton undead and more. Fight through to the end and save the land of Lograth from certain doom.

The game features different weapons such axes, maces and fire swords, each with its own attributes like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your weapon) and jewelery for bonus points.

Trivia:

If you stand around doing nothing for too long, bats come and attack you. They can be killed and were incentive to keep moving.

http://www.mobygames.com/game/zx-spectrum/rastan

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153602AA, 07A9D9A0
Rebelstar
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Strategy - Tactical Combat
Gametype: Licensed
Release Year: 1986
Developer: Firebird Software Ltd
Publisher: Firebird Software Ltd
Players: 1 or 2 Alternating
Programmer: Julian Gollop, Simon Clarke
_________________________
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A turn-based, tactical squad combat game for one or two players, from the creator of the later X-COM series.

Moonbase Delta may look like an unassuming mining colony, but in fact, it is the secret location of the ISAAC super-computer, used by the Empire to break the Rebels' secret codes. The Rebelstar Raiders' mission is to break in, get past the patrolling robot guards and destroy the computer. It won't be easy.

Your Raiders each have a specific number of action points per move, which can be allocated to movement, firing and object manipulation. Keys, medical kits and repair droids are among the available objects. Shots can be precise, point-blank (less points used, but less prospect of success), wide-range, or opportunist.


http://www.mobygames.com/game/zx-spectrum/rebelstar

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90DC3198, 636E5844
Rebelstar II: Alien Encounter
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Keyboard
Genre: Strategy - Tactical Combat
Gametype: Licensed
Release Year: 1988
Developer: Target Games Ltd
Publisher: Silverbird Software Ltd
Players: 1 or 2 Alternating
Programmer: Julian Gollop, Ian Terry
_________________________
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A turn-based, tactical squad combat game from Julian Gollop, creator of the X-COM series.

An alien race is threatening the galaxy. It is up to the Rebelstar Raiders to infiltrate the aliens' home base on the planet Thray 6. They have to get in, steal some alien eggs for research purposes, then get out - fast. There is only a limited time until the rescue ship must leave the planet, and the Raiders had better be on board.

Rebelstar II features a dangerous scenario on a hostile world. Slash through jungles, wade through deadly swamps and enter the alien base, where the Queen sits, guarding her eggs.

Trivia:

This is the third game in Julian Gollop's Rebelstar series. It was preceded by Rebelstar Raiders (1984) and Rebelstar (1986). On September 7th, 2005, an all-new game, Rebelstar: Tactical Command was released in the U.S., for Game Boy Advance, thus introducing the series to a whole new generation of players.

Many of the characters from Rebelstar make a re-appearance in this game: Captain Krenon, Kurt Levine, Don Caloni, Leon Trotsky, Jim Digriz, Topper Henley and Zeera Camay.

Rebelstar II was obviously influenced by the movie Aliens, and apart from the design of the aliens themselves, it also quite happily includes three familiar troopers: Vasquez, Hudson and Corporal Hicks.


http://www.mobygames.com/game/zx-spectrum/rebelstar-ii-alien-encounter
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6D2473EC
Reckless Rufus
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Puzzle
Gametype: Licensed
Release Year: 1992
Developer: Alternative Software Ltd
Publisher: Alternative Software Ltd
Players: 1
Programmer: Paul Griffiths
_________________________
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Admiral Greave has caught Rufus hiding on the Astro Cruiser heading for Earth. To stay on the ship Rufus has to earn his keep so he is beamed down to the planet Killey to collect rare crystals. Once enough crystals have been collected then Rufus can get back on board and go to Earth. There are 5 crystals a level to collect.

Problem is Killey is a very hostile planet with only blocks to step on as well as the inhabitants not being very welcoming. To aid him, Rufus has a gun but only limited ammo. To move about a level Rufus can step on a block with a number. This allows Rufus to move onto empty spaces for the amount that is on the block. As well as blocks with crystals on there are various other blocks that can aid or hinder Rufus.

Reckless Rufus is a puzzle game with each level being shown from above on one screen. The joystick moves Rufus and moving the joystick while pressing fire, fires his weapon in that direction. As well as the main playing area you can also see your score, ammo, lives and how many crystals collected.


http://www.mobygames.com/game/zx-spectrum/reckless-rufus
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CD930D9A
Renegade
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left) & (right), Redefineable Keys
Genre: Beat 'em Up - Arcade
Gametype: Licensed
Release Year: 1987
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Licensed from: Taito Corporation
Programmer: Mike Lamb, Ronny Fowles, Fred Gray
_________________________
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This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.

Trivia:

The original Japanese version (Nekketsu Kouha Kunio-kun) was the first title in the "Nekketsu / Kunio-Kun" series (River City Ransom, Super Dodge ball, etc.) which always revolve around the Nekketsu highschool and it's gangs. As such the Japanese "Renegade" has all characters dressed in school uniforms, and the backgrounds include schoolyards and other recognizably Japanese locations. The graphics were all re-drawn to fit into the "street fighting gangs" theme that was so popular at the time for the foreign releases however. 

http://www.mobygames.com/game/zx-spectrum/renegade
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A81AFB90
Rescue
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Action - Maze
Gametype: Licensed
Release Year: 1987
Developer: Icon Design Ltd
Publisher: Mastertronic Ltd
Players: 1
Programmer: Ste L. Cork, M. O'Neill, Tiny Williams
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Rescuing the princess is a three-stage operation in this adventure game - four-stage if you count reading and absorbing the separate instructions program and making notes of the many things you could forget, as there are no paper instructions of any form. First you must reach the castle she is being held in, then search the castle and find her, then take her back to base.

Six main instructions are used in the game, selected via the number keys. A map can be called up to show the pattern of the game's layout, with numbers representing particular sections. You can search these, pick up any items you find, and move into adjacent ones. A gun and a radio are the most useful items to find - there are many enemy-occupied locations which will kill you without a gun. 

The castle can only be reached from one of the 40 squares, and you must find which, and have the right items to cross over to it.

http://www.mobygames.com/game/zx-spectrum/rescue

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13BB513C
Rick Dangerous
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Platform - Multi-Screen
Gametype: Licensed
Release Year: 1989
Developer: CORE Design Ltd
Publisher: Firebird Software
Players: 1
Programmer: Terry Lloyd
_________________________
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You play Rick Dangerous, an Indiana Jones type who's on a quest to find the lost Coolu Amazon tribe. However, his plane crashes in the middle of a bunch of crazed Coolus. Hopefully he's up to the challenge of escaping. If he is, he will find himself in the pyramid of Egypt with no easy way past leaders and their minions, and then engulfed in a web of traps in a Nazi base.

Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for enemies you can't get into the purely-horizontal range of your gun.

Trivia:

There is a cartoon about the story with the original game


http://www.mobygames.com/game/zx-spectrum/rick-dangerous
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5CF79480
Rick Dangerous 2
Alternative title: Rick Dangerous II
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Platform - Multi-Screen
Gametype: Licensed
Release Year: 1990
Developer: CORE Design Ltd
Publisher: Micro Style
Players: 1
Programmer: Terry Lloyd
_________________________
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Your role as Rick Dangerous demands that you stop the Fat Guy and his evil plans to help an alien race take over control of our world. The journey takes in Hyde Park, Ice Caverns, Forest and Atomic Mines. He must solve positional puzzles and memorise the locations of laser bolts and booby traps, as well as avoiding enemies including robots, penguins and nomads. As in the first game, a fifth level is unlocked after you complete the four standard levels.

Rick can climb ladders and crawl through tight spaces. He is equipped with a laser gun and six little bombs, but can also punch with some effect. The controls are very easy to understand: pressing fire+up shoots the gun, pressing fire+down places a bomb, pressing fire+bottom-left/bottom-right makes Rick slide a bomb along the floor in the specified direction. 

Trivia:

The final cutscene is open-ended - the Fat Guy escapes in a teleporter and Rick follows him, with the caption "What will Rick do next?". Sadly Rick Dangerous 3 was never completed...


http://www.mobygames.com/game/zx-spectrum/rick-dangerous-2
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2CA47258
Robocop
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable Keys
Genre: Beat 'em Up - Action - Movie adaptation
Gametype: Licensed
Release Year: 1988
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Licensed from: Orion Pictures Corporation
Programmer: Mike Lamb, Dawn Drake, Jonathan Dunn, Bill Harbison
_________________________
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Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...

Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.


http://www.mobygames.com/game/zx-spectrum/robocop

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333FA355
Robotron: 2084
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left) & (right), Cursor and Keyboard
Genre: Shoot 'em Up - Arcade - Action
Gametype: Licensed
Release Year: 1984
Developer: Atarisoft
Publisher: Atarisoft
Players: 1
Licensed from: Williams Electronics Inc
Programmer: Paul Holmes
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This is a port of the arcade game of the same name.

You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death. 

Trivia:

This is one of the better Atarisoft conversions; everything is very faithful to the original, single joystick control is very good, and there is practically no slowdown on a 4.77MHz machine. This is notable because the Atarisoft conversions of the early 1980s varied wildly in quality, from faithful to extremely poor.


http://www.mobygames.com/game/zx-spectrum/robotron-2084

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64A1EA00
Rock 'N' Roller
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Topo Soft
Genre: Action - Scrolling - Multi-Screen
Gametype: Licensed
Release Year: 1988
Developer: Topo Soft
Publisher: Topo Soft
Players: 1
Programmer: Rafael Gomez Rodriguez, ACE, Gominolas
_________________________
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Rock'N Roller is a game similar to the game Rally X, in Rock'N Roller the player takes control of a buggy, that must find, in each of the 30 stages, the six parts of a prototype car, that are hidden in the stages. In each stage there are three enemy types: speed cars, armed jeeps, and a giant helicopter equipped with missiles. Additionally there are varied traps (like dangerous bridges, oil spots, mines, red semaphores, etc.) that must be avoided and a limited amount of fuel that must be taken into consideration. 


http://www.mobygames.com/game/zx-spectrum/rockn-roller
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CD3ECD05
Rod-Land
Alternative title: Rodland
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable keys
Genre: Arcade - Platform
Gametype: Licensed
Release Year: 1991
Developer: Twilight
Publisher: Storm Software
Players: 1 or 2 Alternating
Licensed from: Jaleco Ltd
Programmer: Jason McGann, Shaun G. McClure
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Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. 

There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way.

When killed, each bad guy releases some kind of extra, ranging from points bonuses to various devices which can be used to kill other enemies.

Each level also contains a certain amount of fruit. If you can collect all of this (with some bad guys still alive - you move on immediately once they're gone) you enter a bonus game, in which each enemy's death results in one of the letters E,X,T,R and A being released - collect them all for an invaluable extra life.

In the Game Boy version the difficulty lies slightly lower because the player can use his wand even when climbing ladders.


http://www.mobygames.com/game/zx-spectrum/rodland
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35D566E9
Room Ten
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Redefineable keys
Genre: Action
Gametype: Licensed
Release Year: 1986
Developer: CRL Group PLC
Publisher: CRL Group PLC
Players: 2 VS
Programmer: Chris Newcombe, Pete Cooke, Ian Ellery
_________________________
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On the low-gravity worlds of the Galcorp, there is not much to do, so the corporation invents a new sport, played in low-gravity rooms. In essence it's a 3D Pong game, with the aim being to hit a ball towards the other player in such a way that he will be unable to return it. When the ball hits the back wall their opponent scores 5 points, with the first player to reach 35 being declared the winner.

The screen is split into two, showing the view of each player, with the bat in the middle to start with. The game speed can be altered from adagio (slow) to vivace (fast), and the skill of the computer player can be altered, as can the screen colour. A 2-player option is included


http://www.mobygames.com/game/zx-spectrum/room-ten
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4B24C62B
Run the Gauntlet
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Racing - Boats
Gametype: Licensed
Release Year: 1989
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1 or 2 Alternating
Programmer: Chris Kerry, Mark Rogers, Steve Kerry
_________________________
*
Competitors in this ITV television game show had to show their prowess on a range of vehicles including Buggys, Speedboats, Quad Bikes, Jetskis and Inflatables. Players of this licensed version must do the same, on horizontally and vertically scrolling levels on land and water. Many levels include enemy droids as well as inbuilt hazards, all of which must be avoided. The main unique event is The Hill, an assault course which takes place on foot.

Up to three human players can take turns to contest the various events. The exact sequence of events is randomized each time, which makes the loading from cassette potentially slow and frustrating


http://www.mobygames.com/game/zx-spectrum/run-the-gauntlet
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A7A89067
Saboteur!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor, Redefineable Keys
Genre: Action
Gametype: Licensed
Release Year: 1985
Developer: Durell Software Ltd
Publisher: Durell Software Ltd
Players: 1
Programmer: Clive Townsend
_________________________
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Saboteur combines platform, beat 'em up and adventure elements, setting you as a lone samurai trying to infiltrate an enemy complex. You are capable of all manner of ninja-style moves including kicks and punches, as well as using weaponry. You must travel through an underground complex linked mainly by platforms and ladders, before triggering a bomb and escaping the complex. Your energy recharges if you stay still, so finding areas free of guards (kill these for money) and dogs (avoid them; killing them gains you nothing) is useful, especially as you only have one life. There's plenty of object manipulation involved, although only one item can ever be carried at a time.


http://www.mobygames.com/game/zx-spectrum/saboteur

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14B7BECD
Sabre Wulf
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1984
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1 or 2 Alternating
Programmer: Tim Stamper, Chris Stamper
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The ACG amulet (a reference to Ultimate's formal name of Ashby Computers and Graphics), has been split into four pieces, which are located in different parts of a jungle, and you're the intrepid explorer sent to locate them.

The game takes place on a large map, and the viewed area often includes section which overlap and can't be reached directly, due to the huge shrubs and trees which are used as borders.

The gameplay has many similarities to Ultimate's earlier Atic Atac title (even though they charged almost twice as much for it). It combines shooting (creatures such as spiders and hippos are among the many ferocious delights on show), and puzzle solving, largely involving manoeuvring objects. Once you run out of lives, the game tells you the percentage completed; chances are you'll be surprised that hours of exploration only cover half of it.

Trivia:

Sabreman, the protagonist of this game, makes a cameo in Banjo-Tooie. In the level Hailfire Peaks, he can be seen frozen holding the lost amulet right outside the train station on the icy side. Also, the combination for Superstash's safe is 1984, the year Sabre Wulf was released. 

The Aphex Twin song Carn Marth from the Richard D. James Album features sampled tape data noise from Sabre Wulf's loading screen.


http://www.mobygames.com/game/zx-spectrum/sabre-wulf
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1ABE0529
Sacred Armour of Antiriad, The
Alternative title: Rad Warrior
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable keys
Genre: Adventure
Gametype: Licensed
Release Year: 1986
Developer: Palace Software
Publisher: Palace Software
Players: 1
Programmer: Chris Stangroom, Dan Malone, Richard Joseph
_________________________
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As Tal, your job is to single-handedly clear out the aliens who have invaded a desolate and destroyed post-nuclear earth. To have any chance of this, he must locate a sacred suit of armor. Not only will this protect him from radiation, and allow him to withstand some enemy contact, it also heals him, and enables him to float.

This means that the game has two distinct styles, with your character limited to jumping, and with only rocks (located around the screens) to throw. Once he finds the suit he can fly around the ledges, shoot the inbuilt Pulsar beam, and survive within the volcanic hideout the aliens have based themselves. You will need to recharge the suit at times, and also take it off to pass through tight caverns.

Trivia:

What's the story behind the name "Antiriad"? In the game, barbarian hero Tal searches for a prized artifact, a radiation suit. On one of artist Dan Malone's sketches, this suit had »ANTI-RAD« printed on the front. However, there's a small tear between the letter R and A so that it looks like »ANTI-RIAD«. The term stuck.

Source: Happy Computer magazine #5/86


http://www.mobygames.com/game/zx-spectrum/rad-warrior
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DD3E8AA6
Sailing
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable Keys
Genre: Simulation - Boats
Gametype: Licensed
Release Year: 1987
Developer: Software Studios, Oxford Digital Enterprises
Publisher: Activision Inc
Players: 1
_________________________
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In Sailing, the player participates in a sailing league with the goal to reach the top. Each event has the same basic procedure: the player challenges another boat, up to two places above in the league ranking, to a race and based on the opponent's ship and the weather report, there are various changes to the own ship to be made, e.g. the overall length or the hull material. Before beginning a new league, the player chooses a skill level which determines the starting place in the ranking and therefore the difficulty level of the next opponents.

The races itself take place from a first-person perspective and involve following a course while being faster than the other ship. The information gained from the display on the bottom of the screen - wind strength, wind direction, boat speed and a mini map - should be used to find out the best course of action. The player can rise and turn the spinnaker, but then no manual steering is possible.


http://www.mobygames.com/game/zx-spectrum/sailing
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4C0AB213
Sceptre of Bagdad
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1987
Developer: Productive Playtime
Publisher: Atlantis Software Ltd
Players: 1
Programmer: A. Raita, D.R. Tomppe, I. Summala
_________________________
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You're Caliph - king of Iraq. An evil wizard from distant land broke into your palace, transforming it into a maze of traps and puzzles, and taking the sacred Sceptre of Bagdad. Unless you can recover it, your spell as ruler is finished.

Featuring lots of enemies to dodge, platform-style jumps and object manipulation, the game resembles the Dizzy games, with a Jet Set Willy-influenced setting. There are many objects you need to use, but you can only carry two at a time. You have three lives with which to complete the game.

http://www.mobygames.com/game/zx-spectrum/sceptre-of-bagdad
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09C3B2A8
Scuba Dive
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Redefineable Keys
Genre: Action
Gametype: Licensed
Release Year: 1983
Developer: Durell Software Ltd
Publisher: Durell Software Ltd
Players: 1
Programmer: Mike A. Richardson
_________________________
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Take on the role of a fearless pearl diver, as you plunge into the unknown ocean depths! You'll be swimming with sharks, squid, jellyfish and all manner of strange and deadly creatures. When you find a clam, wait for its shell to open, then swoop down and grab your prize! Descend further, to find larger clams with bigger pearls. And if you go deeper still, you may find cave systems with ancient treasures to be taken. That is, if your oxygen holds out and you can get past the waving tentacles of the octopuses which guard these forbidden places!

Once you've taken as much as you can find, you'll have to make it back to the surface. Climb aboard your boat, offload your booty, then strap on a fresh oxygen tank and take to the waters once more.


http://www.mobygames.com/game/zx-spectrum/scuba-dive
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Sentinel, The
Alternative title: Sentry, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1987
Developer: Software Creations
Publisher: Firebird Software Ltd 
Players: 1
Programmer: Mike Follin, Geoff Crammond, Tim Follin
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A surreal and very original game by Geoff Crammond

The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you.

The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. 

The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground. 

There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.

Sentinel Returns is a remake very true to the original. 

http://www.mobygames.com/game/zx-spectrum/sentry_
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Shadow of the Beast
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1990
Developer: Gremlin Graphics Software Ltd
Publisher: Gremlin Graphics Software Ltd
Players: 1
Licensed from: Psygnosis Ltd
Programmer: David Whittaker
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While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be sacrificed in a ritual, his face triggering ancient memories. As the sacrificial knife descended into the man's body, Aarbron recognizes his father's face. As his father dies in the altar, memories of his childhood and tormented past at the hands of the Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled the temple, knowing the road to avenge his father and redemption would be hard.

Shadow of the Beast is a side-scrolling platformer. The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level.


http://www.mobygames.com/game/zx-spectrum/shadow-of-the-beast
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D080565F
Short Circuit
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Action - Adventure - Movie adaptation
Gametype: Licensed
Release Year: 1987
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Programmer: Paul Owens, Ronnie Fowles, Simon Golding
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A freak bolt of lightning has made Robot 5 gain human feelings, and his makers at Nova Robotics are keen to open him up and find out how this happened. Robot 5 therefore feels desperate to escape, and survive in the wider world.

Short Circuit is split into two parts, which differ from the Commodore 64 game of the same name, and can each be played independently. The first is viewed in third-person 3D, as our hero moves from room to room through various doors. Objects can be picked up to allow him to jump and fire. You can use objects in your possession, take them by searching desks, or link to some of the available computers to use their functionality.

In the second stage, armed with jumping and shooting abilities, Number 5 must simply escape as quickly as he can. Guards and Other robots are giving chase, and should be shot. Your robot becomes increasingly depressed when he kills wildlife, and this can eventually cost you a life, so make sure you jump or duck around them.


http://www.mobygames.com/game/zx-spectrum/short-circuit_
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1980DCCC
Silkworm
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2 (left), Interface 2 (right) and Keyboard
Genre: Arcade - Shooter - Vertical
Gametype: Licensed
Release Year: 1989
Developer: Random Access
Publisher: Virgin Games Ltd
Players: 1 or 2 Alternating
Licensed from: Temco Ltd
Programmer: Nigel Brown, Ned Langman, Barry Leitch
_________________________
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Silkworm is a classic horizontally-scrolling shoot-em-up based on the 1988 Tecmo arcade game. The main difference between this game and many other side-scrolling shoot-em-ups is that you will be on land as well as in the air.

The first player would play as a helicopter, but if a second player joins the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapon's powerup. This would go on throughout the entire game, and a "goose" could appear even during the fight with the end-of-level baddie.

Trivia:

After converting Silkworm to many home computers, Random Access created their own (unofficial) take on the game. This "sequel" is called S.W.I.V., and extended the game and its features. The title officially stood for "Special Weapons Interdiction Vehicle", but the developers later revealed/joked that it meant "IV (4) times better than SilkWorm". 


http://www.mobygames.com/game/zx-spectrum/silkworm
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D7281B2E
Sim City
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Simulation - Strategy
Gametype: Licensed
Release Year: 1989
Developer: Probe Software Ltd
Publisher: Infogrames
Players: 1
Licensed from: Maxis Sofware Ltd
Programmer: Antony R. Lill, Simon Butler
Designer: Will Wright
_________________________
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SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.

Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.

The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.

Trivia:

The original game's source was released under a GPL license in January 2008. The game's name was changed to Micropolis because Electronic Arts holds the license, and plane crashes have been removed because of the 9/11 incident.

The Commodore 64 version of the this game is awful, and is missing features that even the Spectrum version has. Some of the things missing are fire and police stations, the eval stat screen, stadiums, and meltdowns.

According to Johnny L Wilson's "SimCity Planning Commission Handbook", a big influence on Will Wright in formulating the concept of this game (or "software toy") was an anthology of short stories by Stanislaw Lem entitled "The Cyberiad" -- especially one in which master inventor Trurl builds deposed tyrant Excelsius a "kingdom in a box" in which to harmlessly exercise his tyrannical urges. (Eventually, the people in the box manage to overthrow Excelsius.)

Some of the game's "random disasters" aren't really random at all. For instance, if you demolish a church a tornado will strike your city...every time!

SimCity was inspired by the work Jay Forrester did at MIT. Using a specialized programming language called DYNAMO, he modeled various statistics about the world to determine how to create high quality of life. He also wrote a program to assist in urban planning.


http://www.mobygames.com/game/zx-spectrum/simcity
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Sir Lancelot
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Platform
Gametype: Licensed
Release Year: 1984
Developer: Melbourne House
Publisher: Melbourne House
Players: 1
Programmer: Stephen Cargill, Arnie, Ian Piumarta
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In this Manic Miner variant Sir Lancelot is exploring a castle in the hope of finding treasures. He must navigate his way through 24 platform screens (in a predefined order on the Spectrum but in any order on the Amstrad), collecting every object on each one to reveal the exit within a time limit. 

There are enemies on fixed attack paths to avoid - Lancelot has no weapon but can jump, and survive any length of fall. Avoiding contact is thus a case of jumping out of their way, and using lower ledges to strategically time his moves. There are sections you can freely climb but not descend, so timing and forward planning are important. Contact with any of these costs one of your four lives, and resets the screen to its starting position.

http://www.mobygames.com/game/zx-spectrum/sir-lancelot-

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CCEEF9CA
Sito Pons 500cc Grand Prix
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Racing - Bike
Gametype: Licensed
Release Year: 1990
Developer: Zigurat Software
Publisher: Zigurat Software
Players: 1
Programmer: Fernando Rada Briega, Carlos Granados Martinez, Jorge Granados Martinez
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"Sito Pons" is a popular motorcycle game based on the same named Spanish motorcycle driver. It was the Zigurat's second fruitful game dedicated to a national pilot (the first game was Carlos Sainz).

In this game, we will pilot as Sito Pons -obviously- on the 500cc World Championship, through 14 exciting circuits, starting the official training to classify, and later running on the race.


http://www.mobygames.com/game/zx-spectrum/sito-pons-500cc-grand-prix
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4034C78B
Skool Daze
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure
Gametype: Licensed
Release Year: 1984
Developer: Microsphere
Publisher: Microsphere
Players: 1
Programmer: David S. Reidy, Keith Warrington
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Skool Daze sets you as Eric, a typical scamp of a schoolboy whose school report is due, and it is so bad that his parents can't be allowed to see it. This means retrieving it from the headmaster's safe, by obtaining every piece of the pass-code from the teachers, by hitting each of the shields with your catapult.

All this has to be done around all the rigors of a typical school day. you must go to class when the bell goes, or else it's detention, and the other kids will often play around to block you. The game's Artificial Intelligence means that events continue to unfold around you in the other rooms and corridors.


http://www.mobygames.com/game/zx-spectrum/skool-daze
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12AAA197
Slightly Magic
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston and Keyboard
Genre: Adventure
Gametype: Licensed
Release Year: 1991
Developer: Astonishing Animations
Publisher: Code Masters Ltd
Players: 1
Programmer: Colin Jones, Chris Graham, Keith Ross, Allister Brimble
_________________________
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Slightly Magic is a platform game not unlike Codemasters' own Dizzy and Seymour series, but is generally shorter and easier than most other games of that genre.

In Slightly Magic you are cast as Slightly - mischievous nephew of legendary wizard Bigwiz, who has suddenly taken off on some urgent business, leaving his castle in disarray with dragons and magical spells running amok. One of the dragons kidnaps the princess, and now Slightly has to save her.

In addition to standard inventory puzzles of Dizzy games, Slightly Magic introduces a magic system that requires multiple objects to be combined in order to achieve effects ranging from frightening the enemies to turning the player into a fish.


http://www.mobygames.com/game/zx-spectrum/slightly-magic
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2F90973D
Smash TV
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable keys
Genre: Shoot 'em Up - Arcade
Gametype: Licensed
Release Year: 1991
Developer: Probe Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Licensed from: Williams Electronics Inc
Programmer: David Perry, Nick Bruty
_________________________
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The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them.

Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode.


http://www.mobygames.com/game/zx-spectrum/smash-tv
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C3DC26DF
Soldier of Fortune
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Action
Gametype: Licensed
Release Year: 1988
Developer: Graftgold Ltd
Publisher: Firebird Software Ltd
Players: 1
Programmer: David O'Connor
_________________________
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Krillys has stolen the Zodiac Power Source and broken it into six pieces, and Sarnak has been sent to find it and hopefully rescue his friends Teron, Gorman and Tartarus. He travels through the Ebbedown Forest initially, with gameplay similar to Ghosts and Goblins. 

The journey is largely from left to right, although downward movements through gaps and upward movements on rotating platforms are also frequent. Some drops can be fatal, but mostly those which have a platform in close reach, so these are avoidable and not purely random. There are many magic teleports en route, and the high trees narrow the journey. Extra lives (via collecting 8 crystals) and improved weaponry are on offer throughout your quest.


http://www.mobygames.com/game/zx-spectrum/soldier-of-fortune_
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8E34461B
Soldier of Light
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable Keys
Genre: Shoot 'em Up - Arcade
Gametype: Licensed
Release Year: 1988
Developer: Softek International Ltd
Publisher: ACE Software
Players: 1
Licensed from: Taito Corporation
Programmer: Christian F. Urquhart, Doc
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You play Xain, the Soldier of Light who must visit a number of invaded planets and wipe out the evil hordes that have attacked the human populations. The main bulk of the gameplay is a horizontally scrolling shoot ‘em up, putting you in control of Xain, who can jump or duck to avoid enemies and jump up to higher ledges. Lots of extra weaponry can be collected along the way, although this is lost when one of your five lives is lost.

The planets Lagto, Cleemans and Cleemalt are all available for selection immediately. These each have their own settings – Cleedos is desert, Cleemalt cavernous and Lagto lush and verdant. After completing each planet you must successfully fly to the next one. 


http://www.mobygames.com/game/zx-spectrum/soldier-of-light
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A46C1C6F
Solomon's Key
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable keys
Genre: Arcade - Puzzle - Platform
Gametype: Licensed
Release Year: 1987
Developer: Probe Software Ltd
Publisher: US Gold Ltd
Players: 1
Licensed from: Tecmo Ltd
Programmer: Raffaele Cecco, JPW
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Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.


http://www.mobygames.com/game/zx-spectrum/solomons-key
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1E2C2EFB
Space Crusade
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Strategy - Tactical Combat
Gametype: Licensed
Release Year: 1992
Developer: Imagitec Design Ltd
Publisher: Gremlin Graphics Software
Players: 1
Programmer: Paul Hiley, Adrian Carless
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Space Crusade is a science fiction strategy game converted from the Games Workshop/Milton Bradley boardgame, in which you control a commander and four marines who are sent on different missions aboard hostile alien starships. Your commander starts off as a sergeant, but he can work his way through the ranks. The game allows three players, each commanding one marine chapter each. The alien team is `played` by the computer. 

The game is a literal conversion of the board game in the same vein as Gremlin's earlier Hero Quest. It can be best described as a turn-based board game in which the player must fulfill the primary and secondary objectives to complete the mission, which usually involves elimination of entire alien force on board or destruction of mothership etc. This game features unique 3D close-ups during the battle scenes, a feature which was later adopted by games like the X-Com series. 


http://www.mobygames.com/game/zx-spectrum/space-crusade
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A570BD3D
Space Raiders [cartridge]
Platform: ZX Spectrum
Region: UK
Media: Cartridge
Controller: Interface 2 (left) and Keyboard
Genre: Shoot 'em Up - Fixed
Gametype: Licensed
Release Year: 1982
Developer: Psion Software Ltd
Publisher: Sinclair Research Ltd
Players: 1
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Space Raiders is a Space Invaders clone. The player has three ships available and must destroy the invading alien army before they get to the Earth.


http://www.mobygames.com/game/zx-spectrum/space-raiders
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BEA73B1E
Spellbound
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1984
Developer: Beyond Software
Publisher: Beyond Software
Players: 1
Programmer: Pat W. Norris
_________________________
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Magic Knight's second game (after Finders Keepers) sees him travelling through time to rescue 8 people including his tutor Gimbal, who have become locked in time thanks to a faulty spell.

The game invented a whole new control system, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal sub-menus, which contain the main options for object manipulation. 

All objects can be examined in detail, which produces a visual display of them, and possible clues as to their usage. You must look after your character's health and energy levels - carrying too many objects will progressively weaken him. You must also look after and direct the trapped characters once you locate them.


http://www.mobygames.com/game/zx-spectrum/spellbound
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B759620A
Spellbound Dizzy
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Adventure - Multi-Screen
Gametype: Licensed
Release Year: 1991
Developer: Big Red Software
Publisher: Code Masters Ltd
Players: 1
Programmer: R. Fred Williams, Peter J. Ranson, Chris Graham, David Whittaker, Allister Brimble
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Spellbound Dizzy is a continuation of the adventures of the egg and his friends, this time containing over 100 screens with individual names. Dizzy has trapped himself in a strange world whilst experimenting with a spell book, and must find his way out. Gameplay is mostly similar to the previous games, combining puzzle-solving and object manipulation with arcade-style jumps and hazard-dodging. Lateral thinking is required to decipher the riddles found on scrolls. There are also extra arcade sections on a runaway mine-cart and for a spot of scuba-diving.

Trivia:

There are in fact two Spellbound Dizzy games. The one documented here was released on its own, for several systems, and contains over 100 screens. The other was included in the C64 compilation 'Dizzy's Excellent Adventures' and contains an entirely-different 25 screens.


http://www.mobygames.com/game/zx-spectrum/spellbound-dizzy
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EFF1AC23
Spindizzy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Redefineable Keys
Genre: Action - Isometric
Gametype: Licensed
Release Year: 1986
Developer: Electric Dreams Software
Publisher: Electric Dreams Software
Players: 1
Programmer: Paul Shirley, Phil Churchyard
_________________________
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As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with

Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.


http://www.mobygames.com/game/zx-spectrum/spindizzy
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4A7011DD
Splat!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor, Redefineable Keys
Genre: Action - Maze
Gametype: Licensed
Release Year: 1983
Developer: Incentive Software Ltd
Publisher: Incentive Software Ltd
Players: 1
Programmer: Ian Andrew, Ian Morgan
_________________________
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A spider must be guided safely through a maze, eating all the patches of grass. The screen scrolls in four directions, and the walls of the level are in a different pattern on each level, and must always be avoided for fear of losing a life. The main thing making life harder is that the level is always scrolling in random directions, and contact with the wall at the edge of the screen costs you a life. As a result, careful planning is required to ensure that you don't get trapped into a corner. There are seven levels of increasing difficulty to get through.

http://www.mobygames.com/game/zx-spectrum/splat_

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80D44963
Split Personalities
Alternative title: Splitting Image
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1986
Developer: Ernieware Productions
Publisher: Domark Ltd
Players: 1
Programmer: Ruud Peske, Ernest Peske, Mark Strachan, David Whittaker
_________________________
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Sliding block puzzle games were one of the many non-electronic forms of entertainment re-made with new twists for the digital age. The basic premise involves being presented with 1 of 10 pictures (representing famous figures such as Ronald Reagan, Maggie Thatcher, Lady Diana and even Sir Clive Sinclair), with the complete picture presented at the side of the screen. You must move your cursor onto the, pick up a piece, and place it onto the main playing area, ensuring that you can move the others into place. Unlike with the plastic versions there are 16 pieces to fit into 20 spaces, allowing more leeway in terms of continual sliding. The complications in this version include gaps in the playing area which swallow pieces and return them to the bank, a time limit, bombs which have to be moved off the screen to avoid losing a life, and bonus objects to be moved in specific ways for bonus points.

Trivia
The producers of TV show Spitting Image (which featured puppets impersonating political figures to mock their policies and personality traits) intervened to prevent the game being released under its original title.
The game was thus repackaged and released as Split Personalities.
Interestingly, Domark later released a "real" Spitting Image game (properly licensed of course).

http://www.mobygames.com/game/zx-spectrum/split-personalities
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84B867A9
Spy Hunter
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Vehicular Combat - Arcade - Horizontal
Gametype: Licensed
Release Year: 1985
Developer: Denton Designs
Publisher: US Gold Ltd
Players: 1
Licensed from: Bally Midway
Programmer: F. David Thorpe
_________________________
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Originating in the arcades, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles.) At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!) The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limo, or dropping bombs from a helicopter. 


http://www.mobygames.com/game/zx-spectrum/spy-hunter
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D4927899
Spy Vs Spy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Strategy
Gametype: Licensed
Release Year: 1985
Developer: Incentive Software Ltd
Publisher: Beyond Software
Players: 1 or 2 VS
Licensed from: First Star Software Inc
Programmer: Tag, The Kid
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M.A.D. magazines comic strip of the same name comes to life in this game which was designed for one or two players. The innovative split-screen shows both spies at the same time. Play with a friend or against the machine.

The black crow and the white crow are out to beat each other before the time bell rings. Find the needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance).

Fights ensue when both spies enter the same room. Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other.


http://www.mobygames.com/game/zx-spectrum/spy-vs-spy

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5403A025
Starglider
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable keys
Genre: Shoot 'em Up - Space - 3D
Gametype: Licensed
Release Year: 1986
Developer: Realtime Games Software Ltd
Publisher: Rainbird Software Ltd
Players: 1
Programmer: Ian Oliver, Graeme Baird, David Lowe
_________________________
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The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. 

Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles.

The game is viewed from within AGAV's cockpit, with control over speed, weapon targeting and firing. There are several control options to decide exactly how the craft works, with fixed or floating sighting, and the option of automatic centering, allowing you to balance the game between easy sighting and advanced shooting ranges.

Repair depots must be visited frequently, as they can refill the weapon bays as well as repairing the ship. Crucially, the Egron Stargliders need 3 missiles to shoot down, so at least 1 visit to a depot is required to complete this job, at which point you move up to the next, harder, level.

Trivia:

The game was shown regularly on the Saturday morning ITV kid's show Get Fresh. To quote from Rainbird's official memorial site, "two players had to battle at the same time get the highest score in a specially modified time-restricted version of the game". This was probably the first instance in UK television history of a computer game being included on a television show not as a freaky high-tech novelty, but as a organic part of youth culture, as relevant as pop music or BMX. 


http://www.mobygames.com/game/zx-spectrum/starglider
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16E3E1B2
Starquake
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable Keys
Genre: Action - Maze
Gametype: Licensed
Release Year: 1985
Developer: Bubble Bus Software
Publisher: Bubble Bus Software
Players: 1
Programmer: Stephen J. Crow
_________________________
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As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core.

The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A teleport system exists, so once you find the codes you can get quick access to different parts of the game.

The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre, but you are armed with a gun and can also try to avoid them. BLOB has a set of platforms which can be used to allow limited vertical movement, but these disappear after a few seconds each use.


http://www.mobygames.com/game/zx-spectrum/starquake
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DF826826
Stop the Express
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Interface 2 and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1983
Developer: Hudson Soft 
Publisher: Sinclair Research Ltd 
Players: 1
_________________________
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The ITA Express is under the control of the vicious Redmen, and cannot be allowed to continue its momentum. This is where you come in as a Security Guard, as you start on top of the final carriage of the train and must walk across it, jumping over the gaps, to reach the front. Redmen must be kicked into oblivion with a precise contact before they can throw you off the train; they will also throw knives, which must be ducked. 

You can turn the tables thanks to the Snakebird, which will pick you up if you jump into it, and allow you to drop on top of a Redman. You have a limited amount of time to reach the front, indicated by the ground moving backwards as the train moves forwards. In the second part of the game you are inside the train, trying to survive long enough for the whole thing to begin again with increased difficulty.


http://www.mobygames.com/game/zx-spectrum/stop-the-express

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919308BF
Street Fighter
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Beat 'em Up - Arcade
Gametype: Licensed
Release Year: 1988
Developer: Tiertex Ltd
Publisher: Go!
Players: 2 VS
Licensed from: Capcom
Programmer: John Prince, Duncan Campbell, Martin Wakeley, Leigh Christian
_________________________
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You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series.

After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games. 

The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level. 

It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.


http://www.mobygames.com/game/zx-spectrum/street-fighter
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D81BA156
Stryker in the Crypts of Trogan
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right), Cursor, Redef
Genre: Adventure
Gametype: Licensed
Release Year: 1992
Developer: Simmer Software
Publisher: Code Masters Ltd
Players: 1
Programmer: Jeff Calder, George Calvert, Andy Wynd
_________________________
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As a noble and righteous wizard, you must beat the evil Trogan the Diabolical. This involves travelling through flick-screen Switchblade style environments both above and below ground. Using your sword, you must flatten Trogan's many henchmen, and avoid skeletons. You have limited energy, but can collect top-ups. Tokens to both improve and weaken your weaponry are also scattered throughout.

The Amstrad version adds a silhouetted backdrop (similar to that in the C64 version) when ran on the Amstrad Plus, making it the only cassette-based game released in the UK to cater to the system.



http://www.mobygames.com/game/zx-spectrum/stryker-in-the-crypts-of-trogan
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FDD995EC
Stunt Car Racer
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefineable keys
Genre: Racing
Gametype: Licensed
Release Year: 1989
Developer: Micro Style
Publisher: Micro Style
Players: 1 or 2 Alternating
Programmer: Geoff Crammond, Pete Cooke
_________________________
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Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen.

Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind. Don't damage your engine too much; severe dents will show up during your next race.

Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.


http://www.mobygames.com/game/zx-spectrum/stunt-track-racer
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093E46E0
Subbuteo - The Computer Game
Alternative title: Subbuteo
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right) and Keyboard
Genre: Sports - Soccer - Simulation
Gametype: Licensed
Release Year: 1990
Developer: Goliath Games
Publisher: Electronic Zoo
Players: 1 thru 8 Alternating
Licensed from: Subbuteo Sports Games Ltd
Programmer: Nick Thompson
_________________________
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Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for. 

With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).


http://www.mobygames.com/game/zx-spectrum/subbuteo
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B49280FF
Super Hang-On [Beginner]
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Racing - Arcade - Motorcycles
Gametype: Licensed
Release Year: 1987
Developer: Software Studios
Publisher: Electric Dreams Software
Players: 1
Licensed from: Sega Enterprises Ltd
Programmer: Chris Wood, ZZKJ, Mevlut Dinc
_________________________
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This is a conversion of Sega's popular motorcycle racing arcade game. In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert. 

This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.

http://www.mobygames.com/game/zx-spectrum/super-hang-on

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E50256F8
Super Hang-On [Expert]
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Racing - Arcade - Motorcycles
Gametype: Licensed
Release Year: 1987
Developer: Software Studios
Publisher: Electric Dreams Software
Players: 1
Licensed from: Sega Enterprises Ltd
Programmer: Chris Wood, ZZKJ, Mevlut Dinc
_________________________
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This is a conversion of Sega's popular motorcycle racing arcade game. In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert. 

This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.

http://www.mobygames.com/game/zx-spectrum/super-hang-on

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99B0A8FE
Super Hang-On [Junior]
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Racing - Arcade - Motorcycles
Gametype: Licensed
Release Year: 1987
Developer: Software Studios
Publisher: Electric Dreams Software
Players: 1
Licensed from: Sega Enterprises Ltd
Programmer: Chris Wood, ZZKJ, Mevlut Dinc
_________________________
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This is a conversion of Sega's popular motorcycle racing arcade game. In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert. 

This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.

http://www.mobygames.com/game/zx-spectrum/super-hang-on

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563C36D8
Super Hang-On [Senior]
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Racing - Arcade - Motorcycles
Gametype: Licensed
Release Year: 1987
Developer: Software Studios
Publisher: Electric Dreams Software
Players: 1
Licensed from: Sega Enterprises Ltd
Programmer: Chris Wood, ZZKJ, Mevlut Dinc
_________________________
*
This is a conversion of Sega's popular motorcycle racing arcade game. In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert. 

This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.

http://www.mobygames.com/game/zx-spectrum/super-hang-on

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C1AA50C2
Super Robin Hood
Alternative title: Robin Hood
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Action - Platform
Gametype: Licensed
Release Year: 1987
Developer: Code Masters Ltd
Publisher: Code Masters Ltd
Players: 1
Programmer: Mark Baldock, James Wilson, David Whittaker
_________________________
*
Robin Hood, the world's first socialist, pushes wealth redistribution to one side here - his only concern is rescuing Maid Marion from the clutches of the Sheriff of Nottingham. This will involve crossing Sherwood Forest, before entering his castle and progressing through it's enemy-strewn rooms.

Gameplay is flick-screen and platform-based. Spiders and guards' darts must be avoided - contact with these drains your energy from its initial 99, as does falling any distance, although health tablets can be collected. Hearts must be collected from each screen, as must keys to operate the medieval lifts.


http://www.mobygames.com/game/zx-spectrum/super-robin-hood
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1454D1D7
Super Scramble Simulator
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Racing - Bike
Gametype: Licensed
Release Year: 1989
Developer: ARP Software
Publisher: Gremlin Graphics Software
Players: 1 thru 6 Alternating
Programmer: Tony R. Porter, Jon Harrison, Ben Daglish
_________________________
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Super Scramble Simulator recreates the sport of scrambling/ motorcross, but in a manner similar to the Kikstart TV show and games. The basic aim is to ride a motocross bike through hazardous courses within the time limits.

The game uses a split-screen display, with a big window viewed from the side as well as a longer-range aerial view - the latter is useful for dodging hazards to the left or right, as the side-view doesn't demonstrate these accurately. The bike has 3 gears, and you must use a low gear to go uphill. You will need to do wheelies to ensure good landings from the big jumps, and to clear divots in the ground.


http://www.mobygames.com/game/zx-spectrum/super-scramble-simulator
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9A30244D
Sweevo's Whirled!
Alternative title: Sweevo's Whorld
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Isometric
Gametype: Licensed
Release Year: 1986
Developer: Garboyle Games
Publisher: Garboyle Games
Players: 1
Programmer: Greg Follis, Roy Carter
_________________________
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The Self-Willed Extreme Environment Volitional Organism, or Sweevo for short, is a goofy-looking and generally incompetent robot. His world is Knutz' Folly, and it comprises almost 200 isometric-viewed screens of danger and challenge, making for a game influenced by Knightlore, although it takes a less serious approach to the genre. Sweevo can enter the world through four different vertical levels, and must use lifts and holes to cross through these to solve many puzzles.

You will meet some decidedly weird inhabitants. Most dangerous are the Dictators and Minxes - contact with these will drain Sweevo's energy, as will contact with water (he's a robot, remember). Energy can be recharged by scaring the Geese and picking up the tokens this reveals. The main score is a percentage, although several other totals are kept - most unusually 'Brownie Points', through contact with the brownies.


http://www.mobygames.com/game/zx-spectrum/sweevos-world
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B0EE2AB0
Switchblade
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right), Cursor and Ke
Genre: Platform
Gametype: Licensed
Release Year: 1991
Developer: Gremlin Graphic Software
Publisher: Gremlin Graphic Software
Players: 1
Programmer: Jeff Calder, Ben Daglish
_________________________
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The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.

The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.


http://www.mobygames.com/game/zx-spectrum/switchblade
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127C584C
Tapper
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left) & (right), Cursor, Redefineable Key
Genre: Action - Arcade
Gametype: Licensed
Release Year: 1985
Developer: Ocean Software Ltd, Platinum Productions
Publisher: US Gold Ltd
Players: 1 or 2 Alternating
Licensed from: Bally Midway
Programmer: Duncan Sinclair, Paul Holmes, F. David Thorpe, Ian Morrison, David J. Anderson, Robin Muir
_________________________
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Tapper is an action game where you're a beer tapper (barman) and have to serve beer to demanding customers. There are four customers, each has its own lane lengthier than the previous one, whom you have to keep at bay. If they reach the end of the lane without receiving their beer, you're a goner; if you miss one and accidentally spill beer needlessly you lose a life and should one of them throw you back the mug and you fail to catch it, you lose a life as well.

Occasionally a bizarre icon will appear on one of the lines and, should you grab it, will invoke a "cabarette"-style show which will keep some of the customers occupied.

The Xbox 360 version includes bonus rounds, as well as co-op and versus multiplayer modes, also online, along with achievements.

http://www.mobygames.com/game/zx-spectrum/tapper

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A4296832
Target Renegade
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left), Interface 2 (right), Redefineable 
Genre: Beat 'em Up - Side-Scrolling
Gametype: Licensed
Release Year: 1988
Developer: Imagine Software Ltd
Publisher: Imagine Software Ltd
Players: 1 or 2 Co-Op
Programmer: Mike Lamb, Dawn Drake, Simon Butler, Jonathan Dunn, Gari Biasillo
_________________________
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Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig Pen which is located on the upper side of town. The problem is, every gang in the city is out looking for you. It is now up to you to beat the odds and rescue your brother. You start the game armed only with your fists, and along the way there are some additional weapons to be found such as baseball bats or garbage cans. Gameplay is an arcade style side scrolling action game for one or two players.


http://www.mobygames.com/game/zx-spectrum/target-renegade
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A1DEAA8C
Tau Ceti - The Special Edition
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Cursor and Keyboard
Genre: Simulation - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1987
Developer: CRL Group PLC
Publisher: CRL Group PLC
Players: 1
Programmer: Pete Cooke, Chris Newcombe
_________________________
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A space simulation with elements from a number of other genres mixed in. Your mission is to destroy a robot army that has taken over a planet. Gameplay includes arcade sequences, where you fly your ship around and shoot the enemy robots; strategy elements, as you attempt to navigate and locate parts to repair the defense system; and even text-adventure elements, in the form of giving commands to your ship's computer.


http://www.mobygames.com/game/zx-spectrum/tau-ceti
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556A2AC4
Technician Ted
Alternative title: Chip Factory: Featuring 'Technician Ted', The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Action - Platform
Gametype: Licensed
Release Year: 1984
Developer: Hewson Consultants Ltd
Publisher: Hewson Consultants Ltd
Players: 1
Programmer: Steve Marsden, David Cooke
_________________________
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Ted is an enthusiastic worker at a computer chip factory, which takes the form of dozens of hazardous platform screens, most of which lead to more than 2 other rooms, through holes in the floor and ceiling as well as a lift. Each room is littered with moving sprites as well as lava pits and dangerous drops, all of which will drain the energy from Ted's single life.

Ted has 21 tasks to complete in this 8 1/2 hour-day, but it is largely up to him to find out what they are, and which order to do them in. The full day includes trips to the canteen, photocopier, power generator and the boss' office - logic will give you clues as to when these are to be accomplished.

He knows that solving one problem can change the nature of another, due to the program's advanced Event Processing. In each room, two flashing boxes must be hit, sometimes within a time limit, and Ted knows the location of the first few of these. On the technical side the game promises a full uninterrupted soundtrack and super-smooth animation.


http://www.mobygames.com/game/zx-spectrum/technician-ted

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66D86001
Teenage Mutant Hero Turtles
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable keys
Genre: Action
Gametype: Licensed
Release Year: 1990
Developer: Probe Software Ltd
Publisher: Image Works
Players: 1
Licensed from: Konami
Programmer: David Perry, Nick Bruty, Sound Images, Alan Tomkins
_________________________
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With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue! Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches than go after The Shredder deep in the bowels of The Technodrome itself.

Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any time) as you save your friends and battle The Shredder and his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you cannot use him again until you rescue him from a place hidden in the overworld.

Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use.

Trivia:

The reason why the Turtles all wear red masks on the cover is because that's how it was in the comics.


http://www.mobygames.com/game/zx-spectrum/teenage-mutant-ninja-turtles
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CA089B04
Tempest
Alternative title: G-Force
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Shoot 'em Up - Arcade
Gametype: Undefined
Release Year: 1983
Developer: BB Design
Publisher: EMM Software
Players: 1 or 2 Alternating
_________________________
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99 Hyperspatial Wireways have long been crucial to man's ability to travel quickly through space. Thus, when aliens invade them, it becomes necessary to fly into and clear them.

Tempest is a shooter using wire-frame graphics. Each Wireway is taken on in turn, and has a network of lines guiding the movement paths of both yourself and the aliens. You remain on the outside and keep shooting as the aliens move towards you. Any that reach the outside are fatal to touch, thus limiting your range of movement greatly if 2 or more achieve this. Some aliens move sideways - in dealing with these, plan ahead allowing for the time your shots to take to travel.

You have a Super Zapper, which can be used once on each level to wipe out all aliens currently active, but this scores no points.

http://www.mobygames.com/game/zx-spectrum/tempest

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6E160A6C
Tetris
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Keyboard
Genre: Action - Puzzle
Gametype: Licensed
Release Year: 1988
Developer: Andromeda Software Ltd
Publisher: Mirrorsoft Ltd
Players: 1
Licensed from: Alexey Pajitnov
Programmer: Peter Jones, David Whittaker
_________________________
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The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game. Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears. If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over. Difficulty increases by dropping the pieces faster and faster over time.

Tetris is a verifiable classic game, translated to well over 200 electronic and computer platforms. It takes 2 minutes to learn, but a lifetime to master.

Trivia:

The BBC aired an interesting documentary on the potted history of the game entitled "Tetris: From Russia With Love".

In the late 80s, when Tetris was under the control of the Soviet Union's electronic gaming department, the man responsible, Mr Belikov, managed to masterfully play the West at its own capitalist game in what stands as an interesting footnote to The Cold War.

Belikov cut tycoon Robert Maxwell out of the equation (who made threats about damaging trade with the UK all the way to his contacts in The Kremlin), meaning that rights that had already been sold on to Atari via a Hungarian entrepreneur called Robert Stein were null and void. Henk Rogers, a likeable lone producer who had picked up games for the Japanese market, bravely went to Moscow and managed to secure both the rights to handheld and home console Tetris for Nintendo from under everyone's nose. Belikov held meetings with Stein, Rogers and Maxwell Jr on the same day, playing one off against the other!

Alexey Pajitnov, who wrote the original game whilst working at the state's computer centre in Moscow, only started to make money from Tetris royalties in the past few years. He emigrated to the US and now works for Microsoft.


http://www.mobygames.com/game/zx-spectrum/tetris

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4CE5E54E
Thanatos
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston and Keyboard
Genre: Adventure
Gametype: Licensed
Release Year: 1986
Developer: Durell Software Ltd
Publisher: Durell Software Ltd
Players: 1
_________________________
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Thanatos is a side-scrolling dragon action game with a dragon protagonist named Thanatos the Destroyer. The large on-screen dragon was animated with a lot of detail on the head, wings and legs, and the background had a semi-3D parallax scrolling system, akin to the semi-3D systems seen in other Durell games such as Fat Worm, Combat Lynx and Turbo Esprit. The game's title music, composed by Julian Breeze, is multi-channeled on the Spectrum's single 'beep' channel, using the same multi-channel engine as some other Durell titles. On Spectrum 128, the title music has actual multiple channels.

In the game the player must guide the dragon through the land flying towards the right, and fight its way through a multitude of enemies, both humans and fantasy creatures: sea snakes, giant spiders, a hostile two-headed dragon. They can be burned with the dragon's fiery breath, or they can be grabbed with the dragon's claws and dropped onto other enemies. Boulders can also be picked up and dropped on enemies. To win the game, the dragon's mission is to pick up an enchantress for a ride, then safely deliver her to find a book of spells, and finally take her to a magic cauldron so she may cast her spell. The enchantress brings extra challenge to the task, as she must be kept safe from harm. If Thanatos turns around too fast while flying, she may fall off and must be picked up again. If the sorceress is slain or Thanatos dies, the game will end.

The dragon makes its way through a few strongholds, whose gates must be burned through (apparently the castle walls are too tall to fly over). If the dragon runs out of fire breath, it must backtrack to find a virgin strapped to a pole, land nearby, and walk closer to eat the virgin. This will restore the dragon's breath. However, be wary as a knight is waiting in ambush and attacks the dragon while it's landed and vulnerable.

The dragon's health is indicated by a beating heart in the bottom of the screen. As the dragon takes hits from enemies the heart starts beating faster and faster, and near death it starts flashing blue. The dragon must withdraw to safety to rest and recover.


http://www.mobygames.com/game/zx-spectrum/thanatos
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758404B6
Think!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1985
Developer: The RamJam Corporation, Tigress Marketing Ltd
Publisher: Ariolasoft UK Ltd
Players: 1 or 2 Alternating
Programmer: Tony Barber, Simon Dunstan, Don Hughes, David Bishop, Chris Palmer
_________________________
*
Think! is a strategic puzzle game similar to the board game Connect 4. It's played by two player (player vs. player or player vs. computer) on a 6x6 board. The players take turns in putting out counters on the board and the goal is to get four in a row. The counters can't be placed anywhere, they have to be pushed onto the board from the bottom or the right edge. As a counter is added everything in that row or column will move along. Counters that reach the opposite sides of the board can be pushed off and will then be lost. Winning lines can be horizontal, vertical or diagonal. 

In addition to the normal mode described above there are a few additional variations of it. These are Speed Think! where each player has a limited amount of time to make each move and Blitz Think! where the player have a total time limit for all moves. There's a tutorial mode where the computer gives feedback on how good each move is. At the end the player gets a percentage score. There are also six preset problems with a few counters already on the board. The player can also create his own problems. 


http://www.mobygames.com/game/zx-spectrum/think
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F21D8B5D
Three Weeks in Paradise
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Adventure - Action
Gametype: Licensed
Release Year: 1986
Developer: Mikro-Gen Ltd
Publisher: Mikro-Gen Ltd
Players: 1
Programmer: David Perry, Nick Jones, Neil Strudwick
_________________________
*
This place would indeed be paradise, were it not for the fact that the Can Nibbles inhabit it. Herbert and Wilma Week are trapped by them, so Wally has become the third Week in paradise in his attempt at rescuing them.

This is an arcade adventure resembling the other Wally Week games, although it represents David Perry's design debut. There are many animals to avoid including stinging bees and butterflies, but the toughest foe is the Indian chief, best avoided with a well-timed jump. There are multi-stage puzzles to solve on each screen, and a limit of carrying 2 objects at a time.

The setting is largely jungle, but there are forests, beaches and huts amongst other things to explore as well. Movement between screens is generally from left to right, but you will go into the screen via signposted sections, and occasionally travel vertically as well.


http://www.mobygames.com/game/zx-spectrum/three-weeks-in-paradise

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9B453C42
Thrust
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable keys
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1986
Developer: Firebird Software Ltd
Publisher: Firebird Software Ltd
Players: 1
Programmer: David Lowe, Simon Clarke
_________________________
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Thrust brings realistic physics and inertia-based movement into arcade games, directly influencing titles like Oids, as well as Exile from Audiogenic by the same author. The action is viewed from the side, with the graphics drawn in vectors, in keeping with the mathematical nature of everything that unfolds.

As a Resistance fighter, the player must fly into enemy lines in order to steal Klystron Pods to power more advanced starships, using your tractor beam to take them. A network of mounted guns are aiming to shoot the player down  these can be disabled by shooting their power source, but eventually this will explode, forcing the player to flee. Some of the later levels feature reverse gravity, which increases the difficulty of the gameplay.

http://www.mobygames.com/game/zx-spectrum/thrust

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685228A0
Tomahawk
Alternative title: Thunderbird
Platform: ZX Spectrum
Region: Uk
Media: Tape
Controller: Kempston, Interface 2 and Keyboard
Genre: Simulation - Flight - First Person
Gametype: Licensed
Release Year: 1985
Developer: Digital Integration Ltd.
Publisher: Digital Integration Ltd.
Players: 1
Programmer: David K. Marshall, Rod J. Swift
_________________________
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Flight simulation specialists Digital Integration turned their attention to helicopter flight in this recreation of the AH-64 Apache. All the controls are realistically simulated, so the airspeed is dependent on the height of the vehicle, and you can move horizontally using the rudder option as well as rolling left and right. If using a Sinclair joystick interface you can use both ports to have all these controls accessible on dual joysticks, just like the real thing. Either way, a full instrument panel allows monitoring of these.

You are armed with cannons, rockets and anti-tank missiles, each of which has its target set up independently, but only one can be loaded at once. Flight options include day/night, clear/cloudy and air turbulence on/off, allowing beginners and experts to find a suitable setting. Scenery includes trees, mountains and pylons, while enemy targets include helicopters, turrets and tanks.

http://www.mobygames.com/game/zx-spectrum/tomahawk
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5CB0E939
Tornado Low Level
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Interface 2 and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1984
Developer: Vortex Software
Publisher: Vortex Software
Players: 1
Programmer: Costa Panayi
_________________________
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TLL sets you as a skilled pilot who must take on a tough mission - shooting out six discs representing enemy strongholds in build-up areas. This must be done by lowering your altitude as you approach each one, making it crucial to avoid trees and buildings which are closer to ground level.

The action is viewed from above using a psuedo-3D display, and scrolls vertically in a manner similar to SWIV. At the side of the screen your altitude and fuel level are displayed, as well as an all-important mini-map. You will frequently have to refuel, which is done by touching down on the carrier. You don't have direct control over the plane's speed, a fact which takes the game out of the realms of simulation somewhat.

Trivia:

TLL: Tornado Low Level was originally developed by Costa Panayi for the Spectrum and re-written for the Commodore 64 by Simon Nicol. Even though TLL spent several months on the number 1 bestseller list, a development fee was never paid by Ocean Software and to this day they deny ever having known or worked with the programmer.

http://www.mobygames.com/game/zx-spectrum/tll-tornado-low-level



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1E312308
Total Eclipse
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Graphic
Gametype: Licensed
Release Year: 1988
Developer: Major Developments
Publisher: Incentive Software Ltd
Players: 1
Programmer: Ian Andrew, Chris Andrew], Stephen Northcott
_________________________
*
Uses 3D system called Freescape developed by Incentive Software Ltd. 

A pyramid has been built to destroy anything that blocks the sun and now a total eclipse is about to occur. Collect ankhs to open doors, shoot mummies, drink water and maybe then you solve the puzzle of pyramid. Controlling yourself in 3D world, you may change angle of your rotation and width of your steps to avoid some obstacles. Also you can use your gun to shoot some doors or to eliminate some foes. 


http://www.mobygames.com/game/zx-spectrum/total-eclipse
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92A14882
Total Eclipse II - The Sphinx Jinx
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Graphic
Gametype: Licensed
Release Year: 1991
Developer: Major Developments
Publisher: Incentive Software Ltd
Players: 1
Programmer: Ian Andrew, Chris Andrew, Stephen Northcott
_________________________
*
The Sphinx Jinx, apart from being quite a clever use of assonance, is the sequel to Total Eclipse, and the fourth game to use the revolutionary Freescape (TM) system. Incentive conceived it, and now Incentive is using it (a lot). Previously, these games had been confined to the vacuous void (space to you), the moon and other nearby related satellites. Then came Total Eclipse which brought the system down to Earth, with an Egyptian setting, an early 20th century time zone and lots of sandy yellow graphics. 

This is the easiest Freescape game to get into so far, because most of the action is concentrated in inside locations rather than across a massive roving landscape. The Sphinx Jinx comes in a double pack with Total Eclipse I, that equals at least three or four long weekends' worth on one tape. Though at present it's only available through the Home Computer Club, it'll be put on general release soon. Excellent value.
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0B86B588
Total Recall
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Action
Gametype: Licensed
Release Year: 1991
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Licensed from: Columbia TriStar Pictures
Programmer: James Higgins, Andrew P. Deakin, Ivan Horn, Warren Lancashire, Jonathan Dunn, Mark R. Jones, Simon Butler
_________________________
*
Based on the movie of the same name, Total Recall puts you in charge of Douglas Quaid, who must find a way to Mars in order to find the answers to his two questions: why is he being hunted, and who is hunting him. In order to do this, Quaid must go through level after level of beating up bad guys that get in his way.

Some of the levels differ in gameplay, and range between action and driving scenes. The action scenes mainly require you to collect some items before leaving the level. You have only one chance to complete the current level, which means that if your energy is lost, the game ends. Energy is lost if you are attacked by an obstacle, or if you are shot at by an enemy. You can gain more energy by either collecting some pills or a heart, depending on the platform.

Trivia:

This was one of the more fraught development cycles of the day. A team including Mark Jones started work on a game which was never finished, then the team who were hired to write the final version left the project halfway through, although Ocean's in-house guys eventually completed the project themselves.


http://www.mobygames.com/game/zx-spectrum/total-recall
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A31AE289, B20858F9
Train Game, The
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Keyboard
Genre: Simulation
Gametype: Licensed
Release Year: 1983
Developer: Microsphere
Publisher: Microsphere
Players: 1
_________________________
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THE TRAIN GAME for the 16K Spectrum is any budding signalman's dream. It is also an excellent game which is original, well-thought-out and full of action. The idea is that as the newly-appointed chief operations manager of a railway you must keep the trains running, switching points to avoid derailment and stopping at stations to pick up passengers. That is also how you score.

There are several levels of play - and each has sub-levels - with more and faster trains for the increasingly expert player. Even at the simplest level there is plenty to think about. The graphics are simple and realistic, and the scoring, hazards and bonuses are explained very clearly in the insert. Altogether an absorbing and amusing game which might even make you appreciate British Rail.
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9A026B88
Trap Door, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Redefineable Keys
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1986
Developer: Piranha
Publisher: Piranha
Players: 1
Programmer: Don Priestley
_________________________
*
Berk is trying to obtain a chest of treasure from within a castle inhabited by the Bad Tempered Thing. This involves completing five tasks, although a learner mode in which only 4 are required is also provided. The first task is to provide a can of worms, whilst crushed eyeballs must be provided for task two. You then need to boil Slimies, fry eggs (getting them is a dilemma in itself), and then force everything back into the trapdoor. These tasks must be completed before Thing’s Angry Meter reaches its limit.

As fans of the TV show will recall, the Trap Door of the title seals in numerous strange monsters, and in the game some are harmful and some are a hindrance, depending on the task at hand, so be careful which ones are released. Remember to close it, as spooks will be released if you do not – these require food to be pacified. Boni and Drutt appear regularly – the former giving cryptic morsels of advice, and the latter eating spiders and getting in the way. You can prepare for one task while completing another, so pay attention to items which may be useful, and think about what they are likely to be used in conjunction with. 

Trivia:

Chris Yates of Sensible Software was a fan of the game. While talking to C64 magazine Zzap! about the obsession some programmers had with special effects over gameplay, he noted that it "is the most brilliant game I've played for ages. It isn't particularly well presented, but It's such an interesting, mentally stimulating game." 


http://www.mobygames.com/game/zx-spectrum/trap-door
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453CC19A
Trashman
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1984
Developer: New Generation Software
Publisher: New Generation Software
Players: 1 or 2 Alternating
Programmer: Malcolm E. Evans
_________________________
*
While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy pretending to be one on this innovative arcade game.

Each section presents you with a road of houses, drawn from forced-perspective 3D, with flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced within the time limit, which is indicated by the Bonus timer at the top of the screen. If this reaches zero, you receive the first of 3 warnings - a third sees you out of a job.

Setting foot on the grass causes the onus to drop more quickly, and there are additional hazards to avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, which can both injure you and cause your movement to slow.


http://www.mobygames.com/game/zx-spectrum/trashman

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10962975
Turbo Bike [Turbo Girl]
Platform: ZX Spectrum
Region: Spain
Media: Snapshot
Controller: Kempston, Redefineable Keys
Genre: Vehicular Combat
Gametype: Licensed
Release Year: 1988
Developer: Gamesoft
Publisher: Dinamic Software
Players: 1
Programmer: Francisco Javier Bravo Palacios, Jose Antonio Clavijo Blazquez, Cesar Diez, Fernando Clavijo Blazquez, Javier Cubedo
_________________________
*
Turbo Girl, well-known by that name in all the Galaxy, lieutenant of the body of immediate intervention of the korg army, has been chosen to fulfill a suicidal mission: Three "Elder" (strange cybernetic beings) intercept the provisions of the colony supported by a ship-robot army; she must destroy them.

Cross the different levels avoiding to be demolished by the ship-robots and finish every "Elder" which all of them are protecting. The game consists of three levels very differentiated, and each one is divided as well in several parts that will allow you to continue from one of them when beaten.


http://www.mobygames.com/game/zx-spectrum/turbo-girl
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F026A57B
Turbo Esprit
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Redefineable Keys
Genre: Racing
Gametype: Licensed
Release Year: 1986
Developer: Durell Software Ltd
Publisher: Durell Software Ltd
Players: 1
Programmer: Mike A. Richardson, Dave Cummings
_________________________
*
Turbo Esprit puts you in control of a Lotus Esprit cop car, with the challenge of breaking up a drugs gang and protecting the innocent.

A map is built into the car, which can instantly show the positions of the baron's cars - this is crucial because you can't interrupt them before the initial deal is done, as this will simply make them leave and try again another time.

The game's environment is large and varied, with traffic lights, junctions and zebra crossings accurately implemented, and pedestrians to avoid. The roads are multi-laned, and at the end of each road you can turn across, which makes the game's perspective shift in a flick-screen manner. One unusual feature for the time is a saveable high-score table.


http://www.mobygames.com/game/zx-spectrum/turbo-esprit
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1C155B36
Turbo the Tortoise
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable keys
Genre: Platform
Gametype: Licensed
Release Year: 1992
Developer: Visual Impact
Publisher: Hi-Tec Software Ltd
Players: 1
Programmer: Dave Thompson, Jarrod Bentley, Dennis Mulliner
_________________________
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After Doctor Mulliner and his assistant Beckett make a mistake using Cybernetic technology prototypes, Mulliner’s pet tortoise Wal is given super powers. The only way a working machine can be built is for this tortoise to travel through time and collect the required parts from six time periods (Prehistoric, Ice Age, Egyptian, Mediaeval, 20th Century and the Future).

Taking the role of Turbo the Tortoise, the player must travel through six side-scrolling platform levels, each of them well-guarded by enemies. Limited weaponry can be collected, although jumping on the heads of these foes will also kill them. Turbo must allow for moving platforms, switches, fragile platforms and water hazards. Enhancements and extra lives are in hard-to-reach places, often only accessible by using enemy heads as launch pads.

Trivia:

Codemasters had also intended to purchase Hi-Tec's Hanna-Barbera cartoon license - and perhaps the famous unreleased Daffy Duck game - but this never happened, and Turbo the Tortoise was the only game to get a reissue after Hi-Tec ceased trading in late 1992.


http://www.mobygames.com/game/zx-spectrum/turbo-the-tortoise
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5A34CB38
Turrican
Platform: ZX Spectrum
Region: UK
Media: Tape, Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Gametype: Licensed
Release Year: 1990
Developer: Probe Software Ltd
Publisher: Rainbow Arts
Players: 1
Programmer: Daren White, Jason Green
_________________________
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Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay.

Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.


http://www.mobygames.com/game/zx-spectrum/turrican
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B74E3DC4
Underwurlde
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Adventure - Action
Gametype: Licensed
Release Year: 1984
Developer: Ultimate Play The Game
Publisher: Ultimate Play The Game
Players: 1
Programmer: Tim Stamper, Chris Stamper
_________________________
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Sabremans second game (following Sabre Wulf and preceding Knight Lore and Pentagram) finds him trapped in an underground cavern network, split into nearly 600 side-viewed screens. There are three ways to escape, each protected by a guardian who can be killed using one of the three major weapons you can locate  a dagger, a torch and a knife.

As you explore the levels, you will encounter randomly-moving nasties, who cant kill you but can knock you off your path and cause you to fall. Eagles can grab and drop you in mid-air. Falls of much more than a screens height cost you a life, although extra ones are available. Jewels can be collected for temporary invincibility.

The games screens are functionally split into Castle and Caverns, with the castle screens higher up. Moving across the castles involves a lot of blind jumps, often deliberately bouncing off fortuitously-placed objects such as flower pots. In the caverns, use a rope to hook onto the ceilings and move up and down  if you have found it. How many screens deep you are is noted on screen at all times.


http://www.mobygames.com/game/zx-spectrum/underwurlde

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81349CBF
Untouchables, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Movie Adaption - Action
Gametype: Licensed
Release Year: 1989
Developer: Ocean Software Ltd
Publisher: Ocean Software Ltd
Players: 1
Licensed from: Paramount Pictures Inc
Programmer: James Higgins, Martin McDonald, Jonathan Dunn
_________________________
*
You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though.


http://www.mobygames.com/game/zx-spectrum/untouchables
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57C8A81D
Vindicator!
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Imagine Software
Publisher: Imagine Software
Players: 1
Programmer: Paul Owens, Mark R. Jones, Jonathan Dunn, Simon Butler
_________________________
*
In The Vindicator! aliens invaded earth and laid it into ruins. The rest of humanity had to flee underground and one sole hero, the vindicator, goes out on his quest to kill the Dark Overlord.

The game has three distinctive parts: the first is set in an underground complex where blueprints containing a way to destroy the aliens have to be found. To do so the vindicator has to navigate a maze, find keycards, kill aliens in the way and finally solve an anagram puzzle. After that stands a long way towards the alien base which plays out as a vertically scrolling shooter section. Here the player takes control over a plane or - after a life loss - a jeep with a regular weapon with unlimited ammo and a special weapon (bombs or grenades) for larger enemies. Inside the base the vindicator has to navigate side-scrolling platforms while using lifts and trap doors and shooting a lot of opposition.


http://www.mobygames.com/game/zx-spectrum/vindicator

The level codes are:
    02 - VALSALVA MANOEUVRE
    03 - EUSTACHIAN TUBES
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B0A49B50
Vindicator! (Part 2)
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Imagine Software
Publisher: Imagine Software
Players: 1
_________________________
*
In The Vindicator! aliens invaded earth and laid it into ruins. The rest of humanity had to flee underground and one sole hero, the vindicator, goes out on his quest to kill the Dark Overlord.

The game has three distinctive parts: the first is set in an underground complex where blueprints containing a way to destroy the aliens have to be found. To do so the vindicator has to navigate a maze, find keycards, kill aliens in the way and finally solve an anagram puzzle. After that stands a long way towards the alien base which plays out as a vertically scrolling shooter section. Here the player takes control over a plane or - after a life loss - a jeep with a regular weapon with unlimited ammo and a special weapon (bombs or grenades) for larger enemies. Inside the base the vindicator has to navigate side-scrolling platforms while using lifts and trap doors and shooting a lot of opposition.


http://www.mobygames.com/game/zx-spectrum/vindicator

The level codes are:
    02 - VALSALVA MANOEUVRE
    03 - EUSTACHIAN TUBES
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5E77DC57
Vindicator! (Part 3)
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Imagine Software
Publisher: Imagine Software
Players: 1
_________________________
*
In The Vindicator! aliens invaded earth and laid it into ruins. The rest of humanity had to flee underground and one sole hero, the vindicator, goes out on his quest to kill the Dark Overlord.

The game has three distinctive parts: the first is set in an underground complex where blueprints containing a way to destroy the aliens have to be found. To do so the vindicator has to navigate a maze, find keycards, kill aliens in the way and finally solve an anagram puzzle. After that stands a long way towards the alien base which plays out as a vertically scrolling shooter section. Here the player takes control over a plane or - after a life loss - a jeep with a regular weapon with unlimited ammo and a special weapon (bombs or grenades) for larger enemies. Inside the base the vindicator has to navigate side-scrolling platforms while using lifts and trap doors and shooting a lot of opposition.


http://www.mobygames.com/game/zx-spectrum/vindicator

The level codes are:
    02 - VALSALVA MANOEUVRE
    03 - EUSTACHIAN TUBES
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2E7A94B2
Wanted! Monty Mole
Known issue (if you can help join the forum): Oopsie.. wrong back.. needs to be deleted.
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Platform
Gametype: Licensed
Release Year: 1984
Developer: Gremlin Graphics Software
Publisher: Gremlin Graphics Software
Players: 1
Programmer: Peter M. Harrap
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Monty Mole is keen to steal as much coal as he can, and if possible, obtain control of coal production. Once he's got the loot, his job is to escape through the castle.

Gameplay is a flick-screen platform affair, with 21 screens full of challenges. Expect to be confronted by man-eating fish, crushing machines and precision-jumping tasks. All manner of objects can be collected, sometimes by taking a more precarious route through a screen, adding a real puzzle element to the game.

Trivia:

The inclusion of Arthur Scargill, the leader of the miners during their strike in 1984, gave the game a degree of notoriety from the word go. It was even featured on ITV's News At 10 programme.


http://www.mobygames.com/game/zx-spectrum/wanted-monty-mole
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FAB58C27
War in Middle Earth
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Strategy
Gametype: Licensed
Release Year: 1989
Developer: Maelstrom Games Ltd
Publisher: Melbourne House
Players: 1
Programmer: Chris Pink, Paul Rowbotham, Mike Singleton
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Simultaneously a medieval war strategy game and a roleplaying game, this game covers all of Middle Earth. Gameplay alternates between overhead maps where the player controls strategic forces in real time, and scrolling screens in wilderness where combat between characters and monsters take place.


http://www.mobygames.com/game/zx-spectrum/jrr-tolkiens-war-in-middle-earth
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15A473AD
Way of the Exploding Fist, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left) & (right), Redefineable Keys
Genre: Beat 'em Up - Action
Gametype: Licensed
Release Year: 1985
Developer: Beam Software
Publisher: Melbourne House
Players: 2 VS
Programmer: Gregg Barnett, Greg Holland, Steven Taylor, William Tang
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This menacingly-titled beat 'em up was the first in many martial arts titles from Australia's Melbourne House. Sixteen different moves are on offer, ranging from standard kicks to jumps, somersaults and roundhouse kicks.

The move executed each time is defined based on the character's direction, the joystick/keyboard positioning, and on whether the fire button is depressed, in a system which became standard on single-button control systems.

To win each bout you must score 2 Yin-Yangs - a perfectly executed kick/punch scores a full one, whereas a less forceful contact offers half a point - the best moves also offer more points. In the one-player game, you advance through a Dan by winning two successive bouts, and a single win for the opponent means game over. The champion in a two-player duel is decided by points after 4 rounds.


http://www.mobygames.com/game/zx-spectrum/way-of-the-exploding-fist

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A77096E2
WEC Le Mans
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Racing - Arcade - Cars
Gametype: Licensed
Release Year: 1988
Developer: Sentient Software Ltd
Publisher: Imagine Software
Players: 1
Programmer: Mike Lamb, John Mullins, Jonathan Dunn, Bill Harbison, Alick Morrall
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Recreating the famous Le Mans 24 race, although fortunately not in real-time, Konami's coin-op found its way onto the home systems. Although you're racing against the other cars, you must make each checkpoint in the required amount of time in order to complete the game. The lap is split into three sections, so the fourth section is identical to the first, the fifth to the second, and so on. 

As the game goes on, the bonus time offered for each section drops, so you have to drive better as the game goes on to stay in. Night is represented as well, with everything darkened and the need for headlights. The circuit features barriers and trackside trees, so avoid contact with these, and try not to stray onto the grass as this slows you down. 


http://www.mobygames.com/game/zx-spectrum/wec-le-mans
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41660F85
Wheelie
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Cursor and Keyboard
Genre: Action - Motorcycles
Gametype: Licensed
Release Year: 1983
Developer: Microsphere
Publisher: Microsphere
Players: 1
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In Wheelie you ride a Zedexaki bike (a combination of the famous Kawasaki brand and the ZX in ZX Spectrum), but this is no ordinary racing game. You are trapped in Nightmare Park, and must find an escape before you can race the Ghost Rider.

The park is made up of four linked levels of road, which you can move up and down at by finding a ramp headed in that direction and moving the joystick in that direction. Standard direction changes on each piece of road must also be navigated.

There are many creatures to avoid or jump over - mutant kangaroos and hedgehogs for starters. Standard hazards such as ramps and school buses are dealt with by pulling a wheelie - in this case, jumping at the last possible moment while at top speed


http://www.mobygames.com/game/zx-spectrum/wheelie

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1BBF22AB
Where Time Stood Still
Alternative title: Land That Time Forgot, The
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Adventure - Graphic
Gametype: Licensed
Release Year: 1988
Developer: Denton Designs
Publisher: Ocean Software Ltd
Players: 1
Programmer: John Heap, Fred Gray
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While flying three members of the same family, your planes crash-lands in an area where it soon becomes clear that time has stood still - dinosaurs still roam the area, and the humans are primitive and carnivorous. Your task is to guide them to safety through the complex isometrically viewed world (using the same basic game engine as Denton Designs' Great Escape license).

Hazards to be faced include the aforementioned dinosaurs and cavemen, as well as sea monsters, precarious mountainous ledges and dilapidated bridges. Objects including weapons and first aid kits can be collected. Each character has his own distinct behaviors - one becomes hungry easily, while another is only really competent while his fiancé survives. Although the ultimate aim is to save all four characters, you can continue while at least one is alive.


http://www.mobygames.com/game/zx-spectrum/where-time-stood-still
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9F62D38A
Wild Bunch, The
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Keyboard
Genre: Adventure - Graphic
Gametype: Licensed
Release Year: 1984
Developer: Firebird Software Ltd
Publisher: Firebird Software Ltd
Players: 1
Programmer: Kevin Smith
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A man has been shot and you were discovered on the scene.  You manage to take a note of the desciption of the real killer, and make a getaway before being arrested.  But the sheriff has put a Pinkerton Agent on your trail, so you must find and arrest the real killer before the agent arrests you.  You must keep your strength up by buying equipment and drinking in the tavern.

  Overall, though, it's a text adventure - don't look for any wildly exciting graphics. On the other hand, it's an absorbing game... and what do you expect for £1.99. I really can't say anything other than I was pleasantly surprised and thoroughly enjoyed my jaunt into the Wild West of The Wild Bunch.
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D1188451
Winter Games
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor, Redefineable keys
Genre: Sports - Olympic
Gametype: Licensed
Release Year: 1986
Developer: Sentient Software Ltd
Publisher: US Gold Ltd
Players: 1 thru 4 Alternating
Programmer: Geoff Brown, F. David Thorpe, Mark Alexander
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Another in the series of Epyx Olympic sports games. Compete in many different sporting events like: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more.


http://www.mobygames.com/game/zx-spectrum/winter-games
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B492A055
Wonder Boy
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Arcade - Platformer
Gametype: Licensed
Release Year: 1987
Developer: Activision Inc
Publisher: Activision Inc
Players: 1 or 2 Alternating
Licensed from: Sega Enterprises Ltd
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Just when things were going great with Tom-Tom and his girlfriend Tanya, some thug of a woodland king had to kidnap her and hide her away, and Tom-Tom doesn't have a clue where. That's why he has to explore deep dark forests, cross endless oceans, climb treacherous slopes, survive endless volcanoes, and even walk through clouds. But Tom-Tom will never be totally alone. You see, when he goes through the exotic locations, he has to come face to face with its inhabitants, like bees, spiders, snakes, coal-kids, frogs, bats, snails, coyotes, and octopuses, to name a few. The hatchet is Tom-Tom's only line of defense against these menaces.

There are ten areas, each containing four rounds each, but the tenth area can't be accessed unless Tom-Tom collects all the dolls during his rescue mission. During his journey, he can break open different eggs that will reveal hatchets, skateboards, mushrooms, milk, and even guardian angels. You can ride the skateboard through each round, as long as you don't collide with an inhabitant. When you complete each round while still riding the skateboard, you'll start the next round still riding it. As you progress through each round, your vitality will start to get low, but it can be increased by getting milk, mushrooms, potato chips,or fruit that appear everywhere you go. As well as the normal eggs, there are also speckled eggs that must be avoided, otherwise the God of Death will be released, and once he follows you, you'll lose vitality much quickly. At the end of every fourth round, there is a king waiting to destroy you with his fireballs or lightning bolts.

There are also warp-gates, but you don't find them, they find you. Warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round.


http://www.mobygames.com/game/zx-spectrum/wonder-boy
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FBBFF3C1
World Series Baseball
Alternative title: The Slugger
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 (left) & (right), Cursor, Redefineable Key
Gametype: Licensed
Release Year: 1985
Developer: Platinum Productions
Publisher: Imagine Software
Players: 1 or 2 VS
Programmer: Ian Morrison, David J. Anderson, F. David Thorpe
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In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. 

The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end until the pitcher has the ball back (unless it is a home run). Features include stealing bases, pitching curve balls, or customizing the colors of each team.

The game has been presented with considerable glitz, with cheerleaders on screen between innings and lots of advertising boards and other slogans.


http://www.mobygames.com/game/zx-spectrum/slugger
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5F9ED5AA
Wriggler
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2 and Keyboard
Genre: Action - Maze
Gametype: Licensed
Release Year: 1985
Developer: Devonshire House
Publisher: Romantic Robot UK Ltd
Players: 1
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Wriggler is one of the few games to set the player as a maggot. The objective is to negotiate the four stages of the Maggot Marathon. This involves trekking through a garden, a shrubbery, an underground lair, and finally a mansion. 

Viewed form above, the game is maze-based, with many Atic Atac-style sections where the player can see other parts of the level on the same screen, but can't access them because the design of the maze puts something in the way. Graphics are quite large and chunky, reminiscent of Rapscallion's unusual visual design.

The maggot protagonist has an energy bar which decreases constantly, and contact with the ants, spiders and the rest of the sickly creatures reduces this further. Fortunately the "hero" can obtain apples, cherries, cups of tea, and other foodstuffs to recharge this. These can be eaten immediately or stored for later use; however, it is only possible to hold one object at a time. Many other items are needed to get past situations during the game, requiring the player to think ahead what to keep, to avoid too much backtracking through the 256 screens.

Trivia:

A piece of electronic music entitled Moons of Jupiter was provided on the other side of the tape.


http://www.mobygames.com/game/zx-spectrum/wriggler

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08CF8158
Xenon
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Shooter - Horizontal
Gametype: Licensed
Release Year: 1988
Developer: Icon Design Ltd
Publisher: Melbourne House
Players: 1
Programmer: Jason Cowling, Lee Cawley, Tiny Williams, David Whittaker
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In this game the player assumes the role of a space pilot named Darrian. One day, he receives a report from a nebula space station, from which he learns that nearby human colonies have been attacked by mysterious aliens known as Xenites. Darrian wastes no time, and sets off to protect the humans and stop the aliens.

Xenon is an overhead shooter, in which the player controls a vehicle that is able to transform into a tank or a plane. The transformation can be usually performed by player at any time, to combat particular enemies; however, during some sequences the player is forced to use a specific type of vehicle. During the tank gameplay, the player controls the movement of the playfield (up or down) by simply moving the tank in the direction of choice. 

The game features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where the tank can't shoot them). To combat these, the player needs to transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units. Upgrades can be taken from destroyed enemies.

Trivia:

The PC version of the game suffered from having no music, since neither the Adlib (late 1988) nor Sound Blaster (1989) cards had been released at the time the game was finished. And until the Sound Blaster came out a year later there was no way of getting decent sound effects on the PC other than through the speaker beeps. The "Sector One" voice playback that it did have had to occur when nothing else was moving onscreen since it took a lot of fiddling with the 1-bit speaker output and couldn't afford any more time spent elsewhere. It was also stuck with the standard 16-colour EGA palette, which is why the colours looked off. VGA had been released a year earlier, but only on the original IBM machines and clone cards weren't yet widely available.

The first game by The Bitmap Brothers, released in January 1988, Xenon was the first product that effectively showed how the 16 bit computers were capable of offering the game player a more challenging gaming experience. Through its combination of excellent graphics and a great sound track, Xenon set the standard for 16 bit games. After extensive coverage on ITV’s ‘Get Fresh’ it made history as the first ever Amiga game to enter the UK Top 40.

The digitized face that exclaimed "Level One" at the beginning of the game (stunning for its time) was non other than Bitmap Brother Eric Matthews. (He later confessed that he altered the video manually to give himself a better haircut!)


http://www.mobygames.com/game/zx-spectrum/xenon
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DF7E9568
Zona 0
Platform: ZX Spectrum
Region: Spain
Media: Tape
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Action
Gametype: Licensed
Release Year: 1991
Developer: Topo Soft
Publisher: Topo Soft
Players: 1
Programmer: Rafael Gomez Rodriguez, Alfonso Fernandez Borro, Angel Martinez
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A directly TRON-inspired (though unlicensed) variety of the snake game, Zona 0 puts the player in control of a "light cycle" that zooms across an enclosed grid with other bikes, each leaving impassable lines in their wake. As the play field gets cluttered up with these trails, it gets more and more difficult to avoid accidentally driving in to one, veering sharply with 90-degree turns. The player's goal is to outlast the computer-operated light bikes, proceeding to the next level.


http://www.mobygames.com/game/zx-spectrum/zona-0
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2E272EFC
Zynaps
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Cursor and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1987
Developer: Hewson Consultants Ltd
Publisher: Hewson Consultants Ltd
Players: 1
Programmer: John Cumming, Dominic Robinson, Stephen J. Crow, Steve Turner, John M. Phillips
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This horizontally-scrolling shoot 'em up features 16 levels and 450 screens of Nemesis-inspired action. You pilot a spacecraft through the levels, shooting as many of the encroaching meanies and mounted turrets as possible. Power-up tokens are offered for shooting some, which can be used to obtain better weapons including ground-attack lasers, speed ups and multiple bullets. Extra lives are on offer as well, which you'll certainly need, especially as you have to go back a long way when losing a life.


http://www.mobygames.com/game/zx-spectrum/zynaps
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3D893591
Zzoom
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Cursor and Keyboard
Genre: Shoot 'em Up - Action
Gametype: Licensed
Release Year: 1983
Developer: Imagine Software Ltd
Publisher: Imagine Software Ltd
Players: 1
Programmer: John Gibson, Mark Butler, Steve Blower
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Protecting refugees is your main aim here, although initially the blood-curdling screams if you shoot them can be more satisfying. You are flying a Ground Skimmer, complete with advanced flight computer.

The game is viewed in 3D, with you flying into a scrolling screen, which was quite a technical advance at the time. Enemies come at your from all angles and must be shot down before they can reach the refugees. You must make sure not to hit the ground or make contact with the enemies, as this will gradually weaken your shield.


http://www.mobygames.com/game/zx-spectrum/zzoom

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